JackSifts228-year oldmysteryEyesandBootsSomethingput in aZiploc bagWood"discovered"MuonJackasks aquestionAladdin'sCaveVoidXRFusedOff-setchamberBillysaysanythingRick getsemotionalEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceHammerGrabBabyBlobDougwears anyNSCCclothingRoad Trip(off theisland)"CON-struct"Shockedhead-turnor stareTopPocketFindAnythingsniffedGardenShaftJackSifts228-year oldmysteryEyesandBootsSomethingput in aZiploc bagWood"discovered"MuonJackasks aquestionAladdin'sCaveVoidXRFusedOff-setchamberBillysaysanythingRick getsemotionalEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceHammerGrabBabyBlobDougwears anyNSCCclothingRoad Trip(off theisland)"CON-struct"Shockedhead-turnor stareTopPocketFindAnythingsniffedGardenShaft

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
O
4
G
5
I
6
G
7
B
8
I
9
N
10
N
11
O
12
N
13
G
14
O
15
N
16
O
17
B
18
G
19
I
20
O
21
B
22
B
23
I
24
B
  1. I-Jack Sifts
  2. G-228-year old mystery
  3. O-Eyes and Boots
  4. G-Something put in a Ziploc bag
  5. I-Wood "discovered"
  6. G-Muon
  7. B-Jack asks a question
  8. I-Aladdin's Cave
  9. N-Void
  10. N-XRF used
  11. O-Off-set chamber
  12. N-Billy says anything
  13. G-Rick gets emotional
  14. O-Either Lagina adjusts glasses to inspect something
  15. N-High Trace Evidence
  16. O-Hammer Grab
  17. B-Baby Blob
  18. G-Doug wears any NSCC clothing
  19. I-Road Trip (off the island)
  20. O-"CON-struct"
  21. B-Shocked head-turn or stare
  22. B-Top Pocket Find
  23. I-Anything sniffed
  24. B-Garden Shaft