AnythingsniffedSempreAvantiSirWilliamPhipsJacksiftsFloodTunnelSomethingput in aZiploc bagBillysaysanythingHighTraceEvidenceGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"SwampRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothing"TheOneThing"Jackasks aquestionBoobyTrapMuonShockedhead-turnor stareSubtitlesused foranyoneRick getsemotionalBabyBlobEyesandBootsAladdin'sCaveCameragoes in aboreholeAnythingsniffedSempreAvantiSirWilliamPhipsJacksiftsFloodTunnelSomethingput in aZiploc bagBillysaysanythingHighTraceEvidenceGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"SwampRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothing"TheOneThing"Jackasks aquestionBoobyTrapMuonShockedhead-turnor stareSubtitlesused foranyoneRick getsemotionalBabyBlobEyesandBootsAladdin'sCaveCameragoes in aborehole

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Sempre Avanti
  3. Sir William Phips
  4. Jack sifts
  5. Flood Tunnel
  6. Something put in a Ziploc bag
  7. Billy says anything
  8. High Trace Evidence
  9. Garden Shaft
  10. Artifact described as "old", "really old", or "very old"
  11. Swamp
  12. Rick or Marty say "Carry on" or 'Get to work'
  13. Doug wears any NSCC clothing
  14. "The One Thing"
  15. Jack asks a question
  16. Booby Trap
  17. Muon
  18. Shocked head-turn or stare
  19. Subtitles used for anyone
  20. Rick gets emotional
  21. Baby Blob
  22. Eyes and Boots
  23. Aladdin's Cave
  24. Camera goes in a borehole