Gamif-icationStorylineLevel-upHigherEducationEngage-mentInteriorDesignLiteratureReviewProConTechn-ologyOutcomesQuestTimeBossLevelLeaderboardsCIDACurric-ulumBadgesCriticalThinkingStudioSpecialItemsLARPingSurveyInterestGamif-icationStorylineLevel-upHigherEducationEngage-mentInteriorDesignLiteratureReviewProConTechn-ologyOutcomesQuestTimeBossLevelLeaderboardsCIDACurric-ulumBadgesCriticalThinkingStudioSpecialItemsLARPingSurveyInterest

Gamification in Interior Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gamif- ication
  2. Storyline
  3. Level-up
  4. Higher Education
  5. Engage- ment
  6. Interior Design
  7. Literature Review
  8. Pro
  9. Con
  10. Techn- ology
  11. Outcomes
  12. Quest
  13. Time
  14. Boss Level
  15. Leader boards
  16. CIDA
  17. Curric- ulum
  18. Badges
  19. Critical Thinking
  20. Studio
  21. Special Items
  22. LARPing
  23. Survey
  24. Interest