shader abuse unskippable cutscene before checkpoint awkward dash orbs can die in cutscene can't see / tell what does what excessive backtracking boring wait for moving objects too much yapping awkward slopes ice block abuse no deco variety tries too hard to be creepy not enough checkpoints ends too soon / anticlimactic shitty timewarp lazy / free coin unbalanced missing sfx for collectibles castle / dungeon theme bad jetpack camera unclear where to go buggy gimmick can walk under checkpoint softlock shader abuse unskippable cutscene before checkpoint awkward dash orbs can die in cutscene can't see / tell what does what excessive backtracking boring wait for moving objects too much yapping awkward slopes ice block abuse no deco variety tries too hard to be creepy not enough checkpoints ends too soon / anticlimactic shitty timewarp lazy / free coin unbalanced missing sfx for collectibles castle / dungeon theme bad jetpack camera unclear where to go buggy gimmick can walk under checkpoint softlock
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
shader abuse
unskippable cutscene before checkpoint
awkward dash orbs
can die in cutscene
can't see / tell what does what
excessive backtracking
boring wait for moving objects
too much yapping
awkward slopes
ice block abuse
no deco variety
tries too hard to be creepy
not enough checkpoints
ends too soon / anticlimactic
shitty timewarp
lazy / free coin
unbalanced
missing sfx for collectibles
castle / dungeon theme
bad jetpack camera
unclear where to go
buggy gimmick
can walk under checkpoint
softlock