XRFusedRoad Trip(off theisland)Off-setchamberAladdin'sCaveSomethingput in aZiploc bagBillysaysanythingJackSiftsAnythingsniffedBabyBlobTopPocketFind"CON-struct"GardenShaftShockedhead-turnor stareHammerGrab228-year oldmysteryVoidEyesandBootsEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceDougwears anyNSCCclothingWood"discovered"MuonRick getsemotionalJackasks aquestionXRFusedRoad Trip(off theisland)Off-setchamberAladdin'sCaveSomethingput in aZiploc bagBillysaysanythingJackSiftsAnythingsniffedBabyBlobTopPocketFind"CON-struct"GardenShaftShockedhead-turnor stareHammerGrab228-year oldmysteryVoidEyesandBootsEither Laginaadjustsglasses toinspectsomethingHighTraceEvidenceDougwears anyNSCCclothingWood"discovered"MuonRick getsemotionalJackasks aquestion

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
I
5
G
6
N
7
I
8
I
9
B
10
B
11
O
12
B
13
B
14
O
15
G
16
N
17
O
18
O
19
N
20
G
21
I
22
G
23
G
24
B
  1. N-XRF used
  2. I-Road Trip (off the island)
  3. O-Off-set chamber
  4. I-Aladdin's Cave
  5. G-Something put in a Ziploc bag
  6. N-Billy says anything
  7. I-Jack Sifts
  8. I-Anything sniffed
  9. B-Baby Blob
  10. B-Top Pocket Find
  11. O-"CON-struct"
  12. B-Garden Shaft
  13. B-Shocked head-turn or stare
  14. O-Hammer Grab
  15. G-228-year old mystery
  16. N-Void
  17. O-Eyes and Boots
  18. O-Either Lagina adjusts glasses to inspect something
  19. N-High Trace Evidence
  20. G-Doug wears any NSCC clothing
  21. I-Wood "discovered"
  22. G-Muon
  23. G-Rick gets emotional
  24. B-Jack asks a question