GardenShaftBabyBlob"TheOneThing"Aladdin'sCaveAnythingsniffedRick orMarty say"Carry on" or'Get to work'SempreAvantiEyesandBootsSirWilliamPhipsSwampRick getsemotionalFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"MuonJackasks aquestionHighTraceEvidenceBoobyTrapJacksiftsBillysaysanythingDougwears anyNSCCclothingCameragoes in aboreholeShockedhead-turnor stareSomethingput in aZiploc bagSubtitlesused foranyoneGardenShaftBabyBlob"TheOneThing"Aladdin'sCaveAnythingsniffedRick orMarty say"Carry on" or'Get to work'SempreAvantiEyesandBootsSirWilliamPhipsSwampRick getsemotionalFloodTunnelArtifactdescribed as"old", "reallyold", or "veryold"MuonJackasks aquestionHighTraceEvidenceBoobyTrapJacksiftsBillysaysanythingDougwears anyNSCCclothingCameragoes in aboreholeShockedhead-turnor stareSomethingput in aZiploc bagSubtitlesused foranyone

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Garden Shaft
  2. Baby Blob
  3. "The One Thing"
  4. Aladdin's Cave
  5. Anything sniffed
  6. Rick or Marty say "Carry on" or 'Get to work'
  7. Sempre Avanti
  8. Eyes and Boots
  9. Sir William Phips
  10. Swamp
  11. Rick gets emotional
  12. Flood Tunnel
  13. Artifact described as "old", "really old", or "very old"
  14. Muon
  15. Jack asks a question
  16. High Trace Evidence
  17. Booby Trap
  18. Jack sifts
  19. Billy says anything
  20. Doug wears any NSCC clothing
  21. Camera goes in a borehole
  22. Shocked head-turn or stare
  23. Something put in a Ziploc bag
  24. Subtitles used for anyone