LOADEDLANGUAGECONTEXTCLUES1stPERSONPOINT OFVIEWPERSUASIVEWRITINGENTERTAININGWRITINGCONFLICTBIOGRAPHYSETTINGPURPOSEINFORMATIVEWRITINGAUDIENCEMOODHYPERBOLEFORSHADOWINGRESOLUTIONPLOT3rdPERSONPOINT ofVIEWFALLINGACTIONDIALOGUECLIMAXPOINTOFVIEWCOMPAREandCONTRASTPROTAGONISTCAUSEANDEFFECTTHEMEFLASHBACKSIMILECHARACTERSEQUENCELOADEDLANGUAGECONTEXTCLUES1stPERSONPOINT OFVIEWPERSUASIVEWRITINGENTERTAININGWRITINGCONFLICTBIOGRAPHYSETTINGPURPOSEINFORMATIVEWRITINGAUDIENCEMOODHYPERBOLEFORSHADOWINGRESOLUTIONPLOT3rdPERSONPOINT ofVIEWFALLINGACTIONDIALOGUECLIMAXPOINTOFVIEWCOMPAREandCONTRASTPROTAGONISTCAUSEANDEFFECTTHEMEFLASHBACKSIMILECHARACTERSEQUENCE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LOADED LANGUAGE
  2. CONTEXT CLUES
  3. 1st PERSON POINT OF VIEW
  4. PERSUASIVE WRITING
  5. ENTERTAINING WRITING
  6. CONFLICT
  7. BIOGRAPHY
  8. SETTING
  9. PURPOSE
  10. INFORM ATIVE WRITING
  11. AUDIENCE
  12. MOOD
  13. HYPERBO LE
  14. FORSHAD OWING
  15. RESOLUT ION
  16. PLOT
  17. 3rd PERSON POINT of VIEW
  18. FALLING ACTION
  19. DIALOGUE
  20. CLIMAX
  21. POINT OF VIEW
  22. COMPARE and CONTRAST
  23. PROTAGONIST
  24. CAUSE AND EFFECT
  25. THEME
  26. FLASH BACK
  27. SIMILE
  28. CHARAC TER
  29. SEQUEN CE