bottom-upprocessingfeaturedetectorsfoveagate-controltheorysignaldetectiontheoryhuesensoryadaptationopponent-processingtheorylenspitchparapsychologytransductionYoung-Helmholtztrichromatictheoryretinaperceptionsensationintensityabsolutethresholdmiddleearsensorineuralhearing lossiriswavelengthtop-downprocessingconesplacetheorykinesthesissubliminalpsychophysicsselectiveattentionWeber'sLawblindspotpupilchangeblindnessaccommodationsensoryinteractionfeaturedetectorsparallelprocessingrodsprimingopticnervedifferencethresholdinattentionalblindnessvisualcliffbottom-upprocessingfeaturedetectorsfoveagate-controltheorysignaldetectiontheoryhuesensoryadaptationopponent-processingtheorylenspitchparapsychologytransductionYoung-Helmholtztrichromatictheoryretinaperceptionsensationintensityabsolutethresholdmiddleearsensorineuralhearing lossiriswavelengthtop-downprocessingconesplacetheorykinesthesissubliminalpsychophysicsselectiveattentionWeber'sLawblindspotpupilchangeblindnessaccommodationsensoryinteractionfeaturedetectorsparallelprocessingrodsprimingopticnervedifferencethresholdinattentionalblindnessvisualcliff

Unit 4: Sensation and Perception - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bottom-up processing
  2. feature detectors
  3. fovea
  4. gate-control theory
  5. signal detection theory
  6. hue
  7. sensory adaptation
  8. opponent-processing theory
  9. lens
  10. pitch
  11. parapsychology
  12. transduction
  13. Young-Helmholtz trichromatic theory
  14. retina
  15. perception
  16. sensation
  17. intensity
  18. absolute threshold
  19. middle ear
  20. sensorineural hearing loss
  21. iris
  22. wavelength
  23. top-down processing
  24. cones
  25. place theory
  26. kinesthesis
  27. subliminal
  28. psychophysics
  29. selective attention
  30. Weber's Law
  31. blind spot
  32. pupil
  33. change blindness
  34. accommodation
  35. sensory interaction
  36. feature detectors
  37. parallel processing
  38. rods
  39. priming
  40. optic nerve
  41. difference threshold
  42. inattentional blindness
  43. visual cliff