JacksiftsSwampShockedhead-turnor stareMuonGardenShaft"TheOneThing"BabyBlobSomethingput in aZiploc bagBoobyTrapFloodTunnelSirWilliamPhipsSempreAvantiAladdin'sCaveCameragoes in aboreholeDougwears anyNSCCclothingRick getsemotionalRick orMarty say"Carry on" or'Get to work'BillysaysanythingHighTraceEvidenceSubtitlesused foranyoneEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionAnythingsniffedJacksiftsSwampShockedhead-turnor stareMuonGardenShaft"TheOneThing"BabyBlobSomethingput in aZiploc bagBoobyTrapFloodTunnelSirWilliamPhipsSempreAvantiAladdin'sCaveCameragoes in aboreholeDougwears anyNSCCclothingRick getsemotionalRick orMarty say"Carry on" or'Get to work'BillysaysanythingHighTraceEvidenceSubtitlesused foranyoneEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionAnythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack sifts
  2. Swamp
  3. Shocked head-turn or stare
  4. Muon
  5. Garden Shaft
  6. "The One Thing"
  7. Baby Blob
  8. Something put in a Ziploc bag
  9. Booby Trap
  10. Flood Tunnel
  11. Sir William Phips
  12. Sempre Avanti
  13. Aladdin's Cave
  14. Camera goes in a borehole
  15. Doug wears any NSCC clothing
  16. Rick gets emotional
  17. Rick or Marty say "Carry on" or 'Get to work'
  18. Billy says anything
  19. High Trace Evidence
  20. Subtitles used for anyone
  21. Eyes and Boots
  22. Artifact described as "old", "really old", or "very old"
  23. Jack asks a question
  24. Anything sniffed