HighTraceEvidenceRick getsemotionalBillyDigsSomeonegives ahigh-fiveArchaeo-metallurgistZena'sMapGardenShaftBillysaysanything"AHA"MomentRick orMarty adjustglasses tolook atsomethingTopPocketFindAnythingsniffedSmith'sCoveBabyBlobCon-structSubtitlesused foranyoneAladdin'sCaveJackgetsexcitedOff-setChamberMi’kmaqMember oftheFellowshipgoesundergroundSomethingPut in aZiploc BagShockedhead-turnor stareMuonHighTraceEvidenceRick getsemotionalBillyDigsSomeonegives ahigh-fiveArchaeo-metallurgistZena'sMapGardenShaftBillysaysanything"AHA"MomentRick orMarty adjustglasses tolook atsomethingTopPocketFindAnythingsniffedSmith'sCoveBabyBlobCon-structSubtitlesused foranyoneAladdin'sCaveJackgetsexcitedOff-setChamberMi’kmaqMember oftheFellowshipgoesundergroundSomethingPut in aZiploc BagShockedhead-turnor stareMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Rick gets emotional
  3. Billy Digs
  4. Someone gives a high-five
  5. Archaeo-metallurgist
  6. Zena's Map
  7. Garden Shaft
  8. Billy says anything
  9. "AHA" Moment
  10. Rick or Marty adjust glasses to look at something
  11. Top Pocket Find
  12. Anything sniffed
  13. Smith's Cove
  14. Baby Blob
  15. Con-struct
  16. Subtitles used for anyone
  17. Aladdin's Cave
  18. Jack gets excited
  19. Off-set Chamber
  20. Mi’kmaq
  21. Member of the Fellowship goes underground
  22. Something Put in a Ziploc Bag
  23. Shocked head-turn or stare
  24. Muon