calls out already called perk "ooooobris" is deaf asf "uber eats a hit" is quiet for a match "this pallet is used/gone" "bye (person's name)" "i hear evil" "cough you" quentin someone is in the background says you are (aren't) baby girl quotes skermz "i see evil" disconnects because of switch "___" value "aaaaah" "i no no wanna" "heeeeelp, heeeelp me" nodders quotes skermz hums a song fails flashlight save is blind asf calls out already called perk "ooooobris" is deaf asf "uber eats a hit" is quiet for a match "this pallet is used/gone" "bye (person's name)" "i hear evil" "cough you" quentin someone is in the background says you are (aren't) baby girl quotes skermz "i see evil" disconnects because of switch "___" value "aaaaah" "i no no wanna" "heeeeelp, heeeelp me" nodders quotes skermz hums a song fails flashlight save is blind asf
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
calls out already called perk
"ooooobris"
is deaf asf
"uber eats a hit"
is quiet for a match
"this pallet is used/gone"
"bye (person's name)"
"i hear evil"
"cough you"
quentin
someone is in the background
says you are (aren't) baby girl
quotes skermz
"i see evil"
disconnects because of switch
"___" value
"aaaaah"
"i no no wanna"
"heeeeelp, heeeelp me"
nodders
quotes skermz
hums a song
fails flashlight save
is blind asf