PROTAGONISTCONTEXTCLUESCOMPAREandCONTRASTSEQUENCEPLOTAUDIENCECLIMAXPOINTOFVIEWRESOLUTIONSIMILEMOODPERSUASIVEWRITINGCAUSEANDEFFECTBIOGRAPHY3rdPERSONPOINT ofVIEW1stPERSONPOINT OFVIEWENTERTAININGWRITINGDIALOGUECHARACTERPURPOSEINFORMATIVEWRITINGHYPERBOLEFORSHADOWINGCONFLICTSETTINGLOADEDLANGUAGETHEMEFLASHBACKFALLINGACTIONPROTAGONISTCONTEXTCLUESCOMPAREandCONTRASTSEQUENCEPLOTAUDIENCECLIMAXPOINTOFVIEWRESOLUTIONSIMILEMOODPERSUASIVEWRITINGCAUSEANDEFFECTBIOGRAPHY3rdPERSONPOINT ofVIEW1stPERSONPOINT OFVIEWENTERTAININGWRITINGDIALOGUECHARACTERPURPOSEINFORMATIVEWRITINGHYPERBOLEFORSHADOWINGCONFLICTSETTINGLOADEDLANGUAGETHEMEFLASHBACKFALLINGACTION

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. CONTEXT CLUES
  3. COMPARE and CONTRAST
  4. SEQUEN CE
  5. PLOT
  6. AUDIENCE
  7. CLIMAX
  8. POINT OF VIEW
  9. RESOLUT ION
  10. SIMILE
  11. MOOD
  12. PERSUASIVE WRITING
  13. CAUSE AND EFFECT
  14. BIOGRAPHY
  15. 3rd PERSON POINT of VIEW
  16. 1st PERSON POINT OF VIEW
  17. ENTERTAINING WRITING
  18. DIALOGUE
  19. CHARAC TER
  20. PURPOSE
  21. INFORM ATIVE WRITING
  22. HYPERBO LE
  23. FORSHAD OWING
  24. CONFLICT
  25. SETTING
  26. LOADED LANGUAGE
  27. THEME
  28. FLASH BACK
  29. FALLING ACTION