SETTING MOOD FALLING ACTION ENTER- TAINING WRITING CLIMAX FORSHAD- OWING PROTAGONIST DIALOGUE SEQUEN- CE SIMILE CHARAC TER 1st PERSON POINT OF VIEW PLOT CONTEXT CLUES PURPOSE CONFLICT PERSUASIVE WRITING POINT OF VIEW AUDIENCE THEME COMPARE and CONTRAST 3rd PERSON POINT of VIEW INFORM- ATIVE WRITING BIOGRAPHY RESOLUT- ION CAUSE AND EFFECT FLASH- BACK HYPERBO- LE LOADED LANGUAGE SETTING MOOD FALLING ACTION ENTER- TAINING WRITING CLIMAX FORSHAD- OWING PROTAGONIST DIALOGUE SEQUEN- CE SIMILE CHARAC TER 1st PERSON POINT OF VIEW PLOT CONTEXT CLUES PURPOSE CONFLICT PERSUASIVE WRITING POINT OF VIEW AUDIENCE THEME COMPARE and CONTRAST 3rd PERSON POINT of VIEW INFORM- ATIVE WRITING BIOGRAPHY RESOLUT- ION CAUSE AND EFFECT FLASH- BACK HYPERBO- LE LOADED LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SETTING
MOOD
FALLING ACTION
ENTER-TAINING
WRITING
CLIMAX
FORSHAD-OWING
PROTAGONIST
DIALOGUE
SEQUEN-CE
SIMILE
CHARAC
TER
1st PERSON POINT OF
VIEW
PLOT
CONTEXT
CLUES
PURPOSE
CONFLICT
PERSUASIVE
WRITING
POINT OF VIEW
AUDIENCE
THEME
COMPARE and CONTRAST
3rd PERSON POINT of VIEW
INFORM-ATIVE WRITING
BIOGRAPHY
RESOLUT-ION
CAUSE AND EFFECT
FLASH-BACK
HYPERBO-LE
LOADED LANGUAGE