RESOLUT-IONSETTINGCLIMAXHYPERBO-LEPOINTOFVIEWPERSUASIVEWRITINGSEQUEN-CECONTEXTCLUESCAUSEANDEFFECTCHARACTERFLASH-BACKTHEMEFORSHAD-OWING3rdPERSONPOINT ofVIEWDIALOGUECOMPAREandCONTRASTINFORM-ATIVEWRITINGAUDIENCEPLOTSIMILE1stPERSONPOINT OFVIEWLOADEDLANGUAGEPURPOSEPROTAGONISTMOODCONFLICTFALLINGACTIONENTER-TAININGWRITINGBIOGRAPHYRESOLUT-IONSETTINGCLIMAXHYPERBO-LEPOINTOFVIEWPERSUASIVEWRITINGSEQUEN-CECONTEXTCLUESCAUSEANDEFFECTCHARACTERFLASH-BACKTHEMEFORSHAD-OWING3rdPERSONPOINT ofVIEWDIALOGUECOMPAREandCONTRASTINFORM-ATIVEWRITINGAUDIENCEPLOTSIMILE1stPERSONPOINT OFVIEWLOADEDLANGUAGEPURPOSEPROTAGONISTMOODCONFLICTFALLINGACTIONENTER-TAININGWRITINGBIOGRAPHY

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RESOLUT-ION
  2. SETTING
  3. CLIMAX
  4. HYPERBO-LE
  5. POINT OF VIEW
  6. PERSUASIVE WRITING
  7. SEQUEN-CE
  8. CONTEXT CLUES
  9. CAUSE AND EFFECT
  10. CHARAC TER
  11. FLASH-BACK
  12. THEME
  13. FORSHAD-OWING
  14. 3rd PERSON POINT of VIEW
  15. DIALOGUE
  16. COMPARE and CONTRAST
  17. INFORM-ATIVE WRITING
  18. AUDIENCE
  19. PLOT
  20. SIMILE
  21. 1st PERSON POINT OF VIEW
  22. LOADED LANGUAGE
  23. PURPOSE
  24. PROTAGONIST
  25. MOOD
  26. CONFLICT
  27. FALLING ACTION
  28. ENTER-TAINING WRITING
  29. BIOGRAPHY