SirWilliamPhipsSwampMuonHighTraceEvidence"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsJackasks aquestionBabyBlobAladdin'sCaveShockedhead-turnor stareCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothingGardenShaftBoobyTrapBillysaysanythingSempreAvantiAnythingsniffedRick getsemotionalEyesandBootsFloodTunnelSomethingput in aZiploc bagSubtitlesused foranyoneSirWilliamPhipsSwampMuonHighTraceEvidence"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsJackasks aquestionBabyBlobAladdin'sCaveShockedhead-turnor stareCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothingGardenShaftBoobyTrapBillysaysanythingSempreAvantiAnythingsniffedRick getsemotionalEyesandBootsFloodTunnelSomethingput in aZiploc bagSubtitlesused foranyone

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sir William Phips
  2. Swamp
  3. Muon
  4. High Trace Evidence
  5. "The One Thing"
  6. Artifact described as "old", "really old", or "very old"
  7. Jack sifts
  8. Jack asks a question
  9. Baby Blob
  10. Aladdin's Cave
  11. Shocked head-turn or stare
  12. Camera goes in a borehole
  13. Rick or Marty say "Carry on" or 'Get to work'
  14. Doug wears any NSCC clothing
  15. Garden Shaft
  16. Booby Trap
  17. Billy says anything
  18. Sempre Avanti
  19. Anything sniffed
  20. Rick gets emotional
  21. Eyes and Boots
  22. Flood Tunnel
  23. Something put in a Ziploc bag
  24. Subtitles used for anyone