MORALAUDIENCESETTINGMEMOIR1stPERSONPOINT OFVIEWTHEMEDIALOGUEMOODAUTOBIOGRAPHYFALLINGACTIONCHARACTERPURPOSECONTEXTCLUESMYTHFOLKTALEPERSUASIVEWRITINGCONFLICTHYPERBOLECLIMAXINFORMATIVEWRITINGMETAPHORFORSHADOWINGPROBLEMRESOLUTIONCHRONOLOGICALORDERPOINTOFVIEWPROTAGONISTCAUSEANDEFFECTSEQUENCEENTERTAININGWRITINGDRAMAMORALAUDIENCESETTINGMEMOIR1stPERSONPOINT OFVIEWTHEMEDIALOGUEMOODAUTOBIOGRAPHYFALLINGACTIONCHARACTERPURPOSECONTEXTCLUESMYTHFOLKTALEPERSUASIVEWRITINGCONFLICTHYPERBOLECLIMAXINFORMATIVEWRITINGMETAPHORFORSHADOWINGPROBLEMRESOLUTIONCHRONOLOGICALORDERPOINTOFVIEWPROTAGONISTCAUSEANDEFFECTSEQUENCEENTERTAININGWRITINGDRAMA

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. MORAL
  2. AUDIENCE
  3. SETTING
  4. MEMOIR
  5. 1st PERSON POINT OF VIEW
  6. THEME
  7. DIALOGUE
  8. MOOD
  9. AUTOBIOGRAPHY
  10. FALLING ACTION
  11. CHARAC TER
  12. PURPOSE
  13. CONTEXT CLUES
  14. MYTH FOLKTALE
  15. PERSUASIVE WRITING
  16. CONFLICT
  17. HYPERBO LE
  18. CLIMAX
  19. INFORM ATIVE WRITING
  20. METAPHOR
  21. FORSHAD OWING
  22. PROBLEM RESOLUT ION
  23. CHRONOLOGICAL ORDER
  24. POINT OF VIEW
  25. PROTAGONIST
  26. CAUSE AND EFFECT
  27. SEQUEN CE
  28. ENTERTAINING WRITING
  29. DRAMA