Draftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Rare draftscard in first 3picks of apack, withoutintent to play itForgetsaboutrevealedcardPlays spells inwrong/inefficientorderIgnores cardin draft,despite ithaving good17lands dataAccidentallyleaves selfdead onboardLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Open an off-colour bomb-rare pack 3,tries to forceit into deckAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soAttacks intoopen manawithoutthinkingTried torace froma losingpositionDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAccidentallylets opponent'striggeredability totriggerKeeps arisky hand(no availableplays in first3 turns)OrderstriggerspoorlyGets screwedover by theautotapper /taps manapoorlyMulls a handwith a turn 3play+goodcurvePlays cardpre-combatthat has nobearing oncombatForcesfavouritecolourcomboduring draftDoescombatmathwrongPlayscombattrick/pumpspell, getsblown outUses removalon acommon,next turn theyplay a bombTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForgets aboutvehicle/landthat canbecome acreatureForced to putD level cardsin deck dueto lack ofplayablesDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Rare draftscard in first 3picks of apack, withoutintent to play itForgetsaboutrevealedcardPlays spells inwrong/inefficientorderIgnores cardin draft,despite ithaving good17lands dataAccidentallyleaves selfdead onboardLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Open an off-colour bomb-rare pack 3,tries to forceit into deckAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soAttacks intoopen manawithoutthinkingTried torace froma losingpositionDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyAccidentallylets opponent'striggeredability totriggerKeeps arisky hand(no availableplays in first3 turns)OrderstriggerspoorlyGets screwedover by theautotapper /taps manapoorlyMulls a handwith a turn 3play+goodcurvePlays cardpre-combatthat has nobearing oncombatForcesfavouritecolourcomboduring draftDoescombatmathwrongPlayscombattrick/pumpspell, getsblown outUses removalon acommon,next turn theyplay a bombTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickForgets aboutvehicle/landthat canbecome acreatureForced to putD level cardsin deck dueto lack ofplayablesDraft a rare over agood common/uncommondespite thecommon beingbetter for the deck

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draft multicoloured deck but don't draft colour-fixing before pack 3
  2. Rare drafts card in first 3 picks of a pack, without intent to play it
  3. Forgets about revealed card
  4. Plays spells in wrong/inefficient order
  5. Ignores card in draft, despite it having good 17lands data
  6. Accidentally leaves self dead on board
  7. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  8. Open an off-colour bomb-rare pack 3, tries to force it into deck
  9. Avoids drafting best card in pack because it's not in a good colour/archtype
  10. Tried to force lethal with removal/combat trick when already in an advantageous position
  11. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  12. Attacks into open mana without thinking
  13. Tried to race from a losing position
  14. Drafts card entirely based on 17lands data, regardless of deck synergy
  15. Accidentally lets opponent's triggered ability to trigger
  16. Keeps a risky hand (no available plays in first 3 turns)
  17. Orders triggers poorly
  18. Gets screwed over by the autotapper / taps mana poorly
  19. Mulls a hand with a turn 3 play+good curve
  20. Plays card pre-combat that has no bearing on combat
  21. Forces favourite colour combo during draft
  22. Does combat math wrong
  23. Plays combat trick/pump spell, gets blown out
  24. Uses removal on a common, next turn they play a bomb
  25. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  26. Forgets about vehicle/land that can become a creature
  27. Forced to put D level cards in deck due to lack of playables
  28. Draft a rare over a good common /uncommon despite the common being better for the deck