THEMEDIALOGUEMORALCAUSEANDEFFECT1stPERSONPOINT OFVIEWPROTAGONISTCHARACTERCONFLICTHYPERBOLEPURPOSEPROBLEM/RESOLUTIONMETAPHORENTERTAININGWRITINGMOODCONTEXTCLUESDRAMASEQUENCECLIMAXSETTINGFALLINGACTIONAUDIENCEINFORMATIVEWRITINGFORSHADOWINGCHRONOLOGICALORDERRESOLUTIONPERSUASIVEWRITINGPOINTOFVIEWMEMOIRAUTOBIOGRAPHYTHEMEDIALOGUEMORALCAUSEANDEFFECT1stPERSONPOINT OFVIEWPROTAGONISTCHARACTERCONFLICTHYPERBOLEPURPOSEPROBLEM/RESOLUTIONMETAPHORENTERTAININGWRITINGMOODCONTEXTCLUESDRAMASEQUENCECLIMAXSETTINGFALLINGACTIONAUDIENCEINFORMATIVEWRITINGFORSHADOWINGCHRONOLOGICALORDERRESOLUTIONPERSUASIVEWRITINGPOINTOFVIEWMEMOIRAUTOBIOGRAPHY

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THEME
  2. DIALOGUE
  3. MORAL
  4. CAUSE AND EFFECT
  5. 1st PERSON POINT OF VIEW
  6. PROTAGONIST
  7. CHARAC TER
  8. CONFLICT
  9. HYPERBO LE
  10. PURPOSE
  11. PROBLEM/RESOLUTION
  12. METAPHOR
  13. ENTERTAINING WRITING
  14. MOOD
  15. CONTEXT CLUES
  16. DRAMA
  17. SEQUEN CE
  18. CLIMAX
  19. SETTING
  20. FALLING ACTION
  21. AUDIENCE
  22. INFORM ATIVE WRITING
  23. FORSHAD OWING
  24. CHRONOLOGICAL ORDER
  25. RESOLUT ION
  26. PERSUASIVE WRITING
  27. POINT OF VIEW
  28. MEMOIR
  29. AUTOBIOGRAPHY