InterestsGroupDeliveryw/oSpeakerInformTargetAudienceContrastContinuousLoopHardCopyBrochureSelf-ServeBusinessCardEducateGroupDeliverywithspeakerRollingScriptBalanceProximity/UnityRepetition/consistencyFlyerWhiteSpaceNewsletterAlignmentLetterheadGroupmembersadvertiseEducationalBackgroundAssistthespeakerInterestsGroupDeliveryw/oSpeakerInformTargetAudienceContrastContinuousLoopHardCopyBrochureSelf-ServeBusinessCardEducateGroupDeliverywithspeakerRollingScriptBalanceProximity/UnityRepetition/consistencyFlyerWhiteSpaceNewsletterAlignmentLetterheadGroupmembersadvertiseEducationalBackgroundAssistthespeaker

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
I
5
O
6
O
7
N
8
O
9
I
10
B
11
O
12
I
13
G
14
B
15
I
16
G
17
G
18
B
19
B
20
N
21
I
22
O
23
G
24
N
25
N
  1. G-Interests
  2. B-Group Delivery w/o Speaker
  3. B-Inform
  4. I-Target Audience
  5. O-Contrast
  6. O-Continuous Loop
  7. N-Hard Copy
  8. O-Brochure
  9. I-Self-Serve
  10. B-Business Card
  11. O-Educate
  12. I-Group Delivery with speaker
  13. G-Rolling Script
  14. B-Balance
  15. I-Proximity/Unity
  16. G-Repetition /consistency
  17. G-Flyer
  18. B-White Space
  19. B-Newsletter
  20. N-Alignment
  21. I-Letterhead
  22. O-Group members
  23. G-advertise
  24. N-Educational Background
  25. N-Assist the speaker