HardCopyWhiteSpaceFlyerRollingScriptBalanceInformAssistthespeakerTargetAudienceBusinessCardadvertiseGroupDeliveryw/oSpeakerContinuousLoopEducateSelf-ServeNewsletterRepetition/consistencyGroupDeliverywithspeakerInterestsBrochureAlignmentContrastGroupmembersLetterheadEducationalBackgroundProximity/UnityHardCopyWhiteSpaceFlyerRollingScriptBalanceInformAssistthespeakerTargetAudienceBusinessCardadvertiseGroupDeliveryw/oSpeakerContinuousLoopEducateSelf-ServeNewsletterRepetition/consistencyGroupDeliverywithspeakerInterestsBrochureAlignmentContrastGroupmembersLetterheadEducationalBackgroundProximity/Unity

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
G
4
G
5
B
6
B
7
N
8
I
9
B
10
G
11
B
12
O
13
O
14
I
15
B
16
G
17
I
18
G
19
O
20
N
21
O
22
O
23
I
24
N
25
I
  1. N-Hard Copy
  2. B-White Space
  3. G-Flyer
  4. G-Rolling Script
  5. B-Balance
  6. B-Inform
  7. N-Assist the speaker
  8. I-Target Audience
  9. B-Business Card
  10. G-advertise
  11. B-Group Delivery w/o Speaker
  12. O-Continuous Loop
  13. O-Educate
  14. I-Self-Serve
  15. B-Newsletter
  16. G-Repetition /consistency
  17. I-Group Delivery with speaker
  18. G-Interests
  19. O-Brochure
  20. N-Alignment
  21. O-Contrast
  22. O-Group members
  23. I-Letterhead
  24. N-Educational Background
  25. I-Proximity/Unity