HYPERPLANE Mean F1 score Support vectors Data Analytics reinforcement learning PREDICTIVE Qualitative Extrapolation DECISION TREES NLP PROBABILITY Interpolation CLUSTERING Heatmap EUCLIDEAN CLASSIFICATION Mode Raw Data Outlier Variance NAIVE BAYES Quantitative TIME SERIES DIAGNOSTIC Scatterplot COEFFICIENT Sample Variable Correlation Metadata SEGMENTATION ITERATIONS Survey PRESCRIPTIVE CONFUSION MATRIX Neural network DESCRIPTIVE RECALL SILHOUETTE ELBOW CRISP REGRESSION Median Dependent variable HYPERPLANE Mean F1 score Support vectors Data Analytics reinforcement learning PREDICTIVE Qualitative Extrapolation DECISION TREES NLP PROBABILITY Interpolation CLUSTERING Heatmap EUCLIDEAN CLASSIFICATION Mode Raw Data Outlier Variance NAIVE BAYES Quantitative TIME SERIES DIAGNOSTIC Scatterplot COEFFICIENT Sample Variable Correlation Metadata SEGMENTATION ITERATIONS Survey PRESCRIPTIVE CONFUSION MATRIX Neural network DESCRIPTIVE RECALL SILHOUETTE ELBOW CRISP REGRESSION Median Dependent variable
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-HYPERPLANE
B-Mean
N-F1 score
B-Support vectors
G-Data Analytics
B-reinforcement learning
N-PREDICTIVE
G-Qualitative
O-Extrapolation
I-DECISION TREES
O-NLP
O-PROBABILITY
G-Interpolation
N-CLUSTERING
B-Heatmap
B-EUCLIDEAN
I-CLASSIFICATION
I-Mode
N-Raw Data
B-Outlier
G-Variance
G-NAIVE BAYES
N-Quantitative
I-TIME SERIES
G-DIAGNOSTIC
I-Scatterplot
G-COEFFICIENT
I-Sample
N-Variable
O-Correlation
B-Metadata
G-SEGMENTATION
N-ITERATIONS
G-Survey
G-PRESCRIPTIVE
O-CONFUSION MATRIX
I-Neural network
N-DESCRIPTIVE
B-RECALL
O-SILHOUETTE
O-ELBOW
O-CRISP
N-REGRESSION
O-Median
I-Dependent variable