InterestsGroupDeliverywithspeakerLetterheadProximity/UnitySelf-ServeadvertiseAssistthespeakerEducateBusinessCardBalanceInformRollingScriptEducationalBackgroundNewsletterAlignmentRepetition/consistencyTargetAudienceContrastContinuousLoopGroupDeliveryw/oSpeakerWhiteSpaceFlyerBrochureHardCopyGroupmembersInterestsGroupDeliverywithspeakerLetterheadProximity/UnitySelf-ServeadvertiseAssistthespeakerEducateBusinessCardBalanceInformRollingScriptEducationalBackgroundNewsletterAlignmentRepetition/consistencyTargetAudienceContrastContinuousLoopGroupDeliveryw/oSpeakerWhiteSpaceFlyerBrochureHardCopyGroupmembers

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
I
5
I
6
G
7
N
8
O
9
B
10
B
11
B
12
G
13
N
14
B
15
N
16
G
17
I
18
O
19
O
20
B
21
B
22
G
23
O
24
N
25
O
  1. G-Interests
  2. I-Group Delivery with speaker
  3. I-Letterhead
  4. I-Proximity/Unity
  5. I-Self-Serve
  6. G-advertise
  7. N-Assist the speaker
  8. O-Educate
  9. B-Business Card
  10. B-Balance
  11. B-Inform
  12. G-Rolling Script
  13. N-Educational Background
  14. B-Newsletter
  15. N-Alignment
  16. G-Repetition /consistency
  17. I-Target Audience
  18. O-Contrast
  19. O-Continuous Loop
  20. B-Group Delivery w/o Speaker
  21. B-White Space
  22. G-Flyer
  23. O-Brochure
  24. N-Hard Copy
  25. O-Group members