Cameragoes in aboreholeHighTraceEvidenceFloodTunnelShockedhead-turnor stareBoobyTrapAnythingsniffedDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'Somethingput in aZiploc bagAladdin'sCave"TheOneThing"EyesandBootsSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionBillysaysanythingMuonJacksiftsSwampSubtitlesused foranyoneSempreAvantiBabyBlobGardenShaftRick getsemotionalCameragoes in aboreholeHighTraceEvidenceFloodTunnelShockedhead-turnor stareBoobyTrapAnythingsniffedDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'Somethingput in aZiploc bagAladdin'sCave"TheOneThing"EyesandBootsSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionBillysaysanythingMuonJacksiftsSwampSubtitlesused foranyoneSempreAvantiBabyBlobGardenShaftRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
G
5
B
6
O
7
O
8
B
9
B
10
G
11
N
12
N
13
G
14
I
15
N
16
G
17
I
18
G
19
N
20
I
21
O
22
I
23
B
24
I
  1. O-Camera goes in a borehole
  2. B-High Trace Evidence
  3. O-Flood Tunnel
  4. G-Shocked head-turn or stare
  5. B-Booby Trap
  6. O-Anything sniffed
  7. O-Doug wears any NSCC clothing
  8. B-Rick or Marty say "Carry on" or 'Get to work'
  9. B-Something put in a Ziploc bag
  10. G-Aladdin's Cave
  11. N-"The One Thing"
  12. N-Eyes and Boots
  13. G-Sir William Phips
  14. I-Artifact described as "old", "really old", or "very old"
  15. N-Jack asks a question
  16. G-Billy says anything
  17. I-Muon
  18. G-Jack sifts
  19. N-Swamp
  20. I-Subtitles used for anyone
  21. O-Sempre Avanti
  22. I-Baby Blob
  23. B-Garden Shaft
  24. I-Rick gets emotional