GardenShaftXRFusedEyesandBootsRick getsemotionalEither Laginaadjustsglasses toinspectsomethingJackasks aquestionHighTraceEvidenceSomethingput in aZiploc bagTopPocketFindBillysaysanythingRoad Trip(off theisland)Dougwears anyNSCCclothingWood"discovered"MuonHammerGrabShockedhead-turnor stare228-year oldmysteryAladdin'sCaveAnythingsniffedJackSiftsOff-setchamberBabyBlob"CON-struct"VoidGardenShaftXRFusedEyesandBootsRick getsemotionalEither Laginaadjustsglasses toinspectsomethingJackasks aquestionHighTraceEvidenceSomethingput in aZiploc bagTopPocketFindBillysaysanythingRoad Trip(off theisland)Dougwears anyNSCCclothingWood"discovered"MuonHammerGrabShockedhead-turnor stare228-year oldmysteryAladdin'sCaveAnythingsniffedJackSiftsOff-setchamberBabyBlob"CON-struct"Void

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Garden Shaft
  2. XRF used
  3. Eyes and Boots
  4. Rick gets emotional
  5. Either Lagina adjusts glasses to inspect something
  6. Jack asks a question
  7. High Trace Evidence
  8. Something put in a Ziploc bag
  9. Top Pocket Find
  10. Billy says anything
  11. Road Trip (off the island)
  12. Doug wears any NSCC clothing
  13. Wood "discovered"
  14. Muon
  15. Hammer Grab
  16. Shocked head-turn or stare
  17. 228-year old mystery
  18. Aladdin's Cave
  19. Anything sniffed
  20. Jack Sifts
  21. Off-set chamber
  22. Baby Blob
  23. "CON-struct"
  24. Void