AutomaticProcessingSensoryMemoryDistributedRehearsalImplicitMemoryProactiveInterferenceRetroactiveInterferenceMnemonicDeviceMethodof LociExplicitMemoryEffortfulProcessingStorageSerialPositionEffectLong-TermMemoryPermastoreMemoryEncodingDualCodingMassedRehearsalPrimacyEffectChunkingPegWordsShort-TermMemoryRecallRecognitionContextEffectFlashbulbMemoryRecencyEffectState-DependentMemoryRepressionRetrievalDeepEncodingMisinformationEffectAutomaticProcessingSensoryMemoryDistributedRehearsalImplicitMemoryProactiveInterferenceRetroactiveInterferenceMnemonicDeviceMethodof LociExplicitMemoryEffortfulProcessingStorageSerialPositionEffectLong-TermMemoryPermastoreMemoryEncodingDualCodingMassedRehearsalPrimacyEffectChunkingPegWordsShort-TermMemoryRecallRecognitionContextEffectFlashbulbMemoryRecencyEffectState-DependentMemoryRepressionRetrievalDeepEncodingMisinformationEffect

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Automatic Processing
  2. Sensory Memory
  3. Distributed Rehearsal
  4. Implicit Memory
  5. Proactive Interference
  6. Retroactive Interference
  7. Mnemonic Device
  8. Method of Loci
  9. Explicit Memory
  10. Effortful Processing
  11. Storage
  12. Serial Position Effect
  13. Long-Term Memory
  14. Permastore Memory
  15. Encoding
  16. Dual Coding
  17. Massed Rehearsal
  18. Primacy Effect
  19. Chunking
  20. Peg Words
  21. Short-Term Memory
  22. Recall
  23. Recognition
  24. Context Effect
  25. Flashbulb Memory
  26. Recency Effect
  27. State-Dependent Memory
  28. Repression
  29. Retrieval
  30. Deep Encoding
  31. Misinformation Effect