CONTEXTCLUESMEMOIRHYPERBOLETHEMEAUDIENCEDIALOGUEENTERTAININGWRITINGMETAPHORAUTOBIOGRAPHYRESOLUTIONSEQUENCECHARACTERMOOD1stPERSONPOINT OFVIEWFALLINGACTIONINFORMATIVEWRITINGPURPOSECHRONOLOGICALORDERPROBLEM/RESOLUTIONMORALPERSUASIVEWRITINGFORSHADOWINGCONFLICTCAUSEANDEFFECTPOINTOFVIEWDRAMACLIMAXPROTAGONISTSETTINGCONTEXTCLUESMEMOIRHYPERBOLETHEMEAUDIENCEDIALOGUEENTERTAININGWRITINGMETAPHORAUTOBIOGRAPHYRESOLUTIONSEQUENCECHARACTERMOOD1stPERSONPOINT OFVIEWFALLINGACTIONINFORMATIVEWRITINGPURPOSECHRONOLOGICALORDERPROBLEM/RESOLUTIONMORALPERSUASIVEWRITINGFORSHADOWINGCONFLICTCAUSEANDEFFECTPOINTOFVIEWDRAMACLIMAXPROTAGONISTSETTING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONTEXT CLUES
  2. MEMOIR
  3. HYPERBO LE
  4. THEME
  5. AUDIENCE
  6. DIALOGUE
  7. ENTERTAINING WRITING
  8. METAPHOR
  9. AUTOBIOGRAPHY
  10. RESOLUT ION
  11. SEQUEN CE
  12. CHARAC TER
  13. MOOD
  14. 1st PERSON POINT OF VIEW
  15. FALLING ACTION
  16. INFORM ATIVE WRITING
  17. PURPOSE
  18. CHRONOLOGICAL ORDER
  19. PROBLEM/RESOLUTION
  20. MORAL
  21. PERSUASIVE WRITING
  22. FORSHAD OWING
  23. CONFLICT
  24. CAUSE AND EFFECT
  25. POINT OF VIEW
  26. DRAMA
  27. CLIMAX
  28. PROTAGONIST
  29. SETTING