HighTraceEvidenceAnythingsniffedAladdin'sCaveEyesandBootsMuonRick getsemotionalJackasks aquestionJackSiftsRoad Trip(off theisland)Dougwears anyNSCCclothingEither Laginaadjustsglasses toinspectsomethingHammerGrabOff-setchamberShockedhead-turnor stareBabyBlob"CON-struct"Wood"discovered"XRFusedSomethingput in aZiploc bagTopPocketFindVoidGardenShaftBillysaysanything228-year oldmysteryHighTraceEvidenceAnythingsniffedAladdin'sCaveEyesandBootsMuonRick getsemotionalJackasks aquestionJackSiftsRoad Trip(off theisland)Dougwears anyNSCCclothingEither Laginaadjustsglasses toinspectsomethingHammerGrabOff-setchamberShockedhead-turnor stareBabyBlob"CON-struct"Wood"discovered"XRFusedSomethingput in aZiploc bagTopPocketFindVoidGardenShaftBillysaysanything228-year oldmystery

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
I
4
O
5
G
6
G
7
B
8
I
9
I
10
G
11
O
12
O
13
O
14
B
15
B
16
O
17
I
18
N
19
G
20
B
21
N
22
B
23
N
24
G
  1. N-High Trace Evidence
  2. I-Anything sniffed
  3. I-Aladdin's Cave
  4. O-Eyes and Boots
  5. G-Muon
  6. G-Rick gets emotional
  7. B-Jack asks a question
  8. I-Jack Sifts
  9. I-Road Trip (off the island)
  10. G-Doug wears any NSCC clothing
  11. O-Either Lagina adjusts glasses to inspect something
  12. O-Hammer Grab
  13. O-Off-set chamber
  14. B-Shocked head-turn or stare
  15. B-Baby Blob
  16. O-"CON-struct"
  17. I-Wood "discovered"
  18. N-XRF used
  19. G-Something put in a Ziploc bag
  20. B-Top Pocket Find
  21. N-Void
  22. B-Garden Shaft
  23. N-Billy says anything
  24. G-228-year old mystery