(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Keeps a risky hand (no available plays in first 3 turns)
Tried to race from a losing position
Plays combat trick/pump spell, gets blown out
Drafts card entirely based on 17lands data, regardless of deck synergy
Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
Open an off-colour bomb-rare pack 3, tries to force it into deck
Avoids drafting best card in pack because it's not in a good colour/archtype
Plays instant/flash spell at sorcery speed when there was no advantage to doing so
Tried to force lethal with removal/combat trick when already in an advantageous position
Ignores card in draft, despite it having good 17lands data
Forgets about revealed card
Plays card pre-combat that has no bearing on combat
Uses removal on a common, next turn they play a bomb
Gets screwed over by the autotapper / taps mana poorly
Does combat math wrong
Orders triggers poorly
Rare drafts card in first 3 picks of a pack, without intent to play it
Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
Accidentally lets opponent's triggered ability to trigger
Forced to put D level cards in deck due to lack of playables
Attacks into open mana without thinking
Mulls a hand with a turn 3 play+good curve
Forgets about vehicle/land that can become a creature
Forces favourite colour combo during draft
Draft multicoloured deck but don't draft colour-fixing before pack 3
Plays spells in wrong/inefficient order
Draft a rare over a good common /uncommon despite the common being better for the deck