AdHominem(attack themessenger)AppealtoEmotionAll-or-nothingBand-wagonAppealto PitySlipperySlopeHastyGeneral-izationFalseDichotomyLoadedQuestionbegging thequestion(Circularreasoning)Equivo-cation/AmbiguityTheFallacyFallacyThemiddlemust berightAppealtoTraditionTu Quoque(answeringcriticism withcriticism)Appealtoauthorityhard tounderstand;must bewrongComposition/DivisionAppealtoNaturecherry-pickeddataNo TrueScotsman(Not a "real"datapoint)FalseCauseConsidertheSource(Genetic)Straw-manAdHominem(attack themessenger)AppealtoEmotionAll-or-nothingBand-wagonAppealto PitySlipperySlopeHastyGeneral-izationFalseDichotomyLoadedQuestionbegging thequestion(Circularreasoning)Equivo-cation/AmbiguityTheFallacyFallacyThemiddlemust berightAppealtoTraditionTu Quoque(answeringcriticism withcriticism)Appealtoauthorityhard tounderstand;must bewrongComposition/DivisionAppealtoNaturecherry-pickeddataNo TrueScotsman(Not a "real"datapoint)FalseCauseConsidertheSource(Genetic)Straw-man

Fallacies Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Ad Hominem (attack the messenger)
  2. Appeal to Emotion
  3. All-or-nothing
  4. Band-wagon
  5. Appeal to Pity
  6. Slippery Slope
  7. Hasty General-ization
  8. False Dichotomy
  9. Loaded Question
  10. begging the question (Circular reasoning)
  11. Equivo-cation/ Ambiguity
  12. The Fallacy Fallacy
  13. The middle must be right
  14. Appeal to Tradition
  15. Tu Quoque (answering criticism with criticism)
  16. Appeal to authority
  17. hard to understand; must be wrong
  18. Composition/ Division
  19. Appeal to Nature
  20. cherry-picked data
  21. No True Scotsman (Not a "real" datapoint)
  22. False Cause
  23. Consider the Source (Genetic)
  24. Straw- man