Short-TermMemoryMisinformationEffectSerialPositionEffectStorageMnemonicDeviceRecencyEffectFlashbulbMemoryRecognitionEffortfulProcessingExplicitMemoryChunkingRepressionPrimacyEffectProactiveInterferenceSensoryMemoryMassedRehearsalLong-TermMemoryPegWordsDeepEncodingDualCodingRecallImplicitMemoryEncodingMethodof LociContextEffectState-DependentMemoryRetroactiveInterferenceAutomaticProcessingDistributedRehearsalPermastoreMemoryRetrievalShort-TermMemoryMisinformationEffectSerialPositionEffectStorageMnemonicDeviceRecencyEffectFlashbulbMemoryRecognitionEffortfulProcessingExplicitMemoryChunkingRepressionPrimacyEffectProactiveInterferenceSensoryMemoryMassedRehearsalLong-TermMemoryPegWordsDeepEncodingDualCodingRecallImplicitMemoryEncodingMethodof LociContextEffectState-DependentMemoryRetroactiveInterferenceAutomaticProcessingDistributedRehearsalPermastoreMemoryRetrieval

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short-Term Memory
  2. Misinformation Effect
  3. Serial Position Effect
  4. Storage
  5. Mnemonic Device
  6. Recency Effect
  7. Flashbulb Memory
  8. Recognition
  9. Effortful Processing
  10. Explicit Memory
  11. Chunking
  12. Repression
  13. Primacy Effect
  14. Proactive Interference
  15. Sensory Memory
  16. Massed Rehearsal
  17. Long-Term Memory
  18. Peg Words
  19. Deep Encoding
  20. Dual Coding
  21. Recall
  22. Implicit Memory
  23. Encoding
  24. Method of Loci
  25. Context Effect
  26. State-Dependent Memory
  27. Retroactive Interference
  28. Automatic Processing
  29. Distributed Rehearsal
  30. Permastore Memory
  31. Retrieval