GroupDeliverywithspeakerAlignmentBusinessCardProximity/UnityEducationalBackgroundInformGroupmembersContinuousLoopGroupDeliveryw/oSpeakeradvertiseEducateNewsletterWhiteSpaceLetterheadRollingScriptContrastFlyerInterestsAssistthespeakerBrochureBalanceSelf-ServeHardCopyRepetition/consistencyTargetAudienceGroupDeliverywithspeakerAlignmentBusinessCardProximity/UnityEducationalBackgroundInformGroupmembersContinuousLoopGroupDeliveryw/oSpeakeradvertiseEducateNewsletterWhiteSpaceLetterheadRollingScriptContrastFlyerInterestsAssistthespeakerBrochureBalanceSelf-ServeHardCopyRepetition/consistencyTargetAudience

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
I
5
N
6
B
7
O
8
O
9
B
10
G
11
O
12
B
13
B
14
I
15
G
16
O
17
G
18
G
19
N
20
O
21
B
22
I
23
N
24
G
25
I
  1. I-Group Delivery with speaker
  2. N-Alignment
  3. B-Business Card
  4. I-Proximity/Unity
  5. N-Educational Background
  6. B-Inform
  7. O-Group members
  8. O-Continuous Loop
  9. B-Group Delivery w/o Speaker
  10. G-advertise
  11. O-Educate
  12. B-Newsletter
  13. B-White Space
  14. I-Letterhead
  15. G-Rolling Script
  16. O-Contrast
  17. G-Flyer
  18. G-Interests
  19. N-Assist the speaker
  20. O-Brochure
  21. B-Balance
  22. I-Self-Serve
  23. N-Hard Copy
  24. G-Repetition /consistency
  25. I-Target Audience