PERSUASIVEWRITINGPOINTOFVIEWCHARACTERBIOGRAPHYRESOLUT-IONHYPERBO-LEINFORM-ATIVEWRITINGPLOTFLASH-BACKAUDIENCECAUSEANDEFFECTSIMILESEQUEN-CE1stPERSONPOINT OFVIEWCOMPAREandCONTRASTTHEMEMOODSETTING3rdPERSONPOINT ofVIEWPURPOSEENTER-TAININGWRITINGDIALOGUEPROTAGONISTCONTEXTCLUESCLIMAXLOADEDLANGUAGEFORSHAD-OWINGCONFLICTFALLINGACTIONPERSUASIVEWRITINGPOINTOFVIEWCHARACTERBIOGRAPHYRESOLUT-IONHYPERBO-LEINFORM-ATIVEWRITINGPLOTFLASH-BACKAUDIENCECAUSEANDEFFECTSIMILESEQUEN-CE1stPERSONPOINT OFVIEWCOMPAREandCONTRASTTHEMEMOODSETTING3rdPERSONPOINT ofVIEWPURPOSEENTER-TAININGWRITINGDIALOGUEPROTAGONISTCONTEXTCLUESCLIMAXLOADEDLANGUAGEFORSHAD-OWINGCONFLICTFALLINGACTION

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PERSUASIVE WRITING
  2. POINT OF VIEW
  3. CHARAC TER
  4. BIOGRAPHY
  5. RESOLUT-ION
  6. HYPERBO-LE
  7. INFORM-ATIVE WRITING
  8. PLOT
  9. FLASH-BACK
  10. AUDIENCE
  11. CAUSE AND EFFECT
  12. SIMILE
  13. SEQUEN-CE
  14. 1st PERSON POINT OF VIEW
  15. COMPARE and CONTRAST
  16. THEME
  17. MOOD
  18. SETTING
  19. 3rd PERSON POINT of VIEW
  20. PURPOSE
  21. ENTER-TAINING WRITING
  22. DIALOGUE
  23. PROTAGONIST
  24. CONTEXT CLUES
  25. CLIMAX
  26. LOADED LANGUAGE
  27. FORSHAD-OWING
  28. CONFLICT
  29. FALLING ACTION