calls out already called perk "aaaaah" is blind asf "i see evil" quentin "ooooobris" is deaf asf nodders "this pallet is used/gone" "heeeeelp, heeeelp me" "bye (person's name)" "cough you" "i no no wanna" someone is in the background "___" value fails flashlight save hums a song says you are (aren't) baby girl "uber eats a hit" disconnects because of switch quotes skermz is quiet for a match quotes skermz "i hear evil" calls out already called perk "aaaaah" is blind asf "i see evil" quentin "ooooobris" is deaf asf nodders "this pallet is used/gone" "heeeeelp, heeeelp me" "bye (person's name)" "cough you" "i no no wanna" someone is in the background "___" value fails flashlight save hums a song says you are (aren't) baby girl "uber eats a hit" disconnects because of switch quotes skermz is quiet for a match quotes skermz "i hear evil"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
calls out already called perk
"aaaaah"
is blind asf
"i see evil"
quentin
"ooooobris"
is deaf asf
nodders
"this pallet is used/gone"
"heeeeelp, heeeelp me"
"bye (person's name)"
"cough you"
"i no no wanna"
someone is in the background
"___" value
fails flashlight save
hums a song
says you are (aren't) baby girl
"uber eats a hit"
disconnects because of switch
quotes skermz
is quiet for a match
quotes skermz
"i hear evil"