HighTraceEvidenceTopPocketFindBabyBlobRick getsemotionalSubtitlesused foranyoneFloodTunnel"AHA"MomentCreamwareAladdin'sCaveBillywearsshortsSomethingput in aZiploc bagOff-setChamberJackasks aquestionBillysaysanythingWood"discovered"EyesandBootsHammerGrabGardenShaftShockedhead-turnor stareMuonAnythingsniffedJacksiftsRoad Trip(off theisland)Someonegives ahigh-fiveHighTraceEvidenceTopPocketFindBabyBlobRick getsemotionalSubtitlesused foranyoneFloodTunnel"AHA"MomentCreamwareAladdin'sCaveBillywearsshortsSomethingput in aZiploc bagOff-setChamberJackasks aquestionBillysaysanythingWood"discovered"EyesandBootsHammerGrabGardenShaftShockedhead-turnor stareMuonAnythingsniffedJacksiftsRoad Trip(off theisland)Someonegives ahigh-five

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
G
5
O
6
O
7
B
8
G
9
I
10
B
11
O
12
N
13
O
14
I
15
G
16
B
17
B
18
O
19
N
20
G
21
I
22
I
23
N
24
N
  1. I-High Trace Evidence
  2. B-Top Pocket Find
  3. G-Baby Blob
  4. G-Rick gets emotional
  5. O-Subtitles used for anyone
  6. O-Flood Tunnel
  7. B-"AHA" Moment
  8. G-Creamware
  9. I-Aladdin's Cave
  10. B-Billy wears shorts
  11. O-Something put in a Ziploc bag
  12. N-Off-set Chamber
  13. O-Jack asks a question
  14. I-Billy says anything
  15. G-Wood "discovered"
  16. B-Eyes and Boots
  17. B-Hammer Grab
  18. O-Garden Shaft
  19. N-Shocked head-turn or stare
  20. G-Muon
  21. I-Anything sniffed
  22. I-Jack sifts
  23. N-Road Trip (off the island)
  24. N-Someone gives a high-five