Long-TermMemoryMethodof LociImplicitMemorySerialPositionEffectRetroactiveInterferenceEffortfulProcessingRepressionEncodingDualCodingMnemonicDeviceDeepEncodingRetrievalRecencyEffectPrimacyEffectMisinformationEffectRecallDistributedRehearsalContextEffectFlashbulbMemorySensoryMemoryAutomaticProcessingRecognitionPegWordsProactiveInterferenceState-DependentMemoryExplicitMemoryPermastoreMemoryShort-TermMemoryMassedRehearsalChunkingStorageLong-TermMemoryMethodof LociImplicitMemorySerialPositionEffectRetroactiveInterferenceEffortfulProcessingRepressionEncodingDualCodingMnemonicDeviceDeepEncodingRetrievalRecencyEffectPrimacyEffectMisinformationEffectRecallDistributedRehearsalContextEffectFlashbulbMemorySensoryMemoryAutomaticProcessingRecognitionPegWordsProactiveInterferenceState-DependentMemoryExplicitMemoryPermastoreMemoryShort-TermMemoryMassedRehearsalChunkingStorage

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Long-Term Memory
  2. Method of Loci
  3. Implicit Memory
  4. Serial Position Effect
  5. Retroactive Interference
  6. Effortful Processing
  7. Repression
  8. Encoding
  9. Dual Coding
  10. Mnemonic Device
  11. Deep Encoding
  12. Retrieval
  13. Recency Effect
  14. Primacy Effect
  15. Misinformation Effect
  16. Recall
  17. Distributed Rehearsal
  18. Context Effect
  19. Flashbulb Memory
  20. Sensory Memory
  21. Automatic Processing
  22. Recognition
  23. Peg Words
  24. Proactive Interference
  25. State-Dependent Memory
  26. Explicit Memory
  27. Permastore Memory
  28. Short-Term Memory
  29. Massed Rehearsal
  30. Chunking
  31. Storage