GroupDeliveryw/oSpeakerSelf-ServeBalanceWhiteSpaceContrastNewsletterInterestsEducateRepetition/consistencyLetterheadGroupmembersadvertiseContinuousLoopHardCopyAssistthespeakerProximity/UnityBrochureRollingScriptTargetAudienceBusinessCardFlyerGroupDeliverywithspeakerInformAlignmentEducationalBackgroundGroupDeliveryw/oSpeakerSelf-ServeBalanceWhiteSpaceContrastNewsletterInterestsEducateRepetition/consistencyLetterheadGroupmembersadvertiseContinuousLoopHardCopyAssistthespeakerProximity/UnityBrochureRollingScriptTargetAudienceBusinessCardFlyerGroupDeliverywithspeakerInformAlignmentEducationalBackground

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
B
4
B
5
O
6
B
7
G
8
O
9
G
10
I
11
O
12
G
13
O
14
N
15
N
16
I
17
O
18
G
19
I
20
B
21
G
22
I
23
B
24
N
25
N
  1. B-Group Delivery w/o Speaker
  2. I-Self-Serve
  3. B-Balance
  4. B-White Space
  5. O-Contrast
  6. B-Newsletter
  7. G-Interests
  8. O-Educate
  9. G-Repetition /consistency
  10. I-Letterhead
  11. O-Group members
  12. G-advertise
  13. O-Continuous Loop
  14. N-Hard Copy
  15. N-Assist the speaker
  16. I-Proximity/Unity
  17. O-Brochure
  18. G-Rolling Script
  19. I-Target Audience
  20. B-Business Card
  21. G-Flyer
  22. I-Group Delivery with speaker
  23. B-Inform
  24. N-Alignment
  25. N-Educational Background