Repetition/consistencyInterestsWhiteSpaceContrastGroupDeliveryw/oSpeakerRollingScriptHardCopyBalanceEducationalBackgroundAlignmentContinuousLoopNewsletterBrochureEducateadvertiseGroupDeliverywithspeakerGroupmembersSelf-ServeInformAssistthespeakerBusinessCardTargetAudienceLetterheadFlyerProximity/UnityRepetition/consistencyInterestsWhiteSpaceContrastGroupDeliveryw/oSpeakerRollingScriptHardCopyBalanceEducationalBackgroundAlignmentContinuousLoopNewsletterBrochureEducateadvertiseGroupDeliverywithspeakerGroupmembersSelf-ServeInformAssistthespeakerBusinessCardTargetAudienceLetterheadFlyerProximity/Unity

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
O
5
B
6
G
7
N
8
B
9
N
10
N
11
O
12
B
13
O
14
O
15
G
16
I
17
O
18
I
19
B
20
N
21
B
22
I
23
I
24
G
25
I
  1. G-Repetition /consistency
  2. G-Interests
  3. B-White Space
  4. O-Contrast
  5. B-Group Delivery w/o Speaker
  6. G-Rolling Script
  7. N-Hard Copy
  8. B-Balance
  9. N-Educational Background
  10. N-Alignment
  11. O-Continuous Loop
  12. B-Newsletter
  13. O-Brochure
  14. O-Educate
  15. G-advertise
  16. I-Group Delivery with speaker
  17. O-Group members
  18. I-Self-Serve
  19. B-Inform
  20. N-Assist the speaker
  21. B-Business Card
  22. I-Target Audience
  23. I-Letterhead
  24. G-Flyer
  25. I-Proximity/Unity