PROTAGONISTPERSUASIVEWRITINGCONTEXTCLUESFLASHBACKSETTINGPURPOSEINFORMATIVEWRITINGFALLINGACTIONPOINTOFVIEWTHEMECOMPAREandCONTRASTFORSHADOWINGCONFLICTCLIMAX1stPERSONPOINT OFVIEWSEQUENCELOADEDLANGUAGESIMILERESOLUTIONHYPERBOLECAUSEANDEFFECTPLOTAUDIENCEMOODCHARACTER3rdPERSONPOINT ofVIEWENTERTAININGWRITINGBIOGRAPHYDIALOGUEPROTAGONISTPERSUASIVEWRITINGCONTEXTCLUESFLASHBACKSETTINGPURPOSEINFORMATIVEWRITINGFALLINGACTIONPOINTOFVIEWTHEMECOMPAREandCONTRASTFORSHADOWINGCONFLICTCLIMAX1stPERSONPOINT OFVIEWSEQUENCELOADEDLANGUAGESIMILERESOLUTIONHYPERBOLECAUSEANDEFFECTPLOTAUDIENCEMOODCHARACTER3rdPERSONPOINT ofVIEWENTERTAININGWRITINGBIOGRAPHYDIALOGUE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. PERSUASIVE WRITING
  3. CONTEXT CLUES
  4. FLASH BACK
  5. SETTING
  6. PURPOSE
  7. INFORM ATIVE WRITING
  8. FALLING ACTION
  9. POINT OF VIEW
  10. THEME
  11. COMPARE and CONTRAST
  12. FORSHAD OWING
  13. CONFLICT
  14. CLIMAX
  15. 1st PERSON POINT OF VIEW
  16. SEQUEN CE
  17. LOADED LANGUAGE
  18. SIMILE
  19. RESOLUT ION
  20. HYPERBO LE
  21. CAUSE AND EFFECT
  22. PLOT
  23. AUDIENCE
  24. MOOD
  25. CHARAC TER
  26. 3rd PERSON POINT of VIEW
  27. ENTERTAINING WRITING
  28. BIOGRAPHY
  29. DIALOGUE