PURPOSE FLASH- BACK FORSHAD- OWING AUDIENCE 1st PERSON POINT OF VIEW INFORM- ATIVE WRITING SETTING MOOD CHARAC TER PERSUASIVE WRITING RESOLUT- ION PROTAGONIST LOADED LANGUAGE POINT OF VIEW FALLING ACTION CONFLICT BIOGRAPHY CONTEXT CLUES COMPARE and CONTRAST SIMILE PLOT HYPERBO- LE CLIMAX SEQUEN- CE CAUSE AND EFFECT 3rd PERSON POINT of VIEW ENTER- TAINING WRITING DIALOGUE THEME PURPOSE FLASH- BACK FORSHAD- OWING AUDIENCE 1st PERSON POINT OF VIEW INFORM- ATIVE WRITING SETTING MOOD CHARAC TER PERSUASIVE WRITING RESOLUT- ION PROTAGONIST LOADED LANGUAGE POINT OF VIEW FALLING ACTION CONFLICT BIOGRAPHY CONTEXT CLUES COMPARE and CONTRAST SIMILE PLOT HYPERBO- LE CLIMAX SEQUEN- CE CAUSE AND EFFECT 3rd PERSON POINT of VIEW ENTER- TAINING WRITING DIALOGUE THEME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PURPOSE
FLASH-BACK
FORSHAD-OWING
AUDIENCE
1st PERSON POINT OF
VIEW
INFORM-ATIVE WRITING
SETTING
MOOD
CHARAC
TER
PERSUASIVE
WRITING
RESOLUT-ION
PROTAGONIST
LOADED LANGUAGE
POINT OF VIEW
FALLING ACTION
CONFLICT
BIOGRAPHY
CONTEXT
CLUES
COMPARE and CONTRAST
SIMILE
PLOT
HYPERBO-LE
CLIMAX
SEQUEN-CE
CAUSE AND EFFECT
3rd PERSON POINT of VIEW
ENTER-TAINING
WRITING
DIALOGUE
THEME