villain is forgiven at the end "i feel terrible for how i treated you, can you please forgive me?" "so you see" [free space] twist "nobody" saw coming "look at you!" "what? i'm just being honest?" "as if someone as famous as him/her would ___" Unrealistic dialogue "none of this is real" predicting what the person says "you know what *insert person* says" clickbaiting character made fun of for making a "good" point character repeats life lesson at the end person gets off scot-free for committing a crime predictable ending boring life story to pad the runtime villain is forgiven at the end "i feel terrible for how i treated you, can you please forgive me?" "so you see" [free space] twist "nobody" saw coming "look at you!" "what? i'm just being honest?" "as if someone as famous as him/her would ___" Unrealistic dialogue "none of this is real" predicting what the person says "you know what *insert person* says" clickbaiting character made fun of for making a "good" point character repeats life lesson at the end person gets off scot-free for committing a crime predictable ending boring life story to pad the runtime
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
villain is forgiven at the end
"i feel terrible for how i treated you, can you please forgive me?"
"so you see" [free space]
twist "nobody" saw coming
"look at you!"
"what? i'm just being honest?"
"as if someone as famous as him/her would ___"
Unrealistic dialogue
"none of this is real"
predicting what the person says
"you know what *insert person* says"
clickbaiting
character made fun of for making a "good" point
character repeats life lesson at the end
person gets off scot-free for committing a crime
predictable ending
boring life story to pad the runtime