Act withIntegrityStatetheProblemMake itmedicineUpstairsBrain(thinkingbrain)Thinkabout theOutcomeJustsayNo!DownstairsBrain(emotions)Responsibility-When youmess up, youfess upSWATProblemSolvingModelCombatBreathing/ Breatheit UpCodeWordRespect-Treat apersonnicelyMake itnormalMake itforyouthLSPDStop it!That'spreventionImpactStrategiesIntegrity -Do theright thingWhat areMyChoices?CopperTheBlameGameTurn &BurnAct withIntegrityStatetheProblemMake itmedicineUpstairsBrain(thinkingbrain)Thinkabout theOutcomeJustsayNo!DownstairsBrain(emotions)Responsibility-When youmess up, youfess upSWATProblemSolvingModelCombatBreathing/ Breatheit UpCodeWordRespect-Treat apersonnicelyMake itnormalMake itforyouthLSPDStop it!That'spreventionImpactStrategiesIntegrity -Do theright thingWhat areMyChoices?CopperTheBlameGameTurn &Burn

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Act with Integrity
  2. State the Problem
  3. Make it medicine
  4. Upstairs Brain (thinking brain)
  5. Think about the Outcome
  6. Just say No!
  7. Downstairs Brain (emotions)
  8. Responsibility-When you mess up, you fess up
  9. SWAT Problem Solving Model
  10. Combat Breathing / Breathe it Up
  11. Code Word
  12. Respect-Treat a person nicely
  13. Make it normal
  14. Make it for youth
  15. LSPD
  16. Stop it! That's prevention
  17. Impact Strategies
  18. Integrity - Do the right thing
  19. What are My Choices?
  20. Copper
  21. The Blame Game
  22. Turn & Burn