PrimacyEffectStorageMnemonicDevicePermastoreMemoryMassedRehearsalState-DependentMemoryRetrievalEncodingDeepEncodingPegWordsMethodof LociFlashbulbMemoryContextEffectRecallExplicitMemoryDistributedRehearsalRepressionMisinformationEffectRecognitionShort-TermMemorySerialPositionEffectRecencyEffectSensoryMemoryChunkingEffortfulProcessingDualCodingRetroactiveInterferenceImplicitMemoryProactiveInterferenceLong-TermMemoryAutomaticProcessingPrimacyEffectStorageMnemonicDevicePermastoreMemoryMassedRehearsalState-DependentMemoryRetrievalEncodingDeepEncodingPegWordsMethodof LociFlashbulbMemoryContextEffectRecallExplicitMemoryDistributedRehearsalRepressionMisinformationEffectRecognitionShort-TermMemorySerialPositionEffectRecencyEffectSensoryMemoryChunkingEffortfulProcessingDualCodingRetroactiveInterferenceImplicitMemoryProactiveInterferenceLong-TermMemoryAutomaticProcessing

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Primacy Effect
  2. Storage
  3. Mnemonic Device
  4. Permastore Memory
  5. Massed Rehearsal
  6. State-Dependent Memory
  7. Retrieval
  8. Encoding
  9. Deep Encoding
  10. Peg Words
  11. Method of Loci
  12. Flashbulb Memory
  13. Context Effect
  14. Recall
  15. Explicit Memory
  16. Distributed Rehearsal
  17. Repression
  18. Misinformation Effect
  19. Recognition
  20. Short-Term Memory
  21. Serial Position Effect
  22. Recency Effect
  23. Sensory Memory
  24. Chunking
  25. Effortful Processing
  26. Dual Coding
  27. Retroactive Interference
  28. Implicit Memory
  29. Proactive Interference
  30. Long-Term Memory
  31. Automatic Processing