says you are (aren't) baby girl "cough you" "i see evil" fails flashlight save "this pallet is used/gone" quotes skermz is quiet for a match "i hear evil" disconnects because of switch "bye (person's name)" quentin nodders "heeeeelp, heeeelp me" is blind asf "uber eats a hit" "aaaaah" someone is in the background is deaf asf "___" value hums a song "ooooobris" quotes skermz calls out already called perk "i no no wanna" says you are (aren't) baby girl "cough you" "i see evil" fails flashlight save "this pallet is used/gone" quotes skermz is quiet for a match "i hear evil" disconnects because of switch "bye (person's name)" quentin nodders "heeeeelp, heeeelp me" is blind asf "uber eats a hit" "aaaaah" someone is in the background is deaf asf "___" value hums a song "ooooobris" quotes skermz calls out already called perk "i no no wanna"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
says you are (aren't) baby girl
"cough you"
"i see evil"
fails flashlight save
"this pallet is used/gone"
quotes skermz
is quiet for a match
"i hear evil"
disconnects because of switch
"bye (person's name)"
quentin
nodders
"heeeeelp, heeeelp me"
is blind asf
"uber eats a hit"
"aaaaah"
someone is in the background
is deaf asf
"___" value
hums a song
"ooooobris"
quotes skermz
calls out already called perk
"i no no wanna"