An NPCobviouslyseems tothink we'renutsSomeone elsegets added tothe list ofpeople weneed to rescueMartessasses oneof the villainswe fightEilin failsa stealthcheckFable isconcerned forTrouble's healthand makes hertake a potionBriarfigures outanotherpc's secretFaunatries to useacorns ascurrencyTroublegives a partymemberphysicalaffectionFauna talks to moreanimals/bugs/plantsNyx stealsmoresilverwareMartes pokessomething heshouldn't andit attacks himThe partytravels totheUndercityEilincollectsmore questitemsBriar usesher eerietoken totalk to NyxNyxtrashesanotherlabFauna tries tochargeheadfirst intoanotherdangeroussituationPanny or theteleportingpotion potshows upagainFablegets anew bookto readHungerofHadarTrouble"disarms"someoneThe partyfinds anothermonster theywant toadoptEilinaccidentallysets offanother trapThe partyfinds moreominouscrypticlettersThe partyinterrogatessomeoneAn NPCobviouslyseems tothink we'renutsSomeone elsegets added tothe list ofpeople weneed to rescueMartessasses oneof the villainswe fightEilin failsa stealthcheckFable isconcerned forTrouble's healthand makes hertake a potionBriarfigures outanotherpc's secretFaunatries to useacorns ascurrencyTroublegives a partymemberphysicalaffectionFauna talks to moreanimals/bugs/plantsNyx stealsmoresilverwareMartes pokessomething heshouldn't andit attacks himThe partytravels totheUndercityEilincollectsmore questitemsBriar usesher eerietoken totalk to NyxNyxtrashesanotherlabFauna tries tochargeheadfirst intoanotherdangeroussituationPanny or theteleportingpotion potshows upagainFablegets anew bookto readHungerofHadarTrouble"disarms"someoneThe partyfinds anothermonster theywant toadoptEilinaccidentallysets offanother trapThe partyfinds moreominouscrypticlettersThe partyinterrogatessomeone

session 41-50 predictions (Christabel's version) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An NPC obviously seems to think we're nuts
  2. Someone else gets added to the list of people we need to rescue
  3. Martes sasses one of the villains we fight
  4. Eilin fails a stealth check
  5. Fable is concerned for Trouble's health and makes her take a potion
  6. Briar figures out another pc's secret
  7. Fauna tries to use acorns as currency
  8. Trouble gives a party member physical affection
  9. Fauna talks to more animals/bugs/plants
  10. Nyx steals more silverware
  11. Martes pokes something he shouldn't and it attacks him
  12. The party travels to the Undercity
  13. Eilin collects more quest items
  14. Briar uses her eerie token to talk to Nyx
  15. Nyx trashes another lab
  16. Fauna tries to charge headfirst into another dangerous situation
  17. Panny or the teleporting potion pot shows up again
  18. Fable gets a new book to read
  19. Hunger of Hadar
  20. Trouble "disarms" someone
  21. The party finds another monster they want to adopt
  22. Eilin accidentally sets off another trap
  23. The party finds more ominous cryptic letters
  24. The party interrogates someone