AUDIENCECONFLICT1stPERSONPOINT OFVIEWFORSHADOWINGPURPOSECONTEXTCLUESFALLINGACTIONMEMOIRMETAPHORMORALSETTINGHYPERBOLEINFORMATIVEWRITINGDIALOGUECHARACTERCAUSEANDEFFECTPROBLEMRESOLUTIONCLIMAXTHEMEPERSUASIVEWRITINGMOODPROTAGONISTCHRONOLOGICALORDERSEQUENCEDRAMAPOINTOFVIEWENTERTAININGWRITINGMYTHFOLKTALEAUTOBIOGRAPHYAUDIENCECONFLICT1stPERSONPOINT OFVIEWFORSHADOWINGPURPOSECONTEXTCLUESFALLINGACTIONMEMOIRMETAPHORMORALSETTINGHYPERBOLEINFORMATIVEWRITINGDIALOGUECHARACTERCAUSEANDEFFECTPROBLEMRESOLUTIONCLIMAXTHEMEPERSUASIVEWRITINGMOODPROTAGONISTCHRONOLOGICALORDERSEQUENCEDRAMAPOINTOFVIEWENTERTAININGWRITINGMYTHFOLKTALEAUTOBIOGRAPHY

READING LIKE A STAAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDIENCE
  2. CONFLICT
  3. 1st PERSON POINT OF VIEW
  4. FORSHAD OWING
  5. PURPOSE
  6. CONTEXT CLUES
  7. FALLING ACTION
  8. MEMOIR
  9. METAPHOR
  10. MORAL
  11. SETTING
  12. HYPERBO LE
  13. INFORM ATIVE WRITING
  14. DIALOGUE
  15. CHARAC TER
  16. CAUSE AND EFFECT
  17. PROBLEM RESOLUT ION
  18. CLIMAX
  19. THEME
  20. PERSUASIVE WRITING
  21. MOOD
  22. PROTAGONIST
  23. CHRONOLOGICAL ORDER
  24. SEQUEN CE
  25. DRAMA
  26. POINT OF VIEW
  27. ENTERTAINING WRITING
  28. MYTH FOLKTALE
  29. AUTOBIOGRAPHY