RecencyEffectEncodingMisinformationEffectImplicitMemoryDualCodingEffortfulProcessingSensoryMemoryMnemonicDeviceStorageSerialPositionEffectState-DependentMemoryPermastoreMemoryChunkingProactiveInterferenceShort-TermMemoryMassedRehearsalPrimacyEffectDistributedRehearsalExplicitMemoryRecognitionRetrievalMethodof LociRecallPegWordsLong-TermMemoryDeepEncodingContextEffectRetroactiveInterferenceAutomaticProcessingFlashbulbMemoryRepressionRecencyEffectEncodingMisinformationEffectImplicitMemoryDualCodingEffortfulProcessingSensoryMemoryMnemonicDeviceStorageSerialPositionEffectState-DependentMemoryPermastoreMemoryChunkingProactiveInterferenceShort-TermMemoryMassedRehearsalPrimacyEffectDistributedRehearsalExplicitMemoryRecognitionRetrievalMethodof LociRecallPegWordsLong-TermMemoryDeepEncodingContextEffectRetroactiveInterferenceAutomaticProcessingFlashbulbMemoryRepression

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency Effect
  2. Encoding
  3. Misinformation Effect
  4. Implicit Memory
  5. Dual Coding
  6. Effortful Processing
  7. Sensory Memory
  8. Mnemonic Device
  9. Storage
  10. Serial Position Effect
  11. State-Dependent Memory
  12. Permastore Memory
  13. Chunking
  14. Proactive Interference
  15. Short-Term Memory
  16. Massed Rehearsal
  17. Primacy Effect
  18. Distributed Rehearsal
  19. Explicit Memory
  20. Recognition
  21. Retrieval
  22. Method of Loci
  23. Recall
  24. Peg Words
  25. Long-Term Memory
  26. Deep Encoding
  27. Context Effect
  28. Retroactive Interference
  29. Automatic Processing
  30. Flashbulb Memory
  31. Repression