AUDIENCEAUTOBIOGRAPHYINFORMATIVEWRITINGDRAMAHYPERBOLEMYTHFOLKTALEMOODMEMOIRPOINTOFVIEWFALLINGACTIONCAUSEANDEFFECTMORALPERSUASIVEWRITINGCLIMAXSETTINGCONFLICTPROTAGONISTTHEME1stPERSONPOINT OFVIEWPURPOSESEQUENCECHARACTERDIALOGUECHRONOLOGICALORDERCONTEXTCLUESFORSHADOWINGMETAPHORPROBLEMRESOLUTIONENTERTAININGWRITINGAUDIENCEAUTOBIOGRAPHYINFORMATIVEWRITINGDRAMAHYPERBOLEMYTHFOLKTALEMOODMEMOIRPOINTOFVIEWFALLINGACTIONCAUSEANDEFFECTMORALPERSUASIVEWRITINGCLIMAXSETTINGCONFLICTPROTAGONISTTHEME1stPERSONPOINT OFVIEWPURPOSESEQUENCECHARACTERDIALOGUECHRONOLOGICALORDERCONTEXTCLUESFORSHADOWINGMETAPHORPROBLEMRESOLUTIONENTERTAININGWRITING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDIENCE
  2. AUTOBIOGRAPHY
  3. INFORM ATIVE WRITING
  4. DRAMA
  5. HYPERBO LE
  6. MYTH FOLKTALE
  7. MOOD
  8. MEMOIR
  9. POINT OF VIEW
  10. FALLING ACTION
  11. CAUSE AND EFFECT
  12. MORAL
  13. PERSUASIVE WRITING
  14. CLIMAX
  15. SETTING
  16. CONFLICT
  17. PROTAGONIST
  18. THEME
  19. 1st PERSON POINT OF VIEW
  20. PURPOSE
  21. SEQUEN CE
  22. CHARAC TER
  23. DIALOGUE
  24. CHRONOLOGICAL ORDER
  25. CONTEXT CLUES
  26. FORSHAD OWING
  27. METAPHOR
  28. PROBLEM RESOLUT ION
  29. ENTERTAINING WRITING