AUDIENCE PLOT RESOLUT- ION FORSHAD- OWING PROTAGONIST POINT OF VIEW PURPOSE SETTING INFORM- ATIVE WRITING DIALOGUE PERSUASIVE WRITING FLASH- BACK 3rd PERSON POINT of VIEW MOOD COMPARE and CONTRAST FALLING ACTION CAUSE AND EFFECT SEQUEN- CE LOADED LANGUAGE CLIMAX THEME CONTEXT CLUES SIMILE BIOGRAPHY CHARAC TER 1st PERSON POINT OF VIEW CONFLICT ENTER- TAINING WRITING HYPERBO- LE AUDIENCE PLOT RESOLUT- ION FORSHAD- OWING PROTAGONIST POINT OF VIEW PURPOSE SETTING INFORM- ATIVE WRITING DIALOGUE PERSUASIVE WRITING FLASH- BACK 3rd PERSON POINT of VIEW MOOD COMPARE and CONTRAST FALLING ACTION CAUSE AND EFFECT SEQUEN- CE LOADED LANGUAGE CLIMAX THEME CONTEXT CLUES SIMILE BIOGRAPHY CHARAC TER 1st PERSON POINT OF VIEW CONFLICT ENTER- TAINING WRITING HYPERBO- LE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
AUDIENCE
PLOT
RESOLUT-ION
FORSHAD-OWING
PROTAGONIST
POINT OF VIEW
PURPOSE
SETTING
INFORM-ATIVE WRITING
DIALOGUE
PERSUASIVE
WRITING
FLASH-BACK
3rd PERSON POINT of VIEW
MOOD
COMPARE and CONTRAST
FALLING ACTION
CAUSE AND EFFECT
SEQUEN-CE
LOADED LANGUAGE
CLIMAX
THEME
CONTEXT
CLUES
SIMILE
BIOGRAPHY
CHARAC
TER
1st PERSON POINT OF
VIEW
CONFLICT
ENTER-TAINING
WRITING
HYPERBO-LE