Scatterplot EUCLIDEAN DECISION TREES Survey Mean Dependent variable ELBOW COEFFICIENT REGRESSION PRESCRIPTIVE Data Analytics DIAGNOSTIC Sample Interpolation CONFUSION MATRIX Neural network PREDICTIVE Mode Heatmap TIME SERIES reinforcement learning Extrapolation CLASSIFICATION Variable ITERATIONS Support vectors DESCRIPTIVE SILHOUETTE Quantitative RECALL CLUSTERING NLP Raw Data Outlier F1 score SEGMENTATION Variance HYPERPLANE Median NAIVE BAYES Correlation PROBABILITY SUPPORT VECTORS CRISP Metadata Qualitative Scatterplot EUCLIDEAN DECISION TREES Survey Mean Dependent variable ELBOW COEFFICIENT REGRESSION PRESCRIPTIVE Data Analytics DIAGNOSTIC Sample Interpolation CONFUSION MATRIX Neural network PREDICTIVE Mode Heatmap TIME SERIES reinforcement learning Extrapolation CLASSIFICATION Variable ITERATIONS Support vectors DESCRIPTIVE SILHOUETTE Quantitative RECALL CLUSTERING NLP Raw Data Outlier F1 score SEGMENTATION Variance HYPERPLANE Median NAIVE BAYES Correlation PROBABILITY SUPPORT VECTORS CRISP Metadata Qualitative
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Scatterplot
B-EUCLIDEAN
I-DECISION TREES
G-Survey
B-Mean
I-Dependent variable
O-ELBOW
G-COEFFICIENT
N-REGRESSION
G-PRESCRIPTIVE
G-Data Analytics
G-DIAGNOSTIC
I-Sample
G-Interpolation
O-CONFUSION MATRIX
I-Neural network
N-PREDICTIVE
I-Mode
B-Heatmap
I-TIME SERIES
B-reinforcement learning
O-Extrapolation
I-CLASSIFICATION
N-Variable
N-ITERATIONS
B-Support vectors
N-DESCRIPTIVE
O-SILHOUETTE
N-Quantitative
B-RECALL
N-CLUSTERING
O-NLP
N-Raw Data
B-Outlier
N-F1 score
G-SEGMENTATION
G-Variance
I-HYPERPLANE
O-Median
G-NAIVE BAYES
O-Correlation
O-PROBABILITY
B-SUPPORT VECTORS
O-CRISP
B-Metadata
G-Qualitative