ChristmasEveOrnithopterFigurativeLanguageArchetypeShootsKillerKane witha solutionFreaktheMightyCharacterizationMadMaxKicker IggyandLorettaIggy keepsKenny busywhile Lorettaget MaxlooseCardiomegalyGet folks togive moneyto a man ofGodShe saysits goodluckSituationalIronyDictionaryand BlankJournalBlackFeet andhands,loopedaround hiswaistTracheotomyFreakPersonificationLoretta-SewerFairGwen/FairGuinevereFridaythe13thSomethingto HopeforChristmasEveOrnithopterFigurativeLanguageArchetypeShootsKillerKane witha solutionFreaktheMightyCharacterizationMadMaxKicker IggyandLorettaIggy keepsKenny busywhile Lorettaget MaxlooseCardiomegalyGet folks togive moneyto a man ofGodShe saysits goodluckSituationalIronyDictionaryand BlankJournalBlackFeet andhands,loopedaround hiswaistTracheotomyFreakPersonificationLoretta-SewerFairGwen/FairGuinevereFridaythe13thSomethingto Hopefor

Freak the Mighty - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Christmas Eve
  2. Ornithopter
  3. Figurative Language
  4. Archetype
  5. Shoots Killer Kane with a solution
  6. Freak the Mighty
  7. Characterization
  8. Mad Max Kicker
  9. Iggy and Loretta
  10. Iggy keeps Kenny busy while Loretta get Max loose
  11. Cardiomegaly
  12. Get folks to give money to a man of God
  13. She says its good luck
  14. Situational Irony
  15. Dictionary and Blank Journal
  16. Black
  17. Feet and hands, looped around his waist
  18. Tracheotomy
  19. Freak
  20. Personification
  21. Loretta - Sewer
  22. Fair Gwen/ Fair Guinevere
  23. Friday the 13th
  24. Something to Hope for