Playsinstant/flash spellat sorcery speedwhen there wasno advantage todoing soPlays cardpre-combatthat has nobearing oncombatDoescombatmathwrongIgnores cardin draft,despite ithaving good17lands dataOrderstriggerspoorlyDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3ForgetsaboutrevealedcardForcesfavouritecolourcomboduring draftForced to putD level cardsin deck dueto lack ofplayablesPlayscombattrick/pumpspell, getsblown outAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionAccidentallyleaves selfdead onboardTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Mulls a handwith a turn 3play+goodcurveKeeps arisky hand(no availableplays in first3 turns)Rare draftscard in first 3picks of apack, withoutintent to play itDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAttacks intoopen manawithoutthinkingOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyAccidentallylets opponent'striggeredability totriggerTried torace froma losingpositionUses removalon acommon,next turn theyplay a bombForgets aboutvehicle/landthat canbecome acreaturePlays spells inwrong/inefficientorderPlaysinstant/flash spellat sorcery speedwhen there wasno advantage todoing soPlays cardpre-combatthat has nobearing oncombatDoescombatmathwrongIgnores cardin draft,despite ithaving good17lands dataOrderstriggerspoorlyDrafts cardentirely basedon 17landsdata,regardless ofdeck synergyDraftmulticoloureddeck but don'tdraft colour-fixing beforepack 3ForgetsaboutrevealedcardForcesfavouritecolourcomboduring draftForced to putD level cardsin deck dueto lack ofplayablesPlayscombattrick/pumpspell, getsblown outAvoids draftingbest card inpack becauseit's not in agoodcolour/archtypeTried to forcelethal withremoval/combattrick when alreadyin anadvantageouspositionAccidentallyleaves selfdead onboardTries to destroysomething afterattacks declared,get blown out byhexproof/counterspell /pump trickLeaves card ontop during scry,doesn't play it forrest of game (orwishes they hadbottomed/ binnedit)Mulls a handwith a turn 3play+goodcurveKeeps arisky hand(no availableplays in first3 turns)Rare draftscard in first 3picks of apack, withoutintent to play itDraft a rare over agood common/uncommondespite thecommon beingbetter for the deckAttacks intoopen manawithoutthinkingOpen an off-colour bomb-rare pack 3,tries to forceit into deckGets screwedover by theautotapper /taps manapoorlyAccidentallylets opponent'striggeredability totriggerTried torace froma losingpositionUses removalon acommon,next turn theyplay a bombForgets aboutvehicle/landthat canbecome acreaturePlays spells inwrong/inefficientorder

MTG Limited - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plays instant/flash spell at sorcery speed when there was no advantage to doing so
  2. Plays card pre-combat that has no bearing on combat
  3. Does combat math wrong
  4. Ignores card in draft, despite it having good 17lands data
  5. Orders triggers poorly
  6. Drafts card entirely based on 17lands data, regardless of deck synergy
  7. Draft multicoloured deck but don't draft colour-fixing before pack 3
  8. Forgets about revealed card
  9. Forces favourite colour combo during draft
  10. Forced to put D level cards in deck due to lack of playables
  11. Plays combat trick/pump spell, gets blown out
  12. Avoids drafting best card in pack because it's not in a good colour/archtype
  13. Tried to force lethal with removal/combat trick when already in an advantageous position
  14. Accidentally leaves self dead on board
  15. Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
  16. Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
  17. Mulls a hand with a turn 3 play+good curve
  18. Keeps a risky hand (no available plays in first 3 turns)
  19. Rare drafts card in first 3 picks of a pack, without intent to play it
  20. Draft a rare over a good common /uncommon despite the common being better for the deck
  21. Attacks into open mana without thinking
  22. Open an off-colour bomb-rare pack 3, tries to force it into deck
  23. Gets screwed over by the autotapper / taps mana poorly
  24. Accidentally lets opponent's triggered ability to trigger
  25. Tried to race from a losing position
  26. Uses removal on a common, next turn they play a bomb
  27. Forgets about vehicle/land that can become a creature
  28. Plays spells in wrong/inefficient order