HighTraceEvidenceGardenShaftBillysaysanythingSwampShockedhead-turnor stareSirWilliamPhipsRick getsemotionalEyesandBootsJacksiftsBoobyTrapMuonSomethingput in aZiploc bagAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingFloodTunnel"TheOneThing"Cameragoes in aboreholeAladdin'sCaveSempreAvantiRick orMarty say"Carry on" or'Get to work'BabyBlobSubtitlesused foranyoneJackasks aquestionHighTraceEvidenceGardenShaftBillysaysanythingSwampShockedhead-turnor stareSirWilliamPhipsRick getsemotionalEyesandBootsJacksiftsBoobyTrapMuonSomethingput in aZiploc bagAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingFloodTunnel"TheOneThing"Cameragoes in aboreholeAladdin'sCaveSempreAvantiRick orMarty say"Carry on" or'Get to work'BabyBlobSubtitlesused foranyoneJackasks aquestion

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Garden Shaft
  3. Billy says anything
  4. Swamp
  5. Shocked head-turn or stare
  6. Sir William Phips
  7. Rick gets emotional
  8. Eyes and Boots
  9. Jack sifts
  10. Booby Trap
  11. Muon
  12. Something put in a Ziploc bag
  13. Anything sniffed
  14. Artifact described as "old", "really old", or "very old"
  15. Doug wears any NSCC clothing
  16. Flood Tunnel
  17. "The One Thing"
  18. Camera goes in a borehole
  19. Aladdin's Cave
  20. Sempre Avanti
  21. Rick or Marty say "Carry on" or 'Get to work'
  22. Baby Blob
  23. Subtitles used for anyone
  24. Jack asks a question