Jackasks aquestionFloodTunnelBoobyTrapRick getsemotionalSempreAvantiHighTraceEvidenceSomethingput in aZiploc bagCameragoes in aboreholeGardenShaftRick orMarty say"Carry on" or'Get to work'SirWilliamPhips"TheOneThing"EyesandBootsBabyBlobAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Subtitlesused foranyoneJacksiftsAnythingsniffedBillysaysanythingDougwears anyNSCCclothingSwampMuonShockedhead-turnor stareJackasks aquestionFloodTunnelBoobyTrapRick getsemotionalSempreAvantiHighTraceEvidenceSomethingput in aZiploc bagCameragoes in aboreholeGardenShaftRick orMarty say"Carry on" or'Get to work'SirWilliamPhips"TheOneThing"EyesandBootsBabyBlobAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Subtitlesused foranyoneJacksiftsAnythingsniffedBillysaysanythingDougwears anyNSCCclothingSwampMuonShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack asks a question
  2. Flood Tunnel
  3. Booby Trap
  4. Rick gets emotional
  5. Sempre Avanti
  6. High Trace Evidence
  7. Something put in a Ziploc bag
  8. Camera goes in a borehole
  9. Garden Shaft
  10. Rick or Marty say "Carry on" or 'Get to work'
  11. Sir William Phips
  12. "The One Thing"
  13. Eyes and Boots
  14. Baby Blob
  15. Aladdin's Cave
  16. Artifact described as "old", "really old", or "very old"
  17. Subtitles used for anyone
  18. Jack sifts
  19. Anything sniffed
  20. Billy says anything
  21. Doug wears any NSCC clothing
  22. Swamp
  23. Muon
  24. Shocked head-turn or stare