JacksiftsSirWilliamPhipsSubtitlesused foranyoneFloodTunnelBabyBlobBillysaysanythingBoobyTrapShockedhead-turnor stareHighTraceEvidenceJackasks aquestionRick orMarty say"Carry on" or'Get to work'"TheOneThing"Rick getsemotionalSempreAvantiAladdin'sCaveCameragoes in aboreholeSomethingput in aZiploc bagDougwears anyNSCCclothingMuonEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"SwampGardenShaftAnythingsniffedJacksiftsSirWilliamPhipsSubtitlesused foranyoneFloodTunnelBabyBlobBillysaysanythingBoobyTrapShockedhead-turnor stareHighTraceEvidenceJackasks aquestionRick orMarty say"Carry on" or'Get to work'"TheOneThing"Rick getsemotionalSempreAvantiAladdin'sCaveCameragoes in aboreholeSomethingput in aZiploc bagDougwears anyNSCCclothingMuonEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"SwampGardenShaftAnythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack sifts
  2. Sir William Phips
  3. Subtitles used for anyone
  4. Flood Tunnel
  5. Baby Blob
  6. Billy says anything
  7. Booby Trap
  8. Shocked head-turn or stare
  9. High Trace Evidence
  10. Jack asks a question
  11. Rick or Marty say "Carry on" or 'Get to work'
  12. "The One Thing"
  13. Rick gets emotional
  14. Sempre Avanti
  15. Aladdin's Cave
  16. Camera goes in a borehole
  17. Something put in a Ziploc bag
  18. Doug wears any NSCC clothing
  19. Muon
  20. Eyes and Boots
  21. Artifact described as "old", "really old", or "very old"
  22. Swamp
  23. Garden Shaft
  24. Anything sniffed