NotscarrymonstersCollecttrashGUNHigh/lowpitch voiceor/andTTSSomeonecalls forhelpBreakingNewsCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerKillpestsTakeouttrashWe callfor help"Creepy"BreakingNewsHide/Fightor flightRandomjumpscareGlitchfoundPhone callon thebegginingof the gameTransactionsinterectionsare instantGeneratorfailsChaseGetting thecustomerorder wrongdoesn't haveconsequencesExpensivegamepassesInteractionstakes waytoo longClean/Mopthe floorMultiplenightsLeaveor staydecisionNotscarrymonstersCollecttrashGUNHigh/lowpitch voiceor/andTTSSomeonecalls forhelpBreakingNewsCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerKillpestsTakeouttrashWe callfor help"Creepy"BreakingNewsHide/Fightor flightRandomjumpscareGlitchfoundPhone callon thebegginingof the gameTransactionsinterectionsare instantGeneratorfailsChaseGetting thecustomerorder wrongdoesn't haveconsequencesExpensivegamepassesInteractionstakes waytoo longClean/Mopthe floorMultiplenightsLeaveor staydecision

Generic Experience gaem - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Not scarry monsters
  2. Collect trash
  3. GUN
  4. High/low pitch voice or/and TTS
  5. Someone calls for help
  6. Breaking News
  7. Customer asks for something that doesn't exist / " Creepy" Customer
  8. Kill pests
  9. Take out trash
  10. We call for help
  11. "Creepy" Breaking News
  12. Hide/Fight or flight
  13. Random jumpscare
  14. Glitch found
  15. Phone call on the beggining of the game
  16. Transactions interections are instant
  17. Generator fails
  18. Chase
  19. Getting the customer order wrong doesn't have consequences
  20. Expensive gamepasses
  21. Interactions takes way too long
  22. Clean/Mop the floor
  23. Multiple nights
  24. Leave or stay decision