BabyBlobCon-structGardenShaftEyesandBootsRick getsemotionalHighTraceEvidenceRoad Trip(off theisland)Rick orMarty adjustglasses tolook atsomethingSomethingput in aZiploc bagRomanNumeralsBillydigsAnythingsniffedBillysaysanythingSomethingCarbonDatedWood"discovered"Aladdin'sCavePalladiumTopPocketFindSubtitlesused foranyoneOff-setChamberArchaeo-metallurgistKnights'TemplarJackasks aquestionMuonDumasContractingLtd.Shockedhead-turnor stare"AHA"MomentBabyBlobCon-structGardenShaftEyesandBootsRick getsemotionalHighTraceEvidenceRoad Trip(off theisland)Rick orMarty adjustglasses tolook atsomethingSomethingput in aZiploc bagRomanNumeralsBillydigsAnythingsniffedBillysaysanythingSomethingCarbonDatedWood"discovered"Aladdin'sCavePalladiumTopPocketFindSubtitlesused foranyoneOff-setChamberArchaeo-metallurgistKnights'TemplarJackasks aquestionMuonDumasContractingLtd.Shockedhead-turnor stare"AHA"Moment

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Baby Blob
  2. Con-struct
  3. Garden Shaft
  4. Eyes and Boots
  5. Rick gets emotional
  6. High Trace Evidence
  7. Road Trip (off the island)
  8. Rick or Marty adjust glasses to look at something
  9. Something put in a Ziploc bag
  10. Roman Numerals
  11. Billy digs
  12. Anything sniffed
  13. Billy says anything
  14. Something Carbon Dated
  15. Wood "discovered"
  16. Aladdin's Cave
  17. Palladium
  18. Top Pocket Find
  19. Subtitles used for anyone
  20. Off-set Chamber
  21. Archaeo-metallurgist
  22. Knights' Templar
  23. Jack asks a question
  24. Muon
  25. Dumas Contracting Ltd.
  26. Shocked head-turn or stare
  27. "AHA" Moment