HYPERBOLECONFLICTDIALOGUESEQUENCEAUTOBIOGRAPHYPOINTOFVIEWMOOD1stPERSONPOINT OFVIEWAUDIENCECLIMAXPURPOSESETTINGMETAPHORRESOLUTIONFORSHADOWINGCONTEXTCLUESTHEMEFALLINGACTIONCHARACTERINFORMATIVEWRITINGCHRONOLOGICALORDERENTERTAININGWRITINGPROTAGONISTMORALCAUSEANDEFFECTPROBLEM/RESOLUTIONPERSUASIVEWRITINGDRAMAMEMOIRHYPERBOLECONFLICTDIALOGUESEQUENCEAUTOBIOGRAPHYPOINTOFVIEWMOOD1stPERSONPOINT OFVIEWAUDIENCECLIMAXPURPOSESETTINGMETAPHORRESOLUTIONFORSHADOWINGCONTEXTCLUESTHEMEFALLINGACTIONCHARACTERINFORMATIVEWRITINGCHRONOLOGICALORDERENTERTAININGWRITINGPROTAGONISTMORALCAUSEANDEFFECTPROBLEM/RESOLUTIONPERSUASIVEWRITINGDRAMAMEMOIR

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HYPERBO LE
  2. CONFLICT
  3. DIALOGUE
  4. SEQUEN CE
  5. AUTOBIOGRAPHY
  6. POINT OF VIEW
  7. MOOD
  8. 1st PERSON POINT OF VIEW
  9. AUDIENCE
  10. CLIMAX
  11. PURPOSE
  12. SETTING
  13. METAPHOR
  14. RESOLUT ION
  15. FORSHAD OWING
  16. CONTEXT CLUES
  17. THEME
  18. FALLING ACTION
  19. CHARAC TER
  20. INFORM ATIVE WRITING
  21. CHRONOLOGICAL ORDER
  22. ENTERTAINING WRITING
  23. PROTAGONIST
  24. MORAL
  25. CAUSE AND EFFECT
  26. PROBLEM/RESOLUTION
  27. PERSUASIVE WRITING
  28. DRAMA
  29. MEMOIR