FORSHADOWINGCHRONOLOGICALORDERTHEMEPROBLEM/RESOLUTIONCLIMAXCAUSEANDEFFECTMORALMOODENTERTAININGWRITINGDRAMACONTEXTCLUESFALLINGACTIONPURPOSEMETAPHORRESOLUTIONDIALOGUESEQUENCEAUTOBIOGRAPHYCONFLICTMEMOIRPOINTOFVIEWPERSUASIVEWRITINGSETTINGHYPERBOLE1stPERSONPOINT OFVIEWINFORMATIVEWRITINGAUDIENCECHARACTERPROTAGONISTFORSHADOWINGCHRONOLOGICALORDERTHEMEPROBLEM/RESOLUTIONCLIMAXCAUSEANDEFFECTMORALMOODENTERTAININGWRITINGDRAMACONTEXTCLUESFALLINGACTIONPURPOSEMETAPHORRESOLUTIONDIALOGUESEQUENCEAUTOBIOGRAPHYCONFLICTMEMOIRPOINTOFVIEWPERSUASIVEWRITINGSETTINGHYPERBOLE1stPERSONPOINT OFVIEWINFORMATIVEWRITINGAUDIENCECHARACTERPROTAGONIST

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. FORSHAD OWING
  2. CHRONOLOGICAL ORDER
  3. THEME
  4. PROBLEM/RESOLUTION
  5. CLIMAX
  6. CAUSE AND EFFECT
  7. MORAL
  8. MOOD
  9. ENTERTAINING WRITING
  10. DRAMA
  11. CONTEXT CLUES
  12. FALLING ACTION
  13. PURPOSE
  14. METAPHOR
  15. RESOLUT ION
  16. DIALOGUE
  17. SEQUEN CE
  18. AUTOBIOGRAPHY
  19. CONFLICT
  20. MEMOIR
  21. POINT OF VIEW
  22. PERSUASIVE WRITING
  23. SETTING
  24. HYPERBO LE
  25. 1st PERSON POINT OF VIEW
  26. INFORM ATIVE WRITING
  27. AUDIENCE
  28. CHARAC TER
  29. PROTAGONIST