(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Gets screwed over by the autotapper / taps mana poorly
Drafts card entirely based on 17lands data, regardless of deck synergy
Tried to race from a losing position
Rare drafts card in first 3 picks of a pack, without intent to play it
Forgets about revealed card
Forces favourite colour combo during draft
Uses removal on a common, next turn they play a bomb
Accidentally leaves self dead on board
Mulls a hand with a turn 3 play+good curve
Open an off-colour bomb-rare pack 3, tries to force it into deck
Forced to put D level cards in deck due to lack of playables
Leaves card on top during scry, doesn't play it for rest of game (or wishes they had bottomed/ binned it)
Draft a rare over a good common /uncommon despite the common being better for the deck
Plays card pre-combat that has no bearing on combat
Ignores card in draft, despite it having good 17lands data
Plays combat trick/pump spell, gets blown out
Orders triggers poorly
Tries to destroy something after attacks declared, get blown out by hexproof/ counterspell / pump trick
Tried to force lethal with removal/combat trick when already in an advantageous position
Accidentally lets opponent's triggered ability to trigger
Draft multicoloured deck but don't draft colour-fixing before pack 3
Plays instant/flash spell at sorcery speed when there was no advantage to doing so
Does combat math wrong
Keeps a risky hand (no available plays in first 3 turns)
Attacks into open mana without thinking
Forgets about vehicle/land that can become a creature
Plays spells in wrong/inefficient order
Avoids drafting best card in pack because it's not in a good colour/archtype