Uses removalon acommon,next turn theyplay a bombAttacks intoopen manawithoutthinkingDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Accidentallylets opponent'striggeredability totriggerAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypePlayscombattrick/pumpspell, getsblown outDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyOpen an off-colour bomb-rare pack 3,tries to forceit into deckPlays cardpre-combatthat has nobearing oncombatPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soAccidentallyleaves selfdead onboardForgets aboutvehicle/landthat canbecome acreatureDoescombatmathwrongTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3ForgetsaboutrevealedcardOrderstriggerspoorlyTried torace froma losingpositionRare draftscard in first 3picks of apack, withoutintent to play itForced to putD level cardsin deck dueto lack ofplayablesPlays spells inwrong/inefficientorderTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForcesfavouritecolourcomboduring draftIgnores cardin draft,despite ithaving good17lands dataKeeps arisky hand(no availableplays in first3 turns)Mulls a handwith a turn 3play+goodcurveGets screwedover by theautotapper /taps manapoorlyUses removalon acommon,next turn theyplay a bombAttacks intoopen manawithoutthinkingDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Accidentallylets opponent'striggeredability totriggerAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypePlayscombattrick/pumpspell, getsblown outDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyOpen an off-colour bomb-rare pack 3,tries to forceit into deckPlays cardpre-combatthat has nobearing oncombatPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soAccidentallyleaves selfdead onboardForgets aboutvehicle/landthat canbecome acreatureDoescombatmathwrongTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3ForgetsaboutrevealedcardOrderstriggerspoorlyTried torace froma losingpositionRare draftscard in first 3picks of apack, withoutintent to play itForced to putD level cardsin deck dueto lack ofplayablesPlays spells inwrong/inefficientorderTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForcesfavouritecolourcomboduring draftIgnores cardin draft,despite ithaving good17lands dataKeeps arisky hand(no availableplays in first3 turns)Mulls a handwith a turn 3play+goodcurveGets screwedover by theautotapper /taps manapoorly

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Uses removal on a common, next turn they play a bomb
  2. Attacks into open mana without thinking
  3. Draft a rare over a good common /uncommon despite the common being better for the deck
  4. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  5. Accidentally lets opponent's triggered ability to trigger
  6. Avoids drafting best card in pack because it's not in a good colour/archtype
  7. Plays combat trick/pump spell, gets blown out
  8. Drafts card entirely based on 17lands data, regardless of deck synergy
  9. Open an off-colour bomb-rare pack 3, tries to force it into deck
  10. Plays card pre-combat that has no bearing on combat
  11. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  12. Accidentally leaves self dead on board
  13. Forgets about vehicle/land that can become a creature
  14. Does combat math wrong
  15. Tried to force lethal with removal/combat trick when already in an advantageous position
  16. Draft multicoloured deck but don't draft colour-fixing before pack 3
  17. Forgets about revealed card
  18. Orders triggers poorly
  19. Tried to race from a losing position
  20. Rare drafts card in first 3 picks of a pack, without intent to play it
  21. Forced to put D level cards in deck due to lack of playables
  22. Plays spells in wrong/inefficient order
  23. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  24. Forces favourite colour combo during draft
  25. Ignores card in draft, despite it having good 17lands data
  26. Keeps a risky hand (no available plays in first 3 turns)
  27. Mulls a hand with a turn 3 play+good curve
  28. Gets screwed over by the autotapper / taps mana poorly