AUDIENCEPLOTRESOLUT-IONFORSHAD-OWINGPROTAGONISTPOINTOFVIEWPURPOSESETTINGINFORM-ATIVEWRITINGDIALOGUEPERSUASIVEWRITINGFLASH-BACK3rdPERSONPOINT ofVIEWMOODCOMPAREandCONTRASTFALLINGACTIONCAUSEANDEFFECTSEQUEN-CELOADEDLANGUAGECLIMAXTHEMECONTEXTCLUESSIMILEBIOGRAPHYCHARACTER1stPERSONPOINT OFVIEWCONFLICTENTER-TAININGWRITINGHYPERBO-LEAUDIENCEPLOTRESOLUT-IONFORSHAD-OWINGPROTAGONISTPOINTOFVIEWPURPOSESETTINGINFORM-ATIVEWRITINGDIALOGUEPERSUASIVEWRITINGFLASH-BACK3rdPERSONPOINT ofVIEWMOODCOMPAREandCONTRASTFALLINGACTIONCAUSEANDEFFECTSEQUEN-CELOADEDLANGUAGECLIMAXTHEMECONTEXTCLUESSIMILEBIOGRAPHYCHARACTER1stPERSONPOINT OFVIEWCONFLICTENTER-TAININGWRITINGHYPERBO-LE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDIENCE
  2. PLOT
  3. RESOLUT-ION
  4. FORSHAD-OWING
  5. PROTAGONIST
  6. POINT OF VIEW
  7. PURPOSE
  8. SETTING
  9. INFORM-ATIVE WRITING
  10. DIALOGUE
  11. PERSUASIVE WRITING
  12. FLASH-BACK
  13. 3rd PERSON POINT of VIEW
  14. MOOD
  15. COMPARE and CONTRAST
  16. FALLING ACTION
  17. CAUSE AND EFFECT
  18. SEQUEN-CE
  19. LOADED LANGUAGE
  20. CLIMAX
  21. THEME
  22. CONTEXT CLUES
  23. SIMILE
  24. BIOGRAPHY
  25. CHARAC TER
  26. 1st PERSON POINT OF VIEW
  27. CONFLICT
  28. ENTER-TAINING WRITING
  29. HYPERBO-LE