villaingets aslap onthe wristtwist that"nobody"sawcoming"look atyou!""iinsist,take it!"clickbaitingbadacting"my___says""you knowwhat ___says""nooffense"boring lifestory topad theruntimecharactergets laughedat for makinga pointinaccuraterecreationof a gameconvenientplot deviceunrealisticdialoguepredictableendingeveryoneliveshappilyever afterbare-bones lifelesson"i feel soterrible for howi treated you,can you pleaseforgive me?"villain isforgivenat the endsomethinghappensthat makesno sense"none of thisis real, wejust wantedto teach youa lesson""that's toomuch, Ican't takethat"characterrepeatslife lessonat the endpredictingwhat thepersonsaysvillaingets aslap onthe wristtwist that"nobody"sawcoming"look atyou!""iinsist,take it!"clickbaitingbadacting"my___says""you knowwhat ___says""nooffense"boring lifestory topad theruntimecharactergets laughedat for makinga pointinaccuraterecreationof a gameconvenientplot deviceunrealisticdialoguepredictableendingeveryoneliveshappilyever afterbare-bones lifelesson"i feel soterrible for howi treated you,can you pleaseforgive me?"villain isforgivenat the endsomethinghappensthat makesno sense"none of thisis real, wejust wantedto teach youa lesson""that's toomuch, Ican't takethat"characterrepeatslife lessonat the endpredictingwhat thepersonsays

Dhar Mann Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. villain gets a slap on the wrist
  2. twist that "nobody" saw coming
  3. "look at you!"
  4. "i insist, take it!"
  5. clickbaiting
  6. bad acting
  7. "my ___ says"
  8. "you know what ___ says"
  9. "no offense"
  10. boring life story to pad the runtime
  11. character gets laughed at for making a point
  12. inaccurate recreation of a game
  13. convenient plot device
  14. unrealistic dialogue
  15. predictable ending
  16. everyone lives happily ever after
  17. bare-bones life lesson
  18. "i feel so terrible for how i treated you, can you please forgive me?"
  19. villain is forgiven at the end
  20. something happens that makes no sense
  21. "none of this is real, we just wanted to teach you a lesson"
  22. "that's too much, I can't take that"
  23. character repeats life lesson at the end
  24. predicting what the person says