HighTraceEvidenceBoobyTrapSirWilliamPhipsJacksiftsSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"MuonSwampEyesandBootsDougwears anyNSCCclothingCameragoes in aboreholeBillysaysanythingBabyBlobGardenShaftAladdin'sCaveShockedhead-turnor stareRick getsemotionalAnythingsniffedSempreAvantiFloodTunnelRick orMarty say"Carry on" or'Get to work'Jackasks aquestion"TheOneThing"Subtitlesused foranyoneHighTraceEvidenceBoobyTrapSirWilliamPhipsJacksiftsSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"MuonSwampEyesandBootsDougwears anyNSCCclothingCameragoes in aboreholeBillysaysanythingBabyBlobGardenShaftAladdin'sCaveShockedhead-turnor stareRick getsemotionalAnythingsniffedSempreAvantiFloodTunnelRick orMarty say"Carry on" or'Get to work'Jackasks aquestion"TheOneThing"Subtitlesused foranyone

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Booby Trap
  3. Sir William Phips
  4. Jack sifts
  5. Something put in a Ziploc bag
  6. Artifact described as "old", "really old", or "very old"
  7. Muon
  8. Swamp
  9. Eyes and Boots
  10. Doug wears any NSCC clothing
  11. Camera goes in a borehole
  12. Billy says anything
  13. Baby Blob
  14. Garden Shaft
  15. Aladdin's Cave
  16. Shocked head-turn or stare
  17. Rick gets emotional
  18. Anything sniffed
  19. Sempre Avanti
  20. Flood Tunnel
  21. Rick or Marty say "Carry on" or 'Get to work'
  22. Jack asks a question
  23. "The One Thing"
  24. Subtitles used for anyone