Somethingput in aZiploc bagAnythingsniffedBabyBlobBillysaysanythingEyesandBootsHighTraceEvidenceSubtitlesused foranyoneTopPocketFindBillywearsshortsJackasks aquestionWood"discovered"FloodTunnelJacksiftsRick getsemotionalAladdin'sCaveGardenShaftSomeonegives ahigh-fiveHammerGrabCreamwareShockedhead-turnor stareRoad Trip(off theisland)Muon"AHA"MomentOff-setChamberSomethingput in aZiploc bagAnythingsniffedBabyBlobBillysaysanythingEyesandBootsHighTraceEvidenceSubtitlesused foranyoneTopPocketFindBillywearsshortsJackasks aquestionWood"discovered"FloodTunnelJacksiftsRick getsemotionalAladdin'sCaveGardenShaftSomeonegives ahigh-fiveHammerGrabCreamwareShockedhead-turnor stareRoad Trip(off theisland)Muon"AHA"MomentOff-setChamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
G
4
I
5
B
6
I
7
O
8
B
9
B
10
O
11
G
12
O
13
I
14
G
15
I
16
O
17
N
18
B
19
G
20
N
21
N
22
G
23
B
24
N
  1. O-Something put in a Ziploc bag
  2. I-Anything sniffed
  3. G-Baby Blob
  4. I-Billy says anything
  5. B-Eyes and Boots
  6. I-High Trace Evidence
  7. O-Subtitles used for anyone
  8. B-Top Pocket Find
  9. B-Billy wears shorts
  10. O-Jack asks a question
  11. G-Wood "discovered"
  12. O-Flood Tunnel
  13. I-Jack sifts
  14. G-Rick gets emotional
  15. I-Aladdin's Cave
  16. O-Garden Shaft
  17. N-Someone gives a high-five
  18. B-Hammer Grab
  19. G-Creamware
  20. N-Shocked head-turn or stare
  21. N-Road Trip (off the island)
  22. G-Muon
  23. B-"AHA" Moment
  24. N-Off-set Chamber