Artifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSirWilliamPhipsBabyBlobRick getsemotionalAladdin'sCaveCameragoes in aboreholeJackasks aquestion"TheOneThing"EyesandBootsSomethingput in aZiploc bagSubtitlesused foranyoneMuonShockedhead-turnor stareJacksiftsGardenShaftFloodTunnelRick orMarty say"Carry on" or'Get to work'BillysaysanythingBoobyTrapHighTraceEvidenceSempreAvantiSwampDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSirWilliamPhipsBabyBlobRick getsemotionalAladdin'sCaveCameragoes in aboreholeJackasks aquestion"TheOneThing"EyesandBootsSomethingput in aZiploc bagSubtitlesused foranyoneMuonShockedhead-turnor stareJacksiftsGardenShaftFloodTunnelRick orMarty say"Carry on" or'Get to work'BillysaysanythingBoobyTrapHighTraceEvidenceSempreAvantiSwampDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
I
5
I
6
G
7
O
8
N
9
N
10
N
11
B
12
I
13
I
14
G
15
G
16
B
17
O
18
B
19
G
20
B
21
B
22
O
23
N
24
O
  1. I-Artifact described as "old", "really old", or "very old"
  2. O-Anything sniffed
  3. G-Sir William Phips
  4. I-Baby Blob
  5. I-Rick gets emotional
  6. G-Aladdin's Cave
  7. O-Camera goes in a borehole
  8. N-Jack asks a question
  9. N-"The One Thing"
  10. N-Eyes and Boots
  11. B-Something put in a Ziploc bag
  12. I-Subtitles used for anyone
  13. I-Muon
  14. G-Shocked head-turn or stare
  15. G-Jack sifts
  16. B-Garden Shaft
  17. O-Flood Tunnel
  18. B-Rick or Marty say "Carry on" or 'Get to work'
  19. G-Billy says anything
  20. B-Booby Trap
  21. B-High Trace Evidence
  22. O-Sempre Avanti
  23. N-Swamp
  24. O-Doug wears any NSCC clothing