POINTOFVIEWPROTAGONISTHYPERBOLECLIMAXFORSHADOWINGDRAMASEQUENCEMETAPHORINFORMATIVEWRITINGCHARACTERENTERTAININGWRITINGCAUSEANDEFFECTSETTINGTHEMEMORALDIALOGUE1stPERSONPOINT OFVIEWMEMOIRCHRONOLOGICALORDERAUDIENCEPROBLEMRESOLUTIONMYTHFOLKTALEAUTOBIOGRAPHYMOODCONFLICTFALLINGACTIONPURPOSEPERSUASIVEWRITINGCONTEXTCLUESPOINTOFVIEWPROTAGONISTHYPERBOLECLIMAXFORSHADOWINGDRAMASEQUENCEMETAPHORINFORMATIVEWRITINGCHARACTERENTERTAININGWRITINGCAUSEANDEFFECTSETTINGTHEMEMORALDIALOGUE1stPERSONPOINT OFVIEWMEMOIRCHRONOLOGICALORDERAUDIENCEPROBLEMRESOLUTIONMYTHFOLKTALEAUTOBIOGRAPHYMOODCONFLICTFALLINGACTIONPURPOSEPERSUASIVEWRITINGCONTEXTCLUES

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINT OF VIEW
  2. PROTAGONIST
  3. HYPERBO LE
  4. CLIMAX
  5. FORSHAD OWING
  6. DRAMA
  7. SEQUEN CE
  8. METAPHOR
  9. INFORM ATIVE WRITING
  10. CHARAC TER
  11. ENTERTAINING WRITING
  12. CAUSE AND EFFECT
  13. SETTING
  14. THEME
  15. MORAL
  16. DIALOGUE
  17. 1st PERSON POINT OF VIEW
  18. MEMOIR
  19. CHRONOLOGICAL ORDER
  20. AUDIENCE
  21. PROBLEM RESOLUT ION
  22. MYTH FOLKTALE
  23. AUTOBIOGRAPHY
  24. MOOD
  25. CONFLICT
  26. FALLING ACTION
  27. PURPOSE
  28. PERSUASIVE WRITING
  29. CONTEXT CLUES