HYPERBO LE PERSUASIVE WRITING SIMILE CLIMAX POINT OF VIEW DIALOGUE PLOT 1st PERSON POINT OF VIEW SETTING INFORM ATIVE WRITING COMPARE and CONTRAST FORSHAD OWING THEME ENTERTAINING WRITING FALLING ACTION LOADED LANGUAGE MOOD SEQUEN CE CAUSE AND EFFECT BIOGRAPHY FLASH BACK AUDIENCE CHARAC TER RESOLUT ION PROTAGONIST 3rd PERSON POINT of VIEW CONTEXT CLUES PURPOSE CONFLICT HYPERBO LE PERSUASIVE WRITING SIMILE CLIMAX POINT OF VIEW DIALOGUE PLOT 1st PERSON POINT OF VIEW SETTING INFORM ATIVE WRITING COMPARE and CONTRAST FORSHAD OWING THEME ENTERTAINING WRITING FALLING ACTION LOADED LANGUAGE MOOD SEQUEN CE CAUSE AND EFFECT BIOGRAPHY FLASH BACK AUDIENCE CHARAC TER RESOLUT ION PROTAGONIST 3rd PERSON POINT of VIEW CONTEXT CLUES PURPOSE CONFLICT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HYPERBO
LE
PERSUASIVE
WRITING
SIMILE
CLIMAX
POINT OF VIEW
DIALOGUE
PLOT
1st PERSON POINT OF
VIEW
SETTING
INFORM
ATIVE WRITING
COMPARE and CONTRAST
FORSHAD
OWING
THEME
ENTERTAINING
WRITING
FALLING ACTION
LOADED LANGUAGE
MOOD
SEQUEN
CE
CAUSE AND EFFECT
BIOGRAPHY
FLASH
BACK
AUDIENCE
CHARAC
TER
RESOLUT
ION
PROTAGONIST
3rd PERSON POINT of VIEW
CONTEXT
CLUES
PURPOSE
CONFLICT