Methodof LociRetrievalRecallMassedRehearsalStorageFlashbulbMemoryPrimacyEffectDeepEncodingContextEffectRecencyEffectChunkingDistributedRehearsalMnemonicDeviceMisinformationEffectExplicitMemoryEffortfulProcessingSerialPositionEffectAutomaticProcessingEncodingPermastoreMemoryLong-TermMemoryPegWordsSensoryMemoryImplicitMemoryDualCodingRecognitionShort-TermMemoryRepressionState-DependentMemoryProactiveInterferenceRetroactiveInterferenceMethodof LociRetrievalRecallMassedRehearsalStorageFlashbulbMemoryPrimacyEffectDeepEncodingContextEffectRecencyEffectChunkingDistributedRehearsalMnemonicDeviceMisinformationEffectExplicitMemoryEffortfulProcessingSerialPositionEffectAutomaticProcessingEncodingPermastoreMemoryLong-TermMemoryPegWordsSensoryMemoryImplicitMemoryDualCodingRecognitionShort-TermMemoryRepressionState-DependentMemoryProactiveInterferenceRetroactiveInterference

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Method of Loci
  2. Retrieval
  3. Recall
  4. Massed Rehearsal
  5. Storage
  6. Flashbulb Memory
  7. Primacy Effect
  8. Deep Encoding
  9. Context Effect
  10. Recency Effect
  11. Chunking
  12. Distributed Rehearsal
  13. Mnemonic Device
  14. Misinformation Effect
  15. Explicit Memory
  16. Effortful Processing
  17. Serial Position Effect
  18. Automatic Processing
  19. Encoding
  20. Permastore Memory
  21. Long-Term Memory
  22. Peg Words
  23. Sensory Memory
  24. Implicit Memory
  25. Dual Coding
  26. Recognition
  27. Short-Term Memory
  28. Repression
  29. State-Dependent Memory
  30. Proactive Interference
  31. Retroactive Interference