(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Plays spells in wrong/inefficient order
Rare drafts card in first 3 picks of a pack, without intent to play it
Forgets about revealed card
Forgets about vehicle/land that can become a creature
Uses removal on a common, next turn they play a bomb
Keeps a risky hand (no available plays in first 3 turns)
Forces favourite colour combo during draft
Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
Avoids drafting best card in pack because it's not in a good colour/archtype
Accidentally lets opponent's triggered ability to trigger
Drafts card entirely based on 17lands data, regardless of deck synergy
Draft multicoloured deck but don't draft colour-fixing before pack 3
Mulls a hand with a turn 3 play+good curve
Ignores card in draft, despite it having good 17lands data
Plays combat trick/pump spell, gets blown out
Orders triggers poorly
Does combat math wrong
Gets screwed over by the autotapper / taps mana poorly
Accidentally leaves self dead on board
Plays card pre-combat that has no bearing on combat
Forced to put D level cards in deck due to lack of playables
Attacks into open mana without thinking
Draft a rare over a good common /uncommon despite the common being better for the deck
Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
Tried to force lethal with removal/combat trick when already in an advantageous position
Open an off-colour bomb-rare pack 3, tries to force it into deck
Tried to race from a losing position
Plays instant/flash spell at sorcery speed when there was no advantage to doing so