LOADED LANGUAGE CONTEXT CLUES 1st PERSON POINT OF VIEW PERSUASIVE WRITING ENTERTAINING WRITING CONFLICT BIOGRAPHY SETTING PURPOSE INFORM ATIVE WRITING AUDIENCE MOOD HYPERBO LE FORSHAD OWING RESOLUT ION PLOT 3rd PERSON POINT of VIEW FALLING ACTION DIALOGUE CLIMAX POINT OF VIEW COMPARE and CONTRAST PROTAGONIST CAUSE AND EFFECT THEME FLASH BACK SIMILE CHARAC TER SEQUEN CE LOADED LANGUAGE CONTEXT CLUES 1st PERSON POINT OF VIEW PERSUASIVE WRITING ENTERTAINING WRITING CONFLICT BIOGRAPHY SETTING PURPOSE INFORM ATIVE WRITING AUDIENCE MOOD HYPERBO LE FORSHAD OWING RESOLUT ION PLOT 3rd PERSON POINT of VIEW FALLING ACTION DIALOGUE CLIMAX POINT OF VIEW COMPARE and CONTRAST PROTAGONIST CAUSE AND EFFECT THEME FLASH BACK SIMILE CHARAC TER SEQUEN CE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
LOADED LANGUAGE
CONTEXT
CLUES
1st PERSON POINT OF
VIEW
PERSUASIVE
WRITING
ENTERTAINING
WRITING
CONFLICT
BIOGRAPHY
SETTING
PURPOSE
INFORM
ATIVE WRITING
AUDIENCE
MOOD
HYPERBO
LE
FORSHAD
OWING
RESOLUT
ION
PLOT
3rd PERSON POINT of VIEW
FALLING ACTION
DIALOGUE
CLIMAX
POINT OF VIEW
COMPARE and CONTRAST
PROTAGONIST
CAUSE AND EFFECT
THEME
FLASH
BACK
SIMILE
CHARAC
TER
SEQUEN
CE