Ties itselfto a pieceof religiousworkWife isdead/divorcedExcessiveviolence“InspiredBy SilentHill”The storybeing up tointerpretationRPGMakergame“It was allin his/herhead!”Has a merchline as soonas the gamereleasesBadvoiceactingNotes andother pieces ofpaperdescribing theevents of thegameCutesycharacter/thingturned scaryPSXstylegraphicsStalkerenemy thatbecomes aboss at theendA “oneof three”puzzlePNG imagesas“jumpscares”OutdatedengineHumanExperimentationAudiorecordingsdescribingthe events ofthe gameCults/DeathRitualsDeveloper/Developershaving previouscontroversiesTankcontrolsMetaphorfordepression,abuse, etcEvilCorporationMainprotagonistis aneverymanTies itselfto a pieceof religiousworkWife isdead/divorcedExcessiveviolence“InspiredBy SilentHill”The storybeing up tointerpretationRPGMakergame“It was allin his/herhead!”Has a merchline as soonas the gamereleasesBadvoiceactingNotes andother pieces ofpaperdescribing theevents of thegameCutesycharacter/thingturned scaryPSXstylegraphicsStalkerenemy thatbecomes aboss at theendA “oneof three”puzzlePNG imagesas“jumpscares”OutdatedengineHumanExperimentationAudiorecordingsdescribingthe events ofthe gameCults/DeathRitualsDeveloper/Developershaving previouscontroversiesTankcontrolsMetaphorfordepression,abuse, etcEvilCorporationMainprotagonistis aneveryman

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
N
4
G
5
G
6
O
7
B
8
B
9
I
10
G
11
N
12
N
13
O
14
O
15
I
16
G
17
I
18
B
19
B
20
N
21
I
22
I
23
B
24
O
  1. G-Ties itself to a piece of religious work
  2. O-Wife is dead/divorced
  3. N-Excessive violence
  4. G-“Inspired By Silent Hill”
  5. G-The story being up to interpretation
  6. O-RPGMaker game
  7. B-“It was all in his/her head!”
  8. B-Has a merch line as soon as the game releases
  9. I-Bad voice acting
  10. G-Notes and other pieces of paper describing the events of the game
  11. N-Cutesy character/thing turned scary
  12. N-PSX style graphics
  13. O-Stalker enemy that becomes a boss at the end
  14. O-A “one of three” puzzle
  15. I-PNG images as “jumpscares”
  16. G-Outdated engine
  17. I-Human Experimentation
  18. B-Audio recordings describing the events of the game
  19. B-Cults/Death Rituals
  20. N-Developer/Developers having previous controversies
  21. I-Tank controls
  22. I-Metaphor for depression, abuse, etc
  23. B-Evil Corporation
  24. O-Main protagonist is an everyman