PURPOSEFLASH-BACKFORSHAD-OWINGAUDIENCE1stPERSONPOINT OFVIEWINFORM-ATIVEWRITINGSETTINGMOODCHARACTERPERSUASIVEWRITINGRESOLUT-IONPROTAGONISTLOADEDLANGUAGEPOINTOFVIEWFALLINGACTIONCONFLICTBIOGRAPHYCONTEXTCLUESCOMPAREandCONTRASTSIMILEPLOTHYPERBO-LECLIMAXSEQUEN-CECAUSEANDEFFECT3rdPERSONPOINT ofVIEWENTER-TAININGWRITINGDIALOGUETHEMEPURPOSEFLASH-BACKFORSHAD-OWINGAUDIENCE1stPERSONPOINT OFVIEWINFORM-ATIVEWRITINGSETTINGMOODCHARACTERPERSUASIVEWRITINGRESOLUT-IONPROTAGONISTLOADEDLANGUAGEPOINTOFVIEWFALLINGACTIONCONFLICTBIOGRAPHYCONTEXTCLUESCOMPAREandCONTRASTSIMILEPLOTHYPERBO-LECLIMAXSEQUEN-CECAUSEANDEFFECT3rdPERSONPOINT ofVIEWENTER-TAININGWRITINGDIALOGUETHEME

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PURPOSE
  2. FLASH-BACK
  3. FORSHAD-OWING
  4. AUDIENCE
  5. 1st PERSON POINT OF VIEW
  6. INFORM-ATIVE WRITING
  7. SETTING
  8. MOOD
  9. CHARAC TER
  10. PERSUASIVE WRITING
  11. RESOLUT-ION
  12. PROTAGONIST
  13. LOADED LANGUAGE
  14. POINT OF VIEW
  15. FALLING ACTION
  16. CONFLICT
  17. BIOGRAPHY
  18. CONTEXT CLUES
  19. COMPARE and CONTRAST
  20. SIMILE
  21. PLOT
  22. HYPERBO-LE
  23. CLIMAX
  24. SEQUEN-CE
  25. CAUSE AND EFFECT
  26. 3rd PERSON POINT of VIEW
  27. ENTER-TAINING WRITING
  28. DIALOGUE
  29. THEME