wavelengthinattentionalblindnessgate-controltheoryopponent-processingtheoryfoveaselectiveattentionsignaldetectiontheoryplacetheoryparallelprocessinglensmiddleearkinesthesisYoung-Helmholtztrichromatictheorybottom-upprocessingprimingrodssensorineuralhearing lossirisopticnervesensationtransductionsensoryadaptationaccommodationretinapsychophysicsperceptionfeaturedetectorsabsolutethresholdsubliminalfeaturedetectorsblindspotpupilconestop-downprocessingvisualcliffsensoryinteractiondifferencethresholdpitchparapsychologychangeblindnesshueintensityWeber'sLawwavelengthinattentionalblindnessgate-controltheoryopponent-processingtheoryfoveaselectiveattentionsignaldetectiontheoryplacetheoryparallelprocessinglensmiddleearkinesthesisYoung-Helmholtztrichromatictheorybottom-upprocessingprimingrodssensorineuralhearing lossirisopticnervesensationtransductionsensoryadaptationaccommodationretinapsychophysicsperceptionfeaturedetectorsabsolutethresholdsubliminalfeaturedetectorsblindspotpupilconestop-downprocessingvisualcliffsensoryinteractiondifferencethresholdpitchparapsychologychangeblindnesshueintensityWeber'sLaw

Unit 4: Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wavelength
  2. inattentional blindness
  3. gate-control theory
  4. opponent-processing theory
  5. fovea
  6. selective attention
  7. signal detection theory
  8. place theory
  9. parallel processing
  10. lens
  11. middle ear
  12. kinesthesis
  13. Young-Helmholtz trichromatic theory
  14. bottom-up processing
  15. priming
  16. rods
  17. sensorineural hearing loss
  18. iris
  19. optic nerve
  20. sensation
  21. transduction
  22. sensory adaptation
  23. accommodation
  24. retina
  25. psychophysics
  26. perception
  27. feature detectors
  28. absolute threshold
  29. subliminal
  30. feature detectors
  31. blind spot
  32. pupil
  33. cones
  34. top-down processing
  35. visual cliff
  36. sensory interaction
  37. difference threshold
  38. pitch
  39. parapsychology
  40. change blindness
  41. hue
  42. intensity
  43. Weber's Law