SIMILE PROTAGONIST CHARAC TER 3rd PERSON POINT of VIEW CONTEXT CLUES FALLING ACTION FLASH BACK THEME ENTERTAINING WRITING CAUSE AND EFFECT PURPOSE HYPERBO LE MOOD SETTING PLOT LOADED LANGUAGE CLIMAX FORSHAD OWING COMPARE and CONTRAST POINT OF VIEW DIALOGUE AUDIENCE CONFLICT INFORM ATIVE WRITING PERSUASIVE WRITING SEQUEN CE 1st PERSON POINT OF VIEW RESOLUT ION BIOGRAPHY SIMILE PROTAGONIST CHARAC TER 3rd PERSON POINT of VIEW CONTEXT CLUES FALLING ACTION FLASH BACK THEME ENTERTAINING WRITING CAUSE AND EFFECT PURPOSE HYPERBO LE MOOD SETTING PLOT LOADED LANGUAGE CLIMAX FORSHAD OWING COMPARE and CONTRAST POINT OF VIEW DIALOGUE AUDIENCE CONFLICT INFORM ATIVE WRITING PERSUASIVE WRITING SEQUEN CE 1st PERSON POINT OF VIEW RESOLUT ION BIOGRAPHY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SIMILE
PROTAGONIST
CHARAC
TER
3rd PERSON POINT of VIEW
CONTEXT
CLUES
FALLING ACTION
FLASH
BACK
THEME
ENTERTAINING
WRITING
CAUSE AND EFFECT
PURPOSE
HYPERBO
LE
MOOD
SETTING
PLOT
LOADED LANGUAGE
CLIMAX
FORSHAD
OWING
COMPARE and CONTRAST
POINT OF VIEW
DIALOGUE
AUDIENCE
CONFLICT
INFORM
ATIVE WRITING
PERSUASIVE
WRITING
SEQUEN
CE
1st PERSON POINT OF
VIEW
RESOLUT
ION
BIOGRAPHY