Stalkerenemy thatbecomes aboss at theendAudiorecordingsdescribingthe events ofthe gameRPGMakergameThe storybeing up tointerpretationA “oneof three”puzzlePSXstylegraphics“It was allin his/herhead!”Cults/DeathRitualsMainprotagonistis aneverymanHas a merchline as soonas the gamereleasesDeveloper/Developershaving previouscontroversiesPNG imagesas“jumpscares”Metaphorfordepression,abuse, etcEvilCorporationBadvoiceactingTies itselfto a pieceof religiousworkTankcontrolsWife isdead/divorcedCutesycharacter/thingturned scaryNotes andother pieces ofpaperdescribing theevents of thegameOutdatedengineHumanExperimentationExcessiveviolence“InspiredBy SilentHill”Stalkerenemy thatbecomes aboss at theendAudiorecordingsdescribingthe events ofthe gameRPGMakergameThe storybeing up tointerpretationA “oneof three”puzzlePSXstylegraphics“It was allin his/herhead!”Cults/DeathRitualsMainprotagonistis aneverymanHas a merchline as soonas the gamereleasesDeveloper/Developershaving previouscontroversiesPNG imagesas“jumpscares”Metaphorfordepression,abuse, etcEvilCorporationBadvoiceactingTies itselfto a pieceof religiousworkTankcontrolsWife isdead/divorcedCutesycharacter/thingturned scaryNotes andother pieces ofpaperdescribing theevents of thegameOutdatedengineHumanExperimentationExcessiveviolence“InspiredBy SilentHill”

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
G
5
O
6
N
7
B
8
B
9
O
10
B
11
N
12
I
13
I
14
B
15
I
16
G
17
I
18
O
19
N
20
G
21
G
22
I
23
N
24
G
  1. O-Stalker enemy that becomes a boss at the end
  2. B-Audio recordings describing the events of the game
  3. O-RPGMaker game
  4. G-The story being up to interpretation
  5. O-A “one of three” puzzle
  6. N-PSX style graphics
  7. B-“It was all in his/her head!”
  8. B-Cults/Death Rituals
  9. O-Main protagonist is an everyman
  10. B-Has a merch line as soon as the game releases
  11. N-Developer/Developers having previous controversies
  12. I-PNG images as “jumpscares”
  13. I-Metaphor for depression, abuse, etc
  14. B-Evil Corporation
  15. I-Bad voice acting
  16. G-Ties itself to a piece of religious work
  17. I-Tank controls
  18. O-Wife is dead/divorced
  19. N-Cutesy character/thing turned scary
  20. G-Notes and other pieces of paper describing the events of the game
  21. G-Outdated engine
  22. I-Human Experimentation
  23. N-Excessive violence
  24. G-“Inspired By Silent Hill”