unclear where to go unskippable cutscene before checkpoint can't see / tell what does what bad jetpack camera lazy / free coin shader abuse buggy gimmick ends too soon / anticlimactic not enough checkpoints tries too hard to be creepy boring wait for moving objects missing sfx for collectibles ice block abuse can walk under checkpoint too much yapping awkward dash orbs no deco variety shitty timewarp softlock awkward slopes castle / dungeon theme excessive backtracking unbalanced can die in cutscene unclear where to go unskippable cutscene before checkpoint can't see / tell what does what bad jetpack camera lazy / free coin shader abuse buggy gimmick ends too soon / anticlimactic not enough checkpoints tries too hard to be creepy boring wait for moving objects missing sfx for collectibles ice block abuse can walk under checkpoint too much yapping awkward dash orbs no deco variety shitty timewarp softlock awkward slopes castle / dungeon theme excessive backtracking unbalanced can die in cutscene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unclear where to go
unskippable cutscene before checkpoint
can't see / tell what does what
bad jetpack camera
lazy / free coin
shader abuse
buggy gimmick
ends too soon / anticlimactic
not enough checkpoints
tries too hard to be creepy
boring wait for moving objects
missing sfx for collectibles
ice block abuse
can walk under checkpoint
too much yapping
awkward dash orbs
no deco variety
shitty timewarp
softlock
awkward slopes
castle / dungeon theme
excessive backtracking
unbalanced
can die in cutscene