HammerGrabOff-setchamberRick getsemotionalHighTraceEvidenceVoidGardenShaftEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareTopPocketFind228-year oldmysteryBabyBlobXRFusedRoad Trip(off theisland)Jackasks aquestionWood"discovered"Aladdin'sCaveBillysaysanythingEyesandBootsDougwears anyNSCCclothingSomethingput in aZiploc bagJackSiftsMuon"CON-struct"AnythingsniffedHammerGrabOff-setchamberRick getsemotionalHighTraceEvidenceVoidGardenShaftEither Laginaadjustsglasses toinspectsomethingShockedhead-turnor stareTopPocketFind228-year oldmysteryBabyBlobXRFusedRoad Trip(off theisland)Jackasks aquestionWood"discovered"Aladdin'sCaveBillysaysanythingEyesandBootsDougwears anyNSCCclothingSomethingput in aZiploc bagJackSiftsMuon"CON-struct"Anythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hammer Grab
  2. Off-set chamber
  3. Rick gets emotional
  4. High Trace Evidence
  5. Void
  6. Garden Shaft
  7. Either Lagina adjusts glasses to inspect something
  8. Shocked head-turn or stare
  9. Top Pocket Find
  10. 228-year old mystery
  11. Baby Blob
  12. XRF used
  13. Road Trip (off the island)
  14. Jack asks a question
  15. Wood "discovered"
  16. Aladdin's Cave
  17. Billy says anything
  18. Eyes and Boots
  19. Doug wears any NSCC clothing
  20. Something put in a Ziploc bag
  21. Jack Sifts
  22. Muon
  23. "CON-struct"
  24. Anything sniffed