"i seeevil"calls outalreadycalledperkquentin"i hearevil""heeeeelp,heeeelpme"quotesskermz"ubereats ahit""___"valuesays youare(aren't)baby girl"ooooobris"humsa songfailsflashlightsaveis deafasfsomeone isin thebackgrounddisconnectsbecause ofswitchnoddersis blindasfis quietfor amatch"aaaaah""bye(person'sname)""this palletisused/gone""coughyou""i no nowanna"quotesskermz"i seeevil"calls outalreadycalledperkquentin"i hearevil""heeeeelp,heeeelpme"quotesskermz"ubereats ahit""___"valuesays youare(aren't)baby girl"ooooobris"humsa songfailsflashlightsaveis deafasfsomeone isin thebackgrounddisconnectsbecause ofswitchnoddersis blindasfis quietfor amatch"aaaaah""bye(person'sname)""this palletisused/gone""coughyou""i no nowanna"quotesskermz

playing with wist - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "i see evil"
  2. calls out already called perk
  3. quentin
  4. "i hear evil"
  5. "heeeeelp, heeeelp me"
  6. quotes skermz
  7. "uber eats a hit"
  8. "___" value
  9. says you are (aren't) baby girl
  10. "ooooobris"
  11. hums a song
  12. fails flashlight save
  13. is deaf asf
  14. someone is in the background
  15. disconnects because of switch
  16. nodders
  17. is blind asf
  18. is quiet for a match
  19. "aaaaah"
  20. "bye (person's name)"
  21. "this pallet is used/gone"
  22. "cough you"
  23. "i no no wanna"
  24. quotes skermz