8x² -2x12x³+ 15x2x⁴ - 7x³-18x² +28x -5-x² -2x - 5-21x³ +42x² -7xX² +3x - 289x² -18x + 96x⁴ +12x³+ 4x² - 4x-26y² +3y + 7-2x³- 66x² -6y²20x²8x² -20x4x² +20x +25-x² -8x + 68x +284x²y- 3x²28x²+ 21x4x -149x² -75x² +22x -48x³ + 3x²- 6x -18-113x³-x² +3x + 2-3x +133x² -2x - 4x³ + 12x²+ 48x +642x +3-y² -28x² -2x12x³+ 15x2x⁴ - 7x³-18x² +28x -5-x² -2x - 5-21x³ +42x² -7xX² +3x - 289x² -18x + 96x⁴ +12x³+ 4x² - 4x-26y² +3y + 7-2x³- 66x² -6y²20x²8x² -20x4x² +20x +25-x² -8x + 68x +284x²y- 3x²28x²+ 21x4x -149x² -75x² +22x -48x³ + 3x²- 6x -18-113x³-x² +3x + 2-3x +133x² -2x - 4x³ + 12x²+ 48x +642x +3-y² -2

Polynomial - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 8x² - 2x
  2. 12x³ + 15x
  3. 2x⁴ - 7x³ -18x² + 28x -5
  4. -x² - 2x - 5
  5. -21x³ + 42x² - 7x
  6. X² + 3x - 28
  7. 9x² - 18x + 9
  8. 6x⁴ +12x³ + 4x² - 4x -2
  9. 6y² + 3y + 7
  10. -2x³ - 6
  11. 6x² - 6y²
  12. 20x²
  13. 8x² - 20x
  14. 4x² + 20x + 25
  15. -x² - 8x + 6
  16. 8x + 28
  17. 4x²y - 3x²
  18. 28x² + 21x
  19. 4x - 14
  20. 9x² - 7
  21. 5x² + 22x - 48
  22. x³ + 3x² - 6x - 18
  23. -11
  24. 3x³
  25. -x² + 3x + 2
  26. -3x + 13
  27. 3x² - 2x - 4
  28. x³ + 12x² + 48x + 64
  29. 2x + 3
  30. -y² - 2