Keeps arisky hand(no availableplays in first3 turns)Tried torace froma losingpositionPlayscombattrick/pumpspell, getsblown outDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickOpen an off-colour bomb-rare pack 3,tries to forceit into deckAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypePlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionIgnores cardin draft,despite ithaving good17lands dataForgetsaboutrevealedcardPlays cardpre-combatthat has nobearing oncombatUses removalon acommon,next turn theyplay a bombGets screwedover by theautotapper /taps manapoorlyDoescombatmathwrongOrderstriggerspoorlyRare draftscard in first 3picks of apack, withoutintent to play itLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Accidentallylets opponent'striggeredability totriggerForced to putD level cardsin deck dueto lack ofplayablesAttacks intoopen manawithoutthinkingMulls a handwith a turn 3play+goodcurveForgets aboutvehicle/landthat canbecome acreatureForcesfavouritecolourcomboduring draftDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Plays spells inwrong/inefficientorderDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAccidentallyleaves selfdead onboardKeeps arisky hand(no availableplays in first3 turns)Tried torace froma losingpositionPlayscombattrick/pumpspell, getsblown outDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickOpen an off-colour bomb-rare pack 3,tries to forceit into deckAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypePlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionIgnores cardin draft,despite ithaving good17lands dataForgetsaboutrevealedcardPlays cardpre-combatthat has nobearing oncombatUses removalon acommon,next turn theyplay a bombGets screwedover by theautotapper /taps manapoorlyDoescombatmathwrongOrderstriggerspoorlyRare draftscard in first 3picks of apack, withoutintent to play itLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Accidentallylets opponent'striggeredability totriggerForced to putD level cardsin deck dueto lack ofplayablesAttacks intoopen manawithoutthinkingMulls a handwith a turn 3play+goodcurveForgets aboutvehicle/landthat canbecome acreatureForcesfavouritecolourcomboduring draftDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3Plays spells inwrong/inefficientorderDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAccidentallyleaves selfdead onboard

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Keeps a risky hand (no available plays in first 3 turns)
  2. Tried to race from a losing position
  3. Plays combat trick/pump spell, gets blown out
  4. Drafts card entirely based on 17lands data, regardless of deck synergy
  5. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  6. Open an off-colour bomb-rare pack 3, tries to force it into deck
  7. Avoids drafting best card in pack because it's not in a good colour/archtype
  8. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  9. Tried to force lethal with removal/combat trick when already in an advantageous position
  10. Ignores card in draft, despite it having good 17lands data
  11. Forgets about revealed card
  12. Plays card pre-combat that has no bearing on combat
  13. Uses removal on a common, next turn they play a bomb
  14. Gets screwed over by the autotapper / taps mana poorly
  15. Does combat math wrong
  16. Orders triggers poorly
  17. Rare drafts card in first 3 picks of a pack, without intent to play it
  18. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  19. Accidentally lets opponent's triggered ability to trigger
  20. Forced to put D level cards in deck due to lack of playables
  21. Attacks into open mana without thinking
  22. Mulls a hand with a turn 3 play+good curve
  23. Forgets about vehicle/land that can become a creature
  24. Forces favourite colour combo during draft
  25. Draft multicoloured deck but don't draft colour-fixing before pack 3
  26. Plays spells in wrong/inefficient order
  27. Draft a rare over a good common /uncommon despite the common being better for the deck
  28. Accidentally leaves self dead on board