"i see evil" quotes skermz "bye (person's name)" disconnects because of switch is quiet for a match fails flashlight save "uber eats a hit" hums a song is deaf asf "ooooobris" "this pallet is used/gone" "___" value says you are (aren't) baby girl is blind asf "cough you" calls out already called perk nodders "i no no wanna" someone is in the background quentin quotes skermz "i hear evil" "heeeeelp, heeeelp me" "aaaaah" "i see evil" quotes skermz "bye (person's name)" disconnects because of switch is quiet for a match fails flashlight save "uber eats a hit" hums a song is deaf asf "ooooobris" "this pallet is used/gone" "___" value says you are (aren't) baby girl is blind asf "cough you" calls out already called perk nodders "i no no wanna" someone is in the background quentin quotes skermz "i hear evil" "heeeeelp, heeeelp me" "aaaaah"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"i see evil"
quotes skermz
"bye (person's name)"
disconnects because of switch
is quiet for a match
fails flashlight save
"uber eats a hit"
hums a song
is deaf asf
"ooooobris"
"this pallet is used/gone"
"___" value
says you are (aren't) baby girl
is blind asf
"cough you"
calls out already called perk
nodders
"i no no wanna"
someone is in the background
quentin
quotes skermz
"i hear evil"
"heeeeelp, heeeelp me"
"aaaaah"