Battle scene (dynamic) Tell a story Battle scene (static) Color mood Expressions Detail One- liner (art w/ text) Outfits (design) Dynamic posing Atmosphere/ environment/ aesthetic Clothing, folds Immersion Landscape Noses (angles, shading) Simplified/ minimalist Chibi Colored shading & lighting Weird angles Background Movement Perspective (architecture) Form (3D) Groups (2+) Value mood Battle scene (dynamic) Tell a story Battle scene (static) Color mood Expressions Detail One- liner (art w/ text) Outfits (design) Dynamic posing Atmosphere/ environment/ aesthetic Clothing, folds Immersion Landscape Noses (angles, shading) Simplified/ minimalist Chibi Colored shading & lighting Weird angles Background Movement Perspective (architecture) Form (3D) Groups (2+) Value mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Battle scene (dynamic)
Tell a story
Battle scene (static)
Color mood
Expressions
Detail
One-liner (art w/ text)
Outfits (design)
Dynamic posing
Atmosphere/
environment/
aesthetic
Clothing, folds
Immersion
Landscape
Noses (angles, shading)
Simplified/
minimalist
Chibi
Colored shading & lighting
Weird angles
Background
Movement
Perspective (architecture)
Form (3D)
Groups (2+)
Value mood