FORSHADOWINGHYPERBOLEPURPOSECOMPAREandCONTRASTSETTINGPOINTOFVIEW1stPERSONPOINT OFVIEWMOODCHARACTERCONTEXTCLUESSEQUENCEENTERTAININGWRITINGINFORMATIVEWRITINGPLOT3rdPERSONPOINT ofVIEWCLIMAXLOADEDLANGUAGEPROTAGONISTPERSUASIVEWRITINGTHEMEAUDIENCERESOLUTIONCAUSEANDEFFECTDIALOGUEFALLINGACTIONBIOGRAPHYSIMILEFLASHBACKCONFLICTFORSHADOWINGHYPERBOLEPURPOSECOMPAREandCONTRASTSETTINGPOINTOFVIEW1stPERSONPOINT OFVIEWMOODCHARACTERCONTEXTCLUESSEQUENCEENTERTAININGWRITINGINFORMATIVEWRITINGPLOT3rdPERSONPOINT ofVIEWCLIMAXLOADEDLANGUAGEPROTAGONISTPERSUASIVEWRITINGTHEMEAUDIENCERESOLUTIONCAUSEANDEFFECTDIALOGUEFALLINGACTIONBIOGRAPHYSIMILEFLASHBACKCONFLICT

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FORSHAD OWING
  2. HYPERBO LE
  3. PURPOSE
  4. COMPARE and CONTRAST
  5. SETTING
  6. POINT OF VIEW
  7. 1st PERSON POINT OF VIEW
  8. MOOD
  9. CHARAC TER
  10. CONTEXT CLUES
  11. SEQUEN CE
  12. ENTERTAINING WRITING
  13. INFORM ATIVE WRITING
  14. PLOT
  15. 3rd PERSON POINT of VIEW
  16. CLIMAX
  17. LOADED LANGUAGE
  18. PROTAGONIST
  19. PERSUASIVE WRITING
  20. THEME
  21. AUDIENCE
  22. RESOLUT ION
  23. CAUSE AND EFFECT
  24. DIALOGUE
  25. FALLING ACTION
  26. BIOGRAPHY
  27. SIMILE
  28. FLASH BACK
  29. CONFLICT