JustsayNo!CodeWordCombatBreathing/ Breatheit UpStatetheProblemTheBlameGameMake itforyouthStop it!That'spreventionSWATProblemSolvingModelIntegrity -Do theright thingResponsibility-When youmess up, youfess upTurn &BurnDownstairsBrain(emotions)Make itnormalUpstairsBrain(thinkingbrain)Act withIntegrityImpactStrategiesWhat areMyChoices?Thinkabout theOutcomeLSPDMake itmedicineCopperRespect-Treat apersonnicelyJustsayNo!CodeWordCombatBreathing/ Breatheit UpStatetheProblemTheBlameGameMake itforyouthStop it!That'spreventionSWATProblemSolvingModelIntegrity -Do theright thingResponsibility-When youmess up, youfess upTurn &BurnDownstairsBrain(emotions)Make itnormalUpstairsBrain(thinkingbrain)Act withIntegrityImpactStrategiesWhat areMyChoices?Thinkabout theOutcomeLSPDMake itmedicineCopperRespect-Treat apersonnicely

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Just say No!
  2. Code Word
  3. Combat Breathing / Breathe it Up
  4. State the Problem
  5. The Blame Game
  6. Make it for youth
  7. Stop it! That's prevention
  8. SWAT Problem Solving Model
  9. Integrity - Do the right thing
  10. Responsibility-When you mess up, you fess up
  11. Turn & Burn
  12. Downstairs Brain (emotions)
  13. Make it normal
  14. Upstairs Brain (thinking brain)
  15. Act with Integrity
  16. Impact Strategies
  17. What are My Choices?
  18. Think about the Outcome
  19. LSPD
  20. Make it medicine
  21. Copper
  22. Respect-Treat a person nicely