BillysaysanythingBabyBlobEither Laginaadjustsglasses toinspectsomethingOff-setchamberJackasks aquestionDougwears anyNSCCclothingRick getsemotionalAnythingsniffedAladdin'sCaveWood"discovered"HighTraceEvidenceMuonHammerGrab"CON-struct"Somethingput in aZiploc bagGardenShaftRoad Trip(off theisland)228-year oldmysteryShockedhead-turnor stareJackSiftsEyesandBootsTopPocketFindVoidXRFusedBillysaysanythingBabyBlobEither Laginaadjustsglasses toinspectsomethingOff-setchamberJackasks aquestionDougwears anyNSCCclothingRick getsemotionalAnythingsniffedAladdin'sCaveWood"discovered"HighTraceEvidenceMuonHammerGrab"CON-struct"Somethingput in aZiploc bagGardenShaftRoad Trip(off theisland)228-year oldmysteryShockedhead-turnor stareJackSiftsEyesandBootsTopPocketFindVoidXRFused

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
O
4
O
5
B
6
G
7
G
8
I
9
I
10
I
11
N
12
G
13
O
14
O
15
G
16
B
17
I
18
G
19
B
20
I
21
O
22
B
23
N
24
N
  1. N-Billy says anything
  2. B-Baby Blob
  3. O-Either Lagina adjusts glasses to inspect something
  4. O-Off-set chamber
  5. B-Jack asks a question
  6. G-Doug wears any NSCC clothing
  7. G-Rick gets emotional
  8. I-Anything sniffed
  9. I-Aladdin's Cave
  10. I-Wood "discovered"
  11. N-High Trace Evidence
  12. G-Muon
  13. O-Hammer Grab
  14. O-"CON-struct"
  15. G-Something put in a Ziploc bag
  16. B-Garden Shaft
  17. I-Road Trip (off the island)
  18. G-228-year old mystery
  19. B-Shocked head-turn or stare
  20. I-Jack Sifts
  21. O-Eyes and Boots
  22. B-Top Pocket Find
  23. N-Void
  24. N-XRF used