Wife isdead/divorcedMainprotagonistis aneverymanMetaphorfordepression,abuse, etcThe storybeing up tointerpretationRPGMakergameDeveloper/Developershaving previouscontroversiesCults/DeathRitualsTankcontrolsExcessiveviolence“It was allin his/herhead!”Notes andother pieces ofpaperdescribing theevents of thegamePNG imagesas“jumpscares”OutdatedengineStalkerenemy thatbecomes aboss at theendTies itselfto a pieceof religiousworkCutesycharacter/thingturned scary“InspiredBy SilentHill”EvilCorporationAudiorecordingsdescribingthe events ofthe gameA “oneof three”puzzleBadvoiceactingHas a merchline as soonas the gamereleasesPSXstylegraphicsHumanExperimentationWife isdead/divorcedMainprotagonistis aneverymanMetaphorfordepression,abuse, etcThe storybeing up tointerpretationRPGMakergameDeveloper/Developershaving previouscontroversiesCults/DeathRitualsTankcontrolsExcessiveviolence“It was allin his/herhead!”Notes andother pieces ofpaperdescribing theevents of thegamePNG imagesas“jumpscares”OutdatedengineStalkerenemy thatbecomes aboss at theendTies itselfto a pieceof religiousworkCutesycharacter/thingturned scary“InspiredBy SilentHill”EvilCorporationAudiorecordingsdescribingthe events ofthe gameA “oneof three”puzzleBadvoiceactingHas a merchline as soonas the gamereleasesPSXstylegraphicsHumanExperimentation

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
G
5
O
6
N
7
B
8
I
9
N
10
B
11
G
12
I
13
G
14
O
15
G
16
N
17
G
18
B
19
B
20
O
21
I
22
B
23
N
24
I
  1. O-Wife is dead/divorced
  2. O-Main protagonist is an everyman
  3. I-Metaphor for depression, abuse, etc
  4. G-The story being up to interpretation
  5. O-RPGMaker game
  6. N-Developer/Developers having previous controversies
  7. B-Cults/Death Rituals
  8. I-Tank controls
  9. N-Excessive violence
  10. B-“It was all in his/her head!”
  11. G-Notes and other pieces of paper describing the events of the game
  12. I-PNG images as “jumpscares”
  13. G-Outdated engine
  14. O-Stalker enemy that becomes a boss at the end
  15. G-Ties itself to a piece of religious work
  16. N-Cutesy character/thing turned scary
  17. G-“Inspired By Silent Hill”
  18. B-Evil Corporation
  19. B-Audio recordings describing the events of the game
  20. O-A “one of three” puzzle
  21. I-Bad voice acting
  22. B-Has a merch line as soon as the game releases
  23. N-PSX style graphics
  24. I-Human Experimentation