RESOLUT- ION SETTING CLIMAX HYPERBO- LE POINT OF VIEW PERSUASIVE WRITING SEQUEN- CE CONTEXT CLUES CAUSE AND EFFECT CHARAC TER FLASH- BACK THEME FORSHAD- OWING 3rd PERSON POINT of VIEW DIALOGUE COMPARE and CONTRAST INFORM- ATIVE WRITING AUDIENCE PLOT SIMILE 1st PERSON POINT OF VIEW LOADED LANGUAGE PURPOSE PROTAGONIST MOOD CONFLICT FALLING ACTION ENTER- TAINING WRITING BIOGRAPHY RESOLUT- ION SETTING CLIMAX HYPERBO- LE POINT OF VIEW PERSUASIVE WRITING SEQUEN- CE CONTEXT CLUES CAUSE AND EFFECT CHARAC TER FLASH- BACK THEME FORSHAD- OWING 3rd PERSON POINT of VIEW DIALOGUE COMPARE and CONTRAST INFORM- ATIVE WRITING AUDIENCE PLOT SIMILE 1st PERSON POINT OF VIEW LOADED LANGUAGE PURPOSE PROTAGONIST MOOD CONFLICT FALLING ACTION ENTER- TAINING WRITING BIOGRAPHY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
RESOLUT-ION
SETTING
CLIMAX
HYPERBO-LE
POINT OF VIEW
PERSUASIVE
WRITING
SEQUEN-CE
CONTEXT
CLUES
CAUSE AND EFFECT
CHARAC
TER
FLASH-BACK
THEME
FORSHAD-OWING
3rd PERSON POINT of VIEW
DIALOGUE
COMPARE and CONTRAST
INFORM-ATIVE WRITING
AUDIENCE
PLOT
SIMILE
1st PERSON POINT OF
VIEW
LOADED LANGUAGE
PURPOSE
PROTAGONIST
MOOD
CONFLICT
FALLING ACTION
ENTER-TAINING
WRITING
BIOGRAPHY