RESOLUT- ION DIALOGUE 3rd PERSON POINT of VIEW THEME 1st PERSON POINT OF VIEW FALLING ACTION CHARAC TER AUDIENCE INFORM- ATIVE WRITING CONFLICT MOOD SEQUEN- CE COMPARE and CONTRAST SETTING ENTER- TAINING WRITING PROTAGONIST CAUSE AND EFFECT BIOGRAPHY PERSUASIVE WRITING FORSHAD- OWING PURPOSE PLOT CLIMAX POINT OF VIEW HYPERBO- LE FLASH- BACK CONTEXT CLUES LOADED LANGUAGE SIMILE RESOLUT- ION DIALOGUE 3rd PERSON POINT of VIEW THEME 1st PERSON POINT OF VIEW FALLING ACTION CHARAC TER AUDIENCE INFORM- ATIVE WRITING CONFLICT MOOD SEQUEN- CE COMPARE and CONTRAST SETTING ENTER- TAINING WRITING PROTAGONIST CAUSE AND EFFECT BIOGRAPHY PERSUASIVE WRITING FORSHAD- OWING PURPOSE PLOT CLIMAX POINT OF VIEW HYPERBO- LE FLASH- BACK CONTEXT CLUES LOADED LANGUAGE SIMILE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RESOLUT-ION
DIALOGUE
3rd PERSON POINT of VIEW
THEME
1st PERSON POINT OF
VIEW
FALLING ACTION
CHARAC
TER
AUDIENCE
INFORM-ATIVE WRITING
CONFLICT
MOOD
SEQUEN-CE
COMPARE and CONTRAST
SETTING
ENTER-TAINING
WRITING
PROTAGONIST
CAUSE AND EFFECT
BIOGRAPHY
PERSUASIVE
WRITING
FORSHAD-OWING
PURPOSE
PLOT
CLIMAX
POINT OF VIEW
HYPERBO-LE
FLASH-BACK
CONTEXT
CLUES
LOADED LANGUAGE
SIMILE