SETTINGFALLINGACTIONDRAMAMOODCHARACTERPROTAGONISTAUDIENCETHEMECLIMAXHYPERBOLESEQUENCEMETAPHORENTERTAININGWRITINGPROBLEMRESOLUTIONMEMOIRINFORMATIVEWRITINGAUTOBIOGRAPHYMORALPOINTOFVIEWFORSHADOWING1stPERSONPOINT OFVIEWDIALOGUECONTEXTCLUESPURPOSECONFLICTCHRONOLOGICALORDERCAUSEANDEFFECTMYTHFOLKTALEPERSUASIVEWRITINGSETTINGFALLINGACTIONDRAMAMOODCHARACTERPROTAGONISTAUDIENCETHEMECLIMAXHYPERBOLESEQUENCEMETAPHORENTERTAININGWRITINGPROBLEMRESOLUTIONMEMOIRINFORMATIVEWRITINGAUTOBIOGRAPHYMORALPOINTOFVIEWFORSHADOWING1stPERSONPOINT OFVIEWDIALOGUECONTEXTCLUESPURPOSECONFLICTCHRONOLOGICALORDERCAUSEANDEFFECTMYTHFOLKTALEPERSUASIVEWRITING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SETTING
  2. FALLING ACTION
  3. DRAMA
  4. MOOD
  5. CHARAC TER
  6. PROTAGONIST
  7. AUDIENCE
  8. THEME
  9. CLIMAX
  10. HYPERBO LE
  11. SEQUEN CE
  12. METAPHOR
  13. ENTERTAINING WRITING
  14. PROBLEM RESOLUT ION
  15. MEMOIR
  16. INFORM ATIVE WRITING
  17. AUTOBIOGRAPHY
  18. MORAL
  19. POINT OF VIEW
  20. FORSHAD OWING
  21. 1st PERSON POINT OF VIEW
  22. DIALOGUE
  23. CONTEXT CLUES
  24. PURPOSE
  25. CONFLICT
  26. CHRONOLOGICAL ORDER
  27. CAUSE AND EFFECT
  28. MYTH FOLKTALE
  29. PERSUASIVE WRITING