badactingvillain isforgivenat the endvillaingets aslap onthe wrist"i feel soterrible for howi treated you,can you pleaseforgive me?"predictingwhat thepersonsays"that's toomuch, Ican't takethat"clickbaiting"look atyou!"twist that"nobody"sawcoming"nooffense"everyoneliveshappilyever after"iinsist,take it!""my___says"predictableendingcharacterrepeatslife lessonat the endbare-bones lifelesson"none of thisis real, wejust wantedto teach youa lesson"inaccuraterecreationof a gamesomethinghappensthat makesno senseunrealisticdialogueconvenientplot device"you knowwhat ___says"charactergets laughedat for makinga pointboring lifestory topad theruntimebadactingvillain isforgivenat the endvillaingets aslap onthe wrist"i feel soterrible for howi treated you,can you pleaseforgive me?"predictingwhat thepersonsays"that's toomuch, Ican't takethat"clickbaiting"look atyou!"twist that"nobody"sawcoming"nooffense"everyoneliveshappilyever after"iinsist,take it!""my___says"predictableendingcharacterrepeatslife lessonat the endbare-bones lifelesson"none of thisis real, wejust wantedto teach youa lesson"inaccuraterecreationof a gamesomethinghappensthat makesno senseunrealisticdialogueconvenientplot device"you knowwhat ___says"charactergets laughedat for makinga pointboring lifestory topad theruntime

Dhar Mann Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bad acting
  2. villain is forgiven at the end
  3. villain gets a slap on the wrist
  4. "i feel so terrible for how i treated you, can you please forgive me?"
  5. predicting what the person says
  6. "that's too much, I can't take that"
  7. clickbaiting
  8. "look at you!"
  9. twist that "nobody" saw coming
  10. "no offense"
  11. everyone lives happily ever after
  12. "i insist, take it!"
  13. "my ___ says"
  14. predictable ending
  15. character repeats life lesson at the end
  16. bare-bones life lesson
  17. "none of this is real, we just wanted to teach you a lesson"
  18. inaccurate recreation of a game
  19. something happens that makes no sense
  20. unrealistic dialogue
  21. convenient plot device
  22. "you know what ___ says"
  23. character gets laughed at for making a point
  24. boring life story to pad the runtime