HastyGeneral-izationThemiddlemust berightStraw-manSlipperySlopeNo TrueScotsman(Not a "real"datapoint)All-or-nothingConsidertheSource(Genetic)Appealto PityBand-wagonAdHominem(attack themessenger)begging thequestion(Circularreasoning)cherry-pickeddataTu Quoque(answeringcriticism withcriticism)LoadedQuestionAppealtoTraditionhard tounderstand;must bewrongFalseCauseFalseDichotomyAppealtoNatureTheFallacyFallacyComposition/DivisionAppealtoEmotionAppealtoauthorityEquivo-cation/AmbiguityHastyGeneral-izationThemiddlemust berightStraw-manSlipperySlopeNo TrueScotsman(Not a "real"datapoint)All-or-nothingConsidertheSource(Genetic)Appealto PityBand-wagonAdHominem(attack themessenger)begging thequestion(Circularreasoning)cherry-pickeddataTu Quoque(answeringcriticism withcriticism)LoadedQuestionAppealtoTraditionhard tounderstand;must bewrongFalseCauseFalseDichotomyAppealtoNatureTheFallacyFallacyComposition/DivisionAppealtoEmotionAppealtoauthorityEquivo-cation/Ambiguity

Fallacies Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hasty General-ization
  2. The middle must be right
  3. Straw- man
  4. Slippery Slope
  5. No True Scotsman (Not a "real" datapoint)
  6. All-or-nothing
  7. Consider the Source (Genetic)
  8. Appeal to Pity
  9. Band-wagon
  10. Ad Hominem (attack the messenger)
  11. begging the question (Circular reasoning)
  12. cherry-picked data
  13. Tu Quoque (answering criticism with criticism)
  14. Loaded Question
  15. Appeal to Tradition
  16. hard to understand; must be wrong
  17. False Cause
  18. False Dichotomy
  19. Appeal to Nature
  20. The Fallacy Fallacy
  21. Composition/ Division
  22. Appeal to Emotion
  23. Appeal to authority
  24. Equivo-cation/ Ambiguity