advertiseProximity/UnityLetterheadBrochureEducateGroupmembersNewsletterContrastRepetition/consistencyWhiteSpaceFlyerTargetAudienceGroupDeliveryw/oSpeakerBusinessCardInterestsAssistthespeakerHardCopyContinuousLoopAlignmentSelf-ServeBalanceRollingScriptGroupDeliverywithspeakerEducationalBackgroundInformadvertiseProximity/UnityLetterheadBrochureEducateGroupmembersNewsletterContrastRepetition/consistencyWhiteSpaceFlyerTargetAudienceGroupDeliveryw/oSpeakerBusinessCardInterestsAssistthespeakerHardCopyContinuousLoopAlignmentSelf-ServeBalanceRollingScriptGroupDeliverywithspeakerEducationalBackgroundInform

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
O
5
O
6
O
7
B
8
O
9
G
10
B
11
G
12
I
13
B
14
B
15
G
16
N
17
N
18
O
19
N
20
I
21
B
22
G
23
I
24
N
25
B
  1. G-advertise
  2. I-Proximity/Unity
  3. I-Letterhead
  4. O-Brochure
  5. O-Educate
  6. O-Group members
  7. B-Newsletter
  8. O-Contrast
  9. G-Repetition /consistency
  10. B-White Space
  11. G-Flyer
  12. I-Target Audience
  13. B-Group Delivery w/o Speaker
  14. B-Business Card
  15. G-Interests
  16. N-Assist the speaker
  17. N-Hard Copy
  18. O-Continuous Loop
  19. N-Alignment
  20. I-Self-Serve
  21. B-Balance
  22. G-Rolling Script
  23. I-Group Delivery with speaker
  24. N-Educational Background
  25. B-Inform