BabyBlob"TheOneThing"GardenShaftShockedhead-turnor stareHighTraceEvidenceDougwears anyNSCCclothingAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Rick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeBillysaysanythingRick getsemotionalMuonSwampJackasks aquestionAladdin'sCaveBoobyTrapSempreAvantiEyesandBootsFloodTunnelSubtitlesused foranyoneSirWilliamPhipsSomethingput in aZiploc bagJacksiftsBabyBlob"TheOneThing"GardenShaftShockedhead-turnor stareHighTraceEvidenceDougwears anyNSCCclothingAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Rick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeBillysaysanythingRick getsemotionalMuonSwampJackasks aquestionAladdin'sCaveBoobyTrapSempreAvantiEyesandBootsFloodTunnelSubtitlesused foranyoneSirWilliamPhipsSomethingput in aZiploc bagJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Baby Blob
  2. "The One Thing"
  3. Garden Shaft
  4. Shocked head-turn or stare
  5. High Trace Evidence
  6. Doug wears any NSCC clothing
  7. Anything sniffed
  8. Artifact described as "old", "really old", or "very old"
  9. Rick or Marty say "Carry on" or 'Get to work'
  10. Camera goes in a borehole
  11. Billy says anything
  12. Rick gets emotional
  13. Muon
  14. Swamp
  15. Jack asks a question
  16. Aladdin's Cave
  17. Booby Trap
  18. Sempre Avanti
  19. Eyes and Boots
  20. Flood Tunnel
  21. Subtitles used for anyone
  22. Sir William Phips
  23. Something put in a Ziploc bag
  24. Jack sifts