SETTINGMOODFALLINGACTIONENTER-TAININGWRITINGCLIMAXFORSHAD-OWINGPROTAGONISTDIALOGUESEQUEN-CESIMILECHARACTER1stPERSONPOINT OFVIEWPLOTCONTEXTCLUESPURPOSECONFLICTPERSUASIVEWRITINGPOINTOFVIEWAUDIENCETHEMECOMPAREandCONTRAST3rdPERSONPOINT ofVIEWINFORM-ATIVEWRITINGBIOGRAPHYRESOLUT-IONCAUSEANDEFFECTFLASH-BACKHYPERBO-LELOADEDLANGUAGESETTINGMOODFALLINGACTIONENTER-TAININGWRITINGCLIMAXFORSHAD-OWINGPROTAGONISTDIALOGUESEQUEN-CESIMILECHARACTER1stPERSONPOINT OFVIEWPLOTCONTEXTCLUESPURPOSECONFLICTPERSUASIVEWRITINGPOINTOFVIEWAUDIENCETHEMECOMPAREandCONTRAST3rdPERSONPOINT ofVIEWINFORM-ATIVEWRITINGBIOGRAPHYRESOLUT-IONCAUSEANDEFFECTFLASH-BACKHYPERBO-LELOADEDLANGUAGE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING
  2. MOOD
  3. FALLING ACTION
  4. ENTER-TAINING WRITING
  5. CLIMAX
  6. FORSHAD-OWING
  7. PROTAGONIST
  8. DIALOGUE
  9. SEQUEN-CE
  10. SIMILE
  11. CHARAC TER
  12. 1st PERSON POINT OF VIEW
  13. PLOT
  14. CONTEXT CLUES
  15. PURPOSE
  16. CONFLICT
  17. PERSUASIVE WRITING
  18. POINT OF VIEW
  19. AUDIENCE
  20. THEME
  21. COMPARE and CONTRAST
  22. 3rd PERSON POINT of VIEW
  23. INFORM-ATIVE WRITING
  24. BIOGRAPHY
  25. RESOLUT-ION
  26. CAUSE AND EFFECT
  27. FLASH-BACK
  28. HYPERBO-LE
  29. LOADED LANGUAGE