Con-structRick orMarty adjustglasses tolook atsomethingBillydigsBillysaysanything"AHA"MomentPalladiumEyesandBootsBabyBlobAladdin'sCaveJackasks aquestionWood"discovered"GardenShaftMuonTopPocketFindRoad Trip(off theisland)Rick getsemotionalSomethingput in aZiploc bagDumasContractingLtd.Archaeo-metallurgistShockedhead-turnor stareHighTraceEvidenceSubtitlesused foranyoneAnythingsniffedOff-setChamberCon-structRick orMarty adjustglasses tolook atsomethingBillydigsBillysaysanything"AHA"MomentPalladiumEyesandBootsBabyBlobAladdin'sCaveJackasks aquestionWood"discovered"GardenShaftMuonTopPocketFindRoad Trip(off theisland)Rick getsemotionalSomethingput in aZiploc bagDumasContractingLtd.Archaeo-metallurgistShockedhead-turnor stareHighTraceEvidenceSubtitlesused foranyoneAnythingsniffedOff-setChamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
N
5
O
6
O
7
B
8
I
9
I
10
O
11
G
12
B
13
G
14
I
15
G
16
N
17
G
18
N
19
B
20
I
21
B
22
O
23
I
24
N
  1. B-Con-struct
  2. G-Rick or Marty adjust glasses to look at something
  3. O-Billy digs
  4. N-Billy says anything
  5. O-"AHA" Moment
  6. O-Palladium
  7. B-Eyes and Boots
  8. I-Baby Blob
  9. I-Aladdin's Cave
  10. O-Jack asks a question
  11. G-Wood "discovered"
  12. B-Garden Shaft
  13. G-Muon
  14. I-Top Pocket Find
  15. G-Road Trip (off the island)
  16. N-Rick gets emotional
  17. G-Something put in a Ziploc bag
  18. N-Dumas Contracting Ltd.
  19. B-Archaeo-metallurgist
  20. I-Shocked head-turn or stare
  21. B-High Trace Evidence
  22. O-Subtitles used for anyone
  23. I-Anything sniffed
  24. N-Off-set Chamber