ENTERTAININGWRITINGTHEMEINFORMATIVEWRITINGMORALPURPOSECONFLICTCONTEXTCLUESDRAMADIALOGUEAUDIENCEPERSUASIVEWRITINGPROBLEM/RESOLUTIONAUTOBIOGRAPHYFORSHADOWINGPROTAGONIST1stPERSONPOINT OFVIEWCHARACTERRESOLUTIONHYPERBOLESEQUENCECHRONOLOGICALORDERMEMOIRMOODCLIMAXFALLINGACTIONPOINTOFVIEWCAUSEANDEFFECTMETAPHORSETTINGENTERTAININGWRITINGTHEMEINFORMATIVEWRITINGMORALPURPOSECONFLICTCONTEXTCLUESDRAMADIALOGUEAUDIENCEPERSUASIVEWRITINGPROBLEM/RESOLUTIONAUTOBIOGRAPHYFORSHADOWINGPROTAGONIST1stPERSONPOINT OFVIEWCHARACTERRESOLUTIONHYPERBOLESEQUENCECHRONOLOGICALORDERMEMOIRMOODCLIMAXFALLINGACTIONPOINTOFVIEWCAUSEANDEFFECTMETAPHORSETTING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ENTERTAINING WRITING
  2. THEME
  3. INFORM ATIVE WRITING
  4. MORAL
  5. PURPOSE
  6. CONFLICT
  7. CONTEXT CLUES
  8. DRAMA
  9. DIALOGUE
  10. AUDIENCE
  11. PERSUASIVE WRITING
  12. PROBLEM/RESOLUTION
  13. AUTOBIOGRAPHY
  14. FORSHAD OWING
  15. PROTAGONIST
  16. 1st PERSON POINT OF VIEW
  17. CHARAC TER
  18. RESOLUT ION
  19. HYPERBO LE
  20. SEQUEN CE
  21. CHRONOLOGICAL ORDER
  22. MEMOIR
  23. MOOD
  24. CLIMAX
  25. FALLING ACTION
  26. POINT OF VIEW
  27. CAUSE AND EFFECT
  28. METAPHOR
  29. SETTING