CHARAC TER AUDIENCE COMPARE and CONTRAST SIMILE PERSUASIVE WRITING MOOD DIALOGUE PROTAGONIST THEME CLIMAX INFORM ATIVE WRITING BIOGRAPHY PLOT CONFLICT SEQUEN CE SETTING FORSHAD OWING 1st PERSON POINT OF VIEW POINT OF VIEW PURPOSE HYPERBO LE CAUSE AND EFFECT LOADED LANGUAGE CONTEXT CLUES 3rd PERSON POINT of VIEW FLASH BACK RESOLUT ION FALLING ACTION ENTERTAINING WRITING CHARAC TER AUDIENCE COMPARE and CONTRAST SIMILE PERSUASIVE WRITING MOOD DIALOGUE PROTAGONIST THEME CLIMAX INFORM ATIVE WRITING BIOGRAPHY PLOT CONFLICT SEQUEN CE SETTING FORSHAD OWING 1st PERSON POINT OF VIEW POINT OF VIEW PURPOSE HYPERBO LE CAUSE AND EFFECT LOADED LANGUAGE CONTEXT CLUES 3rd PERSON POINT of VIEW FLASH BACK RESOLUT ION FALLING ACTION ENTERTAINING WRITING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CHARAC
TER
AUDIENCE
COMPARE and CONTRAST
SIMILE
PERSUASIVE
WRITING
MOOD
DIALOGUE
PROTAGONIST
THEME
CLIMAX
INFORM
ATIVE WRITING
BIOGRAPHY
PLOT
CONFLICT
SEQUEN
CE
SETTING
FORSHAD
OWING
1st PERSON POINT OF
VIEW
POINT OF VIEW
PURPOSE
HYPERBO
LE
CAUSE AND EFFECT
LOADED LANGUAGE
CONTEXT
CLUES
3rd PERSON POINT of VIEW
FLASH
BACK
RESOLUT
ION
FALLING ACTION
ENTERTAINING
WRITING