AbrahamMaslowPsychomotorCognitivePersonalLessonPlanningFoodChatFeatureAsynchronousKinestheticPerformanceof anObjectiveInstructionalLeaderAuditoryVennDiagramAffectiveConditionof anObjective10-20-30RuleCovertActiveParticipationVisualBarGraphProfessionalSynchronousMultipleChoiceCriteriaof anObjectiveOvert ActiveParticipationAbrahamMaslowPsychomotorCognitivePersonalLessonPlanningFoodChatFeatureAsynchronousKinestheticPerformanceof anObjectiveInstructionalLeaderAuditoryVennDiagramAffectiveConditionof anObjective10-20-30RuleCovertActiveParticipationVisualBarGraphProfessionalSynchronousMultipleChoiceCriteriaof anObjectiveOvert ActiveParticipation

USAT Education - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Abraham Maslow
  2. Psychomotor
  3. Cognitive
  4. Personal
  5. Lesson Planning
  6. Food
  7. Chat Feature
  8. Asynchronous
  9. Kinesthetic
  10. Performance of an Objective
  11. Instructional Leader
  12. Auditory
  13. Venn Diagram
  14. Affective
  15. Condition of an Objective
  16. 10-20-30 Rule
  17. Covert Active Participation
  18. Visual
  19. Bar Graph
  20. Professional
  21. Synchronous
  22. Multiple Choice
  23. Criteria of an Objective
  24. Overt Active Participation