HighTraceEvidenceWood"discovered"Road Trip(off theisland)Archaeo-metallurgistOff-setChamberShockedhead-turnor stareJackasks aquestionSubtitlesused foranyone"AHA"MomentAnythingsniffedCon-structBillysaysanythingGardenShaftRick getsemotionalBabyBlobSomethingput in aZiploc bagMuonPalladiumRick orMarty adjustglasses tolook atsomethingBillydigsTopPocketFindAladdin'sCaveDumasContractingLtd.EyesandBootsHighTraceEvidenceWood"discovered"Road Trip(off theisland)Archaeo-metallurgistOff-setChamberShockedhead-turnor stareJackasks aquestionSubtitlesused foranyone"AHA"MomentAnythingsniffedCon-structBillysaysanythingGardenShaftRick getsemotionalBabyBlobSomethingput in aZiploc bagMuonPalladiumRick orMarty adjustglasses tolook atsomethingBillydigsTopPocketFindAladdin'sCaveDumasContractingLtd.EyesandBoots

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
B
5
N
6
I
7
O
8
O
9
O
10
I
11
B
12
N
13
B
14
N
15
I
16
G
17
G
18
O
19
G
20
O
21
I
22
I
23
N
24
B
  1. B-High Trace Evidence
  2. G-Wood "discovered"
  3. G-Road Trip (off the island)
  4. B-Archaeo-metallurgist
  5. N-Off-set Chamber
  6. I-Shocked head-turn or stare
  7. O-Jack asks a question
  8. O-Subtitles used for anyone
  9. O-"AHA" Moment
  10. I-Anything sniffed
  11. B-Con-struct
  12. N-Billy says anything
  13. B-Garden Shaft
  14. N-Rick gets emotional
  15. I-Baby Blob
  16. G-Something put in a Ziploc bag
  17. G-Muon
  18. O-Palladium
  19. G-Rick or Marty adjust glasses to look at something
  20. O-Billy digs
  21. I-Top Pocket Find
  22. I-Aladdin's Cave
  23. N-Dumas Contracting Ltd.
  24. B-Eyes and Boots