INFORMATIVEWRITINGFORSHADOWINGMOODDRAMAMORALRESOLUTIONCONFLICTMEMOIRPOINTOFVIEWPERSUASIVEWRITINGPROBLEM/RESOLUTIONCLIMAXAUDIENCECHRONOLOGICALORDERPROTAGONISTCAUSEANDEFFECTTHEME1stPERSONPOINT OFVIEWSETTINGDIALOGUEMETAPHORFALLINGACTIONENTERTAININGWRITINGAUTOBIOGRAPHYSEQUENCECHARACTERPURPOSEHYPERBOLECONTEXTCLUESINFORMATIVEWRITINGFORSHADOWINGMOODDRAMAMORALRESOLUTIONCONFLICTMEMOIRPOINTOFVIEWPERSUASIVEWRITINGPROBLEM/RESOLUTIONCLIMAXAUDIENCECHRONOLOGICALORDERPROTAGONISTCAUSEANDEFFECTTHEME1stPERSONPOINT OFVIEWSETTINGDIALOGUEMETAPHORFALLINGACTIONENTERTAININGWRITINGAUTOBIOGRAPHYSEQUENCECHARACTERPURPOSEHYPERBOLECONTEXTCLUES

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INFORM ATIVE WRITING
  2. FORSHAD OWING
  3. MOOD
  4. DRAMA
  5. MORAL
  6. RESOLUT ION
  7. CONFLICT
  8. MEMOIR
  9. POINT OF VIEW
  10. PERSUASIVE WRITING
  11. PROBLEM/RESOLUTION
  12. CLIMAX
  13. AUDIENCE
  14. CHRONOLOGICAL ORDER
  15. PROTAGONIST
  16. CAUSE AND EFFECT
  17. THEME
  18. 1st PERSON POINT OF VIEW
  19. SETTING
  20. DIALOGUE
  21. METAPHOR
  22. FALLING ACTION
  23. ENTERTAINING WRITING
  24. AUTOBIOGRAPHY
  25. SEQUEN CE
  26. CHARAC TER
  27. PURPOSE
  28. HYPERBO LE
  29. CONTEXT CLUES