DIALOGUECOMPAREandCONTRASTHYPERBO-LE3rdPERSONPOINT ofVIEWENTER-TAININGWRITINGCHARACTERFALLINGACTIONBIOGRAPHYPURPOSECONFLICTTHEMEPLOTSETTINGPERSUASIVEWRITING1stPERSONPOINT OFVIEWINFORM-ATIVEWRITINGSIMILEPOINTOFVIEWMOODFLASH-BACKFORSHAD-OWINGPROTAGONISTSEQUEN-CERESOLUT-IONCAUSEANDEFFECTCLIMAXCONTEXTCLUESAUDIENCELOADEDLANGUAGEDIALOGUECOMPAREandCONTRASTHYPERBO-LE3rdPERSONPOINT ofVIEWENTER-TAININGWRITINGCHARACTERFALLINGACTIONBIOGRAPHYPURPOSECONFLICTTHEMEPLOTSETTINGPERSUASIVEWRITING1stPERSONPOINT OFVIEWINFORM-ATIVEWRITINGSIMILEPOINTOFVIEWMOODFLASH-BACKFORSHAD-OWINGPROTAGONISTSEQUEN-CERESOLUT-IONCAUSEANDEFFECTCLIMAXCONTEXTCLUESAUDIENCELOADEDLANGUAGE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIALOGUE
  2. COMPARE and CONTRAST
  3. HYPERBO-LE
  4. 3rd PERSON POINT of VIEW
  5. ENTER-TAINING WRITING
  6. CHARAC TER
  7. FALLING ACTION
  8. BIOGRAPHY
  9. PURPOSE
  10. CONFLICT
  11. THEME
  12. PLOT
  13. SETTING
  14. PERSUASIVE WRITING
  15. 1st PERSON POINT OF VIEW
  16. INFORM-ATIVE WRITING
  17. SIMILE
  18. POINT OF VIEW
  19. MOOD
  20. FLASH-BACK
  21. FORSHAD-OWING
  22. PROTAGONIST
  23. SEQUEN-CE
  24. RESOLUT-ION
  25. CAUSE AND EFFECT
  26. CLIMAX
  27. CONTEXT CLUES
  28. AUDIENCE
  29. LOADED LANGUAGE