StatetheProblemAct withIntegrityTheBlameGameStop it!That'spreventionDownstairsBrain(emotions)Make itforyouthMake itmedicineImpactStrategiesCodeWordResponsibility-When youmess up, youfess upIntegrity -Do theright thingLSPDMake itnormalCopperUpstairsBrain(thinkingbrain)Respect-Treat apersonnicelyCombatBreathing/ Breatheit UpJustsayNo!Turn &BurnWhat areMyChoices?Thinkabout theOutcomeSWATProblemSolvingModelStatetheProblemAct withIntegrityTheBlameGameStop it!That'spreventionDownstairsBrain(emotions)Make itforyouthMake itmedicineImpactStrategiesCodeWordResponsibility-When youmess up, youfess upIntegrity -Do theright thingLSPDMake itnormalCopperUpstairsBrain(thinkingbrain)Respect-Treat apersonnicelyCombatBreathing/ Breatheit UpJustsayNo!Turn &BurnWhat areMyChoices?Thinkabout theOutcomeSWATProblemSolvingModel

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
  1. State the Problem
  2. Act with Integrity
  3. The Blame Game
  4. Stop it! That's prevention
  5. Downstairs Brain (emotions)
  6. Make it for youth
  7. Make it medicine
  8. Impact Strategies
  9. Code Word
  10. Responsibility-When you mess up, you fess up
  11. Integrity - Do the right thing
  12. LSPD
  13. Make it normal
  14. Copper
  15. Upstairs Brain (thinking brain)
  16. Respect-Treat a person nicely
  17. Combat Breathing / Breathe it Up
  18. Just say No!
  19. Turn & Burn
  20. What are My Choices?
  21. Think about the Outcome
  22. SWAT Problem Solving Model