Rick orMarty say"Carry on" or'Get to work'Rick getsemotionalBabyBlobShockedhead-turnor stareJackasks aquestionJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"BoobyTrapCameragoes in aboreholeBillysaysanythingSirWilliamPhipsEyesandBootsHighTraceEvidence"TheOneThing"FloodTunnelGardenShaftAnythingsniffedSempreAvantiSwampSubtitlesused foranyoneSomethingput in aZiploc bagMuonAladdin'sCaveDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'Rick getsemotionalBabyBlobShockedhead-turnor stareJackasks aquestionJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"BoobyTrapCameragoes in aboreholeBillysaysanythingSirWilliamPhipsEyesandBootsHighTraceEvidence"TheOneThing"FloodTunnelGardenShaftAnythingsniffedSempreAvantiSwampSubtitlesused foranyoneSomethingput in aZiploc bagMuonAladdin'sCaveDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick or Marty say "Carry on" or 'Get to work'
  2. Rick gets emotional
  3. Baby Blob
  4. Shocked head-turn or stare
  5. Jack asks a question
  6. Jack sifts
  7. Artifact described as "old", "really old", or "very old"
  8. Booby Trap
  9. Camera goes in a borehole
  10. Billy says anything
  11. Sir William Phips
  12. Eyes and Boots
  13. High Trace Evidence
  14. "The One Thing"
  15. Flood Tunnel
  16. Garden Shaft
  17. Anything sniffed
  18. Sempre Avanti
  19. Swamp
  20. Subtitles used for anyone
  21. Something put in a Ziploc bag
  22. Muon
  23. Aladdin's Cave
  24. Doug wears any NSCC clothing