softlock shitty timewarp ends too soon / anticlimactic shader abuse buggy gimmick can die in cutscene awkward slopes awkward dash orbs unbalanced tries too hard to be creepy too much yapping no deco variety boring wait for moving objects ice block abuse castle / dungeon theme excessive backtracking unskippable cutscene before checkpoint lazy / free coin missing sfx for collectibles unclear where to go can walk under checkpoint bad jetpack camera not enough checkpoints can't see / tell what does what softlock shitty timewarp ends too soon / anticlimactic shader abuse buggy gimmick can die in cutscene awkward slopes awkward dash orbs unbalanced tries too hard to be creepy too much yapping no deco variety boring wait for moving objects ice block abuse castle / dungeon theme excessive backtracking unskippable cutscene before checkpoint lazy / free coin missing sfx for collectibles unclear where to go can walk under checkpoint bad jetpack camera not enough checkpoints can't see / tell what does what
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
softlock
shitty timewarp
ends too soon / anticlimactic
shader abuse
buggy gimmick
can die in cutscene
awkward slopes
awkward dash orbs
unbalanced
tries too hard to be creepy
too much yapping
no deco variety
boring wait for moving objects
ice block abuse
castle / dungeon theme
excessive backtracking
unskippable cutscene before checkpoint
lazy / free coin
missing sfx for collectibles
unclear where to go
can walk under checkpoint
bad jetpack camera
not enough checkpoints
can't see / tell what does what