HighTraceEvidenceSempreAvanti"TheOneThing"Rick orMarty say"Carry on" or'Get to work'MuonDougwears anyNSCCclothingSomethingput in aZiploc bagJacksiftsBoobyTrapSirWilliamPhipsRick getsemotionalEyesandBootsJackasks aquestionGardenShaftSubtitlesused foranyoneBillysaysanythingAnythingsniffedSwampFloodTunnelShockedhead-turnor stareAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobCameragoes in aboreholeHighTraceEvidenceSempreAvanti"TheOneThing"Rick orMarty say"Carry on" or'Get to work'MuonDougwears anyNSCCclothingSomethingput in aZiploc bagJacksiftsBoobyTrapSirWilliamPhipsRick getsemotionalEyesandBootsJackasks aquestionGardenShaftSubtitlesused foranyoneBillysaysanythingAnythingsniffedSwampFloodTunnelShockedhead-turnor stareAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"BabyBlobCameragoes in aborehole

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Sempre Avanti
  3. "The One Thing"
  4. Rick or Marty say "Carry on" or 'Get to work'
  5. Muon
  6. Doug wears any NSCC clothing
  7. Something put in a Ziploc bag
  8. Jack sifts
  9. Booby Trap
  10. Sir William Phips
  11. Rick gets emotional
  12. Eyes and Boots
  13. Jack asks a question
  14. Garden Shaft
  15. Subtitles used for anyone
  16. Billy says anything
  17. Anything sniffed
  18. Swamp
  19. Flood Tunnel
  20. Shocked head-turn or stare
  21. Aladdin's Cave
  22. Artifact described as "old", "really old", or "very old"
  23. Baby Blob
  24. Camera goes in a borehole