MORALCHARACTERAUDIENCECHRONOLOGICALORDERPURPOSECONFLICTCONTEXTCLUESENTERTAININGWRITINGCLIMAXCAUSEANDEFFECTMETAPHORPERSUASIVEWRITINGHYPERBOLETHEMEDRAMAFALLINGACTIONSETTINGFORSHADOWINGINFORMATIVEWRITINGAUTOBIOGRAPHYMEMOIRMOODPOINTOFVIEWRESOLUTION1stPERSONPOINT OFVIEWSEQUENCEDIALOGUEPROBLEM/RESOLUTIONPROTAGONISTMORALCHARACTERAUDIENCECHRONOLOGICALORDERPURPOSECONFLICTCONTEXTCLUESENTERTAININGWRITINGCLIMAXCAUSEANDEFFECTMETAPHORPERSUASIVEWRITINGHYPERBOLETHEMEDRAMAFALLINGACTIONSETTINGFORSHADOWINGINFORMATIVEWRITINGAUTOBIOGRAPHYMEMOIRMOODPOINTOFVIEWRESOLUTION1stPERSONPOINT OFVIEWSEQUENCEDIALOGUEPROBLEM/RESOLUTIONPROTAGONIST

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MORAL
  2. CHARAC TER
  3. AUDIENCE
  4. CHRONOLOGICAL ORDER
  5. PURPOSE
  6. CONFLICT
  7. CONTEXT CLUES
  8. ENTERTAINING WRITING
  9. CLIMAX
  10. CAUSE AND EFFECT
  11. METAPHOR
  12. PERSUASIVE WRITING
  13. HYPERBO LE
  14. THEME
  15. DRAMA
  16. FALLING ACTION
  17. SETTING
  18. FORSHAD OWING
  19. INFORM ATIVE WRITING
  20. AUTOBIOGRAPHY
  21. MEMOIR
  22. MOOD
  23. POINT OF VIEW
  24. RESOLUT ION
  25. 1st PERSON POINT OF VIEW
  26. SEQUEN CE
  27. DIALOGUE
  28. PROBLEM/RESOLUTION
  29. PROTAGONIST