PROTAGONISTMYTHFOLKTALEMOODMEMOIRENTERTAININGWRITINGPURPOSECONFLICT1stPERSONPOINT OFVIEWMETAPHORCAUSEANDEFFECTINFORMATIVEWRITINGPERSUASIVEWRITINGSEQUENCEFORSHADOWINGPROBLEMRESOLUTIONHYPERBOLEPOINTOFVIEWCHARACTERCLIMAXTHEMECHRONOLOGICALORDERFALLINGACTIONMORALAUTOBIOGRAPHYCONTEXTCLUESAUDIENCESETTINGDIALOGUEDRAMAPROTAGONISTMYTHFOLKTALEMOODMEMOIRENTERTAININGWRITINGPURPOSECONFLICT1stPERSONPOINT OFVIEWMETAPHORCAUSEANDEFFECTINFORMATIVEWRITINGPERSUASIVEWRITINGSEQUENCEFORSHADOWINGPROBLEMRESOLUTIONHYPERBOLEPOINTOFVIEWCHARACTERCLIMAXTHEMECHRONOLOGICALORDERFALLINGACTIONMORALAUTOBIOGRAPHYCONTEXTCLUESAUDIENCESETTINGDIALOGUEDRAMA

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PROTAGONIST
  2. MYTH FOLKTALE
  3. MOOD
  4. MEMOIR
  5. ENTERTAINING WRITING
  6. PURPOSE
  7. CONFLICT
  8. 1st PERSON POINT OF VIEW
  9. METAPHOR
  10. CAUSE AND EFFECT
  11. INFORM ATIVE WRITING
  12. PERSUASIVE WRITING
  13. SEQUEN CE
  14. FORSHAD OWING
  15. PROBLEM RESOLUT ION
  16. HYPERBO LE
  17. POINT OF VIEW
  18. CHARAC TER
  19. CLIMAX
  20. THEME
  21. CHRONOLOGICAL ORDER
  22. FALLING ACTION
  23. MORAL
  24. AUTOBIOGRAPHY
  25. CONTEXT CLUES
  26. AUDIENCE
  27. SETTING
  28. DIALOGUE
  29. DRAMA