Wood"discovered"Either Laginaadjustsglasses toinspectsomethingHammerGrabTopPocketFind"CON-struct"Aladdin'sCaveGardenShaftMuonRoad Trip(off theisland)Dougwears anyNSCCclothingHighTraceEvidenceSomethingput in aZiploc bagEyesandBootsJackasks aquestionVoidBabyBlobXRFusedBillysaysanythingOff-setchamberShockedhead-turnor stareAnythingsniffed228-year oldmysteryJackSiftsRick getsemotionalWood"discovered"Either Laginaadjustsglasses toinspectsomethingHammerGrabTopPocketFind"CON-struct"Aladdin'sCaveGardenShaftMuonRoad Trip(off theisland)Dougwears anyNSCCclothingHighTraceEvidenceSomethingput in aZiploc bagEyesandBootsJackasks aquestionVoidBabyBlobXRFusedBillysaysanythingOff-setchamberShockedhead-turnor stareAnythingsniffed228-year oldmysteryJackSiftsRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
O
4
B
5
O
6
I
7
B
8
G
9
I
10
G
11
N
12
G
13
O
14
B
15
N
16
B
17
N
18
N
19
O
20
B
21
I
22
G
23
I
24
G
  1. I-Wood "discovered"
  2. O-Either Lagina adjusts glasses to inspect something
  3. O-Hammer Grab
  4. B-Top Pocket Find
  5. O-"CON-struct"
  6. I-Aladdin's Cave
  7. B-Garden Shaft
  8. G-Muon
  9. I-Road Trip (off the island)
  10. G-Doug wears any NSCC clothing
  11. N-High Trace Evidence
  12. G-Something put in a Ziploc bag
  13. O-Eyes and Boots
  14. B-Jack asks a question
  15. N-Void
  16. B-Baby Blob
  17. N-XRF used
  18. N-Billy says anything
  19. O-Off-set chamber
  20. B-Shocked head-turn or stare
  21. I-Anything sniffed
  22. G-228-year old mystery
  23. I-Jack Sifts
  24. G-Rick gets emotional