HighTraceEvidenceBabyBlobAnythingsniffedVoidDougwears anyNSCCclothingXRFusedSomethingput in aZiploc bagRoad Trip(off theisland)Rick getsemotionalAladdin'sCaveOff-setchamber"CON-struct"BillysaysanythingShockedhead-turnor stareTopPocketFindEither Laginaadjustsglasses toinspectsomethingGardenShaft228-year oldmysteryMuonWood"discovered"HammerGrabEyesandBootsJackasks aquestionJackSiftsHighTraceEvidenceBabyBlobAnythingsniffedVoidDougwears anyNSCCclothingXRFusedSomethingput in aZiploc bagRoad Trip(off theisland)Rick getsemotionalAladdin'sCaveOff-setchamber"CON-struct"BillysaysanythingShockedhead-turnor stareTopPocketFindEither Laginaadjustsglasses toinspectsomethingGardenShaft228-year oldmysteryMuonWood"discovered"HammerGrabEyesandBootsJackasks aquestionJackSifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
N
5
G
6
N
7
G
8
I
9
G
10
I
11
O
12
O
13
N
14
B
15
B
16
O
17
B
18
G
19
G
20
I
21
O
22
O
23
B
24
I
  1. N-High Trace Evidence
  2. B-Baby Blob
  3. I-Anything sniffed
  4. N-Void
  5. G-Doug wears any NSCC clothing
  6. N-XRF used
  7. G-Something put in a Ziploc bag
  8. I-Road Trip (off the island)
  9. G-Rick gets emotional
  10. I-Aladdin's Cave
  11. O-Off-set chamber
  12. O-"CON-struct"
  13. N-Billy says anything
  14. B-Shocked head-turn or stare
  15. B-Top Pocket Find
  16. O-Either Lagina adjusts glasses to inspect something
  17. B-Garden Shaft
  18. G-228-year old mystery
  19. G-Muon
  20. I-Wood "discovered"
  21. O-Hammer Grab
  22. O-Eyes and Boots
  23. B-Jack asks a question
  24. I-Jack Sifts