WhiteSpaceGroupmembersGroupDeliverywithspeakerInterestsBusinessCardContrastAlignmentContinuousLoopBalanceAssistthespeakeradvertiseProximity/UnityLetterheadGroupDeliveryw/oSpeakerRollingScriptBrochureInformHardCopyNewsletterRepetition/consistencyEducateSelf-ServeEducationalBackgroundFlyerTargetAudienceWhiteSpaceGroupmembersGroupDeliverywithspeakerInterestsBusinessCardContrastAlignmentContinuousLoopBalanceAssistthespeakeradvertiseProximity/UnityLetterheadGroupDeliveryw/oSpeakerRollingScriptBrochureInformHardCopyNewsletterRepetition/consistencyEducateSelf-ServeEducationalBackgroundFlyerTargetAudience

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
G
5
B
6
O
7
N
8
O
9
B
10
N
11
G
12
I
13
I
14
B
15
G
16
O
17
B
18
N
19
B
20
G
21
O
22
I
23
N
24
G
25
I
  1. B-White Space
  2. O-Group members
  3. I-Group Delivery with speaker
  4. G-Interests
  5. B-Business Card
  6. O-Contrast
  7. N-Alignment
  8. O-Continuous Loop
  9. B-Balance
  10. N-Assist the speaker
  11. G-advertise
  12. I-Proximity/Unity
  13. I-Letterhead
  14. B-Group Delivery w/o Speaker
  15. G-Rolling Script
  16. O-Brochure
  17. B-Inform
  18. N-Hard Copy
  19. B-Newsletter
  20. G-Repetition /consistency
  21. O-Educate
  22. I-Self-Serve
  23. N-Educational Background
  24. G-Flyer
  25. I-Target Audience