DIALOGUEHYPERBOLESETTINGCLIMAXFORSHADOWINGAUTOBIOGRAPHYMOODFALLINGACTIONPURPOSECAUSEANDEFFECTMORALSEQUENCEPROBLEMRESOLUTIONCONFLICTPROTAGONISTINFORMATIVEWRITINGTHEMECONTEXTCLUESMETAPHORDRAMAMEMOIRMYTHFOLKTALEAUDIENCEPOINTOFVIEWCHARACTER1stPERSONPOINT OFVIEWENTERTAININGWRITINGCHRONOLOGICALORDERPERSUASIVEWRITINGDIALOGUEHYPERBOLESETTINGCLIMAXFORSHADOWINGAUTOBIOGRAPHYMOODFALLINGACTIONPURPOSECAUSEANDEFFECTMORALSEQUENCEPROBLEMRESOLUTIONCONFLICTPROTAGONISTINFORMATIVEWRITINGTHEMECONTEXTCLUESMETAPHORDRAMAMEMOIRMYTHFOLKTALEAUDIENCEPOINTOFVIEWCHARACTER1stPERSONPOINT OFVIEWENTERTAININGWRITINGCHRONOLOGICALORDERPERSUASIVEWRITING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIALOGUE
  2. HYPERBO LE
  3. SETTING
  4. CLIMAX
  5. FORSHAD OWING
  6. AUTOBIOGRAPHY
  7. MOOD
  8. FALLING ACTION
  9. PURPOSE
  10. CAUSE AND EFFECT
  11. MORAL
  12. SEQUEN CE
  13. PROBLEM RESOLUT ION
  14. CONFLICT
  15. PROTAGONIST
  16. INFORM ATIVE WRITING
  17. THEME
  18. CONTEXT CLUES
  19. METAPHOR
  20. DRAMA
  21. MEMOIR
  22. MYTH FOLKTALE
  23. AUDIENCE
  24. POINT OF VIEW
  25. CHARAC TER
  26. 1st PERSON POINT OF VIEW
  27. ENTERTAINING WRITING
  28. CHRONOLOGICAL ORDER
  29. PERSUASIVE WRITING