MnemonicDeviceSerialPositionEffectRecencyEffectFlashbulbMemoryRecallRetroactiveInterferenceEncodingRepressionImplicitMemoryPegWordsExplicitMemoryChunkingContextEffectEffortfulProcessingRecognitionDeepEncodingDualCodingDistributedRehearsalSensoryMemoryAutomaticProcessingMethodof LociShort-TermMemoryLong-TermMemoryRetrievalPermastoreMemoryMisinformationEffectPrimacyEffectStorageState-DependentMemoryProactiveInterferenceMassedRehearsalMnemonicDeviceSerialPositionEffectRecencyEffectFlashbulbMemoryRecallRetroactiveInterferenceEncodingRepressionImplicitMemoryPegWordsExplicitMemoryChunkingContextEffectEffortfulProcessingRecognitionDeepEncodingDualCodingDistributedRehearsalSensoryMemoryAutomaticProcessingMethodof LociShort-TermMemoryLong-TermMemoryRetrievalPermastoreMemoryMisinformationEffectPrimacyEffectStorageState-DependentMemoryProactiveInterferenceMassedRehearsal

Information Processing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonic Device
  2. Serial Position Effect
  3. Recency Effect
  4. Flashbulb Memory
  5. Recall
  6. Retroactive Interference
  7. Encoding
  8. Repression
  9. Implicit Memory
  10. Peg Words
  11. Explicit Memory
  12. Chunking
  13. Context Effect
  14. Effortful Processing
  15. Recognition
  16. Deep Encoding
  17. Dual Coding
  18. Distributed Rehearsal
  19. Sensory Memory
  20. Automatic Processing
  21. Method of Loci
  22. Short-Term Memory
  23. Long-Term Memory
  24. Retrieval
  25. Permastore Memory
  26. Misinformation Effect
  27. Primacy Effect
  28. Storage
  29. State-Dependent Memory
  30. Proactive Interference
  31. Massed Rehearsal