clickbaiting Unrealistic dialogue "i feel terrible for how i treated you, can you please forgive me?" boring life story to pad the runtime twist "nobody" saw coming character made fun of for making a "good" point "you know what *insert person* says" person gets off scot-free for committing a crime "look at you!" "what? i'm just being honest?" "none of this is real" predicting what the person says predictable ending character repeats life lesson at the end "as if someone as famous as him/her would ___" "so you see" [free space] villain is forgiven at the end clickbaiting Unrealistic dialogue "i feel terrible for how i treated you, can you please forgive me?" boring life story to pad the runtime twist "nobody" saw coming character made fun of for making a "good" point "you know what *insert person* says" person gets off scot-free for committing a crime "look at you!" "what? i'm just being honest?" "none of this is real" predicting what the person says predictable ending character repeats life lesson at the end "as if someone as famous as him/her would ___" "so you see" [free space] villain is forgiven at the end
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
clickbaiting
Unrealistic dialogue
"i feel terrible for how i treated you, can you please forgive me?"
boring life story to pad the runtime
twist "nobody" saw coming
character made fun of for making a "good" point
"you know what *insert person* says"
person gets off scot-free for committing a crime
"look at you!"
"what? i'm just being honest?"
"none of this is real"
predicting what the person says
predictable ending
character repeats life lesson at the end
"as if someone as famous as him/her would ___"
"so you see" [free space]
villain is forgiven at the end