Tried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionIgnores cardin draft,despite ithaving good17lands dataForgets aboutvehicle/landthat canbecome acreaturePlayscombattrick/pumpspell, getsblown outPlays cardpre-combatthat has nobearing oncombatDoescombatmathwrongDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Mulls a handwith a turn 3play+goodcurveAttacks intoopen manawithoutthinkingForced to putD level cardsin deck dueto lack ofplayablesOrderstriggerspoorlyAccidentallylets opponent'striggeredability totriggerForgetsaboutrevealedcardTried torace froma losingpositionRare draftscard in first 3picks of apack, withoutintent to play itUses removalon acommon,next turn theyplay a bombPlays spells inwrong/inefficientorderOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAccidentallyleaves selfdead onboardLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Avoids draftingbest card inpack becauseit's not in agoodcolour/archtypeDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soKeeps arisky hand(no availableplays in first3 turns)Tries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForcesfavouritecolourcomboduring draftTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionIgnores cardin draft,despite ithaving good17lands dataForgets aboutvehicle/landthat canbecome acreaturePlayscombattrick/pumpspell, getsblown outPlays cardpre-combatthat has nobearing oncombatDoescombatmathwrongDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Mulls a handwith a turn 3play+goodcurveAttacks intoopen manawithoutthinkingForced to putD level cardsin deck dueto lack ofplayablesOrderstriggerspoorlyAccidentallylets opponent'striggeredability totriggerForgetsaboutrevealedcardTried torace froma losingpositionRare draftscard in first 3picks of apack, withoutintent to play itUses removalon acommon,next turn theyplay a bombPlays spells inwrong/inefficientorderOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAccidentallyleaves selfdead onboardLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Avoids draftingbest card inpack becauseit's not in agoodcolour/archtypeDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soKeeps arisky hand(no availableplays in first3 turns)Tries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForcesfavouritecolourcomboduring draft

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tried to force lethal with removal/combat trick when already in an advantageous position
  2. Ignores card in draft, despite it having good 17lands data
  3. Forgets about vehicle/land that can become a creature
  4. Plays combat trick/pump spell, gets blown out
  5. Plays card pre-combat that has no bearing on combat
  6. Does combat math wrong
  7. Draft multicoloured deck but don't draft colour-fixing before pack 3
  8. Mulls a hand with a turn 3 play+good curve
  9. Attacks into open mana without thinking
  10. Forced to put D level cards in deck due to lack of playables
  11. Orders triggers poorly
  12. Accidentally lets opponent's triggered ability to trigger
  13. Forgets about revealed card
  14. Tried to race from a losing position
  15. Rare drafts card in first 3 picks of a pack, without intent to play it
  16. Uses removal on a common, next turn they play a bomb
  17. Plays spells in wrong/inefficient order
  18. Open an off-colour bomb-rare pack 3, tries to force it into deck
  19. Gets screwed over by the autotapper / taps mana poorly
  20. Draft a rare over a good common /uncommon despite the common being better for the deck
  21. Accidentally leaves self dead on board
  22. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  23. Avoids drafting best card in pack because it's not in a good colour/archtype
  24. Drafts card entirely based on 17lands data, regardless of deck synergy
  25. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  26. Keeps a risky hand (no available plays in first 3 turns)
  27. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  28. Forces favourite colour combo during draft