StorylineQuestCIDATechn-ologyLiteratureReviewProConInterestEngage-mentGamif-icationSurveyCriticalThinkingBadgesLeaderboardsBossLevelSpecialItemsCurric-ulumLevel-upLARPingTimeHigherEducationStudioOutcomesInteriorDesignStorylineQuestCIDATechn-ologyLiteratureReviewProConInterestEngage-mentGamif-icationSurveyCriticalThinkingBadgesLeaderboardsBossLevelSpecialItemsCurric-ulumLevel-upLARPingTimeHigherEducationStudioOutcomesInteriorDesign

Gamification in Interior Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storyline
  2. Quest
  3. CIDA
  4. Techn- ology
  5. Literature Review
  6. Pro
  7. Con
  8. Interest
  9. Engage- ment
  10. Gamif- ication
  11. Survey
  12. Critical Thinking
  13. Badges
  14. Leader boards
  15. Boss Level
  16. Special Items
  17. Curric- ulum
  18. Level-up
  19. LARPing
  20. Time
  21. Higher Education
  22. Studio
  23. Outcomes
  24. Interior Design