Unrealisticdialogue"you knowwhat *insertperson*says""i feel terriblefor how itreated you,can you pleaseforgive me?"boring lifestory topad theruntime"as ifsomeone asfamous ashim/herwould ___"predictingwhat thepersonsayscharactermade fun offor making a"good" pointtwist"nobody"sawcoming"what? i'mjust beinghonest?"villain isforgivenat the endpredictableendingclickbaiting"look atyou!""noneof thisis real""so yousee" [freespace]person getsoff scot-freeforcommitting acrimecharacterrepeatslife lessonat the endUnrealisticdialogue"you knowwhat *insertperson*says""i feel terriblefor how itreated you,can you pleaseforgive me?"boring lifestory topad theruntime"as ifsomeone asfamous ashim/herwould ___"predictingwhat thepersonsayscharactermade fun offor making a"good" pointtwist"nobody"sawcoming"what? i'mjust beinghonest?"villain isforgivenat the endpredictableendingclickbaiting"look atyou!""noneof thisis real""so yousee" [freespace]person getsoff scot-freeforcommitting acrimecharacterrepeatslife lessonat the end

Dhar Mann Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unrealistic dialogue
  2. "you know what *insert person* says"
  3. "i feel terrible for how i treated you, can you please forgive me?"
  4. boring life story to pad the runtime
  5. "as if someone as famous as him/her would ___"
  6. predicting what the person says
  7. character made fun of for making a "good" point
  8. twist "nobody" saw coming
  9. "what? i'm just being honest?"
  10. villain is forgiven at the end
  11. predictable ending
  12. clickbaiting
  13. "look at you!"
  14. "none of this is real"
  15. "so you see" [free space]
  16. person gets off scot-free for committing a crime
  17. character repeats life lesson at the end