3rd PERSON POINT of VIEW POINT OF VIEW ENTERTAINING WRITING FORSHAD OWING DIALOGUE SIMILE LOADED LANGUAGE THEME AUDIENCE BIOGRAPHY SETTING CONFLICT CONTEXT CLUES SEQUEN CE PROTAGONIST FALLING ACTION PERSUASIVE WRITING 1st PERSON POINT OF VIEW RESOLUT ION CLIMAX INFORM ATIVE WRITING CAUSE AND EFFECT PURPOSE CHARAC TER FLASH BACK PLOT MOOD HYPERBO LE COMPARE and CONTRAST 3rd PERSON POINT of VIEW POINT OF VIEW ENTERTAINING WRITING FORSHAD OWING DIALOGUE SIMILE LOADED LANGUAGE THEME AUDIENCE BIOGRAPHY SETTING CONFLICT CONTEXT CLUES SEQUEN CE PROTAGONIST FALLING ACTION PERSUASIVE WRITING 1st PERSON POINT OF VIEW RESOLUT ION CLIMAX INFORM ATIVE WRITING CAUSE AND EFFECT PURPOSE CHARAC TER FLASH BACK PLOT MOOD HYPERBO LE COMPARE and CONTRAST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3rd PERSON POINT of VIEW
POINT OF VIEW
ENTERTAINING
WRITING
FORSHAD
OWING
DIALOGUE
SIMILE
LOADED LANGUAGE
THEME
AUDIENCE
BIOGRAPHY
SETTING
CONFLICT
CONTEXT
CLUES
SEQUEN
CE
PROTAGONIST
FALLING ACTION
PERSUASIVE
WRITING
1st PERSON POINT OF
VIEW
RESOLUT
ION
CLIMAX
INFORM
ATIVE WRITING
CAUSE AND EFFECT
PURPOSE
CHARAC
TER
FLASH
BACK
PLOT
MOOD
HYPERBO
LE
COMPARE and CONTRAST