Responsibility-When youmess up, youfess upTurn &BurnCombatBreathing/ Breatheit UpMake itnormalMake itforyouthLSPDJustsayNo!Thinkabout theOutcomeUpstairsBrain(thinkingbrain)TheBlameGameSWATProblemSolvingModelRespect-Treat apersonnicelyMake itmedicineCopperCodeWordWhat areMyChoices?Act withIntegrityStop it!That'spreventionDownstairsBrain(emotions)StatetheProblemImpactStrategiesIntegrity -Do theright thingResponsibility-When youmess up, youfess upTurn &BurnCombatBreathing/ Breatheit UpMake itnormalMake itforyouthLSPDJustsayNo!Thinkabout theOutcomeUpstairsBrain(thinkingbrain)TheBlameGameSWATProblemSolvingModelRespect-Treat apersonnicelyMake itmedicineCopperCodeWordWhat areMyChoices?Act withIntegrityStop it!That'spreventionDownstairsBrain(emotions)StatetheProblemImpactStrategiesIntegrity -Do theright thing

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Responsibility-When you mess up, you fess up
  2. Turn & Burn
  3. Combat Breathing / Breathe it Up
  4. Make it normal
  5. Make it for youth
  6. LSPD
  7. Just say No!
  8. Think about the Outcome
  9. Upstairs Brain (thinking brain)
  10. The Blame Game
  11. SWAT Problem Solving Model
  12. Respect-Treat a person nicely
  13. Make it medicine
  14. Copper
  15. Code Word
  16. What are My Choices?
  17. Act with Integrity
  18. Stop it! That's prevention
  19. Downstairs Brain (emotions)
  20. State the Problem
  21. Impact Strategies
  22. Integrity - Do the right thing