"i see evil" calls out already called perk quentin "i hear evil" "heeeeelp, heeeelp me" quotes skermz "uber eats a hit" "___" value says you are (aren't) baby girl "ooooobris" hums a song fails flashlight save is deaf asf someone is in the background disconnects because of switch nodders is blind asf is quiet for a match "aaaaah" "bye (person's name)" "this pallet is used/gone" "cough you" "i no no wanna" quotes skermz "i see evil" calls out already called perk quentin "i hear evil" "heeeeelp, heeeelp me" quotes skermz "uber eats a hit" "___" value says you are (aren't) baby girl "ooooobris" hums a song fails flashlight save is deaf asf someone is in the background disconnects because of switch nodders is blind asf is quiet for a match "aaaaah" "bye (person's name)" "this pallet is used/gone" "cough you" "i no no wanna" quotes skermz
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"i see evil"
calls out already called perk
quentin
"i hear evil"
"heeeeelp, heeeelp me"
quotes skermz
"uber eats a hit"
"___" value
says you are (aren't) baby girl
"ooooobris"
hums a song
fails flashlight save
is deaf asf
someone is in the background
disconnects because of switch
nodders
is blind asf
is quiet for a match
"aaaaah"
"bye (person's name)"
"this pallet is used/gone"
"cough you"
"i no no wanna"
quotes skermz