Someone dies to fall damage Martyn gets a kill Mailbox/Matchbox dies THE DEATH CAMEL CLAIMS ANOTHER VICTIM The final task says “die” Bdubs betrays the Mounders Watcher Lore Gem kills Etho shinyduo finale A chase/death happens in the backrooms Heart Foundation in final five Gem kills Pearl Gem/Cleo wins Joel kills Scott Multi- kill Grian kills Scar Tango first to die Sacrifice permakill Gem/Pearl/Scar get server-wide hunted Afterlife sequence Scar in top five Bdubs dies to zombies… again Pearl outlives the Mounders Pearl kills Cleo (…again) Someone dies to fall damage Martyn gets a kill Mailbox/Matchbox dies THE DEATH CAMEL CLAIMS ANOTHER VICTIM The final task says “die” Bdubs betrays the Mounders Watcher Lore Gem kills Etho shinyduo finale A chase/death happens in the backrooms Heart Foundation in final five Gem kills Pearl Gem/Cleo wins Joel kills Scott Multi- kill Grian kills Scar Tango first to die Sacrifice permakill Gem/Pearl/Scar get server-wide hunted Afterlife sequence Scar in top five Bdubs dies to zombies… again Pearl outlives the Mounders Pearl kills Cleo (…again)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Someone dies to fall damage
Martyn gets a kill
Mailbox/Matchbox dies
THE DEATH CAMEL CLAIMS ANOTHER VICTIM
The final task says “die”
Bdubs betrays the Mounders
Watcher Lore
Gem kills Etho
shinyduo finale
A chase/death happens in the backrooms
Heart Foundation in final five
Gem kills Pearl
Gem/Cleo wins
Joel kills Scott
Multi-kill
Grian kills Scar
Tango first to die
Sacrifice permakill
Gem/Pearl/Scar get server-wide hunted
Afterlife sequence
Scar in top five
Bdubs dies to zombies…again
Pearl outlives the Mounders
Pearl kills Cleo (…again)