CopperResponsibility-When youmess up, youfess upAct withIntegritySWATProblemSolvingModelUpstairsBrain(thinkingbrain)What areMyChoices?Stop it!That'spreventionRespect-Treat apersonnicelyTurn &BurnCodeWordIntegrity -Do theright thingTheBlameGameThinkabout theOutcomeMake itmedicineLSPDDownstairsBrain(emotions)ImpactStrategiesStatetheProblemJustsayNo!Make itnormalCombatBreathing/ Breatheit UpMake itforyouthCopperResponsibility-When youmess up, youfess upAct withIntegritySWATProblemSolvingModelUpstairsBrain(thinkingbrain)What areMyChoices?Stop it!That'spreventionRespect-Treat apersonnicelyTurn &BurnCodeWordIntegrity -Do theright thingTheBlameGameThinkabout theOutcomeMake itmedicineLSPDDownstairsBrain(emotions)ImpactStrategiesStatetheProblemJustsayNo!Make itnormalCombatBreathing/ Breatheit UpMake itforyouth

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Copper
  2. Responsibility-When you mess up, you fess up
  3. Act with Integrity
  4. SWAT Problem Solving Model
  5. Upstairs Brain (thinking brain)
  6. What are My Choices?
  7. Stop it! That's prevention
  8. Respect-Treat a person nicely
  9. Turn & Burn
  10. Code Word
  11. Integrity - Do the right thing
  12. The Blame Game
  13. Think about the Outcome
  14. Make it medicine
  15. LSPD
  16. Downstairs Brain (emotions)
  17. Impact Strategies
  18. State the Problem
  19. Just say No!
  20. Make it normal
  21. Combat Breathing / Breathe it Up
  22. Make it for youth