JacksiftsArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceGardenShaftAladdin'sCaveRick getsemotionalFloodTunnelBoobyTrap"TheOneThing"AnythingsniffedShockedhead-turnor stareEyesandBootsDougwears anyNSCCclothingJackasks aquestionRick orMarty say"Carry on" or'Get to work'MuonSubtitlesused foranyoneSomethingput in aZiploc bagSempreAvantiCameragoes in aboreholeBabyBlobBillysaysanythingSwampSirWilliamPhipsJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceGardenShaftAladdin'sCaveRick getsemotionalFloodTunnelBoobyTrap"TheOneThing"AnythingsniffedShockedhead-turnor stareEyesandBootsDougwears anyNSCCclothingJackasks aquestionRick orMarty say"Carry on" or'Get to work'MuonSubtitlesused foranyoneSomethingput in aZiploc bagSempreAvantiCameragoes in aboreholeBabyBlobBillysaysanythingSwampSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack sifts
  2. Artifact described as "old", "really old", or "very old"
  3. High Trace Evidence
  4. Garden Shaft
  5. Aladdin's Cave
  6. Rick gets emotional
  7. Flood Tunnel
  8. Booby Trap
  9. "The One Thing"
  10. Anything sniffed
  11. Shocked head-turn or stare
  12. Eyes and Boots
  13. Doug wears any NSCC clothing
  14. Jack asks a question
  15. Rick or Marty say "Carry on" or 'Get to work'
  16. Muon
  17. Subtitles used for anyone
  18. Something put in a Ziploc bag
  19. Sempre Avanti
  20. Camera goes in a borehole
  21. Baby Blob
  22. Billy says anything
  23. Swamp
  24. Sir William Phips