HighTraceEvidenceAladdin'sCaveSomethingput in aZiploc bagRick getsemotionalGardenShaftRick orMarty say"Carry on" or'Get to work'SempreAvantiDougwears anyNSCCclothingBillysaysanythingEyesandBootsShockedhead-turnor stareJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"FloodTunnelBoobyTrapCameragoes in aboreholeSwampBabyBlobJacksifts"TheOneThing"AnythingsniffedMuonSubtitlesused foranyoneSirWilliamPhipsHighTraceEvidenceAladdin'sCaveSomethingput in aZiploc bagRick getsemotionalGardenShaftRick orMarty say"Carry on" or'Get to work'SempreAvantiDougwears anyNSCCclothingBillysaysanythingEyesandBootsShockedhead-turnor stareJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"FloodTunnelBoobyTrapCameragoes in aboreholeSwampBabyBlobJacksifts"TheOneThing"AnythingsniffedMuonSubtitlesused foranyoneSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Aladdin's Cave
  3. Something put in a Ziploc bag
  4. Rick gets emotional
  5. Garden Shaft
  6. Rick or Marty say "Carry on" or 'Get to work'
  7. Sempre Avanti
  8. Doug wears any NSCC clothing
  9. Billy says anything
  10. Eyes and Boots
  11. Shocked head-turn or stare
  12. Jack asks a question
  13. Artifact described as "old", "really old", or "very old"
  14. Flood Tunnel
  15. Booby Trap
  16. Camera goes in a borehole
  17. Swamp
  18. Baby Blob
  19. Jack sifts
  20. "The One Thing"
  21. Anything sniffed
  22. Muon
  23. Subtitles used for anyone
  24. Sir William Phips