SensoryMemoryDualCodingPrimacyEffectImplicitMemoryDeepEncodingMassedRehearsalAutomaticProcessingPermastoreMemorySerialPositionEffectRecencyEffectRecognitionFlashbulbMemoryPegWordsRetrievalMethodof LociState-DependentMemoryRepressionRetroactiveInterferenceEncodingLong-TermMemoryChunkingEffortfulProcessingExplicitMemoryShort-TermMemoryStorageProactiveInterferenceMnemonicDeviceMisinformationEffectDistributedRehearsalRecallContextEffectSensoryMemoryDualCodingPrimacyEffectImplicitMemoryDeepEncodingMassedRehearsalAutomaticProcessingPermastoreMemorySerialPositionEffectRecencyEffectRecognitionFlashbulbMemoryPegWordsRetrievalMethodof LociState-DependentMemoryRepressionRetroactiveInterferenceEncodingLong-TermMemoryChunkingEffortfulProcessingExplicitMemoryShort-TermMemoryStorageProactiveInterferenceMnemonicDeviceMisinformationEffectDistributedRehearsalRecallContextEffect

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Sensory Memory
  2. Dual Coding
  3. Primacy Effect
  4. Implicit Memory
  5. Deep Encoding
  6. Massed Rehearsal
  7. Automatic Processing
  8. Permastore Memory
  9. Serial Position Effect
  10. Recency Effect
  11. Recognition
  12. Flashbulb Memory
  13. Peg Words
  14. Retrieval
  15. Method of Loci
  16. State-Dependent Memory
  17. Repression
  18. Retroactive Interference
  19. Encoding
  20. Long-Term Memory
  21. Chunking
  22. Effortful Processing
  23. Explicit Memory
  24. Short-Term Memory
  25. Storage
  26. Proactive Interference
  27. Mnemonic Device
  28. Misinformation Effect
  29. Distributed Rehearsal
  30. Recall
  31. Context Effect