TargetAudienceFlyerAssistthespeakerBrochureWhiteSpaceEducationalBackgroundProximity/UnityadvertiseAlignmentRepetition/consistencyGroupDeliveryw/oSpeakerEducateContrastNewsletterInterestsBusinessCardGroupmembersBalanceSelf-ServeLetterheadGroupDeliverywithspeakerContinuousLoopInformRollingScriptHardCopyTargetAudienceFlyerAssistthespeakerBrochureWhiteSpaceEducationalBackgroundProximity/UnityadvertiseAlignmentRepetition/consistencyGroupDeliveryw/oSpeakerEducateContrastNewsletterInterestsBusinessCardGroupmembersBalanceSelf-ServeLetterheadGroupDeliverywithspeakerContinuousLoopInformRollingScriptHardCopy

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
O
5
B
6
N
7
I
8
G
9
N
10
G
11
B
12
O
13
O
14
B
15
G
16
B
17
O
18
B
19
I
20
I
21
I
22
O
23
B
24
G
25
N
  1. I-Target Audience
  2. G-Flyer
  3. N-Assist the speaker
  4. O-Brochure
  5. B-White Space
  6. N-Educational Background
  7. I-Proximity/Unity
  8. G-advertise
  9. N-Alignment
  10. G-Repetition /consistency
  11. B-Group Delivery w/o Speaker
  12. O-Educate
  13. O-Contrast
  14. B-Newsletter
  15. G-Interests
  16. B-Business Card
  17. O-Group members
  18. B-Balance
  19. I-Self-Serve
  20. I-Letterhead
  21. I-Group Delivery with speaker
  22. O-Continuous Loop
  23. B-Inform
  24. G-Rolling Script
  25. N-Hard Copy