HYPERBOLEENTERTAININGWRITING1stPERSONPOINT OFVIEWFORSHADOWINGPURPOSESEQUENCEAUTOBIOGRAPHYCLIMAXRESOLUTIONPROTAGONISTPOINTOFVIEWPERSUASIVEWRITINGMOODDIALOGUECHARACTERMEMOIRAUDIENCECAUSEANDEFFECTCHRONOLOGICALORDERCONTEXTCLUESMETAPHORINFORMATIVEWRITINGCONFLICTTHEMESETTINGFALLINGACTIONMORALPROBLEM/RESOLUTIONDRAMAHYPERBOLEENTERTAININGWRITING1stPERSONPOINT OFVIEWFORSHADOWINGPURPOSESEQUENCEAUTOBIOGRAPHYCLIMAXRESOLUTIONPROTAGONISTPOINTOFVIEWPERSUASIVEWRITINGMOODDIALOGUECHARACTERMEMOIRAUDIENCECAUSEANDEFFECTCHRONOLOGICALORDERCONTEXTCLUESMETAPHORINFORMATIVEWRITINGCONFLICTTHEMESETTINGFALLINGACTIONMORALPROBLEM/RESOLUTIONDRAMA

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HYPERBO LE
  2. ENTERTAINING WRITING
  3. 1st PERSON POINT OF VIEW
  4. FORSHAD OWING
  5. PURPOSE
  6. SEQUEN CE
  7. AUTOBIOGRAPHY
  8. CLIMAX
  9. RESOLUT ION
  10. PROTAGONIST
  11. POINT OF VIEW
  12. PERSUASIVE WRITING
  13. MOOD
  14. DIALOGUE
  15. CHARAC TER
  16. MEMOIR
  17. AUDIENCE
  18. CAUSE AND EFFECT
  19. CHRONOLOGICAL ORDER
  20. CONTEXT CLUES
  21. METAPHOR
  22. INFORM ATIVE WRITING
  23. CONFLICT
  24. THEME
  25. SETTING
  26. FALLING ACTION
  27. MORAL
  28. PROBLEM/RESOLUTION
  29. DRAMA