PURPOSECLIMAXSEQUEN-CEINFORM-ATIVEWRITINGPERSUASIVEWRITINGCONTEXTCLUESFALLINGACTIONFORSHAD-OWINGBIOGRAPHY3rdPERSONPOINT ofVIEWCHARACTERMOODCAUSEANDEFFECTPOINTOFVIEW1stPERSONPOINT OFVIEWSIMILEFLASH-BACKCONFLICTSETTINGTHEMEDIALOGUEHYPERBO-LEPROTAGONISTCOMPAREandCONTRASTLOADEDLANGUAGERESOLUT-IONPLOTENTER-TAININGWRITINGAUDIENCEPURPOSECLIMAXSEQUEN-CEINFORM-ATIVEWRITINGPERSUASIVEWRITINGCONTEXTCLUESFALLINGACTIONFORSHAD-OWINGBIOGRAPHY3rdPERSONPOINT ofVIEWCHARACTERMOODCAUSEANDEFFECTPOINTOFVIEW1stPERSONPOINT OFVIEWSIMILEFLASH-BACKCONFLICTSETTINGTHEMEDIALOGUEHYPERBO-LEPROTAGONISTCOMPAREandCONTRASTLOADEDLANGUAGERESOLUT-IONPLOTENTER-TAININGWRITINGAUDIENCE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PURPOSE
  2. CLIMAX
  3. SEQUEN-CE
  4. INFORM-ATIVE WRITING
  5. PERSUASIVE WRITING
  6. CONTEXT CLUES
  7. FALLING ACTION
  8. FORSHAD-OWING
  9. BIOGRAPHY
  10. 3rd PERSON POINT of VIEW
  11. CHARAC TER
  12. MOOD
  13. CAUSE AND EFFECT
  14. POINT OF VIEW
  15. 1st PERSON POINT OF VIEW
  16. SIMILE
  17. FLASH-BACK
  18. CONFLICT
  19. SETTING
  20. THEME
  21. DIALOGUE
  22. HYPERBO-LE
  23. PROTAGONIST
  24. COMPARE and CONTRAST
  25. LOADED LANGUAGE
  26. RESOLUT-ION
  27. PLOT
  28. ENTER-TAINING WRITING
  29. AUDIENCE