Responsibility-When youmess up, youfess upCopperUpstairsBrain(thinkingbrain)CombatBreathing/ Breatheit UpSWATProblemSolvingModelThinkabout theOutcomeIntegrity -Do theright thingStatetheProblemMake itmedicineLSPDMake itnormalRespect-Treat apersonnicelyAct withIntegrityTurn &BurnDownstairsBrain(emotions)ImpactStrategiesCodeWordTheBlameGameJustsayNo!Make itforyouthWhat areMyChoices?Stop it!That'spreventionResponsibility-When youmess up, youfess upCopperUpstairsBrain(thinkingbrain)CombatBreathing/ Breatheit UpSWATProblemSolvingModelThinkabout theOutcomeIntegrity -Do theright thingStatetheProblemMake itmedicineLSPDMake itnormalRespect-Treat apersonnicelyAct withIntegrityTurn &BurnDownstairsBrain(emotions)ImpactStrategiesCodeWordTheBlameGameJustsayNo!Make itforyouthWhat areMyChoices?Stop it!That'sprevention

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responsibility-When you mess up, you fess up
  2. Copper
  3. Upstairs Brain (thinking brain)
  4. Combat Breathing / Breathe it Up
  5. SWAT Problem Solving Model
  6. Think about the Outcome
  7. Integrity - Do the right thing
  8. State the Problem
  9. Make it medicine
  10. LSPD
  11. Make it normal
  12. Respect-Treat a person nicely
  13. Act with Integrity
  14. Turn & Burn
  15. Downstairs Brain (emotions)
  16. Impact Strategies
  17. Code Word
  18. The Blame Game
  19. Just say No!
  20. Make it for youth
  21. What are My Choices?
  22. Stop it! That's prevention