Dougwears anyNSCCclothingOff-setchamberRoad Trip(off theisland)Aladdin'sCaveVoidEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareHammerGrabRick getsemotionalTopPocketFindHighTraceEvidenceBillysaysanythingSomethingput in aZiploc bagWood"discovered"AnythingsniffedJackasks aquestionGardenShaft"CON-struct"BabyBlobXRFusedJackSifts228-year oldmysteryEyesandBootsMuonDougwears anyNSCCclothingOff-setchamberRoad Trip(off theisland)Aladdin'sCaveVoidEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareHammerGrabRick getsemotionalTopPocketFindHighTraceEvidenceBillysaysanythingSomethingput in aZiploc bagWood"discovered"AnythingsniffedJackasks aquestionGardenShaft"CON-struct"BabyBlobXRFusedJackSifts228-year oldmysteryEyesandBootsMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
I
5
N
6
O
7
B
8
O
9
G
10
B
11
N
12
N
13
G
14
I
15
I
16
B
17
B
18
O
19
B
20
N
21
I
22
G
23
O
24
G
  1. G-Doug wears any NSCC clothing
  2. O-Off-set chamber
  3. I-Road Trip (off the island)
  4. I-Aladdin's Cave
  5. N-Void
  6. O-Either Lagina adjusts glasses to inspect something
  7. B-Shocked head-turn or stare
  8. O-Hammer Grab
  9. G-Rick gets emotional
  10. B-Top Pocket Find
  11. N-High Trace Evidence
  12. N-Billy says anything
  13. G-Something put in a Ziploc bag
  14. I-Wood "discovered"
  15. I-Anything sniffed
  16. B-Jack asks a question
  17. B-Garden Shaft
  18. O-"CON-struct"
  19. B-Baby Blob
  20. N-XRF used
  21. I-Jack Sifts
  22. G-228-year old mystery
  23. O-Eyes and Boots
  24. G-Muon