BIOGRAPHY HYPERBO LE SEQUEN CE DIALOGUE CONFLICT AUDIENCE PURPOSE COMPARE and CONTRAST 3rd PERSON POINT of VIEW SETTING MOOD SIMILE LOADED LANGUAGE ENTERTAINING WRITING RESOLUT ION POINT OF VIEW CHARAC TER FORSHAD OWING INFORM ATIVE WRITING FLASH BACK CONTEXT CLUES PERSUASIVE WRITING 1st PERSON POINT OF VIEW PLOT FALLING ACTION PROTAGONIST CAUSE AND EFFECT THEME CLIMAX BIOGRAPHY HYPERBO LE SEQUEN CE DIALOGUE CONFLICT AUDIENCE PURPOSE COMPARE and CONTRAST 3rd PERSON POINT of VIEW SETTING MOOD SIMILE LOADED LANGUAGE ENTERTAINING WRITING RESOLUT ION POINT OF VIEW CHARAC TER FORSHAD OWING INFORM ATIVE WRITING FLASH BACK CONTEXT CLUES PERSUASIVE WRITING 1st PERSON POINT OF VIEW PLOT FALLING ACTION PROTAGONIST CAUSE AND EFFECT THEME CLIMAX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BIOGRAPHY
HYPERBO
LE
SEQUEN
CE
DIALOGUE
CONFLICT
AUDIENCE
PURPOSE
COMPARE and CONTRAST
3rd PERSON POINT of VIEW
SETTING
MOOD
SIMILE
LOADED LANGUAGE
ENTERTAINING
WRITING
RESOLUT
ION
POINT OF VIEW
CHARAC
TER
FORSHAD
OWING
INFORM
ATIVE WRITING
FLASH
BACK
CONTEXT
CLUES
PERSUASIVE
WRITING
1st PERSON POINT OF
VIEW
PLOT
FALLING ACTION
PROTAGONIST
CAUSE AND EFFECT
THEME
CLIMAX