Off-setchamberBabyBlobRick getsemotionalWood"discovered"MuonAnythingsniffedEyesandBootsHighTraceEvidenceJackasks aquestion"CON-struct"VoidEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareGardenShaftDougwears anyNSCCclothingAladdin'sCaveXRFusedSomethingput in aZiploc bagRoad Trip(off theisland)TopPocketFindBillysaysanythingJackSifts228-year oldmysteryHammerGrabOff-setchamberBabyBlobRick getsemotionalWood"discovered"MuonAnythingsniffedEyesandBootsHighTraceEvidenceJackasks aquestion"CON-struct"VoidEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareGardenShaftDougwears anyNSCCclothingAladdin'sCaveXRFusedSomethingput in aZiploc bagRoad Trip(off theisland)TopPocketFindBillysaysanythingJackSifts228-year oldmysteryHammerGrab

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
I
5
G
6
I
7
O
8
N
9
B
10
O
11
N
12
O
13
B
14
B
15
G
16
I
17
N
18
G
19
I
20
B
21
N
22
I
23
G
24
O
  1. O-Off-set chamber
  2. B-Baby Blob
  3. G-Rick gets emotional
  4. I-Wood "discovered"
  5. G-Muon
  6. I-Anything sniffed
  7. O-Eyes and Boots
  8. N-High Trace Evidence
  9. B-Jack asks a question
  10. O-"CON-struct"
  11. N-Void
  12. O-Either Lagina adjusts glasses to inspect something
  13. B-Shocked head-turn or stare
  14. B-Garden Shaft
  15. G-Doug wears any NSCC clothing
  16. I-Aladdin's Cave
  17. N-XRF used
  18. G-Something put in a Ziploc bag
  19. I-Road Trip (off the island)
  20. B-Top Pocket Find
  21. N-Billy says anything
  22. I-Jack Sifts
  23. G-228-year old mystery
  24. O-Hammer Grab