HardCopyGroupDeliveryw/oSpeakerEducationalBackgroundGroupDeliverywithspeakerAssistthespeakerEducateTargetAudienceProximity/UnityWhiteSpaceLetterheadFlyerContinuousLoopRepetition/consistencyRollingScriptContrastBusinessCardInformSelf-ServeadvertiseBalanceGroupmembersNewsletterInterestsAlignmentBrochureHardCopyGroupDeliveryw/oSpeakerEducationalBackgroundGroupDeliverywithspeakerAssistthespeakerEducateTargetAudienceProximity/UnityWhiteSpaceLetterheadFlyerContinuousLoopRepetition/consistencyRollingScriptContrastBusinessCardInformSelf-ServeadvertiseBalanceGroupmembersNewsletterInterestsAlignmentBrochure

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
N
4
I
5
N
6
O
7
I
8
I
9
B
10
I
11
G
12
O
13
G
14
G
15
O
16
B
17
B
18
I
19
G
20
B
21
O
22
B
23
G
24
N
25
O
  1. N-Hard Copy
  2. B-Group Delivery w/o Speaker
  3. N-Educational Background
  4. I-Group Delivery with speaker
  5. N-Assist the speaker
  6. O-Educate
  7. I-Target Audience
  8. I-Proximity/Unity
  9. B-White Space
  10. I-Letterhead
  11. G-Flyer
  12. O-Continuous Loop
  13. G-Repetition /consistency
  14. G-Rolling Script
  15. O-Contrast
  16. B-Business Card
  17. B-Inform
  18. I-Self-Serve
  19. G-advertise
  20. B-Balance
  21. O-Group members
  22. B-Newsletter
  23. G-Interests
  24. N-Alignment
  25. O-Brochure