says you are (aren't) baby girl "uber eats a hit" "i no no wanna" calls out already called perk quentin quotes skermz is deaf asf "aaaaah" fails flashlight save "bye (person's name)" "i hear evil" "___" value "i see evil" "heeeeelp, heeeelp me" hums a song "cough you" is quiet for a match someone is in the background "ooooobris" quotes skermz nodders "this pallet is used/gone" is blind asf disconnects because of switch says you are (aren't) baby girl "uber eats a hit" "i no no wanna" calls out already called perk quentin quotes skermz is deaf asf "aaaaah" fails flashlight save "bye (person's name)" "i hear evil" "___" value "i see evil" "heeeeelp, heeeelp me" hums a song "cough you" is quiet for a match someone is in the background "ooooobris" quotes skermz nodders "this pallet is used/gone" is blind asf disconnects because of switch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
says you are (aren't) baby girl
"uber eats a hit"
"i no no wanna"
calls out already called perk
quentin
quotes skermz
is deaf asf
"aaaaah"
fails flashlight save
"bye (person's name)"
"i hear evil"
"___" value
"i see evil"
"heeeeelp, heeeelp me"
hums a song
"cough you"
is quiet for a match
someone is in the background
"ooooobris"
quotes skermz
nodders
"this pallet is used/gone"
is blind asf
disconnects because of switch