CHRONOLOGICALORDERINFORMATIVEWRITING1stPERSONPOINT OFVIEWMEMOIRPOINTOFVIEWSEQUENCEENTERTAININGWRITINGSETTINGDRAMACONTEXTCLUESDIALOGUEPROBLEM/RESOLUTIONCLIMAXCAUSEANDEFFECTPURPOSEFORSHADOWINGMORALPERSUASIVEWRITINGRESOLUTIONTHEMEAUDIENCEHYPERBOLEFALLINGACTIONCHARACTERAUTOBIOGRAPHYPROTAGONISTMOODMETAPHORCONFLICTCHRONOLOGICALORDERINFORMATIVEWRITING1stPERSONPOINT OFVIEWMEMOIRPOINTOFVIEWSEQUENCEENTERTAININGWRITINGSETTINGDRAMACONTEXTCLUESDIALOGUEPROBLEM/RESOLUTIONCLIMAXCAUSEANDEFFECTPURPOSEFORSHADOWINGMORALPERSUASIVEWRITINGRESOLUTIONTHEMEAUDIENCEHYPERBOLEFALLINGACTIONCHARACTERAUTOBIOGRAPHYPROTAGONISTMOODMETAPHORCONFLICT

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHRONOLOGICAL ORDER
  2. INFORM ATIVE WRITING
  3. 1st PERSON POINT OF VIEW
  4. MEMOIR
  5. POINT OF VIEW
  6. SEQUEN CE
  7. ENTERTAINING WRITING
  8. SETTING
  9. DRAMA
  10. CONTEXT CLUES
  11. DIALOGUE
  12. PROBLEM/RESOLUTION
  13. CLIMAX
  14. CAUSE AND EFFECT
  15. PURPOSE
  16. FORSHAD OWING
  17. MORAL
  18. PERSUASIVE WRITING
  19. RESOLUT ION
  20. THEME
  21. AUDIENCE
  22. HYPERBO LE
  23. FALLING ACTION
  24. CHARAC TER
  25. AUTOBIOGRAPHY
  26. PROTAGONIST
  27. MOOD
  28. METAPHOR
  29. CONFLICT