RecognitionLong-TermMemoryEffortfulProcessingRetrievalRepressionProactiveInterferenceSerialPositionEffectSensoryMemoryDistributedRehearsalRecencyEffectAutomaticProcessingShort-TermMemoryExplicitMemoryDualCodingPermastoreMemoryDeepEncodingState-DependentMemoryMnemonicDeviceMethodof LociFlashbulbMemoryContextEffectPegWordsStorageMassedRehearsalImplicitMemoryChunkingEncodingRetroactiveInterferencePrimacyEffectMisinformationEffectRecallRecognitionLong-TermMemoryEffortfulProcessingRetrievalRepressionProactiveInterferenceSerialPositionEffectSensoryMemoryDistributedRehearsalRecencyEffectAutomaticProcessingShort-TermMemoryExplicitMemoryDualCodingPermastoreMemoryDeepEncodingState-DependentMemoryMnemonicDeviceMethodof LociFlashbulbMemoryContextEffectPegWordsStorageMassedRehearsalImplicitMemoryChunkingEncodingRetroactiveInterferencePrimacyEffectMisinformationEffectRecall

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recognition
  2. Long-Term Memory
  3. Effortful Processing
  4. Retrieval
  5. Repression
  6. Proactive Interference
  7. Serial Position Effect
  8. Sensory Memory
  9. Distributed Rehearsal
  10. Recency Effect
  11. Automatic Processing
  12. Short-Term Memory
  13. Explicit Memory
  14. Dual Coding
  15. Permastore Memory
  16. Deep Encoding
  17. State-Dependent Memory
  18. Mnemonic Device
  19. Method of Loci
  20. Flashbulb Memory
  21. Context Effect
  22. Peg Words
  23. Storage
  24. Massed Rehearsal
  25. Implicit Memory
  26. Chunking
  27. Encoding
  28. Retroactive Interference
  29. Primacy Effect
  30. Misinformation Effect
  31. Recall