Rick getsemotionalEyesandBootsSempreAvantiCameragoes in aborehole"TheOneThing"Jackasks aquestionShockedhead-turnor stareBabyBlobDougwears anyNSCCclothingSubtitlesused foranyoneSwampAladdin'sCaveFloodTunnelGardenShaftBillysaysanythingAnythingsniffedRick orMarty say"Carry on" or'Get to work'BoobyTrapSomethingput in aZiploc bagMuonArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsHighTraceEvidenceJacksiftsRick getsemotionalEyesandBootsSempreAvantiCameragoes in aborehole"TheOneThing"Jackasks aquestionShockedhead-turnor stareBabyBlobDougwears anyNSCCclothingSubtitlesused foranyoneSwampAladdin'sCaveFloodTunnelGardenShaftBillysaysanythingAnythingsniffedRick orMarty say"Carry on" or'Get to work'BoobyTrapSomethingput in aZiploc bagMuonArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsHighTraceEvidenceJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick gets emotional
  2. Eyes and Boots
  3. Sempre Avanti
  4. Camera goes in a borehole
  5. "The One Thing"
  6. Jack asks a question
  7. Shocked head-turn or stare
  8. Baby Blob
  9. Doug wears any NSCC clothing
  10. Subtitles used for anyone
  11. Swamp
  12. Aladdin's Cave
  13. Flood Tunnel
  14. Garden Shaft
  15. Billy says anything
  16. Anything sniffed
  17. Rick or Marty say "Carry on" or 'Get to work'
  18. Booby Trap
  19. Something put in a Ziploc bag
  20. Muon
  21. Artifact described as "old", "really old", or "very old"
  22. Sir William Phips
  23. High Trace Evidence
  24. Jack sifts