BabyBlobShockedhead-turnor stareSirWilliamPhipsBillysaysanythingCameragoes in aboreholeSwampDougwears anyNSCCclothingHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagMuonSempreAvantiGardenShaftSubtitlesused foranyoneEyesandBootsJackasks aquestionRick orMarty say"Carry on" or'Get to work'"TheOneThing"BoobyTrapJacksiftsAnythingsniffedAladdin'sCaveRick getsemotionalFloodTunnelBabyBlobShockedhead-turnor stareSirWilliamPhipsBillysaysanythingCameragoes in aboreholeSwampDougwears anyNSCCclothingHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagMuonSempreAvantiGardenShaftSubtitlesused foranyoneEyesandBootsJackasks aquestionRick orMarty say"Carry on" or'Get to work'"TheOneThing"BoobyTrapJacksiftsAnythingsniffedAladdin'sCaveRick getsemotionalFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Baby Blob
  2. Shocked head-turn or stare
  3. Sir William Phips
  4. Billy says anything
  5. Camera goes in a borehole
  6. Swamp
  7. Doug wears any NSCC clothing
  8. High Trace Evidence
  9. Artifact described as "old", "really old", or "very old"
  10. Something put in a Ziploc bag
  11. Muon
  12. Sempre Avanti
  13. Garden Shaft
  14. Subtitles used for anyone
  15. Eyes and Boots
  16. Jack asks a question
  17. Rick or Marty say "Carry on" or 'Get to work'
  18. "The One Thing"
  19. Booby Trap
  20. Jack sifts
  21. Anything sniffed
  22. Aladdin's Cave
  23. Rick gets emotional
  24. Flood Tunnel