What areMyChoices?Make itmedicineSWATProblemSolvingModelCopperLSPDCombatBreathing/ Breatheit UpTurn &BurnUpstairsBrain(thinkingbrain)DownstairsBrain(emotions)Respect-Treat apersonnicelyStop it!That'spreventionAct withIntegrityJustsayNo!CodeWordMake itnormalStatetheProblemTheBlameGameImpactStrategiesThinkabout theOutcomeResponsibility-When youmess up, youfess upIntegrity -Do theright thingMake itforyouthWhat areMyChoices?Make itmedicineSWATProblemSolvingModelCopperLSPDCombatBreathing/ Breatheit UpTurn &BurnUpstairsBrain(thinkingbrain)DownstairsBrain(emotions)Respect-Treat apersonnicelyStop it!That'spreventionAct withIntegrityJustsayNo!CodeWordMake itnormalStatetheProblemTheBlameGameImpactStrategiesThinkabout theOutcomeResponsibility-When youmess up, youfess upIntegrity -Do theright thingMake itforyouth

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
  1. What are My Choices?
  2. Make it medicine
  3. SWAT Problem Solving Model
  4. Copper
  5. LSPD
  6. Combat Breathing / Breathe it Up
  7. Turn & Burn
  8. Upstairs Brain (thinking brain)
  9. Downstairs Brain (emotions)
  10. Respect-Treat a person nicely
  11. Stop it! That's prevention
  12. Act with Integrity
  13. Just say No!
  14. Code Word
  15. Make it normal
  16. State the Problem
  17. The Blame Game
  18. Impact Strategies
  19. Think about the Outcome
  20. Responsibility-When you mess up, you fess up
  21. Integrity - Do the right thing
  22. Make it for youth