CHARAC TER SETTING PLOT CAUSE AND EFFECT PROTAGONIST HYPERBO- LE FALLING ACTION POINT OF VIEW RESOLUT- ION PERSUASIVE WRITING AUDIENCE INFORM- ATIVE WRITING PURPOSE SEQUEN- CE 3rd PERSON POINT of VIEW MOOD ENTER- TAINING WRITING FORSHAD- OWING BIOGRAPHY SIMILE 1st PERSON POINT OF VIEW FLASH- BACK THEME LOADED LANGUAGE CLIMAX COMPARE and CONTRAST CONFLICT DIALOGUE CONTEXT CLUES CHARAC TER SETTING PLOT CAUSE AND EFFECT PROTAGONIST HYPERBO- LE FALLING ACTION POINT OF VIEW RESOLUT- ION PERSUASIVE WRITING AUDIENCE INFORM- ATIVE WRITING PURPOSE SEQUEN- CE 3rd PERSON POINT of VIEW MOOD ENTER- TAINING WRITING FORSHAD- OWING BIOGRAPHY SIMILE 1st PERSON POINT OF VIEW FLASH- BACK THEME LOADED LANGUAGE CLIMAX COMPARE and CONTRAST CONFLICT DIALOGUE CONTEXT CLUES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CHARAC
TER
SETTING
PLOT
CAUSE AND EFFECT
PROTAGONIST
HYPERBO-LE
FALLING ACTION
POINT OF VIEW
RESOLUT-ION
PERSUASIVE
WRITING
AUDIENCE
INFORM-ATIVE WRITING
PURPOSE
SEQUEN-CE
3rd PERSON POINT of VIEW
MOOD
ENTER-TAINING
WRITING
FORSHAD-OWING
BIOGRAPHY
SIMILE
1st PERSON POINT OF
VIEW
FLASH-BACK
THEME
LOADED LANGUAGE
CLIMAX
COMPARE and CONTRAST
CONFLICT
DIALOGUE
CONTEXT
CLUES