UpstairsBrain(thinkingbrain)LSPDCombatBreathing/ Breatheit UpRespect-Treat apersonnicelyJustsayNo!Thinkabout theOutcomeSWATProblemSolvingModelTheBlameGameIntegrity -Do theright thingDownstairsBrain(emotions)ImpactStrategiesResponsibility-When youmess up, youfess upAct withIntegrityMake itnormalStop it!That'spreventionWhat areMyChoices?Make itforyouthCopperStatetheProblemTurn &BurnMake itmedicineCodeWordUpstairsBrain(thinkingbrain)LSPDCombatBreathing/ Breatheit UpRespect-Treat apersonnicelyJustsayNo!Thinkabout theOutcomeSWATProblemSolvingModelTheBlameGameIntegrity -Do theright thingDownstairsBrain(emotions)ImpactStrategiesResponsibility-When youmess up, youfess upAct withIntegrityMake itnormalStop it!That'spreventionWhat areMyChoices?Make itforyouthCopperStatetheProblemTurn &BurnMake itmedicineCodeWord

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Upstairs Brain (thinking brain)
  2. LSPD
  3. Combat Breathing / Breathe it Up
  4. Respect-Treat a person nicely
  5. Just say No!
  6. Think about the Outcome
  7. SWAT Problem Solving Model
  8. The Blame Game
  9. Integrity - Do the right thing
  10. Downstairs Brain (emotions)
  11. Impact Strategies
  12. Responsibility-When you mess up, you fess up
  13. Act with Integrity
  14. Make it normal
  15. Stop it! That's prevention
  16. What are My Choices?
  17. Make it for youth
  18. Copper
  19. State the Problem
  20. Turn & Burn
  21. Make it medicine
  22. Code Word