HighTraceEvidenceShockedhead-turnor stareMuonRick getsemotionalWood"discovered"JackSiftsAnythingsniffedEither Laginaadjustsglasses toinspectsomethingSomethingput in aZiploc bagEyesandBootsGardenShaftHammerGrab"CON-struct"Void228-year oldmysteryBillysaysanythingTopPocketFindBabyBlobJackasks aquestionRoad Trip(off theisland)XRFusedAladdin'sCaveDougwears anyNSCCclothingOff-setchamberHighTraceEvidenceShockedhead-turnor stareMuonRick getsemotionalWood"discovered"JackSiftsAnythingsniffedEither Laginaadjustsglasses toinspectsomethingSomethingput in aZiploc bagEyesandBootsGardenShaftHammerGrab"CON-struct"Void228-year oldmysteryBillysaysanythingTopPocketFindBabyBlobJackasks aquestionRoad Trip(off theisland)XRFusedAladdin'sCaveDougwears anyNSCCclothingOff-setchamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Shocked head-turn or stare
  3. Muon
  4. Rick gets emotional
  5. Wood "discovered"
  6. Jack Sifts
  7. Anything sniffed
  8. Either Lagina adjusts glasses to inspect something
  9. Something put in a Ziploc bag
  10. Eyes and Boots
  11. Garden Shaft
  12. Hammer Grab
  13. "CON-struct"
  14. Void
  15. 228-year old mystery
  16. Billy says anything
  17. Top Pocket Find
  18. Baby Blob
  19. Jack asks a question
  20. Road Trip (off the island)
  21. XRF used
  22. Aladdin's Cave
  23. Doug wears any NSCC clothing
  24. Off-set chamber