CombatBreathing/ Breatheit UpStop it!That'spreventionMake itnormalMake itmedicineDownstairsBrain(emotions)LSPDUpstairsBrain(thinkingbrain)TheBlameGameResponsibility-When youmess up, youfess upAct withIntegrityCodeWordStatetheProblemSWATProblemSolvingModelCopperImpactStrategiesWhat areMyChoices?Integrity -Do theright thingJustsayNo!Thinkabout theOutcomeMake itforyouthTurn &BurnRespect-Treat apersonnicelyCombatBreathing/ Breatheit UpStop it!That'spreventionMake itnormalMake itmedicineDownstairsBrain(emotions)LSPDUpstairsBrain(thinkingbrain)TheBlameGameResponsibility-When youmess up, youfess upAct withIntegrityCodeWordStatetheProblemSWATProblemSolvingModelCopperImpactStrategiesWhat areMyChoices?Integrity -Do theright thingJustsayNo!Thinkabout theOutcomeMake itforyouthTurn &BurnRespect-Treat apersonnicely

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Combat Breathing / Breathe it Up
  2. Stop it! That's prevention
  3. Make it normal
  4. Make it medicine
  5. Downstairs Brain (emotions)
  6. LSPD
  7. Upstairs Brain (thinking brain)
  8. The Blame Game
  9. Responsibility-When you mess up, you fess up
  10. Act with Integrity
  11. Code Word
  12. State the Problem
  13. SWAT Problem Solving Model
  14. Copper
  15. Impact Strategies
  16. What are My Choices?
  17. Integrity - Do the right thing
  18. Just say No!
  19. Think about the Outcome
  20. Make it for youth
  21. Turn & Burn
  22. Respect-Treat a person nicely