Road Trip(off theisland)JackSiftsAnythingsniffedSomethingput in aZiploc bag228-year oldmysteryVoidJackasks aquestionBillysaysanythingWood"discovered"Rick getsemotionalEyesandBootsBabyBlobEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareHighTraceEvidenceGardenShaftTopPocketFindDougwears anyNSCCclothingHammerGrabOff-setchamber"CON-struct"XRFusedMuonAladdin'sCaveRoad Trip(off theisland)JackSiftsAnythingsniffedSomethingput in aZiploc bag228-year oldmysteryVoidJackasks aquestionBillysaysanythingWood"discovered"Rick getsemotionalEyesandBootsBabyBlobEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareHighTraceEvidenceGardenShaftTopPocketFindDougwears anyNSCCclothingHammerGrabOff-setchamber"CON-struct"XRFusedMuonAladdin'sCave

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
I
4
G
5
G
6
N
7
B
8
N
9
I
10
G
11
O
12
B
13
O
14
B
15
N
16
B
17
B
18
G
19
O
20
O
21
O
22
N
23
G
24
I
  1. I-Road Trip (off the island)
  2. I-Jack Sifts
  3. I-Anything sniffed
  4. G-Something put in a Ziploc bag
  5. G-228-year old mystery
  6. N-Void
  7. B-Jack asks a question
  8. N-Billy says anything
  9. I-Wood "discovered"
  10. G-Rick gets emotional
  11. O-Eyes and Boots
  12. B-Baby Blob
  13. O-Either Lagina adjusts glasses to inspect something
  14. B-Shocked head-turn or stare
  15. N-High Trace Evidence
  16. B-Garden Shaft
  17. B-Top Pocket Find
  18. G-Doug wears any NSCC clothing
  19. O-Hammer Grab
  20. O-Off-set chamber
  21. O-"CON-struct"
  22. N-XRF used
  23. G-Muon
  24. I-Aladdin's Cave