EncodingMnemonicDeviceDistributedRehearsalSensoryMemoryChunkingDeepEncodingState-DependentMemoryPegWordsPrimacyEffectMisinformationEffectStorageRetrievalFlashbulbMemoryRepressionImplicitMemoryContextEffectRecallRecencyEffectRecognitionDualCodingMassedRehearsalPermastoreMemoryProactiveInterferenceAutomaticProcessingEffortfulProcessingExplicitMemorySerialPositionEffectMethodof LociShort-TermMemoryRetroactiveInterferenceLong-TermMemoryEncodingMnemonicDeviceDistributedRehearsalSensoryMemoryChunkingDeepEncodingState-DependentMemoryPegWordsPrimacyEffectMisinformationEffectStorageRetrievalFlashbulbMemoryRepressionImplicitMemoryContextEffectRecallRecencyEffectRecognitionDualCodingMassedRehearsalPermastoreMemoryProactiveInterferenceAutomaticProcessingEffortfulProcessingExplicitMemorySerialPositionEffectMethodof LociShort-TermMemoryRetroactiveInterferenceLong-TermMemory

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding
  2. Mnemonic Device
  3. Distributed Rehearsal
  4. Sensory Memory
  5. Chunking
  6. Deep Encoding
  7. State-Dependent Memory
  8. Peg Words
  9. Primacy Effect
  10. Misinformation Effect
  11. Storage
  12. Retrieval
  13. Flashbulb Memory
  14. Repression
  15. Implicit Memory
  16. Context Effect
  17. Recall
  18. Recency Effect
  19. Recognition
  20. Dual Coding
  21. Massed Rehearsal
  22. Permastore Memory
  23. Proactive Interference
  24. Automatic Processing
  25. Effortful Processing
  26. Explicit Memory
  27. Serial Position Effect
  28. Method of Loci
  29. Short-Term Memory
  30. Retroactive Interference
  31. Long-Term Memory