CAUSE AND EFFECT RESOLUT- ION ENTER- TAINING WRITING POINT OF VIEW FORSHAD- OWING CONTEXT CLUES SEQUEN- CE 3rd PERSON POINT of VIEW DIALOGUE PROTAGONIST PURPOSE SIMILE BIOGRAPHY FLASH- BACK FALLING ACTION COMPARE and CONTRAST PERSUASIVE WRITING LOADED LANGUAGE 1st PERSON POINT OF VIEW CLIMAX MOOD HYPERBO- LE CONFLICT AUDIENCE THEME SETTING PLOT INFORM- ATIVE WRITING CHARAC TER CAUSE AND EFFECT RESOLUT- ION ENTER- TAINING WRITING POINT OF VIEW FORSHAD- OWING CONTEXT CLUES SEQUEN- CE 3rd PERSON POINT of VIEW DIALOGUE PROTAGONIST PURPOSE SIMILE BIOGRAPHY FLASH- BACK FALLING ACTION COMPARE and CONTRAST PERSUASIVE WRITING LOADED LANGUAGE 1st PERSON POINT OF VIEW CLIMAX MOOD HYPERBO- LE CONFLICT AUDIENCE THEME SETTING PLOT INFORM- ATIVE WRITING CHARAC TER
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CAUSE AND EFFECT
RESOLUT-ION
ENTER-TAINING
WRITING
POINT OF VIEW
FORSHAD-OWING
CONTEXT
CLUES
SEQUEN-CE
3rd PERSON POINT of VIEW
DIALOGUE
PROTAGONIST
PURPOSE
SIMILE
BIOGRAPHY
FLASH-BACK
FALLING ACTION
COMPARE and CONTRAST
PERSUASIVE
WRITING
LOADED LANGUAGE
1st PERSON POINT OF
VIEW
CLIMAX
MOOD
HYPERBO-LE
CONFLICT
AUDIENCE
THEME
SETTING
PLOT
INFORM-ATIVE WRITING
CHARAC
TER