PROTAGONIST PERSUASIVE WRITING CONTEXT CLUES FLASH BACK SETTING PURPOSE INFORM ATIVE WRITING FALLING ACTION POINT OF VIEW THEME COMPARE and CONTRAST FORSHAD OWING CONFLICT CLIMAX 1st PERSON POINT OF VIEW SEQUEN CE LOADED LANGUAGE SIMILE RESOLUT ION HYPERBO LE CAUSE AND EFFECT PLOT AUDIENCE MOOD CHARAC TER 3rd PERSON POINT of VIEW ENTERTAINING WRITING BIOGRAPHY DIALOGUE PROTAGONIST PERSUASIVE WRITING CONTEXT CLUES FLASH BACK SETTING PURPOSE INFORM ATIVE WRITING FALLING ACTION POINT OF VIEW THEME COMPARE and CONTRAST FORSHAD OWING CONFLICT CLIMAX 1st PERSON POINT OF VIEW SEQUEN CE LOADED LANGUAGE SIMILE RESOLUT ION HYPERBO LE CAUSE AND EFFECT PLOT AUDIENCE MOOD CHARAC TER 3rd PERSON POINT of VIEW ENTERTAINING WRITING BIOGRAPHY DIALOGUE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PROTAGONIST
PERSUASIVE
WRITING
CONTEXT
CLUES
FLASH
BACK
SETTING
PURPOSE
INFORM
ATIVE WRITING
FALLING ACTION
POINT OF VIEW
THEME
COMPARE and CONTRAST
FORSHAD
OWING
CONFLICT
CLIMAX
1st PERSON POINT OF
VIEW
SEQUEN
CE
LOADED LANGUAGE
SIMILE
RESOLUT
ION
HYPERBO
LE
CAUSE AND EFFECT
PLOT
AUDIENCE
MOOD
CHARAC
TER
3rd PERSON POINT of VIEW
ENTERTAINING
WRITING
BIOGRAPHY
DIALOGUE