disconnects because of switch "cough you" "ooooobris" "heeeeelp, heeeelp me" is deaf asf "___" value fails flashlight save hums a song quentin quotes skermz is quiet for a match "i see evil" says you are (aren't) baby girl nodders "aaaaah" someone is in the background "uber eats a hit" quotes skermz is blind asf "this pallet is used/gone" "bye (person's name)" "i no no wanna" "i hear evil" calls out already called perk disconnects because of switch "cough you" "ooooobris" "heeeeelp, heeeelp me" is deaf asf "___" value fails flashlight save hums a song quentin quotes skermz is quiet for a match "i see evil" says you are (aren't) baby girl nodders "aaaaah" someone is in the background "uber eats a hit" quotes skermz is blind asf "this pallet is used/gone" "bye (person's name)" "i no no wanna" "i hear evil" calls out already called perk
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
disconnects because of switch
"cough you"
"ooooobris"
"heeeeelp, heeeelp me"
is deaf asf
"___" value
fails flashlight save
hums a song
quentin
quotes skermz
is quiet for a match
"i see evil"
says you are (aren't) baby girl
nodders
"aaaaah"
someone is in the background
"uber eats a hit"
quotes skermz
is blind asf
"this pallet is used/gone"
"bye (person's name)"
"i no no wanna"
"i hear evil"
calls out already called perk