Has no volume control "It was all a dream!" "I was the monster all along" Broken AI/Enemies Being Stalked "I just moved to a small town..." .jpeg jumpscare Chase sequence Ghosts Bad Voice acting or TTS "Voice Acting" WAY too much blood on floor/walls VHS filter Solid black or white eyes for "Scary" effect Genuinely unplayable Mental illness(es) are demonized Dead Children and/or wife "What a twist!" Sepia or Black and white filter 80s/90s music and/or aesthetic Ripoff of something pop culture No Voice Acting Unity Asset Flipping Gross textures or lighting on models Normally harmless object is "possessed" Has no volume control "It was all a dream!" "I was the monster all along" Broken AI/Enemies Being Stalked "I just moved to a small town..." .jpeg jumpscare Chase sequence Ghosts Bad Voice acting or TTS "Voice Acting" WAY too much blood on floor/walls VHS filter Solid black or white eyes for "Scary" effect Genuinely unplayable Mental illness(es) are demonized Dead Children and/or wife "What a twist!" Sepia or Black and white filter 80s/90s music and/or aesthetic Ripoff of something pop culture No Voice Acting Unity Asset Flipping Gross textures or lighting on models Normally harmless object is "possessed"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Has no volume control
N-"It was all a dream!"
I-"I was the monster all along"
O-Broken AI/Enemies
O-Being Stalked
O-"I just moved to a small town..."
I-.jpeg jumpscare
G-Chase sequence
B-Ghosts
B-Bad Voice acting or TTS "Voice Acting"
G-WAY too much blood on floor/walls
I-VHS filter
B-Solid black or white eyes for "Scary" effect
I-Genuinely unplayable
O-Mental illness(es) are demonized
I-Dead Children and/or wife
G-"What a twist!"
O-Sepia or Black and white filter
G-80s/90s music and/or aesthetic
N-Ripoff of something pop culture
G-No Voice Acting
B-Unity Asset Flipping
N-Gross textures or lighting on models
N-Normally harmless object is "possessed"