Celebrationof LVD'sfirstvoyage!PCs openup abouttheir pastsVisitVardkinAn NPCcomes up withanothervariation of theship's nameDiscoverthe threatat KipsterHarborTalk about"TheBleedingSun"Rolan isbamboozledby the groupdynamicDancingHear oftheTugradiasfamilyLearnabout oneof Khol'sold flamesCombatSail toa newtownPirateencounterBrurkcooksa mealInteractionwith ShieldCouncilmemberNat1Buy/sellgoodsAXMgoes fora swimTalkaboutCadregNat20SavingthrowSanguineis evictedfrom herroomResearchThe Baronleaves hismark onSculperdineCelebrationof LVD'sfirstvoyage!PCs openup abouttheir pastsVisitVardkinAn NPCcomes up withanothervariation of theship's nameDiscoverthe threatat KipsterHarborTalk about"TheBleedingSun"Rolan isbamboozledby the groupdynamicDancingHear oftheTugradiasfamilyLearnabout oneof Khol'sold flamesCombatSail toa newtownPirateencounterBrurkcooksa mealInteractionwith ShieldCouncilmemberNat1Buy/sellgoodsAXMgoes fora swimTalkaboutCadregNat20SavingthrowSanguineis evictedfrom herroomResearchThe Baronleaves hismark onSculperdine

The Salsa Verde Destroyers - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Celebration of LVD's first voyage!
  2. PCs open up about their pasts
  3. Visit Vardkin
  4. An NPC comes up with another variation of the ship's name
  5. Discover the threat at Kipster Harbor
  6. Talk about "The Bleeding Sun"
  7. Rolan is bamboozled by the group dynamic
  8. Dancing
  9. Hear of the Tugradias family
  10. Learn about one of Khol's old flames
  11. Combat
  12. Sail to a new town
  13. Pirate encounter
  14. Brurk cooks a meal
  15. Interaction with Shield Council member
  16. Nat 1
  17. Buy/sell goods
  18. AXM goes for a swim
  19. Talk about Cadreg
  20. Nat 20
  21. Saving throw
  22. Sanguine is evicted from her room
  23. Research
  24. The Baron leaves his mark on Sculperdine