THEMEDRAMAPROTAGONISTDIALOGUEINFORMATIVEWRITINGPERSUASIVEWRITINGPURPOSE1stPERSONPOINT OFVIEWAUTOBIOGRAPHYENTERTAININGWRITINGCONTEXTCLUESCHRONOLOGICALORDERCHARACTERHYPERBOLECLIMAXMEMOIRMOODMYTHFOLKTALEPOINTOFVIEWSEQUENCECAUSEANDEFFECTMORALCONFLICTMETAPHORSETTINGFALLINGACTIONFORSHADOWINGAUDIENCEPROBLEMRESOLUTIONTHEMEDRAMAPROTAGONISTDIALOGUEINFORMATIVEWRITINGPERSUASIVEWRITINGPURPOSE1stPERSONPOINT OFVIEWAUTOBIOGRAPHYENTERTAININGWRITINGCONTEXTCLUESCHRONOLOGICALORDERCHARACTERHYPERBOLECLIMAXMEMOIRMOODMYTHFOLKTALEPOINTOFVIEWSEQUENCECAUSEANDEFFECTMORALCONFLICTMETAPHORSETTINGFALLINGACTIONFORSHADOWINGAUDIENCEPROBLEMRESOLUTION

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THEME
  2. DRAMA
  3. PROTAGONIST
  4. DIALOGUE
  5. INFORM ATIVE WRITING
  6. PERSUASIVE WRITING
  7. PURPOSE
  8. 1st PERSON POINT OF VIEW
  9. AUTOBIOGRAPHY
  10. ENTERTAINING WRITING
  11. CONTEXT CLUES
  12. CHRONOLOGICAL ORDER
  13. CHARAC TER
  14. HYPERBO LE
  15. CLIMAX
  16. MEMOIR
  17. MOOD
  18. MYTH FOLKTALE
  19. POINT OF VIEW
  20. SEQUEN CE
  21. CAUSE AND EFFECT
  22. MORAL
  23. CONFLICT
  24. METAPHOR
  25. SETTING
  26. FALLING ACTION
  27. FORSHAD OWING
  28. AUDIENCE
  29. PROBLEM RESOLUT ION