FALLING ACTION CHARAC TER CLIMAX POINT OF VIEW MOOD CAUSE AND EFFECT DIALOGUE INFORM- ATIVE WRITING RESOLUT- ION COMPARE and CONTRAST CONFLICT THEME BIOGRAPHY PROTAGONIST SETTING FLASH- BACK ENTER- TAINING WRITING FORSHAD- OWING PLOT SEQUEN- CE PERSUASIVE WRITING CONTEXT CLUES AUDIENCE PURPOSE SIMILE 3rd PERSON POINT of VIEW HYPERBO- LE LOADED LANGUAGE 1st PERSON POINT OF VIEW FALLING ACTION CHARAC TER CLIMAX POINT OF VIEW MOOD CAUSE AND EFFECT DIALOGUE INFORM- ATIVE WRITING RESOLUT- ION COMPARE and CONTRAST CONFLICT THEME BIOGRAPHY PROTAGONIST SETTING FLASH- BACK ENTER- TAINING WRITING FORSHAD- OWING PLOT SEQUEN- CE PERSUASIVE WRITING CONTEXT CLUES AUDIENCE PURPOSE SIMILE 3rd PERSON POINT of VIEW HYPERBO- LE LOADED LANGUAGE 1st PERSON POINT OF VIEW
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FALLING ACTION
CHARAC
TER
CLIMAX
POINT OF VIEW
MOOD
CAUSE AND EFFECT
DIALOGUE
INFORM-ATIVE WRITING
RESOLUT-ION
COMPARE and CONTRAST
CONFLICT
THEME
BIOGRAPHY
PROTAGONIST
SETTING
FLASH-BACK
ENTER-TAINING
WRITING
FORSHAD-OWING
PLOT
SEQUEN-CE
PERSUASIVE
WRITING
CONTEXT
CLUES
AUDIENCE
PURPOSE
SIMILE
3rd PERSON POINT of VIEW
HYPERBO-LE
LOADED LANGUAGE
1st PERSON POINT OF
VIEW