PROTAGONIST CONTEXT CLUES COMPARE and CONTRAST SEQUEN CE PLOT AUDIENCE CLIMAX POINT OF VIEW RESOLUT ION SIMILE MOOD PERSUASIVE WRITING CAUSE AND EFFECT BIOGRAPHY 3rd PERSON POINT of VIEW 1st PERSON POINT OF VIEW ENTERTAINING WRITING DIALOGUE CHARAC TER PURPOSE INFORM ATIVE WRITING HYPERBO LE FORSHAD OWING CONFLICT SETTING LOADED LANGUAGE THEME FLASH BACK FALLING ACTION PROTAGONIST CONTEXT CLUES COMPARE and CONTRAST SEQUEN CE PLOT AUDIENCE CLIMAX POINT OF VIEW RESOLUT ION SIMILE MOOD PERSUASIVE WRITING CAUSE AND EFFECT BIOGRAPHY 3rd PERSON POINT of VIEW 1st PERSON POINT OF VIEW ENTERTAINING WRITING DIALOGUE CHARAC TER PURPOSE INFORM ATIVE WRITING HYPERBO LE FORSHAD OWING CONFLICT SETTING LOADED LANGUAGE THEME FLASH BACK FALLING ACTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PROTAGONIST
CONTEXT
CLUES
COMPARE and CONTRAST
SEQUEN
CE
PLOT
AUDIENCE
CLIMAX
POINT OF VIEW
RESOLUT
ION
SIMILE
MOOD
PERSUASIVE
WRITING
CAUSE AND EFFECT
BIOGRAPHY
3rd PERSON POINT of VIEW
1st PERSON POINT OF
VIEW
ENTERTAINING
WRITING
DIALOGUE
CHARAC
TER
PURPOSE
INFORM
ATIVE WRITING
HYPERBO
LE
FORSHAD
OWING
CONFLICT
SETTING
LOADED LANGUAGE
THEME
FLASH
BACK
FALLING ACTION