AUTOBIOGRAPHYCAUSEANDEFFECTCONTEXTCLUESCLIMAXHYPERBOLEPROTAGONISTSETTINGFORSHADOWINGPURPOSECHARACTERMYTHFOLKTALEDRAMACHRONOLOGICALORDERTHEMEINFORMATIVEWRITINGFALLINGACTIONPERSUASIVEWRITINGCONFLICTENTERTAININGWRITING1stPERSONPOINT OFVIEWPOINTOFVIEWMETAPHORMOODPROBLEMRESOLUTIONMORALMEMOIRDIALOGUEAUDIENCESEQUENCEAUTOBIOGRAPHYCAUSEANDEFFECTCONTEXTCLUESCLIMAXHYPERBOLEPROTAGONISTSETTINGFORSHADOWINGPURPOSECHARACTERMYTHFOLKTALEDRAMACHRONOLOGICALORDERTHEMEINFORMATIVEWRITINGFALLINGACTIONPERSUASIVEWRITINGCONFLICTENTERTAININGWRITING1stPERSONPOINT OFVIEWPOINTOFVIEWMETAPHORMOODPROBLEMRESOLUTIONMORALMEMOIRDIALOGUEAUDIENCESEQUENCE

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUTOBIOGRAPHY
  2. CAUSE AND EFFECT
  3. CONTEXT CLUES
  4. CLIMAX
  5. HYPERBO LE
  6. PROTAGONIST
  7. SETTING
  8. FORSHAD OWING
  9. PURPOSE
  10. CHARAC TER
  11. MYTH FOLKTALE
  12. DRAMA
  13. CHRONOLOGICAL ORDER
  14. THEME
  15. INFORM ATIVE WRITING
  16. FALLING ACTION
  17. PERSUASIVE WRITING
  18. CONFLICT
  19. ENTERTAINING WRITING
  20. 1st PERSON POINT OF VIEW
  21. POINT OF VIEW
  22. METAPHOR
  23. MOOD
  24. PROBLEM RESOLUT ION
  25. MORAL
  26. MEMOIR
  27. DIALOGUE
  28. AUDIENCE
  29. SEQUEN CE