PROTAGONISTBIOGRAPHYRESOLUT-IONTHEMEAUDIENCEFORSHAD-OWINGINFORM-ATIVEWRITINGHYPERBO-LESETTINGFLASH-BACKPLOTSEQUEN-CEPERSUASIVEWRITINGSIMILEDIALOGUE1stPERSONPOINT OFVIEWCOMPAREandCONTRASTPURPOSEENTER-TAININGWRITINGCAUSEANDEFFECTLOADEDLANGUAGECLIMAXMOODCONTEXTCLUESPOINTOFVIEWCONFLICTCHARACTERFALLINGACTION3rdPERSONPOINT ofVIEWPROTAGONISTBIOGRAPHYRESOLUT-IONTHEMEAUDIENCEFORSHAD-OWINGINFORM-ATIVEWRITINGHYPERBO-LESETTINGFLASH-BACKPLOTSEQUEN-CEPERSUASIVEWRITINGSIMILEDIALOGUE1stPERSONPOINT OFVIEWCOMPAREandCONTRASTPURPOSEENTER-TAININGWRITINGCAUSEANDEFFECTLOADEDLANGUAGECLIMAXMOODCONTEXTCLUESPOINTOFVIEWCONFLICTCHARACTERFALLINGACTION3rdPERSONPOINT ofVIEW

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. BIOGRAPHY
  3. RESOLUT-ION
  4. THEME
  5. AUDIENCE
  6. FORSHAD-OWING
  7. INFORM-ATIVE WRITING
  8. HYPERBO-LE
  9. SETTING
  10. FLASH-BACK
  11. PLOT
  12. SEQUEN-CE
  13. PERSUASIVE WRITING
  14. SIMILE
  15. DIALOGUE
  16. 1st PERSON POINT OF VIEW
  17. COMPARE and CONTRAST
  18. PURPOSE
  19. ENTER-TAINING WRITING
  20. CAUSE AND EFFECT
  21. LOADED LANGUAGE
  22. CLIMAX
  23. MOOD
  24. CONTEXT CLUES
  25. POINT OF VIEW
  26. CONFLICT
  27. CHARAC TER
  28. FALLING ACTION
  29. 3rd PERSON POINT of VIEW