CONTEXTCLUESSEQUENCEMORALRESOLUTIONINFORMATIVEWRITINGCHRONOLOGICALORDERENTERTAININGWRITINGPROBLEM/RESOLUTIONPURPOSEHYPERBOLEFALLINGACTIONTHEMECONFLICTSETTINGDIALOGUEMEMOIRPROTAGONISTDRAMAPERSUASIVEWRITINGFORSHADOWINGCLIMAXMOODMETAPHOR1stPERSONPOINT OFVIEWCAUSEANDEFFECTCHARACTERAUDIENCEAUTOBIOGRAPHYPOINTOFVIEWCONTEXTCLUESSEQUENCEMORALRESOLUTIONINFORMATIVEWRITINGCHRONOLOGICALORDERENTERTAININGWRITINGPROBLEM/RESOLUTIONPURPOSEHYPERBOLEFALLINGACTIONTHEMECONFLICTSETTINGDIALOGUEMEMOIRPROTAGONISTDRAMAPERSUASIVEWRITINGFORSHADOWINGCLIMAXMOODMETAPHOR1stPERSONPOINT OFVIEWCAUSEANDEFFECTCHARACTERAUDIENCEAUTOBIOGRAPHYPOINTOFVIEW

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. CONTEXT CLUES
  2. SEQUEN CE
  3. MORAL
  4. RESOLUT ION
  5. INFORM ATIVE WRITING
  6. CHRONOLOGICAL ORDER
  7. ENTERTAINING WRITING
  8. PROBLEM/RESOLUTION
  9. PURPOSE
  10. HYPERBO LE
  11. FALLING ACTION
  12. THEME
  13. CONFLICT
  14. SETTING
  15. DIALOGUE
  16. MEMOIR
  17. PROTAGONIST
  18. DRAMA
  19. PERSUASIVE WRITING
  20. FORSHAD OWING
  21. CLIMAX
  22. MOOD
  23. METAPHOR
  24. 1st PERSON POINT OF VIEW
  25. CAUSE AND EFFECT
  26. CHARAC TER
  27. AUDIENCE
  28. AUTOBIOGRAPHY
  29. POINT OF VIEW