CHARACTERSETTINGPLOTCAUSEANDEFFECTPROTAGONISTHYPERBO-LEFALLINGACTIONPOINTOFVIEWRESOLUT-IONPERSUASIVEWRITINGAUDIENCEINFORM-ATIVEWRITINGPURPOSESEQUEN-CE3rdPERSONPOINT ofVIEWMOODENTER-TAININGWRITINGFORSHAD-OWINGBIOGRAPHYSIMILE1stPERSONPOINT OFVIEWFLASH-BACKTHEMELOADEDLANGUAGECLIMAXCOMPAREandCONTRASTCONFLICTDIALOGUECONTEXTCLUESCHARACTERSETTINGPLOTCAUSEANDEFFECTPROTAGONISTHYPERBO-LEFALLINGACTIONPOINTOFVIEWRESOLUT-IONPERSUASIVEWRITINGAUDIENCEINFORM-ATIVEWRITINGPURPOSESEQUEN-CE3rdPERSONPOINT ofVIEWMOODENTER-TAININGWRITINGFORSHAD-OWINGBIOGRAPHYSIMILE1stPERSONPOINT OFVIEWFLASH-BACKTHEMELOADEDLANGUAGECLIMAXCOMPAREandCONTRASTCONFLICTDIALOGUECONTEXTCLUES

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHARAC TER
  2. SETTING
  3. PLOT
  4. CAUSE AND EFFECT
  5. PROTAGONIST
  6. HYPERBO-LE
  7. FALLING ACTION
  8. POINT OF VIEW
  9. RESOLUT-ION
  10. PERSUASIVE WRITING
  11. AUDIENCE
  12. INFORM-ATIVE WRITING
  13. PURPOSE
  14. SEQUEN-CE
  15. 3rd PERSON POINT of VIEW
  16. MOOD
  17. ENTER-TAINING WRITING
  18. FORSHAD-OWING
  19. BIOGRAPHY
  20. SIMILE
  21. 1st PERSON POINT OF VIEW
  22. FLASH-BACK
  23. THEME
  24. LOADED LANGUAGE
  25. CLIMAX
  26. COMPARE and CONTRAST
  27. CONFLICT
  28. DIALOGUE
  29. CONTEXT CLUES