missing sfx for collectibles castle / dungeon theme unskippable cutscene before checkpoint unbalanced buggy gimmick can walk under checkpoint boring wait for moving objects unclear where to go tries too hard to be creepy shitty timewarp awkward dash orbs ends too soon / anticlimactic bad jetpack camera can't see / tell what does what awkward slopes softlock lazy / free coin no deco variety too much yapping ice block abuse excessive backtracking not enough checkpoints shader abuse can die in cutscene missing sfx for collectibles castle / dungeon theme unskippable cutscene before checkpoint unbalanced buggy gimmick can walk under checkpoint boring wait for moving objects unclear where to go tries too hard to be creepy shitty timewarp awkward dash orbs ends too soon / anticlimactic bad jetpack camera can't see / tell what does what awkward slopes softlock lazy / free coin no deco variety too much yapping ice block abuse excessive backtracking not enough checkpoints shader abuse can die in cutscene
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
missing sfx for collectibles
castle / dungeon theme
unskippable cutscene before checkpoint
unbalanced
buggy gimmick
can walk under checkpoint
boring wait for moving objects
unclear where to go
tries too hard to be creepy
shitty timewarp
awkward dash orbs
ends too soon / anticlimactic
bad jetpack camera
can't see / tell what does what
awkward slopes
softlock
lazy / free coin
no deco variety
too much yapping
ice block abuse
excessive backtracking
not enough checkpoints
shader abuse
can die in cutscene