ChunkingRepressionMisinformationEffectMethodof LociRecallPermastoreMemoryAutomaticProcessingSerialPositionEffectRecognitionShort-TermMemoryDeepEncodingFlashbulbMemoryLong-TermMemoryMassedRehearsalRetrievalEncodingPegWordsSensoryMemoryDistributedRehearsalContextEffectPrimacyEffectExplicitMemoryProactiveInterferenceMnemonicDeviceState-DependentMemoryEffortfulProcessingStorageRetroactiveInterferenceRecencyEffectImplicitMemoryDualCodingChunkingRepressionMisinformationEffectMethodof LociRecallPermastoreMemoryAutomaticProcessingSerialPositionEffectRecognitionShort-TermMemoryDeepEncodingFlashbulbMemoryLong-TermMemoryMassedRehearsalRetrievalEncodingPegWordsSensoryMemoryDistributedRehearsalContextEffectPrimacyEffectExplicitMemoryProactiveInterferenceMnemonicDeviceState-DependentMemoryEffortfulProcessingStorageRetroactiveInterferenceRecencyEffectImplicitMemoryDualCoding

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Chunking
  2. Repression
  3. Misinformation Effect
  4. Method of Loci
  5. Recall
  6. Permastore Memory
  7. Automatic Processing
  8. Serial Position Effect
  9. Recognition
  10. Short-Term Memory
  11. Deep Encoding
  12. Flashbulb Memory
  13. Long-Term Memory
  14. Massed Rehearsal
  15. Retrieval
  16. Encoding
  17. Peg Words
  18. Sensory Memory
  19. Distributed Rehearsal
  20. Context Effect
  21. Primacy Effect
  22. Explicit Memory
  23. Proactive Interference
  24. Mnemonic Device
  25. State-Dependent Memory
  26. Effortful Processing
  27. Storage
  28. Retroactive Interference
  29. Recency Effect
  30. Implicit Memory
  31. Dual Coding