Stop it!That'spreventionCombatBreathing/ Breatheit UpImpactStrategiesLSPDMake itmedicineStatetheProblemMake itforyouthUpstairsBrain(thinkingbrain)Thinkabout theOutcomeTheBlameGameResponsibility-When youmess up, youfess upTurn &BurnWhat areMyChoices?CopperSWATProblemSolvingModelIntegrity -Do theright thingRespect-Treat apersonnicelyCodeWordDownstairsBrain(emotions)Act withIntegrityJustsayNo!Make itnormalStop it!That'spreventionCombatBreathing/ Breatheit UpImpactStrategiesLSPDMake itmedicineStatetheProblemMake itforyouthUpstairsBrain(thinkingbrain)Thinkabout theOutcomeTheBlameGameResponsibility-When youmess up, youfess upTurn &BurnWhat areMyChoices?CopperSWATProblemSolvingModelIntegrity -Do theright thingRespect-Treat apersonnicelyCodeWordDownstairsBrain(emotions)Act withIntegrityJustsayNo!Make itnormal

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stop it! That's prevention
  2. Combat Breathing / Breathe it Up
  3. Impact Strategies
  4. LSPD
  5. Make it medicine
  6. State the Problem
  7. Make it for youth
  8. Upstairs Brain (thinking brain)
  9. Think about the Outcome
  10. The Blame Game
  11. Responsibility-When you mess up, you fess up
  12. Turn & Burn
  13. What are My Choices?
  14. Copper
  15. SWAT Problem Solving Model
  16. Integrity - Do the right thing
  17. Respect-Treat a person nicely
  18. Code Word
  19. Downstairs Brain (emotions)
  20. Act with Integrity
  21. Just say No!
  22. Make it normal