PLOT PERSUASIVE WRITING FORSHAD OWING CHARAC TER CONTEXT CLUES AUDIENCE CLIMAX CAUSE AND EFFECT RESOLUT ION LOADED LANGUAGE PROTAGONIST BIOGRAPHY FALLING ACTION SIMILE 1st PERSON POINT OF VIEW FLASH BACK PURPOSE SETTING MOOD 3rd PERSON POINT of VIEW POINT OF VIEW HYPERBO LE COMPARE and CONTRAST CONFLICT INFORM ATIVE WRITING THEME ENTERTAINING WRITING DIALOGUE SEQUEN CE PLOT PERSUASIVE WRITING FORSHAD OWING CHARAC TER CONTEXT CLUES AUDIENCE CLIMAX CAUSE AND EFFECT RESOLUT ION LOADED LANGUAGE PROTAGONIST BIOGRAPHY FALLING ACTION SIMILE 1st PERSON POINT OF VIEW FLASH BACK PURPOSE SETTING MOOD 3rd PERSON POINT of VIEW POINT OF VIEW HYPERBO LE COMPARE and CONTRAST CONFLICT INFORM ATIVE WRITING THEME ENTERTAINING WRITING DIALOGUE SEQUEN CE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLOT
PERSUASIVE
WRITING
FORSHAD
OWING
CHARAC
TER
CONTEXT
CLUES
AUDIENCE
CLIMAX
CAUSE AND EFFECT
RESOLUT
ION
LOADED LANGUAGE
PROTAGONIST
BIOGRAPHY
FALLING ACTION
SIMILE
1st PERSON POINT OF
VIEW
FLASH
BACK
PURPOSE
SETTING
MOOD
3rd PERSON POINT of VIEW
POINT OF VIEW
HYPERBO
LE
COMPARE and CONTRAST
CONFLICT
INFORM
ATIVE WRITING
THEME
ENTERTAINING
WRITING
DIALOGUE
SEQUEN
CE