MassedRehearsalProactiveInterferenceChunkingMethodof LociRecencyEffectExplicitMemorySensoryMemoryAutomaticProcessingLong-TermMemoryContextEffectStoragePrimacyEffectShort-TermMemoryDistributedRehearsalRecognitionSerialPositionEffectState-DependentMemoryRetroactiveInterferenceEffortfulProcessingMisinformationEffectImplicitMemoryRecallFlashbulbMemoryRepressionRetrievalPegWordsEncodingMnemonicDeviceDualCodingPermastoreMemoryDeepEncodingMassedRehearsalProactiveInterferenceChunkingMethodof LociRecencyEffectExplicitMemorySensoryMemoryAutomaticProcessingLong-TermMemoryContextEffectStoragePrimacyEffectShort-TermMemoryDistributedRehearsalRecognitionSerialPositionEffectState-DependentMemoryRetroactiveInterferenceEffortfulProcessingMisinformationEffectImplicitMemoryRecallFlashbulbMemoryRepressionRetrievalPegWordsEncodingMnemonicDeviceDualCodingPermastoreMemoryDeepEncoding

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Massed Rehearsal
  2. Proactive Interference
  3. Chunking
  4. Method of Loci
  5. Recency Effect
  6. Explicit Memory
  7. Sensory Memory
  8. Automatic Processing
  9. Long-Term Memory
  10. Context Effect
  11. Storage
  12. Primacy Effect
  13. Short-Term Memory
  14. Distributed Rehearsal
  15. Recognition
  16. Serial Position Effect
  17. State-Dependent Memory
  18. Retroactive Interference
  19. Effortful Processing
  20. Misinformation Effect
  21. Implicit Memory
  22. Recall
  23. Flashbulb Memory
  24. Repression
  25. Retrieval
  26. Peg Words
  27. Encoding
  28. Mnemonic Device
  29. Dual Coding
  30. Permastore Memory
  31. Deep Encoding