ProactiveInterferenceRecallMnemonicDeviceRetrievalPermastoreMemoryMassedRehearsalMethodof LociMisinformationEffectSensoryMemoryDeepEncodingSerialPositionEffectContextEffectImplicitMemoryRecognitionPrimacyEffectPegWordsStorageFlashbulbMemoryDistributedRehearsalState-DependentMemoryEncodingExplicitMemoryRepressionEffortfulProcessingRecencyEffectAutomaticProcessingRetroactiveInterferenceShort-TermMemoryChunkingDualCodingLong-TermMemoryProactiveInterferenceRecallMnemonicDeviceRetrievalPermastoreMemoryMassedRehearsalMethodof LociMisinformationEffectSensoryMemoryDeepEncodingSerialPositionEffectContextEffectImplicitMemoryRecognitionPrimacyEffectPegWordsStorageFlashbulbMemoryDistributedRehearsalState-DependentMemoryEncodingExplicitMemoryRepressionEffortfulProcessingRecencyEffectAutomaticProcessingRetroactiveInterferenceShort-TermMemoryChunkingDualCodingLong-TermMemory

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proactive Interference
  2. Recall
  3. Mnemonic Device
  4. Retrieval
  5. Permastore Memory
  6. Massed Rehearsal
  7. Method of Loci
  8. Misinformation Effect
  9. Sensory Memory
  10. Deep Encoding
  11. Serial Position Effect
  12. Context Effect
  13. Implicit Memory
  14. Recognition
  15. Primacy Effect
  16. Peg Words
  17. Storage
  18. Flashbulb Memory
  19. Distributed Rehearsal
  20. State-Dependent Memory
  21. Encoding
  22. Explicit Memory
  23. Repression
  24. Effortful Processing
  25. Recency Effect
  26. Automatic Processing
  27. Retroactive Interference
  28. Short-Term Memory
  29. Chunking
  30. Dual Coding
  31. Long-Term Memory