CAUSEANDEFFECTINFORM-ATIVEWRITINGPLOTRESOLUT-IONSEQUEN-CEFLASH-BACKPROTAGONISTTHEMEAUDIENCELOADEDLANGUAGECHARACTERSIMILEFORSHAD-OWINGCLIMAXENTER-TAININGWRITING1stPERSONPOINT OFVIEWDIALOGUEFALLINGACTION3rdPERSONPOINT ofVIEWCOMPAREandCONTRASTCONFLICTPOINTOFVIEWSETTINGHYPERBO-LEBIOGRAPHYPURPOSEPERSUASIVEWRITINGMOODCONTEXTCLUESCAUSEANDEFFECTINFORM-ATIVEWRITINGPLOTRESOLUT-IONSEQUEN-CEFLASH-BACKPROTAGONISTTHEMEAUDIENCELOADEDLANGUAGECHARACTERSIMILEFORSHAD-OWINGCLIMAXENTER-TAININGWRITING1stPERSONPOINT OFVIEWDIALOGUEFALLINGACTION3rdPERSONPOINT ofVIEWCOMPAREandCONTRASTCONFLICTPOINTOFVIEWSETTINGHYPERBO-LEBIOGRAPHYPURPOSEPERSUASIVEWRITINGMOODCONTEXTCLUES

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CAUSE AND EFFECT
  2. INFORM-ATIVE WRITING
  3. PLOT
  4. RESOLUT-ION
  5. SEQUEN-CE
  6. FLASH-BACK
  7. PROTAGONIST
  8. THEME
  9. AUDIENCE
  10. LOADED LANGUAGE
  11. CHARAC TER
  12. SIMILE
  13. FORSHAD-OWING
  14. CLIMAX
  15. ENTER-TAINING WRITING
  16. 1st PERSON POINT OF VIEW
  17. DIALOGUE
  18. FALLING ACTION
  19. 3rd PERSON POINT of VIEW
  20. COMPARE and CONTRAST
  21. CONFLICT
  22. POINT OF VIEW
  23. SETTING
  24. HYPERBO-LE
  25. BIOGRAPHY
  26. PURPOSE
  27. PERSUASIVE WRITING
  28. MOOD
  29. CONTEXT CLUES