Unrealisticdialogueperson getsoff scot-freeforcommitting acrime"noneof thisis real""look atyou!""what? i'mjust beinghonest?""so yousee" [freespace]predictableendingpredictingwhat thepersonsays"i feel terriblefor how itreated you,can you pleaseforgive me?"boring lifestory topad theruntimeclickbaitingcharacterrepeatslife lessonat the end"you knowwhat *insertperson*says"villain isforgivenat the endcharactermade fun offor making a"good" point"as ifsomeone asfamous ashim/herwould ___"twist"nobody"sawcomingUnrealisticdialogueperson getsoff scot-freeforcommitting acrime"noneof thisis real""look atyou!""what? i'mjust beinghonest?""so yousee" [freespace]predictableendingpredictingwhat thepersonsays"i feel terriblefor how itreated you,can you pleaseforgive me?"boring lifestory topad theruntimeclickbaitingcharacterrepeatslife lessonat the end"you knowwhat *insertperson*says"villain isforgivenat the endcharactermade fun offor making a"good" point"as ifsomeone asfamous ashim/herwould ___"twist"nobody"sawcoming

Dhar Mann Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unrealistic dialogue
  2. person gets off scot-free for committing a crime
  3. "none of this is real"
  4. "look at you!"
  5. "what? i'm just being honest?"
  6. "so you see" [free space]
  7. predictable ending
  8. predicting what the person says
  9. "i feel terrible for how i treated you, can you please forgive me?"
  10. boring life story to pad the runtime
  11. clickbaiting
  12. character repeats life lesson at the end
  13. "you know what *insert person* says"
  14. villain is forgiven at the end
  15. character made fun of for making a "good" point
  16. "as if someone as famous as him/her would ___"
  17. twist "nobody" saw coming