DIALOGUE COMPARE and CONTRAST HYPERBO- LE 3rd PERSON POINT of VIEW ENTER- TAINING WRITING CHARAC TER FALLING ACTION BIOGRAPHY PURPOSE CONFLICT THEME PLOT SETTING PERSUASIVE WRITING 1st PERSON POINT OF VIEW INFORM- ATIVE WRITING SIMILE POINT OF VIEW MOOD FLASH- BACK FORSHAD- OWING PROTAGONIST SEQUEN- CE RESOLUT- ION CAUSE AND EFFECT CLIMAX CONTEXT CLUES AUDIENCE LOADED LANGUAGE DIALOGUE COMPARE and CONTRAST HYPERBO- LE 3rd PERSON POINT of VIEW ENTER- TAINING WRITING CHARAC TER FALLING ACTION BIOGRAPHY PURPOSE CONFLICT THEME PLOT SETTING PERSUASIVE WRITING 1st PERSON POINT OF VIEW INFORM- ATIVE WRITING SIMILE POINT OF VIEW MOOD FLASH- BACK FORSHAD- OWING PROTAGONIST SEQUEN- CE RESOLUT- ION CAUSE AND EFFECT CLIMAX CONTEXT CLUES AUDIENCE LOADED LANGUAGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DIALOGUE
COMPARE and CONTRAST
HYPERBO-LE
3rd PERSON POINT of VIEW
ENTER-TAINING
WRITING
CHARAC
TER
FALLING ACTION
BIOGRAPHY
PURPOSE
CONFLICT
THEME
PLOT
SETTING
PERSUASIVE
WRITING
1st PERSON POINT OF
VIEW
INFORM-ATIVE WRITING
SIMILE
POINT OF VIEW
MOOD
FLASH-BACK
FORSHAD-OWING
PROTAGONIST
SEQUEN-CE
RESOLUT-ION
CAUSE AND EFFECT
CLIMAX
CONTEXT
CLUES
AUDIENCE
LOADED LANGUAGE