GardenShaftBabyBlobBillysaysanythingEyesandBootsFloodTunnelHighTraceEvidenceSomethingput in aZiploc bagBoobyTrapRick orMarty say"Carry on" or'Get to work'SwampSempreAvantiJacksiftsJackasks aquestionCameragoes in aboreholeAnythingsniffedSubtitlesused foranyone"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSirWilliamPhipsDougwears anyNSCCclothingAladdin'sCaveMuonShockedhead-turnor stareGardenShaftBabyBlobBillysaysanythingEyesandBootsFloodTunnelHighTraceEvidenceSomethingput in aZiploc bagBoobyTrapRick orMarty say"Carry on" or'Get to work'SwampSempreAvantiJacksiftsJackasks aquestionCameragoes in aboreholeAnythingsniffedSubtitlesused foranyone"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSirWilliamPhipsDougwears anyNSCCclothingAladdin'sCaveMuonShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Garden Shaft
  2. Baby Blob
  3. Billy says anything
  4. Eyes and Boots
  5. Flood Tunnel
  6. High Trace Evidence
  7. Something put in a Ziploc bag
  8. Booby Trap
  9. Rick or Marty say "Carry on" or 'Get to work'
  10. Swamp
  11. Sempre Avanti
  12. Jack sifts
  13. Jack asks a question
  14. Camera goes in a borehole
  15. Anything sniffed
  16. Subtitles used for anyone
  17. "The One Thing"
  18. Artifact described as "old", "really old", or "very old"
  19. Rick gets emotional
  20. Sir William Phips
  21. Doug wears any NSCC clothing
  22. Aladdin's Cave
  23. Muon
  24. Shocked head-turn or stare