AUDIENCEPURPOSEPOINTOFVIEWSETTINGSEQUENCECAUSEANDEFFECTENTERTAININGWRITINGPROTAGONISTMEMOIRTHEMECHARACTERMETAPHORFALLINGACTIONHYPERBOLEDIALOGUE1stPERSONPOINT OFVIEWCONTEXTCLUESRESOLUTIONCLIMAXAUTOBIOGRAPHYINFORMATIVEWRITINGPERSUASIVEWRITINGCONFLICTMOODMORALFORSHADOWINGDRAMACHRONOLOGICALORDERPROBLEM/RESOLUTIONAUDIENCEPURPOSEPOINTOFVIEWSETTINGSEQUENCECAUSEANDEFFECTENTERTAININGWRITINGPROTAGONISTMEMOIRTHEMECHARACTERMETAPHORFALLINGACTIONHYPERBOLEDIALOGUE1stPERSONPOINT OFVIEWCONTEXTCLUESRESOLUTIONCLIMAXAUTOBIOGRAPHYINFORMATIVEWRITINGPERSUASIVEWRITINGCONFLICTMOODMORALFORSHADOWINGDRAMACHRONOLOGICALORDERPROBLEM/RESOLUTION

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDIENCE
  2. PURPOSE
  3. POINT OF VIEW
  4. SETTING
  5. SEQUEN CE
  6. CAUSE AND EFFECT
  7. ENTERTAINING WRITING
  8. PROTAGONIST
  9. MEMOIR
  10. THEME
  11. CHARAC TER
  12. METAPHOR
  13. FALLING ACTION
  14. HYPERBO LE
  15. DIALOGUE
  16. 1st PERSON POINT OF VIEW
  17. CONTEXT CLUES
  18. RESOLUT ION
  19. CLIMAX
  20. AUTOBIOGRAPHY
  21. INFORM ATIVE WRITING
  22. PERSUASIVE WRITING
  23. CONFLICT
  24. MOOD
  25. MORAL
  26. FORSHAD OWING
  27. DRAMA
  28. CHRONOLOGICAL ORDER
  29. PROBLEM/RESOLUTION