Charactergainsnew POVBrainsSlowFadeRobotmadecute/appealingConsentTestingTuringTestHopeFate/DeterminismInterferencewith natureReflectiononHistoryCreationdefiescreatorHierarchiesFree!EmpathyConsequentialism(and deontology)FreeWillTechnologychangesfamily/friendshipUncannyValleyFear ofReplacementCanrobotslove?AwakeningImitation/MimicryLonelinessDilemma—Improveoneself, atwhat cost?ControllingOthersIndifferenceSustenanceMoonandSunSomeone isreprogrammedDeathReligion/SpiritualityDepictionof theFutureBlurredboundaryhuman/machinePeoplePleasing/TactInventoras parent,creationas childCharactergainsnew POVBrainsSlowFadeRobotmadecute/appealingConsentTestingTuringTestHopeFate/DeterminismInterferencewith natureReflectiononHistoryCreationdefiescreatorHierarchiesFree!EmpathyConsequentialism(and deontology)FreeWillTechnologychangesfamily/friendshipUncannyValleyFear ofReplacementCanrobotslove?AwakeningImitation/MimicryLonelinessDilemma—Improveoneself, atwhat cost?ControllingOthersIndifferenceSustenanceMoonandSunSomeone isreprogrammedDeathReligion/SpiritualityDepictionof theFutureBlurredboundaryhuman/machinePeoplePleasing/TactInventoras parent,creationas child

Body Electric - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character gains new POV
  2. Brains
  3. Slow Fade
  4. Robot made cute/ appealing
  5. Consent
  6. Testing
  7. Turing Test
  8. Hope
  9. Fate/ Determinism
  10. Interference with nature
  11. Reflection on History
  12. Creation defies creator
  13. Hierarchies
  14. Free!
  15. Empathy
  16. Consequentialism (and deontology)
  17. Free Will
  18. Technology changes family/ friendship
  19. Uncanny Valley
  20. Fear of Replacement
  21. Can robots love?
  22. Awakening
  23. Imitation/ Mimicry
  24. Loneliness
  25. Dilemma— Improve oneself, at what cost?
  26. Controlling Others
  27. Indifference
  28. Sustenance
  29. Moon and Sun
  30. Someone is reprogrammed
  31. Death
  32. Religion/ Spirituality
  33. Depiction of the Future
  34. Blurred boundary human/machine
  35. People Pleasing/ Tact
  36. Inventor as parent, creation as child