(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
villain is forgiven at the end
"that's too much, I can't take that"
bare-bones life lesson
"i feel so terrible for how i treated you, can you please forgive me?"
"my ___ says"
inaccurate recreation of a game
"i insist, take it!"
everyone lives happily ever after
bad acting
unrealistic dialogue
character repeats life lesson at the end
"no offense"
predictable ending
boring life story to pad the runtime
something happens that makes no sense
character gets laughed at for making a point
convenient plot device
twist that "nobody" saw coming
"none of this is real, we just wanted to teach you a lesson"