SwampAnythingsniffedShockedhead-turnor stare"TheOneThing"GardenShaftSomethingput in aZiploc bagDougwears anyNSCCclothingBabyBlobJacksiftsFloodTunnelSubtitlesused foranyoneHighTraceEvidenceRick orMarty say"Carry on" or'Get to work'MuonBillysaysanythingJackasks aquestionEyesandBootsAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSempreAvantiCameragoes in aboreholeBoobyTrapSirWilliamPhipsSwampAnythingsniffedShockedhead-turnor stare"TheOneThing"GardenShaftSomethingput in aZiploc bagDougwears anyNSCCclothingBabyBlobJacksiftsFloodTunnelSubtitlesused foranyoneHighTraceEvidenceRick orMarty say"Carry on" or'Get to work'MuonBillysaysanythingJackasks aquestionEyesandBootsAladdin'sCaveArtifactdescribed as"old", "reallyold", or "veryold"Rick getsemotionalSempreAvantiCameragoes in aboreholeBoobyTrapSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swamp
  2. Anything sniffed
  3. Shocked head-turn or stare
  4. "The One Thing"
  5. Garden Shaft
  6. Something put in a Ziploc bag
  7. Doug wears any NSCC clothing
  8. Baby Blob
  9. Jack sifts
  10. Flood Tunnel
  11. Subtitles used for anyone
  12. High Trace Evidence
  13. Rick or Marty say "Carry on" or 'Get to work'
  14. Muon
  15. Billy says anything
  16. Jack asks a question
  17. Eyes and Boots
  18. Aladdin's Cave
  19. Artifact described as "old", "really old", or "very old"
  20. Rick gets emotional
  21. Sempre Avanti
  22. Camera goes in a borehole
  23. Booby Trap
  24. Sir William Phips