BillysaysanythingGardenShaftFloodTunnelJackasks aquestionAladdin'sCaveSempreAvantiSirWilliamPhips"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsSomethingput in aZiploc bagEyesandBootsRick getsemotionalSwampRick orMarty say"Carry on" or'Get to work'AnythingsniffedShockedhead-turnor stareBabyBlobSubtitlesused foranyoneHighTraceEvidenceBoobyTrapDougwears anyNSCCclothingMuonCameragoes in aboreholeBillysaysanythingGardenShaftFloodTunnelJackasks aquestionAladdin'sCaveSempreAvantiSirWilliamPhips"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsSomethingput in aZiploc bagEyesandBootsRick getsemotionalSwampRick orMarty say"Carry on" or'Get to work'AnythingsniffedShockedhead-turnor stareBabyBlobSubtitlesused foranyoneHighTraceEvidenceBoobyTrapDougwears anyNSCCclothingMuonCameragoes in aborehole

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Garden Shaft
  3. Flood Tunnel
  4. Jack asks a question
  5. Aladdin's Cave
  6. Sempre Avanti
  7. Sir William Phips
  8. "The One Thing"
  9. Artifact described as "old", "really old", or "very old"
  10. Jack sifts
  11. Something put in a Ziploc bag
  12. Eyes and Boots
  13. Rick gets emotional
  14. Swamp
  15. Rick or Marty say "Carry on" or 'Get to work'
  16. Anything sniffed
  17. Shocked head-turn or stare
  18. Baby Blob
  19. Subtitles used for anyone
  20. High Trace Evidence
  21. Booby Trap
  22. Doug wears any NSCC clothing
  23. Muon
  24. Camera goes in a borehole