Rick getsemotionalSomethingput in aZiploc bagEither Laginaadjustsglasses toinspectsomethingTopPocketFindRoad Trip(off theisland)Dougwears anyNSCCclothingBabyBlobEyesandBootsXRFusedOff-setchamberHighTraceEvidenceGardenShaftVoidWood"discovered"MuonJackSifts228-year oldmysteryBillysaysanythingHammerGrabAladdin'sCaveJackasks aquestionAnythingsniffedShockedhead-turnor stare"CON-struct"Rick getsemotionalSomethingput in aZiploc bagEither Laginaadjustsglasses toinspectsomethingTopPocketFindRoad Trip(off theisland)Dougwears anyNSCCclothingBabyBlobEyesandBootsXRFusedOff-setchamberHighTraceEvidenceGardenShaftVoidWood"discovered"MuonJackSifts228-year oldmysteryBillysaysanythingHammerGrabAladdin'sCaveJackasks aquestionAnythingsniffedShockedhead-turnor stare"CON-struct"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick gets emotional
  2. Something put in a Ziploc bag
  3. Either Lagina adjusts glasses to inspect something
  4. Top Pocket Find
  5. Road Trip (off the island)
  6. Doug wears any NSCC clothing
  7. Baby Blob
  8. Eyes and Boots
  9. XRF used
  10. Off-set chamber
  11. High Trace Evidence
  12. Garden Shaft
  13. Void
  14. Wood "discovered"
  15. Muon
  16. Jack Sifts
  17. 228-year old mystery
  18. Billy says anything
  19. Hammer Grab
  20. Aladdin's Cave
  21. Jack asks a question
  22. Anything sniffed
  23. Shocked head-turn or stare
  24. "CON-struct"