"i see evil" fails flashlight save is quiet for a match calls out already called perk "ooooobris" "heeeeelp, heeeelp me" quotes skermz "bye (person's name)" "cough you" nodders quentin "i hear evil" someone is in the background quotes skermz is blind asf "i no no wanna" "this pallet is used/gone" "aaaaah" disconnects because of switch says you are (aren't) baby girl "uber eats a hit" hums a song "___" value is deaf asf "i see evil" fails flashlight save is quiet for a match calls out already called perk "ooooobris" "heeeeelp, heeeelp me" quotes skermz "bye (person's name)" "cough you" nodders quentin "i hear evil" someone is in the background quotes skermz is blind asf "i no no wanna" "this pallet is used/gone" "aaaaah" disconnects because of switch says you are (aren't) baby girl "uber eats a hit" hums a song "___" value is deaf asf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"i see evil"
fails flashlight save
is quiet for a match
calls out already called perk
"ooooobris"
"heeeeelp, heeeelp me"
quotes skermz
"bye (person's name)"
"cough you"
nodders
quentin
"i hear evil"
someone is in the background
quotes skermz
is blind asf
"i no no wanna"
"this pallet is used/gone"
"aaaaah"
disconnects because of switch
says you are (aren't) baby girl
"uber eats a hit"
hums a song
"___" value
is deaf asf