HighTraceEvidenceMuon"AHA"MomentRick orMarty adjustglasses tolook atsomethingOff-setChamberJackasks aquestionAladdin'sCaveSomethingput in aZiploc bagArchaeo-metallurgistBabyBlobRoad Trip(off theisland)Con-structEyesandBootsBillydigsDumasContractingLtd.TopPocketFindRick getsemotionalGardenShaftWood"discovered"Subtitlesused foranyoneBillysaysanythingShockedhead-turnor starePalladiumAnythingsniffedHighTraceEvidenceMuon"AHA"MomentRick orMarty adjustglasses tolook atsomethingOff-setChamberJackasks aquestionAladdin'sCaveSomethingput in aZiploc bagArchaeo-metallurgistBabyBlobRoad Trip(off theisland)Con-structEyesandBootsBillydigsDumasContractingLtd.TopPocketFindRick getsemotionalGardenShaftWood"discovered"Subtitlesused foranyoneBillysaysanythingShockedhead-turnor starePalladiumAnythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
G
5
N
6
O
7
I
8
G
9
B
10
I
11
G
12
B
13
B
14
O
15
N
16
I
17
N
18
B
19
G
20
O
21
N
22
I
23
O
24
I
  1. B-High Trace Evidence
  2. G-Muon
  3. O-"AHA" Moment
  4. G-Rick or Marty adjust glasses to look at something
  5. N-Off-set Chamber
  6. O-Jack asks a question
  7. I-Aladdin's Cave
  8. G-Something put in a Ziploc bag
  9. B-Archaeo-metallurgist
  10. I-Baby Blob
  11. G-Road Trip (off the island)
  12. B-Con-struct
  13. B-Eyes and Boots
  14. O-Billy digs
  15. N-Dumas Contracting Ltd.
  16. I-Top Pocket Find
  17. N-Rick gets emotional
  18. B-Garden Shaft
  19. G-Wood "discovered"
  20. O-Subtitles used for anyone
  21. N-Billy says anything
  22. I-Shocked head-turn or stare
  23. O-Palladium
  24. I-Anything sniffed