Diamondis fromAfricaPuttingon GasMaskEVILDNA8296 asTrunkLockGet lockedout of thesafe for 5minutesLiftsRugLosethe penFindSantaHatThinkBarometeris aPuzzleTurningoff theCandlesChange theChannel onthe WalkieRomanNumerals“26”Trying toturn offsecondroom lightsUsing onekeymultipletimesOpenVoteBoxMexicanArmy CipherBlocks asSafe CodePuttingon SuitJacketsReadentirepuzzle outloudChecksJacketPocketsUsing 118fromjoustingpuzzleEye is“69”PuttingonHatsClose theslidingdoor onsomeoneTaking thememoryfoam outof safeDiamondis fromAfricaPuttingon GasMaskEVILDNA8296 asTrunkLockGet lockedout of thesafe for 5minutesLiftsRugLosethe penFindSantaHatThinkBarometeris aPuzzleTurningoff theCandlesChange theChannel onthe WalkieRomanNumerals“26”Trying toturn offsecondroom lightsUsing onekeymultipletimesOpenVoteBoxMexicanArmy CipherBlocks asSafe CodePuttingon SuitJacketsReadentirepuzzle outloudChecksJacketPocketsUsing 118fromjoustingpuzzleEye is“69”PuttingonHatsClose theslidingdoor onsomeoneTaking thememoryfoam outof safe

Lair Of The Puzzlemaker - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diamond is from Africa
  2. Putting on Gas Mask
  3. EVIL DNA
  4. 8296 as Trunk Lock
  5. Get locked out of the safe for 5 minutes
  6. Lifts Rug
  7. Lose the pen
  8. Find Santa Hat
  9. Think Barometer is a Puzzle
  10. Turning off the Candles
  11. Change the Channel on the Walkie
  12. Roman Numerals “26”
  13. Trying to turn off second room lights
  14. Using one key multiple times
  15. Open Vote Box
  16. Mexican Army Cipher Blocks as Safe Code
  17. Putting on Suit Jackets
  18. Read entire puzzle out loud
  19. Checks Jacket Pockets
  20. Using 118 from jousting puzzle
  21. Eye is “69”
  22. Putting on Hats
  23. Close the sliding door on someone
  24. Taking the memory foam out of safe