Forgets aboutvehicle/landthat canbecome acreatureOrderstriggerspoorlyDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Tried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyForced to putD level cardsin deck dueto lack ofplayablesKeeps arisky hand(no availableplays in first3 turns)Mulls a handwith a turn 3play+goodcurvePlays cardpre-combatthat has nobearing oncombatAccidentallyleaves selfdead onboardDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckIgnores cardin draft,despite ithaving good17lands dataForcesfavouritecolourcomboduring draftRare draftscard in first 3picks of apack, withoutintent to play itAttacks intoopen manawithoutthinkingAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Playsinstant/flash spellat sorcery speedwhen there wasno advantage todoing soPlays spells inwrong/inefficientorderAccidentallylets opponent'striggeredability totriggerForgetsaboutrevealedcardTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickUses removalon acommon,next turn theyplay a bombTried torace froma losingpositionDoescombatmathwrongOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyPlayscombattrick/pumpspell, getsblown outForgets aboutvehicle/landthat canbecome acreatureOrderstriggerspoorlyDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Tried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyForced to putD level cardsin deck dueto lack ofplayablesKeeps arisky hand(no availableplays in first3 turns)Mulls a handwith a turn 3play+goodcurvePlays cardpre-combatthat has nobearing oncombatAccidentallyleaves selfdead onboardDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckIgnores cardin draft,despite ithaving good17lands dataForcesfavouritecolourcomboduring draftRare draftscard in first 3picks of apack, withoutintent to play itAttacks intoopen manawithoutthinkingAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Playsinstant/flash spellat sorcery speedwhen there wasno advantage todoing soPlays spells inwrong/inefficientorderAccidentallylets opponent'striggeredability totriggerForgetsaboutrevealedcardTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickUses removalon acommon,next turn theyplay a bombTried torace froma losingpositionDoescombatmathwrongOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyPlayscombattrick/pumpspell, getsblown out

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Forgets about vehicle/land that can become a creature
  2. Orders triggers poorly
  3. Draft multicoloured deck but don't draft colour-fixing before pack 3
  4. Tried to force lethal with removal/combat trick when already in an advantageous position
  5. Drafts card entirely based on 17lands data, regardless of deck synergy
  6. Forced to put D level cards in deck due to lack of playables
  7. Keeps a risky hand (no available plays in first 3 turns)
  8. Mulls a hand with a turn 3 play+good curve
  9. Plays card pre-combat that has no bearing on combat
  10. Accidentally leaves self dead on board
  11. Draft a rare over a good common /uncommon despite the common being better for the deck
  12. Ignores card in draft, despite it having good 17lands data
  13. Forces favourite colour combo during draft
  14. Rare drafts card in first 3 picks of a pack, without intent to play it
  15. Attacks into open mana without thinking
  16. Avoids drafting best card in pack because it's not in a good colour/archtype
  17. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  18. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  19. Plays spells in wrong/inefficient order
  20. Accidentally lets opponent's triggered ability to trigger
  21. Forgets about revealed card
  22. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  23. Uses removal on a common, next turn they play a bomb
  24. Tried to race from a losing position
  25. Does combat math wrong
  26. Open an off-colour bomb-rare pack 3, tries to force it into deck
  27. Gets screwed over by the autotapper / taps mana poorly
  28. Plays combat trick/pump spell, gets blown out