FALLINGACTIONPERSUASIVEWRITINGCONTEXTCLUESPURPOSEPOINTOFVIEWCONFLICTSETTINGMORALMEMOIRRESOLUTIONPROBLEM/RESOLUTIONAUDIENCECAUSEANDEFFECTTHEME1stPERSONPOINT OFVIEWCLIMAXSEQUENCEINFORMATIVEWRITINGENTERTAININGWRITINGMETAPHORCHARACTERMOODAUTOBIOGRAPHYDRAMAPROTAGONISTCHRONOLOGICALORDERDIALOGUEHYPERBOLEFORSHADOWINGFALLINGACTIONPERSUASIVEWRITINGCONTEXTCLUESPURPOSEPOINTOFVIEWCONFLICTSETTINGMORALMEMOIRRESOLUTIONPROBLEM/RESOLUTIONAUDIENCECAUSEANDEFFECTTHEME1stPERSONPOINT OFVIEWCLIMAXSEQUENCEINFORMATIVEWRITINGENTERTAININGWRITINGMETAPHORCHARACTERMOODAUTOBIOGRAPHYDRAMAPROTAGONISTCHRONOLOGICALORDERDIALOGUEHYPERBOLEFORSHADOWING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FALLING ACTION
  2. PERSUASIVE WRITING
  3. CONTEXT CLUES
  4. PURPOSE
  5. POINT OF VIEW
  6. CONFLICT
  7. SETTING
  8. MORAL
  9. MEMOIR
  10. RESOLUT ION
  11. PROBLEM/RESOLUTION
  12. AUDIENCE
  13. CAUSE AND EFFECT
  14. THEME
  15. 1st PERSON POINT OF VIEW
  16. CLIMAX
  17. SEQUEN CE
  18. INFORM ATIVE WRITING
  19. ENTERTAINING WRITING
  20. METAPHOR
  21. CHARAC TER
  22. MOOD
  23. AUTOBIOGRAPHY
  24. DRAMA
  25. PROTAGONIST
  26. CHRONOLOGICAL ORDER
  27. DIALOGUE
  28. HYPERBO LE
  29. FORSHAD OWING