Short-TermMemoryRetrievalMassedRehearsalRepressionRecognitionExplicitMemoryMethodof LociFlashbulbMemoryImplicitMemoryStorageContextEffectMnemonicDeviceProactiveInterferenceEffortfulProcessingRetroactiveInterferenceDeepEncodingState-DependentMemoryPermastoreMemoryRecencyEffectMisinformationEffectDualCodingRecallAutomaticProcessingSerialPositionEffectSensoryMemoryDistributedRehearsalChunkingLong-TermMemoryEncodingPegWordsPrimacyEffectShort-TermMemoryRetrievalMassedRehearsalRepressionRecognitionExplicitMemoryMethodof LociFlashbulbMemoryImplicitMemoryStorageContextEffectMnemonicDeviceProactiveInterferenceEffortfulProcessingRetroactiveInterferenceDeepEncodingState-DependentMemoryPermastoreMemoryRecencyEffectMisinformationEffectDualCodingRecallAutomaticProcessingSerialPositionEffectSensoryMemoryDistributedRehearsalChunkingLong-TermMemoryEncodingPegWordsPrimacyEffect

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Short-Term Memory
  2. Retrieval
  3. Massed Rehearsal
  4. Repression
  5. Recognition
  6. Explicit Memory
  7. Method of Loci
  8. Flashbulb Memory
  9. Implicit Memory
  10. Storage
  11. Context Effect
  12. Mnemonic Device
  13. Proactive Interference
  14. Effortful Processing
  15. Retroactive Interference
  16. Deep Encoding
  17. State-Dependent Memory
  18. Permastore Memory
  19. Recency Effect
  20. Misinformation Effect
  21. Dual Coding
  22. Recall
  23. Automatic Processing
  24. Serial Position Effect
  25. Sensory Memory
  26. Distributed Rehearsal
  27. Chunking
  28. Long-Term Memory
  29. Encoding
  30. Peg Words
  31. Primacy Effect