Short-TermMemoryLong-TermMemoryStoragePrimacyEffectSensoryMemoryRecencyEffectState-DependentMemoryContextEffectEncodingDualCodingChunkingRecognitionRetroactiveInterferenceFlashbulbMemoryRepressionRetrievalProactiveInterferenceImplicitMemoryRecallEffortfulProcessingDeepEncodingAutomaticProcessingPegWordsDistributedRehearsalMnemonicDeviceMassedRehearsalExplicitMemorySerialPositionEffectMethodof LociMisinformationEffectPermastoreMemoryShort-TermMemoryLong-TermMemoryStoragePrimacyEffectSensoryMemoryRecencyEffectState-DependentMemoryContextEffectEncodingDualCodingChunkingRecognitionRetroactiveInterferenceFlashbulbMemoryRepressionRetrievalProactiveInterferenceImplicitMemoryRecallEffortfulProcessingDeepEncodingAutomaticProcessingPegWordsDistributedRehearsalMnemonicDeviceMassedRehearsalExplicitMemorySerialPositionEffectMethodof LociMisinformationEffectPermastoreMemory

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short-Term Memory
  2. Long-Term Memory
  3. Storage
  4. Primacy Effect
  5. Sensory Memory
  6. Recency Effect
  7. State-Dependent Memory
  8. Context Effect
  9. Encoding
  10. Dual Coding
  11. Chunking
  12. Recognition
  13. Retroactive Interference
  14. Flashbulb Memory
  15. Repression
  16. Retrieval
  17. Proactive Interference
  18. Implicit Memory
  19. Recall
  20. Effortful Processing
  21. Deep Encoding
  22. Automatic Processing
  23. Peg Words
  24. Distributed Rehearsal
  25. Mnemonic Device
  26. Massed Rehearsal
  27. Explicit Memory
  28. Serial Position Effect
  29. Method of Loci
  30. Misinformation Effect
  31. Permastore Memory