CAUSEANDEFFECTRESOLUT-IONENTER-TAININGWRITINGPOINTOFVIEWFORSHAD-OWINGCONTEXTCLUESSEQUEN-CE3rdPERSONPOINT ofVIEWDIALOGUEPROTAGONISTPURPOSESIMILEBIOGRAPHYFLASH-BACKFALLINGACTIONCOMPAREandCONTRASTPERSUASIVEWRITINGLOADEDLANGUAGE1stPERSONPOINT OFVIEWCLIMAXMOODHYPERBO-LECONFLICTAUDIENCETHEMESETTINGPLOTINFORM-ATIVEWRITINGCHARACTERCAUSEANDEFFECTRESOLUT-IONENTER-TAININGWRITINGPOINTOFVIEWFORSHAD-OWINGCONTEXTCLUESSEQUEN-CE3rdPERSONPOINT ofVIEWDIALOGUEPROTAGONISTPURPOSESIMILEBIOGRAPHYFLASH-BACKFALLINGACTIONCOMPAREandCONTRASTPERSUASIVEWRITINGLOADEDLANGUAGE1stPERSONPOINT OFVIEWCLIMAXMOODHYPERBO-LECONFLICTAUDIENCETHEMESETTINGPLOTINFORM-ATIVEWRITINGCHARACTER

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CAUSE AND EFFECT
  2. RESOLUT-ION
  3. ENTER-TAINING WRITING
  4. POINT OF VIEW
  5. FORSHAD-OWING
  6. CONTEXT CLUES
  7. SEQUEN-CE
  8. 3rd PERSON POINT of VIEW
  9. DIALOGUE
  10. PROTAGONIST
  11. PURPOSE
  12. SIMILE
  13. BIOGRAPHY
  14. FLASH-BACK
  15. FALLING ACTION
  16. COMPARE and CONTRAST
  17. PERSUASIVE WRITING
  18. LOADED LANGUAGE
  19. 1st PERSON POINT OF VIEW
  20. CLIMAX
  21. MOOD
  22. HYPERBO-LE
  23. CONFLICT
  24. AUDIENCE
  25. THEME
  26. SETTING
  27. PLOT
  28. INFORM-ATIVE WRITING
  29. CHARAC TER