PROBLEMRESOLUTIONMORALHYPERBOLEPERSUASIVEWRITINGCONFLICTFALLINGACTIONCAUSEANDEFFECTDIALOGUECONTEXTCLUESTHEMEPROTAGONISTSETTINGSEQUENCE1stPERSONPOINT OFVIEWCLIMAXMEMOIRAUDIENCEENTERTAININGWRITINGCHARACTERMETAPHORMYTHFOLKTALEMOODPOINTOFVIEWDRAMAFORSHADOWINGCHRONOLOGICALORDERPURPOSEAUTOBIOGRAPHYINFORMATIVEWRITINGPROBLEMRESOLUTIONMORALHYPERBOLEPERSUASIVEWRITINGCONFLICTFALLINGACTIONCAUSEANDEFFECTDIALOGUECONTEXTCLUESTHEMEPROTAGONISTSETTINGSEQUENCE1stPERSONPOINT OFVIEWCLIMAXMEMOIRAUDIENCEENTERTAININGWRITINGCHARACTERMETAPHORMYTHFOLKTALEMOODPOINTOFVIEWDRAMAFORSHADOWINGCHRONOLOGICALORDERPURPOSEAUTOBIOGRAPHYINFORMATIVEWRITING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROBLEM RESOLUT ION
  2. MORAL
  3. HYPERBO LE
  4. PERSUASIVE WRITING
  5. CONFLICT
  6. FALLING ACTION
  7. CAUSE AND EFFECT
  8. DIALOGUE
  9. CONTEXT CLUES
  10. THEME
  11. PROTAGONIST
  12. SETTING
  13. SEQUEN CE
  14. 1st PERSON POINT OF VIEW
  15. CLIMAX
  16. MEMOIR
  17. AUDIENCE
  18. ENTERTAINING WRITING
  19. CHARAC TER
  20. METAPHOR
  21. MYTH FOLKTALE
  22. MOOD
  23. POINT OF VIEW
  24. DRAMA
  25. FORSHAD OWING
  26. CHRONOLOGICAL ORDER
  27. PURPOSE
  28. AUTOBIOGRAPHY
  29. INFORM ATIVE WRITING