EducationalBackgroundContrastadvertiseLetterheadWhiteSpaceEducateSelf-ServeGroupDeliveryw/oSpeakerNewsletterAssistthespeakerBusinessCardGroupDeliverywithspeakerInformRepetition/consistencyInterestsBrochureAlignmentBalanceFlyerHardCopyProximity/UnityRollingScriptContinuousLoopGroupmembersTargetAudienceEducationalBackgroundContrastadvertiseLetterheadWhiteSpaceEducateSelf-ServeGroupDeliveryw/oSpeakerNewsletterAssistthespeakerBusinessCardGroupDeliverywithspeakerInformRepetition/consistencyInterestsBrochureAlignmentBalanceFlyerHardCopyProximity/UnityRollingScriptContinuousLoopGroupmembersTargetAudience

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
I
5
B
6
O
7
I
8
B
9
B
10
N
11
B
12
I
13
B
14
G
15
G
16
O
17
N
18
B
19
G
20
N
21
I
22
G
23
O
24
O
25
I
  1. N-Educational Background
  2. O-Contrast
  3. G-advertise
  4. I-Letterhead
  5. B-White Space
  6. O-Educate
  7. I-Self-Serve
  8. B-Group Delivery w/o Speaker
  9. B-Newsletter
  10. N-Assist the speaker
  11. B-Business Card
  12. I-Group Delivery with speaker
  13. B-Inform
  14. G-Repetition /consistency
  15. G-Interests
  16. O-Brochure
  17. N-Alignment
  18. B-Balance
  19. G-Flyer
  20. N-Hard Copy
  21. I-Proximity/Unity
  22. G-Rolling Script
  23. O-Continuous Loop
  24. O-Group members
  25. I-Target Audience