Coresample"surgery"AnythingsniffedTheyfind thetreasureGardenShaftDougwearsNSCCclothingMuonXRFBabyBlobGary findsacommercial"228 yroldmystery"Aladdin'sCaveOff-setchamberJackSifts228-year oldmysteryJackasks aquestionSomethingput in aZiploc bagSomeoneanswerstheir ownquestionEyesandBootsWood"discovered"HammerGrabBillysaysanythingRoad Trip(off theisland)HighTraceEvidenceVoidCoresample"surgery"AnythingsniffedTheyfind thetreasureGardenShaftDougwearsNSCCclothingMuonXRFBabyBlobGary findsacommercial"228 yroldmystery"Aladdin'sCaveOff-setchamberJackSifts228-year oldmysteryJackasks aquestionSomethingput in aZiploc bagSomeoneanswerstheir ownquestionEyesandBootsWood"discovered"HammerGrabBillysaysanythingRoad Trip(off theisland)HighTraceEvidenceVoid

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Core sample "surgery"
  2. Anything sniffed
  3. They find the treasure
  4. Garden Shaft
  5. Doug wears NSCC clothing
  6. Muon
  7. XRF
  8. Baby Blob
  9. Gary finds a commercial
  10. "228 yr old mystery"
  11. Aladdin's Cave
  12. Off-set chamber
  13. Jack Sifts
  14. 228-year old mystery
  15. Jack asks a question
  16. Something put in a Ziploc bag
  17. Someone answers their own question
  18. Eyes and Boots
  19. Wood "discovered"
  20. Hammer Grab
  21. Billy says anything
  22. Road Trip (off the island)
  23. High Trace Evidence
  24. Void