Stalkerenemy thatbecomes aboss at theendExcessiveviolenceTies itselfto a pieceof religiousworkMetaphorfordepression,abuse, etc“InspiredBy SilentHill”PSXstylegraphicsRPGMakergameThe storybeing up tointerpretation“It was allin his/herhead!”Has a merchline as soonas the gamereleasesMainprotagonistis aneverymanDeveloper/Developershaving previouscontroversiesA “oneof three”puzzlePNG imagesas“jumpscares”Cults/DeathRitualsNotes andother pieces ofpaperdescribing theevents of thegameTankcontrolsAudiorecordingsdescribingthe events ofthe gameBadvoiceactingHumanExperimentationEvilCorporationWife isdead/divorcedCutesycharacter/thingturned scaryOutdatedengineStalkerenemy thatbecomes aboss at theendExcessiveviolenceTies itselfto a pieceof religiousworkMetaphorfordepression,abuse, etc“InspiredBy SilentHill”PSXstylegraphicsRPGMakergameThe storybeing up tointerpretation“It was allin his/herhead!”Has a merchline as soonas the gamereleasesMainprotagonistis aneverymanDeveloper/Developershaving previouscontroversiesA “oneof three”puzzlePNG imagesas“jumpscares”Cults/DeathRitualsNotes andother pieces ofpaperdescribing theevents of thegameTankcontrolsAudiorecordingsdescribingthe events ofthe gameBadvoiceactingHumanExperimentationEvilCorporationWife isdead/divorcedCutesycharacter/thingturned scaryOutdatedengine

Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
G
4
I
5
G
6
N
7
O
8
G
9
B
10
B
11
O
12
N
13
O
14
I
15
B
16
G
17
I
18
B
19
I
20
I
21
B
22
O
23
N
24
G
  1. O-Stalker enemy that becomes a boss at the end
  2. N-Excessive violence
  3. G-Ties itself to a piece of religious work
  4. I-Metaphor for depression, abuse, etc
  5. G-“Inspired By Silent Hill”
  6. N-PSX style graphics
  7. O-RPGMaker game
  8. G-The story being up to interpretation
  9. B-“It was all in his/her head!”
  10. B-Has a merch line as soon as the game releases
  11. O-Main protagonist is an everyman
  12. N-Developer/Developers having previous controversies
  13. O-A “one of three” puzzle
  14. I-PNG images as “jumpscares”
  15. B-Cults/Death Rituals
  16. G-Notes and other pieces of paper describing the events of the game
  17. I-Tank controls
  18. B-Audio recordings describing the events of the game
  19. I-Bad voice acting
  20. I-Human Experimentation
  21. B-Evil Corporation
  22. O-Wife is dead/divorced
  23. N-Cutesy character/thing turned scary
  24. G-Outdated engine