is deaf asf calls out already called perk quotes skermz "i hear evil" quentin "this pallet is used/gone" fails flashlight save "i see evil" someone is in the background quotes skermz is quiet for a match "i no no wanna" nodders hums a song "aaaaah" "heeeeelp, heeeelp me" "cough you" "___" value says you are (aren't) baby girl "ooooobris" disconnects because of switch is blind asf "uber eats a hit" "bye (person's name)" is deaf asf calls out already called perk quotes skermz "i hear evil" quentin "this pallet is used/gone" fails flashlight save "i see evil" someone is in the background quotes skermz is quiet for a match "i no no wanna" nodders hums a song "aaaaah" "heeeeelp, heeeelp me" "cough you" "___" value says you are (aren't) baby girl "ooooobris" disconnects because of switch is blind asf "uber eats a hit" "bye (person's name)"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
is deaf asf
calls out already called perk
quotes skermz
"i hear evil"
quentin
"this pallet is used/gone"
fails flashlight save
"i see evil"
someone is in the background
quotes skermz
is quiet for a match
"i no no wanna"
nodders
hums a song
"aaaaah"
"heeeeelp, heeeelp me"
"cough you"
"___" value
says you are (aren't) baby girl
"ooooobris"
disconnects because of switch
is blind asf
"uber eats a hit"
"bye (person's name)"