PegWordsPrimacyEffectRecognitionMnemonicDeviceEffortfulProcessingState-DependentMemoryDistributedRehearsalFlashbulbMemoryStorageRecallRecencyEffectSerialPositionEffectMassedRehearsalMisinformationEffectProactiveInterferenceRetroactiveInterferenceMethodof LociPermastoreMemoryDeepEncodingRepressionShort-TermMemoryImplicitMemoryChunkingAutomaticProcessingExplicitMemoryContextEffectRetrievalLong-TermMemoryEncodingDualCodingSensoryMemoryPegWordsPrimacyEffectRecognitionMnemonicDeviceEffortfulProcessingState-DependentMemoryDistributedRehearsalFlashbulbMemoryStorageRecallRecencyEffectSerialPositionEffectMassedRehearsalMisinformationEffectProactiveInterferenceRetroactiveInterferenceMethodof LociPermastoreMemoryDeepEncodingRepressionShort-TermMemoryImplicitMemoryChunkingAutomaticProcessingExplicitMemoryContextEffectRetrievalLong-TermMemoryEncodingDualCodingSensoryMemory

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Peg Words
  2. Primacy Effect
  3. Recognition
  4. Mnemonic Device
  5. Effortful Processing
  6. State-Dependent Memory
  7. Distributed Rehearsal
  8. Flashbulb Memory
  9. Storage
  10. Recall
  11. Recency Effect
  12. Serial Position Effect
  13. Massed Rehearsal
  14. Misinformation Effect
  15. Proactive Interference
  16. Retroactive Interference
  17. Method of Loci
  18. Permastore Memory
  19. Deep Encoding
  20. Repression
  21. Short-Term Memory
  22. Implicit Memory
  23. Chunking
  24. Automatic Processing
  25. Explicit Memory
  26. Context Effect
  27. Retrieval
  28. Long-Term Memory
  29. Encoding
  30. Dual Coding
  31. Sensory Memory