Eilincollectsmore questitemsFablegets anew bookto readAn NPCobviouslyseems tothink we'renutsNyx stealsmoresilverwareThe partytravels totheUndercityTrouble"disarms"someoneThe partyfinds anothermonster theywant toadoptFaunatries to useacorns ascurrencyMartessasses oneof the villainswe fightFable isconcerned forTrouble's healthand makes hertake a potionEilinaccidentallysets offanother trapMartes pokessomething heshouldn't andit attacks himFauna tries tochargeheadfirst intoanotherdangeroussituationHungerofHadarPanny or theteleportingpotion potshows upagainTroublegives a partymemberphysicalaffectionBriarfigures outanotherpc's secretNyxtrashesanotherlabEilin failsa stealthcheckBriar usesher eerietoken totalk to NyxFauna talks to moreanimals/bugs/plantsSomeone elsegets added tothe list ofpeople weneed to rescueThe partyinterrogatessomeoneThe partyfinds moreominouscrypticlettersEilincollectsmore questitemsFablegets anew bookto readAn NPCobviouslyseems tothink we'renutsNyx stealsmoresilverwareThe partytravels totheUndercityTrouble"disarms"someoneThe partyfinds anothermonster theywant toadoptFaunatries to useacorns ascurrencyMartessasses oneof the villainswe fightFable isconcerned forTrouble's healthand makes hertake a potionEilinaccidentallysets offanother trapMartes pokessomething heshouldn't andit attacks himFauna tries tochargeheadfirst intoanotherdangeroussituationHungerofHadarPanny or theteleportingpotion potshows upagainTroublegives a partymemberphysicalaffectionBriarfigures outanotherpc's secretNyxtrashesanotherlabEilin failsa stealthcheckBriar usesher eerietoken totalk to NyxFauna talks to moreanimals/bugs/plantsSomeone elsegets added tothe list ofpeople weneed to rescueThe partyinterrogatessomeoneThe partyfinds moreominouscrypticletters

session 41-50 predictions (Christabel's version) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eilin collects more quest items
  2. Fable gets a new book to read
  3. An NPC obviously seems to think we're nuts
  4. Nyx steals more silverware
  5. The party travels to the Undercity
  6. Trouble "disarms" someone
  7. The party finds another monster they want to adopt
  8. Fauna tries to use acorns as currency
  9. Martes sasses one of the villains we fight
  10. Fable is concerned for Trouble's health and makes her take a potion
  11. Eilin accidentally sets off another trap
  12. Martes pokes something he shouldn't and it attacks him
  13. Fauna tries to charge headfirst into another dangerous situation
  14. Hunger of Hadar
  15. Panny or the teleporting potion pot shows up again
  16. Trouble gives a party member physical affection
  17. Briar figures out another pc's secret
  18. Nyx trashes another lab
  19. Eilin fails a stealth check
  20. Briar uses her eerie token to talk to Nyx
  21. Fauna talks to more animals/bugs/plants
  22. Someone else gets added to the list of people we need to rescue
  23. The party interrogates someone
  24. The party finds more ominous cryptic letters