DoescombatmathwrongTried torace froma losingpositionTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Open an off-colour bomb-rare pack 3,tries to forceit into deckIgnores cardin draft,despite ithaving good17lands dataForgets aboutvehicle/landthat canbecome acreatureForced to putD level cardsin deck dueto lack ofplayablesTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickPlays cardpre-combatthat has nobearing oncombatKeeps arisky hand(no availableplays in first3 turns)OrderstriggerspoorlyPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soForcesfavouritecolourcomboduring draftGets screwedover by theautotapper /taps manapoorlyForgetsaboutrevealedcardDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAccidentallyleaves selfdead onboardAccidentallylets opponent'striggeredability totriggerUses removalon acommon,next turn theyplay a bombAttacks intoopen manawithoutthinkingPlays spells inwrong/inefficientorderDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckPlayscombattrick/pumpspell, getsblown outMulls a handwith a turn 3play+goodcurveAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeRare draftscard in first 3picks of apack, withoutintent to play itLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)DoescombatmathwrongTried torace froma losingpositionTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Open an off-colour bomb-rare pack 3,tries to forceit into deckIgnores cardin draft,despite ithaving good17lands dataForgets aboutvehicle/landthat canbecome acreatureForced to putD level cardsin deck dueto lack ofplayablesTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickPlays cardpre-combatthat has nobearing oncombatKeeps arisky hand(no availableplays in first3 turns)OrderstriggerspoorlyPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soForcesfavouritecolourcomboduring draftGets screwedover by theautotapper /taps manapoorlyForgetsaboutrevealedcardDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAccidentallyleaves selfdead onboardAccidentallylets opponent'striggeredability totriggerUses removalon acommon,next turn theyplay a bombAttacks intoopen manawithoutthinkingPlays spells inwrong/inefficientorderDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckPlayscombattrick/pumpspell, getsblown outMulls a handwith a turn 3play+goodcurveAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeRare draftscard in first 3picks of apack, withoutintent to play itLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does combat math wrong
  2. Tried to race from a losing position
  3. Tried to force lethal with removal/combat trick when already in an advantageous position
  4. Draft multicoloured deck but don't draft colour-fixing before pack 3
  5. Open an off-colour bomb-rare pack 3, tries to force it into deck
  6. Ignores card in draft, despite it having good 17lands data
  7. Forgets about vehicle/land that can become a creature
  8. Forced to put D level cards in deck due to lack of playables
  9. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  10. Plays card pre-combat that has no bearing on combat
  11. Keeps a risky hand (no available plays in first 3 turns)
  12. Orders triggers poorly
  13. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  14. Forces favourite colour combo during draft
  15. Gets screwed over by the autotapper / taps mana poorly
  16. Forgets about revealed card
  17. Drafts card entirely based on 17lands data, regardless of deck synergy
  18. Accidentally leaves self dead on board
  19. Accidentally lets opponent's triggered ability to trigger
  20. Uses removal on a common, next turn they play a bomb
  21. Attacks into open mana without thinking
  22. Plays spells in wrong/inefficient order
  23. Draft a rare over a good common /uncommon despite the common being better for the deck
  24. Plays combat trick/pump spell, gets blown out
  25. Mulls a hand with a turn 3 play+good curve
  26. Avoids drafting best card in pack because it's not in a good colour/archtype
  27. Rare drafts card in first 3 picks of a pack, without intent to play it
  28. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)