"cough you" is blind asf "___" value "i hear evil" is deaf asf says you are (aren't) baby girl "this pallet is used/gone" is quiet for a match "ooooobris" disconnects because of switch someone is in the background fails flashlight save "heeeeelp, heeeelp me" "i see evil" "uber eats a hit" quotes skermz nodders hums a song quotes skermz "i no no wanna" calls out already called perk "bye (person's name)" quentin "aaaaah" "cough you" is blind asf "___" value "i hear evil" is deaf asf says you are (aren't) baby girl "this pallet is used/gone" is quiet for a match "ooooobris" disconnects because of switch someone is in the background fails flashlight save "heeeeelp, heeeelp me" "i see evil" "uber eats a hit" quotes skermz nodders hums a song quotes skermz "i no no wanna" calls out already called perk "bye (person's name)" quentin "aaaaah"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"cough you"
is blind asf
"___" value
"i hear evil"
is deaf asf
says you are (aren't) baby girl
"this pallet is used/gone"
is quiet for a match
"ooooobris"
disconnects because of switch
someone is in the background
fails flashlight save
"heeeeelp, heeeelp me"
"i see evil"
"uber eats a hit"
quotes skermz
nodders
hums a song
quotes skermz
"i no no wanna"
calls out already called perk
"bye (person's name)"
quentin
"aaaaah"