advertiseEducateInformBusinessCardSelf-ServeEducationalBackgroundContrastLetterheadHardCopyBalanceNewsletterAlignmentRollingScriptWhiteSpaceFlyerProximity/UnityGroupmembersGroupDeliveryw/oSpeakerGroupDeliverywithspeakerRepetition/consistencyAssistthespeakerTargetAudienceBrochureInterestsContinuousLoopadvertiseEducateInformBusinessCardSelf-ServeEducationalBackgroundContrastLetterheadHardCopyBalanceNewsletterAlignmentRollingScriptWhiteSpaceFlyerProximity/UnityGroupmembersGroupDeliveryw/oSpeakerGroupDeliverywithspeakerRepetition/consistencyAssistthespeakerTargetAudienceBrochureInterestsContinuousLoop

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
B
5
I
6
N
7
O
8
I
9
N
10
B
11
B
12
N
13
G
14
B
15
G
16
I
17
O
18
B
19
I
20
G
21
N
22
I
23
O
24
G
25
O
  1. G-advertise
  2. O-Educate
  3. B-Inform
  4. B-Business Card
  5. I-Self-Serve
  6. N-Educational Background
  7. O-Contrast
  8. I-Letterhead
  9. N-Hard Copy
  10. B-Balance
  11. B-Newsletter
  12. N-Alignment
  13. G-Rolling Script
  14. B-White Space
  15. G-Flyer
  16. I-Proximity/Unity
  17. O-Group members
  18. B-Group Delivery w/o Speaker
  19. I-Group Delivery with speaker
  20. G-Repetition /consistency
  21. N-Assist the speaker
  22. I-Target Audience
  23. O-Brochure
  24. G-Interests
  25. O-Continuous Loop