ENTERTAINING WRITING PERSUASIVE WRITING RESOLUT ION PLOT BIOGRAPHY AUDIENCE INFORM ATIVE WRITING FORSHAD OWING 3rd PERSON POINT of VIEW HYPERBO LE CONFLICT COMPARE and CONTRAST PROTAGONIST MOOD CLIMAX THEME PURPOSE SEQUEN CE CONTEXT CLUES CAUSE AND EFFECT DIALOGUE FLASH BACK LOADED LANGUAGE POINT OF VIEW CHARAC TER 1st PERSON POINT OF VIEW SIMILE FALLING ACTION SETTING ENTERTAINING WRITING PERSUASIVE WRITING RESOLUT ION PLOT BIOGRAPHY AUDIENCE INFORM ATIVE WRITING FORSHAD OWING 3rd PERSON POINT of VIEW HYPERBO LE CONFLICT COMPARE and CONTRAST PROTAGONIST MOOD CLIMAX THEME PURPOSE SEQUEN CE CONTEXT CLUES CAUSE AND EFFECT DIALOGUE FLASH BACK LOADED LANGUAGE POINT OF VIEW CHARAC TER 1st PERSON POINT OF VIEW SIMILE FALLING ACTION SETTING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ENTERTAINING
WRITING
PERSUASIVE
WRITING
RESOLUT
ION
PLOT
BIOGRAPHY
AUDIENCE
INFORM
ATIVE WRITING
FORSHAD
OWING
3rd PERSON POINT of VIEW
HYPERBO
LE
CONFLICT
COMPARE and CONTRAST
PROTAGONIST
MOOD
CLIMAX
THEME
PURPOSE
SEQUEN
CE
CONTEXT
CLUES
CAUSE AND EFFECT
DIALOGUE
FLASH
BACK
LOADED LANGUAGE
POINT OF VIEW
CHARAC
TER
1st PERSON POINT OF
VIEW
SIMILE
FALLING ACTION
SETTING