HardCopyEducateInformGroupDeliverywithspeakerInterestsBusinessCardadvertiseFlyerProximity/UnityGroupDeliveryw/oSpeakerEducationalBackgroundLetterheadWhiteSpaceContrastNewsletterGroupmembersBrochureRollingScriptContinuousLoopRepetition/consistencyAssistthespeakerAlignmentSelf-ServeTargetAudienceBalanceHardCopyEducateInformGroupDeliverywithspeakerInterestsBusinessCardadvertiseFlyerProximity/UnityGroupDeliveryw/oSpeakerEducationalBackgroundLetterheadWhiteSpaceContrastNewsletterGroupmembersBrochureRollingScriptContinuousLoopRepetition/consistencyAssistthespeakerAlignmentSelf-ServeTargetAudienceBalance

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
B
4
I
5
G
6
B
7
G
8
G
9
I
10
B
11
N
12
I
13
B
14
O
15
B
16
O
17
O
18
G
19
O
20
G
21
N
22
N
23
I
24
I
25
B
  1. N-Hard Copy
  2. O-Educate
  3. B-Inform
  4. I-Group Delivery with speaker
  5. G-Interests
  6. B-Business Card
  7. G-advertise
  8. G-Flyer
  9. I-Proximity/Unity
  10. B-Group Delivery w/o Speaker
  11. N-Educational Background
  12. I-Letterhead
  13. B-White Space
  14. O-Contrast
  15. B-Newsletter
  16. O-Group members
  17. O-Brochure
  18. G-Rolling Script
  19. O-Continuous Loop
  20. G-Repetition /consistency
  21. N-Assist the speaker
  22. N-Alignment
  23. I-Self-Serve
  24. I-Target Audience
  25. B-Balance