RollingScriptBusinessCardEducationalBackgroundadvertiseGroupDeliveryw/oSpeakerGroupDeliverywithspeakerWhiteSpaceProximity/UnityAlignmentHardCopyAssistthespeakerContrastBalanceEducateInformNewsletterSelf-ServeGroupmembersTargetAudienceContinuousLoopRepetition/consistencyInterestsBrochureFlyerLetterheadRollingScriptBusinessCardEducationalBackgroundadvertiseGroupDeliveryw/oSpeakerGroupDeliverywithspeakerWhiteSpaceProximity/UnityAlignmentHardCopyAssistthespeakerContrastBalanceEducateInformNewsletterSelf-ServeGroupmembersTargetAudienceContinuousLoopRepetition/consistencyInterestsBrochureFlyerLetterhead

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
N
4
G
5
B
6
I
7
B
8
I
9
N
10
N
11
N
12
O
13
B
14
O
15
B
16
B
17
I
18
O
19
I
20
O
21
G
22
G
23
O
24
G
25
I
  1. G-Rolling Script
  2. B-Business Card
  3. N-Educational Background
  4. G-advertise
  5. B-Group Delivery w/o Speaker
  6. I-Group Delivery with speaker
  7. B-White Space
  8. I-Proximity/Unity
  9. N-Alignment
  10. N-Hard Copy
  11. N-Assist the speaker
  12. O-Contrast
  13. B-Balance
  14. O-Educate
  15. B-Inform
  16. B-Newsletter
  17. I-Self-Serve
  18. O-Group members
  19. I-Target Audience
  20. O-Continuous Loop
  21. G-Repetition /consistency
  22. G-Interests
  23. O-Brochure
  24. G-Flyer
  25. I-Letterhead