Open an off-colour bomb-rare pack 3,tries to forceit into deckTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickPlays spells inwrong/inefficientorderAccidentallyleaves selfdead onboardDoescombatmathwrongForcesfavouritecolourcomboduring draftAttacks intoopen manawithoutthinkingDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Leaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Ignores cardin draft,despite ithaving good17lands dataTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionPlayscombattrick/pumpspell, getsblown outForgetsaboutrevealedcardDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeRare draftscard in first 3picks of apack, withoutintent to play itForgets aboutvehicle/landthat canbecome acreatureTried torace froma losingpositionAccidentallylets opponent'striggeredability totriggerPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckUses removalon acommon,next turn theyplay a bombOrderstriggerspoorlyForced to putD level cardsin deck dueto lack ofplayablesPlays cardpre-combatthat has nobearing oncombatMulls a handwith a turn 3play+goodcurveGets screwedover by theautotapper /taps manapoorlyKeeps arisky hand(no availableplays in first3 turns)Open an off-colour bomb-rare pack 3,tries to forceit into deckTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickPlays spells inwrong/inefficientorderAccidentallyleaves selfdead onboardDoescombatmathwrongForcesfavouritecolourcomboduring draftAttacks intoopen manawithoutthinkingDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Leaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Ignores cardin draft,despite ithaving good17lands dataTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionPlayscombattrick/pumpspell, getsblown outForgetsaboutrevealedcardDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeRare draftscard in first 3picks of apack, withoutintent to play itForgets aboutvehicle/landthat canbecome acreatureTried torace froma losingpositionAccidentallylets opponent'striggeredability totriggerPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckUses removalon acommon,next turn theyplay a bombOrderstriggerspoorlyForced to putD level cardsin deck dueto lack ofplayablesPlays cardpre-combatthat has nobearing oncombatMulls a handwith a turn 3play+goodcurveGets screwedover by theautotapper /taps manapoorlyKeeps arisky hand(no availableplays in first3 turns)

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Open an off-colour bomb-rare pack 3, tries to force it into deck
  2. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  3. Plays spells in wrong/inefficient order
  4. Accidentally leaves self dead on board
  5. Does combat math wrong
  6. Forces favourite colour combo during draft
  7. Attacks into open mana without thinking
  8. Draft multicoloured deck but don't draft colour-fixing before pack 3
  9. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  10. Ignores card in draft, despite it having good 17lands data
  11. Tried to force lethal with removal/combat trick when already in an advantageous position
  12. Plays combat trick/pump spell, gets blown out
  13. Forgets about revealed card
  14. Drafts card entirely based on 17lands data, regardless of deck synergy
  15. Avoids drafting best card in pack because it's not in a good colour/archtype
  16. Rare drafts card in first 3 picks of a pack, without intent to play it
  17. Forgets about vehicle/land that can become a creature
  18. Tried to race from a losing position
  19. Accidentally lets opponent's triggered ability to trigger
  20. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  21. Draft a rare over a good common /uncommon despite the common being better for the deck
  22. Uses removal on a common, next turn they play a bomb
  23. Orders triggers poorly
  24. Forced to put D level cards in deck due to lack of playables
  25. Plays card pre-combat that has no bearing on combat
  26. Mulls a hand with a turn 3 play+good curve
  27. Gets screwed over by the autotapper / taps mana poorly
  28. Keeps a risky hand (no available plays in first 3 turns)