XRFusedAnythingsniffedAladdin'sCaveMuonJackSiftsOff-setchamberTopPocketFindBillysaysanything"CON-struct"EyesandBootsVoidRoad Trip(off theisland)Shockedhead-turnor stareHighTraceEvidence228-year oldmysterySomethingput in aZiploc bagBabyBlobRick getsemotionalEither Laginaadjustsglasses toinspectsomethingJackasks aquestionHammerGrabDougwears anyNSCCclothingWood"discovered"GardenShaftXRFusedAnythingsniffedAladdin'sCaveMuonJackSiftsOff-setchamberTopPocketFindBillysaysanything"CON-struct"EyesandBootsVoidRoad Trip(off theisland)Shockedhead-turnor stareHighTraceEvidence228-year oldmysterySomethingput in aZiploc bagBabyBlobRick getsemotionalEither Laginaadjustsglasses toinspectsomethingJackasks aquestionHammerGrabDougwears anyNSCCclothingWood"discovered"GardenShaft

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. XRF used
  2. Anything sniffed
  3. Aladdin's Cave
  4. Muon
  5. Jack Sifts
  6. Off-set chamber
  7. Top Pocket Find
  8. Billy says anything
  9. "CON-struct"
  10. Eyes and Boots
  11. Void
  12. Road Trip (off the island)
  13. Shocked head-turn or stare
  14. High Trace Evidence
  15. 228-year old mystery
  16. Something put in a Ziploc bag
  17. Baby Blob
  18. Rick gets emotional
  19. Either Lagina adjusts glasses to inspect something
  20. Jack asks a question
  21. Hammer Grab
  22. Doug wears any NSCC clothing
  23. Wood "discovered"
  24. Garden Shaft