Draft a rare over agood common/uncommondespite thecommon beingbetter for the deckTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionAccidentallylets opponent'striggeredability totriggerAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickOrderstriggerspoorlyMulls a handwith a turn 3play+goodcurveForgets aboutvehicle/landthat canbecome acreatureDoescombatmathwrongKeeps arisky hand(no availableplays in first3 turns)Forcesfavouritecolourcomboduring draftForced to putD level cardsin deck dueto lack ofplayablesOpen an off-colour bomb-rare pack 3,tries to forceit into deckForgetsaboutrevealedcardRare draftscard in first 3picks of apack, withoutintent to play itAttacks intoopen manawithoutthinkingUses removalon acommon,next turn theyplay a bombPlays spells inwrong/inefficientorderDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Drafts cardentirely basedon 17landsdata,regardless ofdeck synergyTried torace froma losingpositionPlays cardpre-combatthat has nobearing oncombatPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Ignores cardin draft,despite ithaving good17lands dataAccidentallyleaves selfdead onboardGets screwedover by theautotapper /taps manapoorlyPlayscombattrick/pumpspell, getsblown outDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionAccidentallylets opponent'striggeredability totriggerAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickOrderstriggerspoorlyMulls a handwith a turn 3play+goodcurveForgets aboutvehicle/landthat canbecome acreatureDoescombatmathwrongKeeps arisky hand(no availableplays in first3 turns)Forcesfavouritecolourcomboduring draftForced to putD level cardsin deck dueto lack ofplayablesOpen an off-colour bomb-rare pack 3,tries to forceit into deckForgetsaboutrevealedcardRare draftscard in first 3picks of apack, withoutintent to play itAttacks intoopen manawithoutthinkingUses removalon acommon,next turn theyplay a bombPlays spells inwrong/inefficientorderDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Drafts cardentirely basedon 17landsdata,regardless ofdeck synergyTried torace froma losingpositionPlays cardpre-combatthat has nobearing oncombatPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Ignores cardin draft,despite ithaving good17lands dataAccidentallyleaves selfdead onboardGets screwedover by theautotapper /taps manapoorlyPlayscombattrick/pumpspell, getsblown out

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draft a rare over a good common /uncommon despite the common being better for the deck
  2. Tried to force lethal with removal/combat trick when already in an advantageous position
  3. Accidentally lets opponent's triggered ability to trigger
  4. Avoids drafting best card in pack because it's not in a good colour/archtype
  5. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  6. Orders triggers poorly
  7. Mulls a hand with a turn 3 play+good curve
  8. Forgets about vehicle/land that can become a creature
  9. Does combat math wrong
  10. Keeps a risky hand (no available plays in first 3 turns)
  11. Forces favourite colour combo during draft
  12. Forced to put D level cards in deck due to lack of playables
  13. Open an off-colour bomb-rare pack 3, tries to force it into deck
  14. Forgets about revealed card
  15. Rare drafts card in first 3 picks of a pack, without intent to play it
  16. Attacks into open mana without thinking
  17. Uses removal on a common, next turn they play a bomb
  18. Plays spells in wrong/inefficient order
  19. Draft multicoloured deck but don't draft colour-fixing before pack 3
  20. Drafts card entirely based on 17lands data, regardless of deck synergy
  21. Tried to race from a losing position
  22. Plays card pre-combat that has no bearing on combat
  23. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  24. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  25. Ignores card in draft, despite it having good 17lands data
  26. Accidentally leaves self dead on board
  27. Gets screwed over by the autotapper / taps mana poorly
  28. Plays combat trick/pump spell, gets blown out