Thinkabout theOutcomeResponsibility-When youmess up, youfess upRespect-Treat apersonnicelySWATProblemSolvingModelTheBlameGameMake itforyouthIntegrity -Do theright thingDownstairsBrain(emotions)Make itmedicineImpactStrategiesCopperLSPDWhat areMyChoices?Stop it!That'spreventionCodeWordJustsayNo!UpstairsBrain(thinkingbrain)CombatBreathing/ Breatheit UpAct withIntegrityWhat areMyChoices?Make itnormalFree!StatetheProblemTurn &BurnThinkabout theOutcomeResponsibility-When youmess up, youfess upRespect-Treat apersonnicelySWATProblemSolvingModelTheBlameGameMake itforyouthIntegrity -Do theright thingDownstairsBrain(emotions)Make itmedicineImpactStrategiesCopperLSPDWhat areMyChoices?Stop it!That'spreventionCodeWordJustsayNo!UpstairsBrain(thinkingbrain)CombatBreathing/ Breatheit UpAct withIntegrityWhat areMyChoices?Make itnormalFree!StatetheProblemTurn &Burn

IMPACT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Think about the Outcome
  2. Responsibility-When you mess up, you fess up
  3. Respect-Treat a person nicely
  4. SWAT Problem Solving Model
  5. The Blame Game
  6. Make it for youth
  7. Integrity - Do the right thing
  8. Downstairs Brain (emotions)
  9. Make it medicine
  10. Impact Strategies
  11. Copper
  12. LSPD
  13. What are My Choices?
  14. Stop it! That's prevention
  15. Code Word
  16. Just say No!
  17. Upstairs Brain (thinking brain)
  18. Combat Breathing / Breathe it Up
  19. Act with Integrity
  20. What are My Choices?
  21. Make it normal
  22. Free!
  23. State the Problem
  24. Turn & Burn