perceptionvisualcliffsignaldetectiontheoryconesprimingbottom-upprocessingwavelengthpsychophysicsgate-controltheoryplacetheoryinattentionalblindnessretinatop-downprocessingpitchopticnervesensoryinteractionsubliminalmiddleearirisfeaturedetectorsparapsychologychangeblindnesssensorineuralhearing losspupilhueopponent-processingtheoryselectiveattentionparallelprocessingabsolutethresholdtransductionsensoryadaptationlensYoung-HelmholtztrichromatictheoryaccommodationdifferencethresholdintensityrodsblindspotfoveafeaturedetectorsWeber'sLawsensationkinesthesisperceptionvisualcliffsignaldetectiontheoryconesprimingbottom-upprocessingwavelengthpsychophysicsgate-controltheoryplacetheoryinattentionalblindnessretinatop-downprocessingpitchopticnervesensoryinteractionsubliminalmiddleearirisfeaturedetectorsparapsychologychangeblindnesssensorineuralhearing losspupilhueopponent-processingtheoryselectiveattentionparallelprocessingabsolutethresholdtransductionsensoryadaptationlensYoung-HelmholtztrichromatictheoryaccommodationdifferencethresholdintensityrodsblindspotfoveafeaturedetectorsWeber'sLawsensationkinesthesis

Unit 4: Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
  1. perception
  2. visual cliff
  3. signal detection theory
  4. cones
  5. priming
  6. bottom-up processing
  7. wavelength
  8. psychophysics
  9. gate-control theory
  10. place theory
  11. inattentional blindness
  12. retina
  13. top-down processing
  14. pitch
  15. optic nerve
  16. sensory interaction
  17. subliminal
  18. middle ear
  19. iris
  20. feature detectors
  21. parapsychology
  22. change blindness
  23. sensorineural hearing loss
  24. pupil
  25. hue
  26. opponent-processing theory
  27. selective attention
  28. parallel processing
  29. absolute threshold
  30. transduction
  31. sensory adaptation
  32. lens
  33. Young-Helmholtz trichromatic theory
  34. accommodation
  35. difference threshold
  36. intensity
  37. rods
  38. blind spot
  39. fovea
  40. feature detectors
  41. Weber's Law
  42. sensation
  43. kinesthesis