can't see / tell what does what unbalanced castle / dungeon theme boring wait for moving objects unskippable cutscene before checkpoint not enough checkpoints missing sfx for collectibles shader abuse buggy gimmick awkward slopes shitty timewarp lazy / free coin no deco variety excessive backtracking bad jetpack camera softlock too much yapping ends too soon / anticlimactic can walk under checkpoint awkward dash orbs unclear where to go can die in cutscene ice block abuse tries too hard to be creepy can't see / tell what does what unbalanced castle / dungeon theme boring wait for moving objects unskippable cutscene before checkpoint not enough checkpoints missing sfx for collectibles shader abuse buggy gimmick awkward slopes shitty timewarp lazy / free coin no deco variety excessive backtracking bad jetpack camera softlock too much yapping ends too soon / anticlimactic can walk under checkpoint awkward dash orbs unclear where to go can die in cutscene ice block abuse tries too hard to be creepy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
can't see / tell what does what
unbalanced
castle / dungeon theme
boring wait for moving objects
unskippable cutscene before checkpoint
not enough checkpoints
missing sfx for collectibles
shader abuse
buggy gimmick
awkward slopes
shitty timewarp
lazy / free coin
no deco variety
excessive backtracking
bad jetpack camera
softlock
too much yapping
ends too soon / anticlimactic
can walk under checkpoint
awkward dash orbs
unclear where to go
can die in cutscene
ice block abuse
tries too hard to be creepy