Hide/Fightor flightGetting thecustomerorder wrongdoesn't haveconsequencesMultiplenightsCollecttrashHigh/lowpitch voiceor/andTTSGlitchfoundKillpestsWe callfor helpGUNTakeouttrash"Creepy"BreakingNewsGeneratorfailsBreakingNewsExpensivegamepassesSomeonecalls forhelpNotscarrymonstersChasePhone callon thebegginingof the gameRandomjumpscareClean/Mopthe floorLeaveor staydecisionCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerInteractionstakes waytoo longTransactionsinterectionsare instantHide/Fightor flightGetting thecustomerorder wrongdoesn't haveconsequencesMultiplenightsCollecttrashHigh/lowpitch voiceor/andTTSGlitchfoundKillpestsWe callfor helpGUNTakeouttrash"Creepy"BreakingNewsGeneratorfailsBreakingNewsExpensivegamepassesSomeonecalls forhelpNotscarrymonstersChasePhone callon thebegginingof the gameRandomjumpscareClean/Mopthe floorLeaveor staydecisionCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerInteractionstakes waytoo longTransactionsinterectionsare instant

Generic Experience gaem - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hide/Fight or flight
  2. Getting the customer order wrong doesn't have consequences
  3. Multiple nights
  4. Collect trash
  5. High/low pitch voice or/and TTS
  6. Glitch found
  7. Kill pests
  8. We call for help
  9. GUN
  10. Take out trash
  11. "Creepy" Breaking News
  12. Generator fails
  13. Breaking News
  14. Expensive gamepasses
  15. Someone calls for help
  16. Not scarry monsters
  17. Chase
  18. Phone call on the beggining of the game
  19. Random jumpscare
  20. Clean/Mop the floor
  21. Leave or stay decision
  22. Customer asks for something that doesn't exist / " Creepy" Customer
  23. Interactions takes way too long
  24. Transactions interections are instant