AnythingsniffedFloodTunnelJacksiftsBabyBlobEyesandBootsSempreAvantiGardenShaftSwampSubtitlesused foranyoneRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothingSomethingput in aZiploc bagBoobyTrapAladdin'sCaveHighTraceEvidenceRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"Shockedhead-turnor stareJackasks aquestionCameragoes in aborehole"TheOneThing"BillysaysanythingSirWilliamPhipsMuonAnythingsniffedFloodTunnelJacksiftsBabyBlobEyesandBootsSempreAvantiGardenShaftSwampSubtitlesused foranyoneRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothingSomethingput in aZiploc bagBoobyTrapAladdin'sCaveHighTraceEvidenceRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"Shockedhead-turnor stareJackasks aquestionCameragoes in aborehole"TheOneThing"BillysaysanythingSirWilliamPhipsMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Flood Tunnel
  3. Jack sifts
  4. Baby Blob
  5. Eyes and Boots
  6. Sempre Avanti
  7. Garden Shaft
  8. Swamp
  9. Subtitles used for anyone
  10. Rick or Marty say "Carry on" or 'Get to work'
  11. Doug wears any NSCC clothing
  12. Something put in a Ziploc bag
  13. Booby Trap
  14. Aladdin's Cave
  15. High Trace Evidence
  16. Rick gets emotional
  17. Artifact described as "old", "really old", or "very old"
  18. Shocked head-turn or stare
  19. Jack asks a question
  20. Camera goes in a borehole
  21. "The One Thing"
  22. Billy says anything
  23. Sir William Phips
  24. Muon