Somethingput in aZiploc bag"AHA"MomentShockedhead-turnor stareRoad Trip(off theisland)BabyBlobSubtitlesused foranyoneRick getsemotionalHighTraceEvidenceDumasContractingLtd.BillydigsRick orMarty adjustglasses tolook atsomethingMuonPalladiumAnythingsniffedJackasks aquestionWood"discovered"BillysaysanythingArchaeo-metallurgistAladdin'sCaveCon-structTopPocketFindEyesandBootsGardenShaftOff-setChamberSomethingput in aZiploc bag"AHA"MomentShockedhead-turnor stareRoad Trip(off theisland)BabyBlobSubtitlesused foranyoneRick getsemotionalHighTraceEvidenceDumasContractingLtd.BillydigsRick orMarty adjustglasses tolook atsomethingMuonPalladiumAnythingsniffedJackasks aquestionWood"discovered"BillysaysanythingArchaeo-metallurgistAladdin'sCaveCon-structTopPocketFindEyesandBootsGardenShaftOff-setChamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
G
5
I
6
O
7
N
8
B
9
N
10
O
11
G
12
G
13
O
14
I
15
O
16
G
17
N
18
B
19
I
20
B
21
I
22
B
23
B
24
N
  1. G-Something put in a Ziploc bag
  2. O-"AHA" Moment
  3. I-Shocked head-turn or stare
  4. G-Road Trip (off the island)
  5. I-Baby Blob
  6. O-Subtitles used for anyone
  7. N-Rick gets emotional
  8. B-High Trace Evidence
  9. N-Dumas Contracting Ltd.
  10. O-Billy digs
  11. G-Rick or Marty adjust glasses to look at something
  12. G-Muon
  13. O-Palladium
  14. I-Anything sniffed
  15. O-Jack asks a question
  16. G-Wood "discovered"
  17. N-Billy says anything
  18. B-Archaeo-metallurgist
  19. I-Aladdin's Cave
  20. B-Con-struct
  21. I-Top Pocket Find
  22. B-Eyes and Boots
  23. B-Garden Shaft
  24. N-Off-set Chamber