GroupDeliverywithspeakerInterestsRollingScriptFlyerNewsletterContinuousLoopProximity/UnityContrastInformEducateBusinessCardGroupDeliveryw/oSpeakerBrochureBalanceHardCopyAssistthespeakerTargetAudienceadvertiseWhiteSpaceRepetition/consistencyGroupmembersAlignmentSelf-ServeLetterheadEducationalBackgroundGroupDeliverywithspeakerInterestsRollingScriptFlyerNewsletterContinuousLoopProximity/UnityContrastInformEducateBusinessCardGroupDeliveryw/oSpeakerBrochureBalanceHardCopyAssistthespeakerTargetAudienceadvertiseWhiteSpaceRepetition/consistencyGroupmembersAlignmentSelf-ServeLetterheadEducationalBackground

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
G
5
B
6
O
7
I
8
O
9
B
10
O
11
B
12
B
13
O
14
B
15
N
16
N
17
I
18
G
19
B
20
G
21
O
22
N
23
I
24
I
25
N
  1. I-Group Delivery with speaker
  2. G-Interests
  3. G-Rolling Script
  4. G-Flyer
  5. B-Newsletter
  6. O-Continuous Loop
  7. I-Proximity/Unity
  8. O-Contrast
  9. B-Inform
  10. O-Educate
  11. B-Business Card
  12. B-Group Delivery w/o Speaker
  13. O-Brochure
  14. B-Balance
  15. N-Hard Copy
  16. N-Assist the speaker
  17. I-Target Audience
  18. G-advertise
  19. B-White Space
  20. G-Repetition /consistency
  21. O-Group members
  22. N-Alignment
  23. I-Self-Serve
  24. I-Letterhead
  25. N-Educational Background