StatetheProblemCopperCombatBreathing/ Breatheit UpMake itmedicineTurn &BurnLSPDWhat areMyChoices?Respect-Treat apersonnicelyIntegrity -Do theright thingStop it!That'spreventionTheBlameGameImpactStrategiesAct withIntegrityDownstairsBrain(emotions)Responsibility-When youmess up, youfess upThinkabout theOutcomeJustsayNo!Make itnormalSWATProblemSolvingModelMake itforyouthCodeWordUpstairsBrain(thinkingbrain)StatetheProblemCopperCombatBreathing/ Breatheit UpMake itmedicineTurn &BurnLSPDWhat areMyChoices?Respect-Treat apersonnicelyIntegrity -Do theright thingStop it!That'spreventionTheBlameGameImpactStrategiesAct withIntegrityDownstairsBrain(emotions)Responsibility-When youmess up, youfess upThinkabout theOutcomeJustsayNo!Make itnormalSWATProblemSolvingModelMake itforyouthCodeWordUpstairsBrain(thinkingbrain)

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. State the Problem
  2. Copper
  3. Combat Breathing / Breathe it Up
  4. Make it medicine
  5. Turn & Burn
  6. LSPD
  7. What are My Choices?
  8. Respect-Treat a person nicely
  9. Integrity - Do the right thing
  10. Stop it! That's prevention
  11. The Blame Game
  12. Impact Strategies
  13. Act with Integrity
  14. Downstairs Brain (emotions)
  15. Responsibility-When you mess up, you fess up
  16. Think about the Outcome
  17. Just say No!
  18. Make it normal
  19. SWAT Problem Solving Model
  20. Make it for youth
  21. Code Word
  22. Upstairs Brain (thinking brain)