VoidBabyBlobOff-setchamberHammerGrab"CON-struct"Dougwears anyNSCCclothingShockedhead-turnor stareWood"discovered"Rick getsemotionalHighTraceEvidenceEither Laginaadjustsglasses toinspectsomethingJackSiftsMuonEyesandBootsJackasks aquestionSomethingput in aZiploc bagGardenShaftAladdin'sCaveBillysaysanything228-year oldmysteryRoad Trip(off theisland)TopPocketFindAnythingsniffedXRFusedVoidBabyBlobOff-setchamberHammerGrab"CON-struct"Dougwears anyNSCCclothingShockedhead-turnor stareWood"discovered"Rick getsemotionalHighTraceEvidenceEither Laginaadjustsglasses toinspectsomethingJackSiftsMuonEyesandBootsJackasks aquestionSomethingput in aZiploc bagGardenShaftAladdin'sCaveBillysaysanything228-year oldmysteryRoad Trip(off theisland)TopPocketFindAnythingsniffedXRFused

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Void
  2. Baby Blob
  3. Off-set chamber
  4. Hammer Grab
  5. "CON-struct"
  6. Doug wears any NSCC clothing
  7. Shocked head-turn or stare
  8. Wood "discovered"
  9. Rick gets emotional
  10. High Trace Evidence
  11. Either Lagina adjusts glasses to inspect something
  12. Jack Sifts
  13. Muon
  14. Eyes and Boots
  15. Jack asks a question
  16. Something put in a Ziploc bag
  17. Garden Shaft
  18. Aladdin's Cave
  19. Billy says anything
  20. 228-year old mystery
  21. Road Trip (off the island)
  22. Top Pocket Find
  23. Anything sniffed
  24. XRF used