Gem/Cleo wins Gem kills Pearl Pearl outlives the Mounders Watcher Lore Joel kills Scott Multi- kill Grian kills Scar Gem/Pearl/Scar get server-wide hunted Pearl kills Cleo (…again) Scar in top five Heart Foundation in final five Mailbox/Matchbox dies THE DEATH CAMEL CLAIMS ANOTHER VICTIM Tango first to die Martyn gets a kill Bdubs betrays the Mounders Someone dies to fall damage The final task says “die” Gem kills Etho Bdubs dies to zombies… again Afterlife sequence shinyduo finale Sacrifice permakill A chase/death happens in the backrooms Gem/Cleo wins Gem kills Pearl Pearl outlives the Mounders Watcher Lore Joel kills Scott Multi- kill Grian kills Scar Gem/Pearl/Scar get server-wide hunted Pearl kills Cleo (…again) Scar in top five Heart Foundation in final five Mailbox/Matchbox dies THE DEATH CAMEL CLAIMS ANOTHER VICTIM Tango first to die Martyn gets a kill Bdubs betrays the Mounders Someone dies to fall damage The final task says “die” Gem kills Etho Bdubs dies to zombies… again Afterlife sequence shinyduo finale Sacrifice permakill A chase/death happens in the backrooms
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Gem/Cleo wins
Gem kills Pearl
Pearl outlives the Mounders
Watcher Lore
Joel kills Scott
Multi-kill
Grian kills Scar
Gem/Pearl/Scar get server-wide hunted
Pearl kills Cleo (…again)
Scar in top five
Heart Foundation in final five
Mailbox/Matchbox dies
THE DEATH CAMEL CLAIMS ANOTHER VICTIM
Tango first to die
Martyn gets a kill
Bdubs betrays the Mounders
Someone dies to fall damage
The final task says “die”
Gem kills Etho
Bdubs dies to zombies…again
Afterlife sequence
shinyduo finale
Sacrifice permakill
A chase/death happens in the backrooms