CAUSE AND EFFECT INFORM- ATIVE WRITING PLOT RESOLUT- ION SEQUEN- CE FLASH- BACK PROTAGONIST THEME AUDIENCE LOADED LANGUAGE CHARAC TER SIMILE FORSHAD- OWING CLIMAX ENTER- TAINING WRITING 1st PERSON POINT OF VIEW DIALOGUE FALLING ACTION 3rd PERSON POINT of VIEW COMPARE and CONTRAST CONFLICT POINT OF VIEW SETTING HYPERBO- LE BIOGRAPHY PURPOSE PERSUASIVE WRITING MOOD CONTEXT CLUES CAUSE AND EFFECT INFORM- ATIVE WRITING PLOT RESOLUT- ION SEQUEN- CE FLASH- BACK PROTAGONIST THEME AUDIENCE LOADED LANGUAGE CHARAC TER SIMILE FORSHAD- OWING CLIMAX ENTER- TAINING WRITING 1st PERSON POINT OF VIEW DIALOGUE FALLING ACTION 3rd PERSON POINT of VIEW COMPARE and CONTRAST CONFLICT POINT OF VIEW SETTING HYPERBO- LE BIOGRAPHY PURPOSE PERSUASIVE WRITING MOOD CONTEXT CLUES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CAUSE AND EFFECT
INFORM-ATIVE WRITING
PLOT
RESOLUT-ION
SEQUEN-CE
FLASH-BACK
PROTAGONIST
THEME
AUDIENCE
LOADED LANGUAGE
CHARAC
TER
SIMILE
FORSHAD-OWING
CLIMAX
ENTER-TAINING
WRITING
1st PERSON POINT OF
VIEW
DIALOGUE
FALLING ACTION
3rd PERSON POINT of VIEW
COMPARE and CONTRAST
CONFLICT
POINT OF VIEW
SETTING
HYPERBO-LE
BIOGRAPHY
PURPOSE
PERSUASIVE
WRITING
MOOD
CONTEXT
CLUES