GroupDeliveryw/oSpeakerContinuousLoopSelf-ServeWhiteSpaceLetterheadInformRollingScriptAssistthespeakerEducationalBackgroundAlignmentadvertiseEducateBalanceGroupmembersNewsletterContrastTargetAudienceBusinessCardRepetition/consistencyFlyerInterestsHardCopyProximity/UnityGroupDeliverywithspeakerBrochureGroupDeliveryw/oSpeakerContinuousLoopSelf-ServeWhiteSpaceLetterheadInformRollingScriptAssistthespeakerEducationalBackgroundAlignmentadvertiseEducateBalanceGroupmembersNewsletterContrastTargetAudienceBusinessCardRepetition/consistencyFlyerInterestsHardCopyProximity/UnityGroupDeliverywithspeakerBrochure

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
B
5
I
6
B
7
G
8
N
9
N
10
N
11
G
12
O
13
B
14
O
15
B
16
O
17
I
18
B
19
G
20
G
21
G
22
N
23
I
24
I
25
O
  1. B-Group Delivery w/o Speaker
  2. O-Continuous Loop
  3. I-Self-Serve
  4. B-White Space
  5. I-Letterhead
  6. B-Inform
  7. G-Rolling Script
  8. N-Assist the speaker
  9. N-Educational Background
  10. N-Alignment
  11. G-advertise
  12. O-Educate
  13. B-Balance
  14. O-Group members
  15. B-Newsletter
  16. O-Contrast
  17. I-Target Audience
  18. B-Business Card
  19. G-Repetition /consistency
  20. G-Flyer
  21. G-Interests
  22. N-Hard Copy
  23. I-Proximity/Unity
  24. I-Group Delivery with speaker
  25. O-Brochure