Somethingput in aZiploc bagShockedhead-turnor stareTopPocketFindEyesandBootsHammerGrabDougwears anyNSCCclothing228-year oldmysteryWood"discovered""CON-struct"BillysaysanythingGardenShaftOff-setchamberBabyBlobRoad Trip(off theisland)Aladdin'sCaveRick getsemotionalAnythingsniffedJackasks aquestionJackSiftsVoidEither Laginaadjustsglasses toinspectsomethingMuonXRFusedHighTraceEvidenceSomethingput in aZiploc bagShockedhead-turnor stareTopPocketFindEyesandBootsHammerGrabDougwears anyNSCCclothing228-year oldmysteryWood"discovered""CON-struct"BillysaysanythingGardenShaftOff-setchamberBabyBlobRoad Trip(off theisland)Aladdin'sCaveRick getsemotionalAnythingsniffedJackasks aquestionJackSiftsVoidEither Laginaadjustsglasses toinspectsomethingMuonXRFusedHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something put in a Ziploc bag
  2. Shocked head-turn or stare
  3. Top Pocket Find
  4. Eyes and Boots
  5. Hammer Grab
  6. Doug wears any NSCC clothing
  7. 228-year old mystery
  8. Wood "discovered"
  9. "CON-struct"
  10. Billy says anything
  11. Garden Shaft
  12. Off-set chamber
  13. Baby Blob
  14. Road Trip (off the island)
  15. Aladdin's Cave
  16. Rick gets emotional
  17. Anything sniffed
  18. Jack asks a question
  19. Jack Sifts
  20. Void
  21. Either Lagina adjusts glasses to inspect something
  22. Muon
  23. XRF used
  24. High Trace Evidence