PURPOSE CLIMAX SEQUEN- CE INFORM- ATIVE WRITING PERSUASIVE WRITING CONTEXT CLUES FALLING ACTION FORSHAD- OWING BIOGRAPHY 3rd PERSON POINT of VIEW CHARAC TER MOOD CAUSE AND EFFECT POINT OF VIEW 1st PERSON POINT OF VIEW SIMILE FLASH- BACK CONFLICT SETTING THEME DIALOGUE HYPERBO- LE PROTAGONIST COMPARE and CONTRAST LOADED LANGUAGE RESOLUT- ION PLOT ENTER- TAINING WRITING AUDIENCE PURPOSE CLIMAX SEQUEN- CE INFORM- ATIVE WRITING PERSUASIVE WRITING CONTEXT CLUES FALLING ACTION FORSHAD- OWING BIOGRAPHY 3rd PERSON POINT of VIEW CHARAC TER MOOD CAUSE AND EFFECT POINT OF VIEW 1st PERSON POINT OF VIEW SIMILE FLASH- BACK CONFLICT SETTING THEME DIALOGUE HYPERBO- LE PROTAGONIST COMPARE and CONTRAST LOADED LANGUAGE RESOLUT- ION PLOT ENTER- TAINING WRITING AUDIENCE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PURPOSE
CLIMAX
SEQUEN-CE
INFORM-ATIVE WRITING
PERSUASIVE
WRITING
CONTEXT
CLUES
FALLING ACTION
FORSHAD-OWING
BIOGRAPHY
3rd PERSON POINT of VIEW
CHARAC
TER
MOOD
CAUSE AND EFFECT
POINT OF VIEW
1st PERSON POINT OF
VIEW
SIMILE
FLASH-BACK
CONFLICT
SETTING
THEME
DIALOGUE
HYPERBO-LE
PROTAGONIST
COMPARE and CONTRAST
LOADED LANGUAGE
RESOLUT-ION
PLOT
ENTER-TAINING
WRITING
AUDIENCE