BillydigsMuonRick orMarty adjustglasses tolook atsomethingEyesandBootsShockedhead-turnor stareRick getsemotionalCon-structOff-setChamber"AHA"MomentDumasContractingLtd.Archaeo-metallurgistSomethingput in aZiploc bagBillysaysanythingPalladiumAnythingsniffedWood"discovered"HighTraceEvidenceGardenShaftBabyBlobAladdin'sCaveJackasks aquestionRoad Trip(off theisland)Subtitlesused foranyoneTopPocketFindBillydigsMuonRick orMarty adjustglasses tolook atsomethingEyesandBootsShockedhead-turnor stareRick getsemotionalCon-structOff-setChamber"AHA"MomentDumasContractingLtd.Archaeo-metallurgistSomethingput in aZiploc bagBillysaysanythingPalladiumAnythingsniffedWood"discovered"HighTraceEvidenceGardenShaftBabyBlobAladdin'sCaveJackasks aquestionRoad Trip(off theisland)Subtitlesused foranyoneTopPocketFind

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
B
5
I
6
N
7
B
8
N
9
O
10
N
11
B
12
G
13
N
14
O
15
I
16
G
17
B
18
B
19
I
20
I
21
O
22
G
23
O
24
I
  1. O-Billy digs
  2. G-Muon
  3. G-Rick or Marty adjust glasses to look at something
  4. B-Eyes and Boots
  5. I-Shocked head-turn or stare
  6. N-Rick gets emotional
  7. B-Con-struct
  8. N-Off-set Chamber
  9. O-"AHA" Moment
  10. N-Dumas Contracting Ltd.
  11. B-Archaeo-metallurgist
  12. G-Something put in a Ziploc bag
  13. N-Billy says anything
  14. O-Palladium
  15. I-Anything sniffed
  16. G-Wood "discovered"
  17. B-High Trace Evidence
  18. B-Garden Shaft
  19. I-Baby Blob
  20. I-Aladdin's Cave
  21. O-Jack asks a question
  22. G-Road Trip (off the island)
  23. O-Subtitles used for anyone
  24. I-Top Pocket Find