PROTAGONISTAUDIENCEPERSUASIVEWRITINGCLIMAXTHEMEMETAPHORMORALSEQUENCESETTINGMEMOIRPROBLEM/RESOLUTIONHYPERBOLECONFLICTDRAMAMOODENTERTAININGWRITINGCAUSEANDEFFECTCHARACTERPURPOSEPOINTOFVIEWCHRONOLOGICALORDERFALLINGACTIONRESOLUTIONAUTOBIOGRAPHYDIALOGUEFORSHADOWING1stPERSONPOINT OFVIEWCONTEXTCLUESINFORMATIVEWRITINGPROTAGONISTAUDIENCEPERSUASIVEWRITINGCLIMAXTHEMEMETAPHORMORALSEQUENCESETTINGMEMOIRPROBLEM/RESOLUTIONHYPERBOLECONFLICTDRAMAMOODENTERTAININGWRITINGCAUSEANDEFFECTCHARACTERPURPOSEPOINTOFVIEWCHRONOLOGICALORDERFALLINGACTIONRESOLUTIONAUTOBIOGRAPHYDIALOGUEFORSHADOWING1stPERSONPOINT OFVIEWCONTEXTCLUESINFORMATIVEWRITING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. AUDIENCE
  3. PERSUASIVE WRITING
  4. CLIMAX
  5. THEME
  6. METAPHOR
  7. MORAL
  8. SEQUEN CE
  9. SETTING
  10. MEMOIR
  11. PROBLEM/RESOLUTION
  12. HYPERBO LE
  13. CONFLICT
  14. DRAMA
  15. MOOD
  16. ENTERTAINING WRITING
  17. CAUSE AND EFFECT
  18. CHARAC TER
  19. PURPOSE
  20. POINT OF VIEW
  21. CHRONOLOGICAL ORDER
  22. FALLING ACTION
  23. RESOLUT ION
  24. AUTOBIOGRAPHY
  25. DIALOGUE
  26. FORSHAD OWING
  27. 1st PERSON POINT OF VIEW
  28. CONTEXT CLUES
  29. INFORM ATIVE WRITING