A “oneof three”puzzleCults/DeathRitualsRPGMakergameDeveloper/Developershaving previouscontroversiesThe storybeing up tointerpretationBadvoiceactingPSXstylegraphics“InspiredBy SilentHill”Wife isdead/divorcedHumanExperimentationMainprotagonistis aneverymanHas a merchline as soonas the gamereleases“It was allin his/herhead!”PNG imagesas“jumpscares”Stalkerenemy thatbecomes aboss at theendOutdatedengineTies itselfto a pieceof religiousworkTankcontrolsCutesycharacter/thingturned scaryAudiorecordingsdescribingthe events ofthe gameMetaphorfordepression,abuse, etcNotes andother pieces ofpaperdescribing theevents of thegameExcessiveviolenceEvilCorporationA “oneof three”puzzleCults/DeathRitualsRPGMakergameDeveloper/Developershaving previouscontroversiesThe storybeing up tointerpretationBadvoiceactingPSXstylegraphics“InspiredBy SilentHill”Wife isdead/divorcedHumanExperimentationMainprotagonistis aneverymanHas a merchline as soonas the gamereleases“It was allin his/herhead!”PNG imagesas“jumpscares”Stalkerenemy thatbecomes aboss at theendOutdatedengineTies itselfto a pieceof religiousworkTankcontrolsCutesycharacter/thingturned scaryAudiorecordingsdescribingthe events ofthe gameMetaphorfordepression,abuse, etcNotes andother pieces ofpaperdescribing theevents of thegameExcessiveviolenceEvilCorporation

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
N
5
G
6
I
7
N
8
G
9
O
10
I
11
O
12
B
13
B
14
I
15
O
16
G
17
G
18
I
19
N
20
B
21
I
22
G
23
N
24
B
  1. O-A “one of three” puzzle
  2. B-Cults/Death Rituals
  3. O-RPGMaker game
  4. N-Developer/Developers having previous controversies
  5. G-The story being up to interpretation
  6. I-Bad voice acting
  7. N-PSX style graphics
  8. G-“Inspired By Silent Hill”
  9. O-Wife is dead/divorced
  10. I-Human Experimentation
  11. O-Main protagonist is an everyman
  12. B-Has a merch line as soon as the game releases
  13. B-“It was all in his/her head!”
  14. I-PNG images as “jumpscares”
  15. O-Stalker enemy that becomes a boss at the end
  16. G-Outdated engine
  17. G-Ties itself to a piece of religious work
  18. I-Tank controls
  19. N-Cutesy character/thing turned scary
  20. B-Audio recordings describing the events of the game
  21. I-Metaphor for depression, abuse, etc
  22. G-Notes and other pieces of paper describing the events of the game
  23. N-Excessive violence
  24. B-Evil Corporation