THEMECLIMAXCONTEXTCLUESCHRONOLOGICALORDERPROBLEMRESOLUTIONAUTOBIOGRAPHYCAUSEANDEFFECTMEMOIRCHARACTERFALLINGACTIONMETAPHORAUDIENCESETTINGHYPERBOLEFORSHADOWINGDRAMADIALOGUEPERSUASIVEWRITINGPOINTOFVIEWMOODENTERTAININGWRITINGSEQUENCEINFORMATIVEWRITINGCONFLICT1stPERSONPOINT OFVIEWPROTAGONISTPURPOSEMORALMYTHFOLKTALETHEMECLIMAXCONTEXTCLUESCHRONOLOGICALORDERPROBLEMRESOLUTIONAUTOBIOGRAPHYCAUSEANDEFFECTMEMOIRCHARACTERFALLINGACTIONMETAPHORAUDIENCESETTINGHYPERBOLEFORSHADOWINGDRAMADIALOGUEPERSUASIVEWRITINGPOINTOFVIEWMOODENTERTAININGWRITINGSEQUENCEINFORMATIVEWRITINGCONFLICT1stPERSONPOINT OFVIEWPROTAGONISTPURPOSEMORALMYTHFOLKTALE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THEME
  2. CLIMAX
  3. CONTEXT CLUES
  4. CHRONOLOGICAL ORDER
  5. PROBLEM RESOLUT ION
  6. AUTOBIOGRAPHY
  7. CAUSE AND EFFECT
  8. MEMOIR
  9. CHARAC TER
  10. FALLING ACTION
  11. METAPHOR
  12. AUDIENCE
  13. SETTING
  14. HYPERBO LE
  15. FORSHAD OWING
  16. DRAMA
  17. DIALOGUE
  18. PERSUASIVE WRITING
  19. POINT OF VIEW
  20. MOOD
  21. ENTERTAINING WRITING
  22. SEQUEN CE
  23. INFORM ATIVE WRITING
  24. CONFLICT
  25. 1st PERSON POINT OF VIEW
  26. PROTAGONIST
  27. PURPOSE
  28. MORAL
  29. MYTH FOLKTALE