RepressionRetroactiveInterferenceRecallRecognitionDualCodingSensoryMemoryMnemonicDeviceMassedRehearsalMethodof LociShort-TermMemoryPegWordsProactiveInterferenceRetrievalLong-TermMemoryRecencyEffectChunkingPermastoreMemoryEffortfulProcessingSerialPositionEffectExplicitMemoryState-DependentMemoryMisinformationEffectAutomaticProcessingFlashbulbMemoryStorageEncodingDeepEncodingContextEffectImplicitMemoryPrimacyEffectDistributedRehearsalRepressionRetroactiveInterferenceRecallRecognitionDualCodingSensoryMemoryMnemonicDeviceMassedRehearsalMethodof LociShort-TermMemoryPegWordsProactiveInterferenceRetrievalLong-TermMemoryRecencyEffectChunkingPermastoreMemoryEffortfulProcessingSerialPositionEffectExplicitMemoryState-DependentMemoryMisinformationEffectAutomaticProcessingFlashbulbMemoryStorageEncodingDeepEncodingContextEffectImplicitMemoryPrimacyEffectDistributedRehearsal

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Repression
  2. Retroactive Interference
  3. Recall
  4. Recognition
  5. Dual Coding
  6. Sensory Memory
  7. Mnemonic Device
  8. Massed Rehearsal
  9. Method of Loci
  10. Short-Term Memory
  11. Peg Words
  12. Proactive Interference
  13. Retrieval
  14. Long-Term Memory
  15. Recency Effect
  16. Chunking
  17. Permastore Memory
  18. Effortful Processing
  19. Serial Position Effect
  20. Explicit Memory
  21. State-Dependent Memory
  22. Misinformation Effect
  23. Automatic Processing
  24. Flashbulb Memory
  25. Storage
  26. Encoding
  27. Deep Encoding
  28. Context Effect
  29. Implicit Memory
  30. Primacy Effect
  31. Distributed Rehearsal