HardCopyGroupDeliverywithspeakerBalanceadvertiseGroupDeliveryw/oSpeakerContrastFlyerRepetition/consistencyGroupmembersWhiteSpaceRollingScriptInterestsBusinessCardTargetAudienceInformBrochureAlignmentProximity/UnityEducateLetterheadSelf-ServeContinuousLoopAssistthespeakerEducationalBackgroundNewsletterHardCopyGroupDeliverywithspeakerBalanceadvertiseGroupDeliveryw/oSpeakerContrastFlyerRepetition/consistencyGroupmembersWhiteSpaceRollingScriptInterestsBusinessCardTargetAudienceInformBrochureAlignmentProximity/UnityEducateLetterheadSelf-ServeContinuousLoopAssistthespeakerEducationalBackgroundNewsletter

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
G
5
B
6
O
7
G
8
G
9
O
10
B
11
G
12
G
13
B
14
I
15
B
16
O
17
N
18
I
19
O
20
I
21
I
22
O
23
N
24
N
25
B
  1. N-Hard Copy
  2. I-Group Delivery with speaker
  3. B-Balance
  4. G-advertise
  5. B-Group Delivery w/o Speaker
  6. O-Contrast
  7. G-Flyer
  8. G-Repetition /consistency
  9. O-Group members
  10. B-White Space
  11. G-Rolling Script
  12. G-Interests
  13. B-Business Card
  14. I-Target Audience
  15. B-Inform
  16. O-Brochure
  17. N-Alignment
  18. I-Proximity/Unity
  19. O-Educate
  20. I-Letterhead
  21. I-Self-Serve
  22. O-Continuous Loop
  23. N-Assist the speaker
  24. N-Educational Background
  25. B-Newsletter