can die in cutscene excessive backtracking unskippable cutscene before checkpoint lazy / free coin softlock ends too soon / anticlimactic castle / dungeon theme awkward slopes shitty timewarp missing sfx for collectibles boring wait for moving objects shader abuse ice block abuse buggy gimmick too much yapping can't see / tell what does what tries too hard to be creepy awkward dash orbs unbalanced no deco variety not enough checkpoints can walk under checkpoint unclear where to go bad jetpack camera can die in cutscene excessive backtracking unskippable cutscene before checkpoint lazy / free coin softlock ends too soon / anticlimactic castle / dungeon theme awkward slopes shitty timewarp missing sfx for collectibles boring wait for moving objects shader abuse ice block abuse buggy gimmick too much yapping can't see / tell what does what tries too hard to be creepy awkward dash orbs unbalanced no deco variety not enough checkpoints can walk under checkpoint unclear where to go bad jetpack camera
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
can die in cutscene
excessive backtracking
unskippable cutscene before checkpoint
lazy / free coin
softlock
ends too soon / anticlimactic
castle / dungeon theme
awkward slopes
shitty timewarp
missing sfx for collectibles
boring wait for moving objects
shader abuse
ice block abuse
buggy gimmick
too much yapping
can't see / tell what does what
tries too hard to be creepy
awkward dash orbs
unbalanced
no deco variety
not enough checkpoints
can walk under checkpoint
unclear where to go
bad jetpack camera