Cutesycharacter/thingturned scaryWife isdead/divorcedThe storybeing up tointerpretationA “oneof three”puzzlePNG imagesas“jumpscares”Ties itselfto a pieceof religiousworkNotes andother pieces ofpaperdescribing theevents of thegameDeveloper/Developershaving previouscontroversiesAudiorecordingsdescribingthe events ofthe gameOutdatedengine“It was allin his/herhead!”EvilCorporationCults/DeathRitualsExcessiveviolenceTankcontrolsHas a merchline as soonas the gamereleasesMetaphorfordepression,abuse, etcMainprotagonistis aneverymanPSXstylegraphics“InspiredBy SilentHill”RPGMakergameStalkerenemy thatbecomes aboss at theendHumanExperimentationBadvoiceactingCutesycharacter/thingturned scaryWife isdead/divorcedThe storybeing up tointerpretationA “oneof three”puzzlePNG imagesas“jumpscares”Ties itselfto a pieceof religiousworkNotes andother pieces ofpaperdescribing theevents of thegameDeveloper/Developershaving previouscontroversiesAudiorecordingsdescribingthe events ofthe gameOutdatedengine“It was allin his/herhead!”EvilCorporationCults/DeathRitualsExcessiveviolenceTankcontrolsHas a merchline as soonas the gamereleasesMetaphorfordepression,abuse, etcMainprotagonistis aneverymanPSXstylegraphics“InspiredBy SilentHill”RPGMakergameStalkerenemy thatbecomes aboss at theendHumanExperimentationBadvoiceacting

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
O
5
I
6
G
7
G
8
N
9
B
10
G
11
B
12
B
13
B
14
N
15
I
16
B
17
I
18
O
19
N
20
G
21
O
22
O
23
I
24
I
  1. N-Cutesy character/thing turned scary
  2. O-Wife is dead/divorced
  3. G-The story being up to interpretation
  4. O-A “one of three” puzzle
  5. I-PNG images as “jumpscares”
  6. G-Ties itself to a piece of religious work
  7. G-Notes and other pieces of paper describing the events of the game
  8. N-Developer/Developers having previous controversies
  9. B-Audio recordings describing the events of the game
  10. G-Outdated engine
  11. B-“It was all in his/her head!”
  12. B-Evil Corporation
  13. B-Cults/Death Rituals
  14. N-Excessive violence
  15. I-Tank controls
  16. B-Has a merch line as soon as the game releases
  17. I-Metaphor for depression, abuse, etc
  18. O-Main protagonist is an everyman
  19. N-PSX style graphics
  20. G-“Inspired By Silent Hill”
  21. O-RPGMaker game
  22. O-Stalker enemy that becomes a boss at the end
  23. I-Human Experimentation
  24. I-Bad voice acting