SwampAnythingsniffedEyesandBootsJackasks aquestionHighTraceEvidenceDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"Aladdin'sCaveRick getsemotionalMuonBabyBlobFloodTunnelSempreAvantiSirWilliamPhipsJacksifts"TheOneThing"BillysaysanythingBoobyTrapCameragoes in aboreholeShockedhead-turnor stareSubtitlesused foranyoneGardenShaftSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'SwampAnythingsniffedEyesandBootsJackasks aquestionHighTraceEvidenceDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"Aladdin'sCaveRick getsemotionalMuonBabyBlobFloodTunnelSempreAvantiSirWilliamPhipsJacksifts"TheOneThing"BillysaysanythingBoobyTrapCameragoes in aboreholeShockedhead-turnor stareSubtitlesused foranyoneGardenShaftSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swamp
  2. Anything sniffed
  3. Eyes and Boots
  4. Jack asks a question
  5. High Trace Evidence
  6. Doug wears any NSCC clothing
  7. Artifact described as "old", "really old", or "very old"
  8. Aladdin's Cave
  9. Rick gets emotional
  10. Muon
  11. Baby Blob
  12. Flood Tunnel
  13. Sempre Avanti
  14. Sir William Phips
  15. Jack sifts
  16. "The One Thing"
  17. Billy says anything
  18. Booby Trap
  19. Camera goes in a borehole
  20. Shocked head-turn or stare
  21. Subtitles used for anyone
  22. Garden Shaft
  23. Something put in a Ziploc bag
  24. Rick or Marty say "Carry on" or 'Get to work'