"cough you" quotes skermz "___" value nodders "i hear evil" "i see evil" "heeeeelp, heeeelp me" quotes skermz quentin fails flashlight save "ooooobris" "aaaaah" disconnects because of switch is blind asf "uber eats a hit" "this pallet is used/gone" someone is in the background is deaf asf calls out already called perk is quiet for a match "bye (person's name)" "i no no wanna" says you are (aren't) baby girl hums a song "cough you" quotes skermz "___" value nodders "i hear evil" "i see evil" "heeeeelp, heeeelp me" quotes skermz quentin fails flashlight save "ooooobris" "aaaaah" disconnects because of switch is blind asf "uber eats a hit" "this pallet is used/gone" someone is in the background is deaf asf calls out already called perk is quiet for a match "bye (person's name)" "i no no wanna" says you are (aren't) baby girl hums a song
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"cough you"
quotes skermz
"___" value
nodders
"i hear evil"
"i see evil"
"heeeeelp, heeeelp me"
quotes skermz
quentin
fails flashlight save
"ooooobris"
"aaaaah"
disconnects because of switch
is blind asf
"uber eats a hit"
"this pallet is used/gone"
someone is in the background
is deaf asf
calls out already called perk
is quiet for a match
"bye (person's name)"
"i no no wanna"
says you are (aren't) baby girl
hums a song