Rick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeJackasks aquestionDougwears anyNSCCclothingShockedhead-turnor stareMuonAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSwampSubtitlesused foranyoneBillysaysanythingSempreAvantiFloodTunnelSirWilliamPhipsHighTraceEvidenceEyesandBootsBoobyTrapJacksiftsGardenShaftSomethingput in aZiploc bagAnythingsniffed"TheOneThing"BabyBlobRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeJackasks aquestionDougwears anyNSCCclothingShockedhead-turnor stareMuonAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSwampSubtitlesused foranyoneBillysaysanythingSempreAvantiFloodTunnelSirWilliamPhipsHighTraceEvidenceEyesandBootsBoobyTrapJacksiftsGardenShaftSomethingput in aZiploc bagAnythingsniffed"TheOneThing"BabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick or Marty say "Carry on" or 'Get to work'
  2. Camera goes in a borehole
  3. Jack asks a question
  4. Doug wears any NSCC clothing
  5. Shocked head-turn or stare
  6. Muon
  7. Aladdin's Cave
  8. Artifact described as "old", "really old", or "very old"
  9. Rick gets emotional
  10. Swamp
  11. Subtitles used for anyone
  12. Billy says anything
  13. Sempre Avanti
  14. Flood Tunnel
  15. Sir William Phips
  16. High Trace Evidence
  17. Eyes and Boots
  18. Booby Trap
  19. Jack sifts
  20. Garden Shaft
  21. Something put in a Ziploc bag
  22. Anything sniffed
  23. "The One Thing"
  24. Baby Blob