CONFLICTSETTING1stPERSONPOINT OFVIEWINFORMATIVEWRITINGCLIMAXCHARACTERPERSUASIVEWRITINGMEMOIRPROTAGONISTPROBLEMRESOLUTIONMOODMETAPHORPOINTOFVIEWDIALOGUEHYPERBOLEMORALCONTEXTCLUESTHEMEAUDIENCEPURPOSEENTERTAININGWRITINGDRAMASEQUENCEMYTHFOLKTALECHRONOLOGICALORDERCAUSEANDEFFECTAUTOBIOGRAPHYFALLINGACTIONFORSHADOWINGCONFLICTSETTING1stPERSONPOINT OFVIEWINFORMATIVEWRITINGCLIMAXCHARACTERPERSUASIVEWRITINGMEMOIRPROTAGONISTPROBLEMRESOLUTIONMOODMETAPHORPOINTOFVIEWDIALOGUEHYPERBOLEMORALCONTEXTCLUESTHEMEAUDIENCEPURPOSEENTERTAININGWRITINGDRAMASEQUENCEMYTHFOLKTALECHRONOLOGICALORDERCAUSEANDEFFECTAUTOBIOGRAPHYFALLINGACTIONFORSHADOWING

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONFLICT
  2. SETTING
  3. 1st PERSON POINT OF VIEW
  4. INFORM ATIVE WRITING
  5. CLIMAX
  6. CHARAC TER
  7. PERSUASIVE WRITING
  8. MEMOIR
  9. PROTAGONIST
  10. PROBLEM RESOLUT ION
  11. MOOD
  12. METAPHOR
  13. POINT OF VIEW
  14. DIALOGUE
  15. HYPERBO LE
  16. MORAL
  17. CONTEXT CLUES
  18. THEME
  19. AUDIENCE
  20. PURPOSE
  21. ENTERTAINING WRITING
  22. DRAMA
  23. SEQUEN CE
  24. MYTH FOLKTALE
  25. CHRONOLOGICAL ORDER
  26. CAUSE AND EFFECT
  27. AUTOBIOGRAPHY
  28. FALLING ACTION
  29. FORSHAD OWING