Self-ServeAssistthespeakerAlignmentNewsletterGroupDeliveryw/oSpeakerInformHardCopyGroupDeliverywithspeakerEducationalBackgroundBusinessCardContinuousLoopadvertiseRollingScriptRepetition/consistencyBrochureContrastProximity/UnityFlyerWhiteSpaceInterestsBalanceTargetAudienceEducateLetterheadGroupmembersSelf-ServeAssistthespeakerAlignmentNewsletterGroupDeliveryw/oSpeakerInformHardCopyGroupDeliverywithspeakerEducationalBackgroundBusinessCardContinuousLoopadvertiseRollingScriptRepetition/consistencyBrochureContrastProximity/UnityFlyerWhiteSpaceInterestsBalanceTargetAudienceEducateLetterheadGroupmembers

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
N
4
B
5
B
6
B
7
N
8
I
9
N
10
B
11
O
12
G
13
G
14
G
15
O
16
O
17
I
18
G
19
B
20
G
21
B
22
I
23
O
24
I
25
O
  1. I-Self-Serve
  2. N-Assist the speaker
  3. N-Alignment
  4. B-Newsletter
  5. B-Group Delivery w/o Speaker
  6. B-Inform
  7. N-Hard Copy
  8. I-Group Delivery with speaker
  9. N-Educational Background
  10. B-Business Card
  11. O-Continuous Loop
  12. G-advertise
  13. G-Rolling Script
  14. G-Repetition /consistency
  15. O-Brochure
  16. O-Contrast
  17. I-Proximity/Unity
  18. G-Flyer
  19. B-White Space
  20. G-Interests
  21. B-Balance
  22. I-Target Audience
  23. O-Educate
  24. I-Letterhead
  25. O-Group members