CONTEXTCLUESSIMILECOMPAREandCONTRASTCONFLICT3rdPERSONPOINT ofVIEWDIALOGUEPLOTHYPERBO-LEINFORM-ATIVEWRITINGSEQUEN-CEPURPOSESETTINGBIOGRAPHYFLASH-BACKTHEMEAUDIENCECLIMAXFALLINGACTIONCAUSEANDEFFECT1stPERSONPOINT OFVIEWRESOLUT-IONENTER-TAININGWRITINGLOADEDLANGUAGEPOINTOFVIEWCHARACTERPROTAGONISTMOODPERSUASIVEWRITINGFORSHAD-OWINGCONTEXTCLUESSIMILECOMPAREandCONTRASTCONFLICT3rdPERSONPOINT ofVIEWDIALOGUEPLOTHYPERBO-LEINFORM-ATIVEWRITINGSEQUEN-CEPURPOSESETTINGBIOGRAPHYFLASH-BACKTHEMEAUDIENCECLIMAXFALLINGACTIONCAUSEANDEFFECT1stPERSONPOINT OFVIEWRESOLUT-IONENTER-TAININGWRITINGLOADEDLANGUAGEPOINTOFVIEWCHARACTERPROTAGONISTMOODPERSUASIVEWRITINGFORSHAD-OWING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONTEXT CLUES
  2. SIMILE
  3. COMPARE and CONTRAST
  4. CONFLICT
  5. 3rd PERSON POINT of VIEW
  6. DIALOGUE
  7. PLOT
  8. HYPERBO-LE
  9. INFORM-ATIVE WRITING
  10. SEQUEN-CE
  11. PURPOSE
  12. SETTING
  13. BIOGRAPHY
  14. FLASH-BACK
  15. THEME
  16. AUDIENCE
  17. CLIMAX
  18. FALLING ACTION
  19. CAUSE AND EFFECT
  20. 1st PERSON POINT OF VIEW
  21. RESOLUT-ION
  22. ENTER-TAINING WRITING
  23. LOADED LANGUAGE
  24. POINT OF VIEW
  25. CHARAC TER
  26. PROTAGONIST
  27. MOOD
  28. PERSUASIVE WRITING
  29. FORSHAD-OWING