RPGMakergamePNG imagesas“jumpscares”PSXstylegraphicsStalkerenemy thatbecomes aboss at theend“It was allin his/herhead!”The storybeing up tointerpretationWife isdead/divorcedTies itselfto a pieceof religiousworkTankcontrolsHumanExperimentationNotes andother pieces ofpaperdescribing theevents of thegameOutdatedengineDeveloper/Developershaving previouscontroversiesMetaphorfordepression,abuse, etcAudiorecordingsdescribingthe events ofthe gameExcessiveviolenceCutesycharacter/thingturned scaryCults/DeathRitualsMainprotagonistis aneverymanHas a merchline as soonas the gamereleasesA “oneof three”puzzleBadvoiceactingEvilCorporation“InspiredBy SilentHill”RPGMakergamePNG imagesas“jumpscares”PSXstylegraphicsStalkerenemy thatbecomes aboss at theend“It was allin his/herhead!”The storybeing up tointerpretationWife isdead/divorcedTies itselfto a pieceof religiousworkTankcontrolsHumanExperimentationNotes andother pieces ofpaperdescribing theevents of thegameOutdatedengineDeveloper/Developershaving previouscontroversiesMetaphorfordepression,abuse, etcAudiorecordingsdescribingthe events ofthe gameExcessiveviolenceCutesycharacter/thingturned scaryCults/DeathRitualsMainprotagonistis aneverymanHas a merchline as soonas the gamereleasesA “oneof three”puzzleBadvoiceactingEvilCorporation“InspiredBy SilentHill”

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
N
4
O
5
B
6
G
7
O
8
G
9
I
10
I
11
G
12
G
13
N
14
I
15
B
16
N
17
N
18
B
19
O
20
B
21
O
22
I
23
B
24
G
  1. O-RPGMaker game
  2. I-PNG images as “jumpscares”
  3. N-PSX style graphics
  4. O-Stalker enemy that becomes a boss at the end
  5. B-“It was all in his/her head!”
  6. G-The story being up to interpretation
  7. O-Wife is dead/divorced
  8. G-Ties itself to a piece of religious work
  9. I-Tank controls
  10. I-Human Experimentation
  11. G-Notes and other pieces of paper describing the events of the game
  12. G-Outdated engine
  13. N-Developer/Developers having previous controversies
  14. I-Metaphor for depression, abuse, etc
  15. B-Audio recordings describing the events of the game
  16. N-Excessive violence
  17. N-Cutesy character/thing turned scary
  18. B-Cults/Death Rituals
  19. O-Main protagonist is an everyman
  20. B-Has a merch line as soon as the game releases
  21. O-A “one of three” puzzle
  22. I-Bad voice acting
  23. B-Evil Corporation
  24. G-“Inspired By Silent Hill”