BillysaysanythingEither Laginaadjustsglasses toinspectsomethingHammerGrabDougwears anyNSCCclothingAnythingsniffed"CON-struct"Shockedhead-turnor stareRick getsemotional228-year oldmysteryAladdin'sCaveBabyBlobHighTraceEvidenceMuonVoidGardenShaftTopPocketFindOff-setchamberJackasks aquestionWood"discovered"JackSiftsSomethingput in aZiploc bagRoad Trip(off theisland)EyesandBootsXRFusedBillysaysanythingEither Laginaadjustsglasses toinspectsomethingHammerGrabDougwears anyNSCCclothingAnythingsniffed"CON-struct"Shockedhead-turnor stareRick getsemotional228-year oldmysteryAladdin'sCaveBabyBlobHighTraceEvidenceMuonVoidGardenShaftTopPocketFindOff-setchamberJackasks aquestionWood"discovered"JackSiftsSomethingput in aZiploc bagRoad Trip(off theisland)EyesandBootsXRFused

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Either Lagina adjusts glasses to inspect something
  3. Hammer Grab
  4. Doug wears any NSCC clothing
  5. Anything sniffed
  6. "CON-struct"
  7. Shocked head-turn or stare
  8. Rick gets emotional
  9. 228-year old mystery
  10. Aladdin's Cave
  11. Baby Blob
  12. High Trace Evidence
  13. Muon
  14. Void
  15. Garden Shaft
  16. Top Pocket Find
  17. Off-set chamber
  18. Jack asks a question
  19. Wood "discovered"
  20. Jack Sifts
  21. Something put in a Ziploc bag
  22. Road Trip (off the island)
  23. Eyes and Boots
  24. XRF used