PLOTPERSUASIVEWRITINGFORSHADOWINGCHARACTERCONTEXTCLUESAUDIENCECLIMAXCAUSEANDEFFECTRESOLUTIONLOADEDLANGUAGEPROTAGONISTBIOGRAPHYFALLINGACTIONSIMILE1stPERSONPOINT OFVIEWFLASHBACKPURPOSESETTINGMOOD3rdPERSONPOINT ofVIEWPOINTOFVIEWHYPERBOLECOMPAREandCONTRASTCONFLICTINFORMATIVEWRITINGTHEMEENTERTAININGWRITINGDIALOGUESEQUENCEPLOTPERSUASIVEWRITINGFORSHADOWINGCHARACTERCONTEXTCLUESAUDIENCECLIMAXCAUSEANDEFFECTRESOLUTIONLOADEDLANGUAGEPROTAGONISTBIOGRAPHYFALLINGACTIONSIMILE1stPERSONPOINT OFVIEWFLASHBACKPURPOSESETTINGMOOD3rdPERSONPOINT ofVIEWPOINTOFVIEWHYPERBOLECOMPAREandCONTRASTCONFLICTINFORMATIVEWRITINGTHEMEENTERTAININGWRITINGDIALOGUESEQUENCE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. PLOT
  2. PERSUASIVE WRITING
  3. FORSHAD OWING
  4. CHARAC TER
  5. CONTEXT CLUES
  6. AUDIENCE
  7. CLIMAX
  8. CAUSE AND EFFECT
  9. RESOLUT ION
  10. LOADED LANGUAGE
  11. PROTAGONIST
  12. BIOGRAPHY
  13. FALLING ACTION
  14. SIMILE
  15. 1st PERSON POINT OF VIEW
  16. FLASH BACK
  17. PURPOSE
  18. SETTING
  19. MOOD
  20. 3rd PERSON POINT of VIEW
  21. POINT OF VIEW
  22. HYPERBO LE
  23. COMPARE and CONTRAST
  24. CONFLICT
  25. INFORM ATIVE WRITING
  26. THEME
  27. ENTERTAINING WRITING
  28. DIALOGUE
  29. SEQUEN CE