AnythingsniffedGardenShaftOff-setchamberRick getsemotionalAladdin'sCaveTopPocketFindMuon228-year oldmysteryBabyBlobVoidDougwears anyNSCCclothingJackasks aquestionHammerGrabWood"discovered"Shockedhead-turnor stareRoad Trip(off theisland)EyesandBootsXRFusedSomethingput in aZiploc bagHighTraceEvidence"CON-struct"BillysaysanythingEither Laginaadjustsglasses toinspectsomethingJackSiftsAnythingsniffedGardenShaftOff-setchamberRick getsemotionalAladdin'sCaveTopPocketFindMuon228-year oldmysteryBabyBlobVoidDougwears anyNSCCclothingJackasks aquestionHammerGrabWood"discovered"Shockedhead-turnor stareRoad Trip(off theisland)EyesandBootsXRFusedSomethingput in aZiploc bagHighTraceEvidence"CON-struct"BillysaysanythingEither Laginaadjustsglasses toinspectsomethingJackSifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Anything sniffed
  2. Garden Shaft
  3. Off-set chamber
  4. Rick gets emotional
  5. Aladdin's Cave
  6. Top Pocket Find
  7. Muon
  8. 228-year old mystery
  9. Baby Blob
  10. Void
  11. Doug wears any NSCC clothing
  12. Jack asks a question
  13. Hammer Grab
  14. Wood "discovered"
  15. Shocked head-turn or stare
  16. Road Trip (off the island)
  17. Eyes and Boots
  18. XRF used
  19. Something put in a Ziploc bag
  20. High Trace Evidence
  21. "CON-struct"
  22. Billy says anything
  23. Either Lagina adjusts glasses to inspect something
  24. Jack Sifts