METAPHORPROTAGONISTPURPOSECHRONOLOGICALORDERCHARACTERINFORMATIVEWRITINGDIALOGUEDRAMAHYPERBOLEAUTOBIOGRAPHY1stPERSONPOINT OFVIEWFORSHADOWINGSETTINGTHEMECONTEXTCLUESCAUSEANDEFFECTPERSUASIVEWRITINGENTERTAININGWRITINGCLIMAXPROBLEM/RESOLUTIONMOODMORALCONFLICTSEQUENCEAUDIENCEMEMOIRPOINTOFVIEWFALLINGACTIONRESOLUTIONMETAPHORPROTAGONISTPURPOSECHRONOLOGICALORDERCHARACTERINFORMATIVEWRITINGDIALOGUEDRAMAHYPERBOLEAUTOBIOGRAPHY1stPERSONPOINT OFVIEWFORSHADOWINGSETTINGTHEMECONTEXTCLUESCAUSEANDEFFECTPERSUASIVEWRITINGENTERTAININGWRITINGCLIMAXPROBLEM/RESOLUTIONMOODMORALCONFLICTSEQUENCEAUDIENCEMEMOIRPOINTOFVIEWFALLINGACTIONRESOLUTION

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. METAPHOR
  2. PROTAGONIST
  3. PURPOSE
  4. CHRONOLOGICAL ORDER
  5. CHARAC TER
  6. INFORM ATIVE WRITING
  7. DIALOGUE
  8. DRAMA
  9. HYPERBO LE
  10. AUTOBIOGRAPHY
  11. 1st PERSON POINT OF VIEW
  12. FORSHAD OWING
  13. SETTING
  14. THEME
  15. CONTEXT CLUES
  16. CAUSE AND EFFECT
  17. PERSUASIVE WRITING
  18. ENTERTAINING WRITING
  19. CLIMAX
  20. PROBLEM/RESOLUTION
  21. MOOD
  22. MORAL
  23. CONFLICT
  24. SEQUEN CE
  25. AUDIENCE
  26. MEMOIR
  27. POINT OF VIEW
  28. FALLING ACTION
  29. RESOLUT ION