SIMILE ENTER- TAINING WRITING CONFLICT 3rd PERSON POINT of VIEW 1st PERSON POINT OF VIEW DIALOGUE PLOT SEQUEN- CE COMPARE and CONTRAST RESOLUT- ION SETTING CAUSE AND EFFECT THEME INFORM- ATIVE WRITING FALLING ACTION PERSUASIVE WRITING HYPERBO- LE PURPOSE CLIMAX FORSHAD- OWING BIOGRAPHY LOADED LANGUAGE AUDIENCE CONTEXT CLUES CHARAC TER POINT OF VIEW MOOD PROTAGONIST FLASH- BACK SIMILE ENTER- TAINING WRITING CONFLICT 3rd PERSON POINT of VIEW 1st PERSON POINT OF VIEW DIALOGUE PLOT SEQUEN- CE COMPARE and CONTRAST RESOLUT- ION SETTING CAUSE AND EFFECT THEME INFORM- ATIVE WRITING FALLING ACTION PERSUASIVE WRITING HYPERBO- LE PURPOSE CLIMAX FORSHAD- OWING BIOGRAPHY LOADED LANGUAGE AUDIENCE CONTEXT CLUES CHARAC TER POINT OF VIEW MOOD PROTAGONIST FLASH- BACK
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
ENTER-TAINING
WRITING
CONFLICT
3rd PERSON POINT of VIEW
1st PERSON POINT OF
VIEW
DIALOGUE
PLOT
SEQUEN-CE
COMPARE and CONTRAST
RESOLUT-ION
SETTING
CAUSE AND EFFECT
THEME
INFORM-ATIVE WRITING
FALLING ACTION
PERSUASIVE
WRITING
HYPERBO-LE
PURPOSE
CLIMAX
FORSHAD-OWING
BIOGRAPHY
LOADED LANGUAGE
AUDIENCE
CONTEXT
CLUES
CHARAC
TER
POINT OF VIEW
MOOD
PROTAGONIST
FLASH-BACK