TargetAudienceHardCopyBrochureadvertiseBalanceAssistthespeakerInformNewsletterGroupDeliverywithspeakerRepetition/consistencyLetterheadInterestsEducationalBackgroundSelf-ServeGroupmembersAlignmentProximity/UnityFlyerEducateWhiteSpaceContrastRollingScriptContinuousLoopBusinessCardGroupDeliveryw/oSpeakerTargetAudienceHardCopyBrochureadvertiseBalanceAssistthespeakerInformNewsletterGroupDeliverywithspeakerRepetition/consistencyLetterheadInterestsEducationalBackgroundSelf-ServeGroupmembersAlignmentProximity/UnityFlyerEducateWhiteSpaceContrastRollingScriptContinuousLoopBusinessCardGroupDeliveryw/oSpeaker

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
G
5
B
6
N
7
B
8
B
9
I
10
G
11
I
12
G
13
N
14
I
15
O
16
N
17
I
18
G
19
O
20
B
21
O
22
G
23
O
24
B
25
B
  1. I-Target Audience
  2. N-Hard Copy
  3. O-Brochure
  4. G-advertise
  5. B-Balance
  6. N-Assist the speaker
  7. B-Inform
  8. B-Newsletter
  9. I-Group Delivery with speaker
  10. G-Repetition /consistency
  11. I-Letterhead
  12. G-Interests
  13. N-Educational Background
  14. I-Self-Serve
  15. O-Group members
  16. N-Alignment
  17. I-Proximity/Unity
  18. G-Flyer
  19. O-Educate
  20. B-White Space
  21. O-Contrast
  22. G-Rolling Script
  23. O-Continuous Loop
  24. B-Business Card
  25. B-Group Delivery w/o Speaker