Wood"discovered"HammerGrabHighTraceEvidenceJackasks aquestionJackSiftsTopPocketFindBillysaysanythingSomethingput in aZiploc bagAnythingsniffedEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareRick getsemotionalRoad Trip(off theisland)Off-setchamber"CON-struct"VoidGardenShaftMuon228-year oldmysteryDougwears anyNSCCclothingBabyBlobXRFusedAladdin'sCaveEyesandBootsWood"discovered"HammerGrabHighTraceEvidenceJackasks aquestionJackSiftsTopPocketFindBillysaysanythingSomethingput in aZiploc bagAnythingsniffedEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareRick getsemotionalRoad Trip(off theisland)Off-setchamber"CON-struct"VoidGardenShaftMuon228-year oldmysteryDougwears anyNSCCclothingBabyBlobXRFusedAladdin'sCaveEyesandBoots

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
B
5
I
6
B
7
N
8
G
9
I
10
O
11
B
12
G
13
I
14
O
15
O
16
N
17
B
18
G
19
G
20
G
21
B
22
N
23
I
24
O
  1. I-Wood "discovered"
  2. O-Hammer Grab
  3. N-High Trace Evidence
  4. B-Jack asks a question
  5. I-Jack Sifts
  6. B-Top Pocket Find
  7. N-Billy says anything
  8. G-Something put in a Ziploc bag
  9. I-Anything sniffed
  10. O-Either Lagina adjusts glasses to inspect something
  11. B-Shocked head-turn or stare
  12. G-Rick gets emotional
  13. I-Road Trip (off the island)
  14. O-Off-set chamber
  15. O-"CON-struct"
  16. N-Void
  17. B-Garden Shaft
  18. G-Muon
  19. G-228-year old mystery
  20. G-Doug wears any NSCC clothing
  21. B-Baby Blob
  22. N-XRF used
  23. I-Aladdin's Cave
  24. O-Eyes and Boots