Someonecalls forhelpClean/Mopthe floorTakeouttrashHide/Fightor flightExpensivegamepassesCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerGlitchfoundKillpestsCollecttrashMultiplenightsInteractionstakes waytoo longTransactionsinterectionsare instantGUNNotscarrymonstersWe callfor helpBreakingNewsChase"Creepy"BreakingNewsGeneratorfailsPhone callon thebegginingof the gameGetting thecustomerorder wrongdoesn't haveconsequencesRandomjumpscareHigh/lowpitch voiceor/andTTSLeaveor staydecisionSomeonecalls forhelpClean/Mopthe floorTakeouttrashHide/Fightor flightExpensivegamepassesCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerGlitchfoundKillpestsCollecttrashMultiplenightsInteractionstakes waytoo longTransactionsinterectionsare instantGUNNotscarrymonstersWe callfor helpBreakingNewsChase"Creepy"BreakingNewsGeneratorfailsPhone callon thebegginingof the gameGetting thecustomerorder wrongdoesn't haveconsequencesRandomjumpscareHigh/lowpitch voiceor/andTTSLeaveor staydecision

Generic Experience gaem - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone calls for help
  2. Clean/Mop the floor
  3. Take out trash
  4. Hide/Fight or flight
  5. Expensive gamepasses
  6. Customer asks for something that doesn't exist / " Creepy" Customer
  7. Glitch found
  8. Kill pests
  9. Collect trash
  10. Multiple nights
  11. Interactions takes way too long
  12. Transactions interections are instant
  13. GUN
  14. Not scarry monsters
  15. We call for help
  16. Breaking News
  17. Chase
  18. "Creepy" Breaking News
  19. Generator fails
  20. Phone call on the beggining of the game
  21. Getting the customer order wrong doesn't have consequences
  22. Random jumpscare
  23. High/low pitch voice or/and TTS
  24. Leave or stay decision