AnythingsniffedBabyBlobSirWilliamPhipsSwampMuonArtifactdescribed as"old", "reallyold", or "veryold"Aladdin'sCaveDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeBoobyTrapShockedhead-turnor stareSempreAvantiJackasks aquestionRick getsemotionalGardenShaftSubtitlesused foranyone"TheOneThing"BillysaysanythingFloodTunnelHighTraceEvidenceEyesandBootsSomethingput in aZiploc bagJacksiftsAnythingsniffedBabyBlobSirWilliamPhipsSwampMuonArtifactdescribed as"old", "reallyold", or "veryold"Aladdin'sCaveDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeBoobyTrapShockedhead-turnor stareSempreAvantiJackasks aquestionRick getsemotionalGardenShaftSubtitlesused foranyone"TheOneThing"BillysaysanythingFloodTunnelHighTraceEvidenceEyesandBootsSomethingput in aZiploc bagJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Baby Blob
  3. Sir William Phips
  4. Swamp
  5. Muon
  6. Artifact described as "old", "really old", or "very old"
  7. Aladdin's Cave
  8. Doug wears any NSCC clothing
  9. Rick or Marty say "Carry on" or 'Get to work'
  10. Camera goes in a borehole
  11. Booby Trap
  12. Shocked head-turn or stare
  13. Sempre Avanti
  14. Jack asks a question
  15. Rick gets emotional
  16. Garden Shaft
  17. Subtitles used for anyone
  18. "The One Thing"
  19. Billy says anything
  20. Flood Tunnel
  21. High Trace Evidence
  22. Eyes and Boots
  23. Something put in a Ziploc bag
  24. Jack sifts