BreakingNewsGUNSomeonecalls forhelpNotscarrymonstersExpensivegamepassesGetting thecustomerorder wrongdoesn't haveconsequencesHigh/lowpitch voiceor/andTTSMultiplenightsClean/Mopthe floorRandomjumpscare"Creepy"BreakingNewsInteractionstakes waytoo longTakeouttrashHide/Fightor flightCollecttrashGeneratorfailsChasePhone callon thebegginingof the gameKillpestsTransactionsinterectionsare instantWe callfor helpCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerGlitchfoundLeaveor staydecisionBreakingNewsGUNSomeonecalls forhelpNotscarrymonstersExpensivegamepassesGetting thecustomerorder wrongdoesn't haveconsequencesHigh/lowpitch voiceor/andTTSMultiplenightsClean/Mopthe floorRandomjumpscare"Creepy"BreakingNewsInteractionstakes waytoo longTakeouttrashHide/Fightor flightCollecttrashGeneratorfailsChasePhone callon thebegginingof the gameKillpestsTransactionsinterectionsare instantWe callfor helpCustomer asksfor somethingthat doesn'texist / "Creepy"CustomerGlitchfoundLeaveor staydecision

Generic Experience gaem - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Breaking News
  2. GUN
  3. Someone calls for help
  4. Not scarry monsters
  5. Expensive gamepasses
  6. Getting the customer order wrong doesn't have consequences
  7. High/low pitch voice or/and TTS
  8. Multiple nights
  9. Clean/Mop the floor
  10. Random jumpscare
  11. "Creepy" Breaking News
  12. Interactions takes way too long
  13. Take out trash
  14. Hide/Fight or flight
  15. Collect trash
  16. Generator fails
  17. Chase
  18. Phone call on the beggining of the game
  19. Kill pests
  20. Transactions interections are instant
  21. We call for help
  22. Customer asks for something that doesn't exist / " Creepy" Customer
  23. Glitch found
  24. Leave or stay decision