is blind asf says you are (aren't) baby girl is deaf asf "cough you" hums a song "aaaaah" "___" value "this pallet is used/gone" "i no no wanna" fails flashlight save calls out already called perk "uber eats a hit" quentin "bye (person's name)" "heeeeelp, heeeelp me" nodders quotes skermz someone is in the background is quiet for a match quotes skermz "i hear evil" "i see evil" "ooooobris" disconnects because of switch is blind asf says you are (aren't) baby girl is deaf asf "cough you" hums a song "aaaaah" "___" value "this pallet is used/gone" "i no no wanna" fails flashlight save calls out already called perk "uber eats a hit" quentin "bye (person's name)" "heeeeelp, heeeelp me" nodders quotes skermz someone is in the background is quiet for a match quotes skermz "i hear evil" "i see evil" "ooooobris" disconnects because of switch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
is blind asf
says you are (aren't) baby girl
is deaf asf
"cough you"
hums a song
"aaaaah"
"___" value
"this pallet is used/gone"
"i no no wanna"
fails flashlight save
calls out already called perk
"uber eats a hit"
quentin
"bye (person's name)"
"heeeeelp, heeeelp me"
nodders
quotes skermz
someone is in the background
is quiet for a match
quotes skermz
"i hear evil"
"i see evil"
"ooooobris"
disconnects because of switch