Stargap onbMGHit 3peoplewith a bill1stplace!Use agroundstar3/3bananasnipesDodge ared byusing wall3 shocksin oneracePull astar in2ndPull 2singleshroomsin lastBAM!ShockdodgeGetplantedStealsomeoneelse’s billPull triplereds in2ndHave 2coins infirst (bug)Badlakiturespawn3/3 greenshellsnipesBlueshelledtwice inone raceBillextensionRed shellskips youGetbumpedoff thetrackDodge ablue usingmushroomBoo’dtwice inone raceRun into ashell thatis standingstillBlueyourselfRandomtoadcircuitStargap onbMGHit 3peoplewith a bill1stplace!Use agroundstar3/3bananasnipesDodge ared byusing wall3 shocksin oneracePull astar in2ndPull 2singleshroomsin lastBAM!ShockdodgeGetplantedStealsomeoneelse’s billPull triplereds in2ndHave 2coins infirst (bug)Badlakiturespawn3/3 greenshellsnipesBlueshelledtwice inone raceBillextensionRed shellskips youGetbumpedoff thetrackDodge ablue usingmushroomBoo’dtwice inone raceRun into ashell thatis standingstillBlueyourselfRandomtoadcircuit

Mario Kart Lockout - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Star gap on bMG
  2. Hit 3 people with a bill
  3. 1st place!
  4. Use a ground star
  5. 3/3 banana snipes
  6. Dodge a red by using wall
  7. 3 shocks in one race
  8. Pull a star in 2nd
  9. Pull 2 single shrooms in last
  10. BAM! Shock dodge
  11. Get planted
  12. Steal someone else’s bill
  13. Pull triple reds in 2nd
  14. Have 2 coins in first (bug)
  15. Bad lakitu respawn
  16. 3/3 green shell snipes
  17. Blue shelled twice in one race
  18. Bill extension
  19. Red shell skips you
  20. Get bumped off the track
  21. Dodge a blue using mushroom
  22. Boo’d twice in one race
  23. Run into a shell that is standing still
  24. Blue yourself
  25. Random toad circuit