DeductiveReasoningSkinnerconfirmationBiasFunctionalfixednessStandarized IntelligenceTestAptitudeTestSternbergandWagnerGenticInfluencesPracticallyReliabilityDunning-KrugerEffectComputerthat mimichumanthinkingInsightway anissue isdefinedIntelligenceValidityIQBeliefBiasBasicsounds oflanguageWAISTelegraphicSpeechDivergentThinkingGrammarPrototypesDeductiveReasoningSkinnerconfirmationBiasFunctionalfixednessStandarized IntelligenceTestAptitudeTestSternbergandWagnerGenticInfluencesPracticallyReliabilityDunning-KrugerEffectComputerthat mimichumanthinkingInsightway anissue isdefinedIntelligenceValidityIQBeliefBiasBasicsounds oflanguageWAISTelegraphicSpeechDivergentThinkingGrammarPrototypes

Modules 28-32 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deductive Reasoning
  2. Skinner
  3. confirmation Bias
  4. Functional fixedness
  5. Standarized Intelligence Test
  6. Aptitude Test
  7. Sternberg and Wagner
  8. Gentic Influences
  9. Practically
  10. Reliability
  11. Dunning-Kruger Effect
  12. Computer that mimic human thinking
  13. Insight
  14. way an issue is defined
  15. Intelligence
  16. Validity
  17. IQ
  18. Belief Bias
  19. Basic sounds of language
  20. WAIS
  21. Telegraphic Speech
  22. Divergent Thinking
  23. Grammar
  24. Prototypes