Cameragoes in aboreholeJacksiftsBoobyTrapAnythingsniffedGardenShaftEyesandBootsFloodTunnelSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"SwampShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'HighTraceEvidence"TheOneThing"BabyBlobJackasks aquestionSubtitlesused foranyoneBillysaysanythingAladdin'sCaveSomethingput in aZiploc bagSirWilliamPhipsMuonRick getsemotionalDougwears anyNSCCclothingCameragoes in aboreholeJacksiftsBoobyTrapAnythingsniffedGardenShaftEyesandBootsFloodTunnelSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"SwampShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'HighTraceEvidence"TheOneThing"BabyBlobJackasks aquestionSubtitlesused foranyoneBillysaysanythingAladdin'sCaveSomethingput in aZiploc bagSirWilliamPhipsMuonRick getsemotionalDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Camera goes in a borehole
  2. Jack sifts
  3. Booby Trap
  4. Anything sniffed
  5. Garden Shaft
  6. Eyes and Boots
  7. Flood Tunnel
  8. Sempre Avanti
  9. Artifact described as "old", "really old", or "very old"
  10. Swamp
  11. Shocked head-turn or stare
  12. Rick or Marty say "Carry on" or 'Get to work'
  13. High Trace Evidence
  14. "The One Thing"
  15. Baby Blob
  16. Jack asks a question
  17. Subtitles used for anyone
  18. Billy says anything
  19. Aladdin's Cave
  20. Something put in a Ziploc bag
  21. Sir William Phips
  22. Muon
  23. Rick gets emotional
  24. Doug wears any NSCC clothing