TankcontrolsCutesycharacter/thingturned scaryThe storybeing up tointerpretation“InspiredBy SilentHill”Developer/Developershaving previouscontroversiesEvilCorporationMainprotagonistis aneverymanBadvoiceactingPSXstylegraphicsRPGMakergameStalkerenemy thatbecomes aboss at theendAudiorecordingsdescribingthe events ofthe gameCults/DeathRitualsTies itselfto a pieceof religiousworkHas a merchline as soonas the gamereleasesOutdatedenginePNG imagesas“jumpscares”ExcessiveviolenceA “oneof three”puzzleMetaphorfordepression,abuse, etc“It was allin his/herhead!”Notes andother pieces ofpaperdescribing theevents of thegameWife isdead/divorcedHumanExperimentationTankcontrolsCutesycharacter/thingturned scaryThe storybeing up tointerpretation“InspiredBy SilentHill”Developer/Developershaving previouscontroversiesEvilCorporationMainprotagonistis aneverymanBadvoiceactingPSXstylegraphicsRPGMakergameStalkerenemy thatbecomes aboss at theendAudiorecordingsdescribingthe events ofthe gameCults/DeathRitualsTies itselfto a pieceof religiousworkHas a merchline as soonas the gamereleasesOutdatedenginePNG imagesas“jumpscares”ExcessiveviolenceA “oneof three”puzzleMetaphorfordepression,abuse, etc“It was allin his/herhead!”Notes andother pieces ofpaperdescribing theevents of thegameWife isdead/divorcedHumanExperimentation

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
G
5
N
6
B
7
O
8
I
9
N
10
O
11
O
12
B
13
B
14
G
15
B
16
G
17
I
18
N
19
O
20
I
21
B
22
G
23
O
24
I
  1. I-Tank controls
  2. N-Cutesy character/thing turned scary
  3. G-The story being up to interpretation
  4. G-“Inspired By Silent Hill”
  5. N-Developer/Developers having previous controversies
  6. B-Evil Corporation
  7. O-Main protagonist is an everyman
  8. I-Bad voice acting
  9. N-PSX style graphics
  10. O-RPGMaker game
  11. O-Stalker enemy that becomes a boss at the end
  12. B-Audio recordings describing the events of the game
  13. B-Cults/Death Rituals
  14. G-Ties itself to a piece of religious work
  15. B-Has a merch line as soon as the game releases
  16. G-Outdated engine
  17. I-PNG images as “jumpscares”
  18. N-Excessive violence
  19. O-A “one of three” puzzle
  20. I-Metaphor for depression, abuse, etc
  21. B-“It was all in his/her head!”
  22. G-Notes and other pieces of paper describing the events of the game
  23. O-Wife is dead/divorced
  24. I-Human Experimentation