BillysaysanythingShockedhead-turnor stareSomethingput in aZiploc bagCon-structRick getsemotionalRoad Trip(off theisland)BillydigsTopPocketFindAnythingsniffedWood"discovered"PalladiumRick orMarty adjustglasses tolook atsomethingHighTraceEvidenceDumasContractingLtd.Archaeo-metallurgistEyesandBootsOff-setChamber"AHA"MomentJackasks aquestionGardenShaftAladdin'sCaveBabyBlobSubtitlesused foranyoneMuonBillysaysanythingShockedhead-turnor stareSomethingput in aZiploc bagCon-structRick getsemotionalRoad Trip(off theisland)BillydigsTopPocketFindAnythingsniffedWood"discovered"PalladiumRick orMarty adjustglasses tolook atsomethingHighTraceEvidenceDumasContractingLtd.Archaeo-metallurgistEyesandBootsOff-setChamber"AHA"MomentJackasks aquestionGardenShaftAladdin'sCaveBabyBlobSubtitlesused foranyoneMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
G
4
B
5
N
6
G
7
O
8
I
9
I
10
G
11
O
12
G
13
B
14
N
15
B
16
B
17
N
18
O
19
O
20
B
21
I
22
I
23
O
24
G
  1. N-Billy says anything
  2. I-Shocked head-turn or stare
  3. G-Something put in a Ziploc bag
  4. B-Con-struct
  5. N-Rick gets emotional
  6. G-Road Trip (off the island)
  7. O-Billy digs
  8. I-Top Pocket Find
  9. I-Anything sniffed
  10. G-Wood "discovered"
  11. O-Palladium
  12. G-Rick or Marty adjust glasses to look at something
  13. B-High Trace Evidence
  14. N-Dumas Contracting Ltd.
  15. B-Archaeo-metallurgist
  16. B-Eyes and Boots
  17. N-Off-set Chamber
  18. O-"AHA" Moment
  19. O-Jack asks a question
  20. B-Garden Shaft
  21. I-Aladdin's Cave
  22. I-Baby Blob
  23. O-Subtitles used for anyone
  24. G-Muon