Dougwears anyNSCCclothingBillysaysanythingSomethingput in aZiploc bagRoad Trip(off theisland)Aladdin'sCaveAnythingsniffedJackasks aquestionRick getsemotional228-year oldmysteryGardenShaftOff-setchamberJackSifts"CON-struct"HammerGrabBabyBlobWood"discovered"EyesandBootsTopPocketFindShockedhead-turnor stareVoidMuonEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceXRFusedDougwears anyNSCCclothingBillysaysanythingSomethingput in aZiploc bagRoad Trip(off theisland)Aladdin'sCaveAnythingsniffedJackasks aquestionRick getsemotional228-year oldmysteryGardenShaftOff-setchamberJackSifts"CON-struct"HammerGrabBabyBlobWood"discovered"EyesandBootsTopPocketFindShockedhead-turnor stareVoidMuonEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceXRFused

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doug wears any NSCC clothing
  2. Billy says anything
  3. Something put in a Ziploc bag
  4. Road Trip (off the island)
  5. Aladdin's Cave
  6. Anything sniffed
  7. Jack asks a question
  8. Rick gets emotional
  9. 228-year old mystery
  10. Garden Shaft
  11. Off-set chamber
  12. Jack Sifts
  13. "CON-struct"
  14. Hammer Grab
  15. Baby Blob
  16. Wood "discovered"
  17. Eyes and Boots
  18. Top Pocket Find
  19. Shocked head-turn or stare
  20. Void
  21. Muon
  22. Either Lagina adjusts glasses to inspect something
  23. High Trace Evidence
  24. XRF used