CLIMAXCAUSEANDEFFECTPURPOSEINFORM-ATIVEWRITINGCONTEXTCLUESAUDIENCESIMILEFALLINGACTIONSETTINGCOMPAREandCONTRASTFORSHAD-OWINGPOINTOFVIEWPROTAGONIST1stPERSONPOINT OFVIEWLOADEDLANGUAGEPERSUASIVEWRITINGTHEMESEQUEN-CECONFLICTDIALOGUEENTER-TAININGWRITINGHYPERBO-LEFLASH-BACKPLOTMOODCHARACTER3rdPERSONPOINT ofVIEWRESOLUT-IONBIOGRAPHYCLIMAXCAUSEANDEFFECTPURPOSEINFORM-ATIVEWRITINGCONTEXTCLUESAUDIENCESIMILEFALLINGACTIONSETTINGCOMPAREandCONTRASTFORSHAD-OWINGPOINTOFVIEWPROTAGONIST1stPERSONPOINT OFVIEWLOADEDLANGUAGEPERSUASIVEWRITINGTHEMESEQUEN-CECONFLICTDIALOGUEENTER-TAININGWRITINGHYPERBO-LEFLASH-BACKPLOTMOODCHARACTER3rdPERSONPOINT ofVIEWRESOLUT-IONBIOGRAPHY

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CLIMAX
  2. CAUSE AND EFFECT
  3. PURPOSE
  4. INFORM-ATIVE WRITING
  5. CONTEXT CLUES
  6. AUDIENCE
  7. SIMILE
  8. FALLING ACTION
  9. SETTING
  10. COMPARE and CONTRAST
  11. FORSHAD-OWING
  12. POINT OF VIEW
  13. PROTAGONIST
  14. 1st PERSON POINT OF VIEW
  15. LOADED LANGUAGE
  16. PERSUASIVE WRITING
  17. THEME
  18. SEQUEN-CE
  19. CONFLICT
  20. DIALOGUE
  21. ENTER-TAINING WRITING
  22. HYPERBO-LE
  23. FLASH-BACK
  24. PLOT
  25. MOOD
  26. CHARAC TER
  27. 3rd PERSON POINT of VIEW
  28. RESOLUT-ION
  29. BIOGRAPHY