Thinkabout theOutcomeCodeWordWhat areMyChoices?Make itnormalDownstairsBrain(emotions)Act withIntegrityUpstairsBrain(thinkingbrain)LSPDJustsayNo!Stop it!That'spreventionStatetheProblemResponsibility-When youmess up, youfess upIntegrity -Do theright thingTheBlameGameMake itmedicineMake itforyouthRespect-Treat apersonnicelyCopperImpactStrategiesCombatBreathing/ Breatheit UpTurn &BurnSWATProblemSolvingModelThinkabout theOutcomeCodeWordWhat areMyChoices?Make itnormalDownstairsBrain(emotions)Act withIntegrityUpstairsBrain(thinkingbrain)LSPDJustsayNo!Stop it!That'spreventionStatetheProblemResponsibility-When youmess up, youfess upIntegrity -Do theright thingTheBlameGameMake itmedicineMake itforyouthRespect-Treat apersonnicelyCopperImpactStrategiesCombatBreathing/ Breatheit UpTurn &BurnSWATProblemSolvingModel

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Think about the Outcome
  2. Code Word
  3. What are My Choices?
  4. Make it normal
  5. Downstairs Brain (emotions)
  6. Act with Integrity
  7. Upstairs Brain (thinking brain)
  8. LSPD
  9. Just say No!
  10. Stop it! That's prevention
  11. State the Problem
  12. Responsibility-When you mess up, you fess up
  13. Integrity - Do the right thing
  14. The Blame Game
  15. Make it medicine
  16. Make it for youth
  17. Respect-Treat a person nicely
  18. Copper
  19. Impact Strategies
  20. Combat Breathing / Breathe it Up
  21. Turn & Burn
  22. SWAT Problem Solving Model