Wood"discovered"GardenShaftBillydigsSubtitlesused foranyoneRoad Trip(off theisland)AnythingsniffedTopPocketFind"AHA"MomentJackasks aquestionMuonRick getsemotionalHighTraceEvidenceSomethingput in aZiploc bagBillysaysanythingPalladiumShockedhead-turnor stareDumasContractingLtd.BabyBlobCon-structOff-setChamberAladdin'sCaveArchaeo-metallurgistEyesandBootsRick orMarty adjustglasses tolook atsomethingWood"discovered"GardenShaftBillydigsSubtitlesused foranyoneRoad Trip(off theisland)AnythingsniffedTopPocketFind"AHA"MomentJackasks aquestionMuonRick getsemotionalHighTraceEvidenceSomethingput in aZiploc bagBillysaysanythingPalladiumShockedhead-turnor stareDumasContractingLtd.BabyBlobCon-structOff-setChamberAladdin'sCaveArchaeo-metallurgistEyesandBootsRick orMarty adjustglasses tolook atsomething

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
O
5
G
6
I
7
I
8
O
9
O
10
G
11
N
12
B
13
G
14
N
15
O
16
I
17
N
18
I
19
B
20
N
21
I
22
B
23
B
24
G
  1. G-Wood "discovered"
  2. B-Garden Shaft
  3. O-Billy digs
  4. O-Subtitles used for anyone
  5. G-Road Trip (off the island)
  6. I-Anything sniffed
  7. I-Top Pocket Find
  8. O-"AHA" Moment
  9. O-Jack asks a question
  10. G-Muon
  11. N-Rick gets emotional
  12. B-High Trace Evidence
  13. G-Something put in a Ziploc bag
  14. N-Billy says anything
  15. O-Palladium
  16. I-Shocked head-turn or stare
  17. N-Dumas Contracting Ltd.
  18. I-Baby Blob
  19. B-Con-struct
  20. N-Off-set Chamber
  21. I-Aladdin's Cave
  22. B-Archaeo-metallurgist
  23. B-Eyes and Boots
  24. G-Rick or Marty adjust glasses to look at something