THEMEAUTOBIOGRAPHYMORALCONTEXTCLUESDRAMADIALOGUEFALLINGACTIONPOINTOFVIEWPROBLEM/RESOLUTIONENTERTAININGWRITINGMEMOIRSEQUENCEPROTAGONISTCONFLICTCHARACTERCLIMAX1stPERSONPOINT OFVIEWCAUSEANDEFFECTCHRONOLOGICALORDERHYPERBOLEMETAPHORSETTINGFORSHADOWINGINFORMATIVEWRITINGRESOLUTIONAUDIENCEPURPOSEPERSUASIVEWRITINGMOODTHEMEAUTOBIOGRAPHYMORALCONTEXTCLUESDRAMADIALOGUEFALLINGACTIONPOINTOFVIEWPROBLEM/RESOLUTIONENTERTAININGWRITINGMEMOIRSEQUENCEPROTAGONISTCONFLICTCHARACTERCLIMAX1stPERSONPOINT OFVIEWCAUSEANDEFFECTCHRONOLOGICALORDERHYPERBOLEMETAPHORSETTINGFORSHADOWINGINFORMATIVEWRITINGRESOLUTIONAUDIENCEPURPOSEPERSUASIVEWRITINGMOOD

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THEME
  2. AUTOBIOGRAPHY
  3. MORAL
  4. CONTEXT CLUES
  5. DRAMA
  6. DIALOGUE
  7. FALLING ACTION
  8. POINT OF VIEW
  9. PROBLEM/RESOLUTION
  10. ENTERTAINING WRITING
  11. MEMOIR
  12. SEQUEN CE
  13. PROTAGONIST
  14. CONFLICT
  15. CHARAC TER
  16. CLIMAX
  17. 1st PERSON POINT OF VIEW
  18. CAUSE AND EFFECT
  19. CHRONOLOGICAL ORDER
  20. HYPERBO LE
  21. METAPHOR
  22. SETTING
  23. FORSHAD OWING
  24. INFORM ATIVE WRITING
  25. RESOLUT ION
  26. AUDIENCE
  27. PURPOSE
  28. PERSUASIVE WRITING
  29. MOOD