"aaaaah" is blind asf quotes skermz "ooooobris" "___" value quotes skermz "uber eats a hit" "bye (person's name)" nodders calls out already called perk says you are (aren't) baby girl quentin "cough you" "i no no wanna" "this pallet is used/gone" "heeeeelp, heeeelp me" "i hear evil" is deaf asf fails flashlight save is quiet for a match "i see evil" hums a song someone is in the background disconnects because of switch "aaaaah" is blind asf quotes skermz "ooooobris" "___" value quotes skermz "uber eats a hit" "bye (person's name)" nodders calls out already called perk says you are (aren't) baby girl quentin "cough you" "i no no wanna" "this pallet is used/gone" "heeeeelp, heeeelp me" "i hear evil" is deaf asf fails flashlight save is quiet for a match "i see evil" hums a song someone is in the background disconnects because of switch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"aaaaah"
is blind asf
quotes skermz
"ooooobris"
"___" value
quotes skermz
"uber eats a hit"
"bye (person's name)"
nodders
calls out already called perk
says you are (aren't) baby girl
quentin
"cough you"
"i no no wanna"
"this pallet is used/gone"
"heeeeelp, heeeelp me"
"i hear evil"
is deaf asf
fails flashlight save
is quiet for a match
"i see evil"
hums a song
someone is in the background
disconnects because of switch