GroupDeliveryw/oSpeakerAlignmentGroupDeliverywithspeakerEducateInformBusinessCardRepetition/consistencyWhiteSpaceContrastFlyerBrochureEducationalBackgroundadvertiseNewsletterHardCopyAssistthespeakerInterestsRollingScriptTargetAudienceGroupmembersContinuousLoopBalanceLetterheadSelf-ServeProximity/UnityGroupDeliveryw/oSpeakerAlignmentGroupDeliverywithspeakerEducateInformBusinessCardRepetition/consistencyWhiteSpaceContrastFlyerBrochureEducationalBackgroundadvertiseNewsletterHardCopyAssistthespeakerInterestsRollingScriptTargetAudienceGroupmembersContinuousLoopBalanceLetterheadSelf-ServeProximity/Unity

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
I
4
O
5
B
6
B
7
G
8
B
9
O
10
G
11
O
12
N
13
G
14
B
15
N
16
N
17
G
18
G
19
I
20
O
21
O
22
B
23
I
24
I
25
I
  1. B-Group Delivery w/o Speaker
  2. N-Alignment
  3. I-Group Delivery with speaker
  4. O-Educate
  5. B-Inform
  6. B-Business Card
  7. G-Repetition /consistency
  8. B-White Space
  9. O-Contrast
  10. G-Flyer
  11. O-Brochure
  12. N-Educational Background
  13. G-advertise
  14. B-Newsletter
  15. N-Hard Copy
  16. N-Assist the speaker
  17. G-Interests
  18. G-Rolling Script
  19. I-Target Audience
  20. O-Group members
  21. O-Continuous Loop
  22. B-Balance
  23. I-Letterhead
  24. I-Self-Serve
  25. I-Proximity/Unity