SirWilliamPhipsSomethingput in aZiploc bagMuonArtifactdescribed as"old", "reallyold", or "veryold"BillysaysanythingRick orMarty say"Carry on" or'Get to work'"TheOneThing"Rick getsemotionalBabyBlobSwampCameragoes in aboreholeJackasks aquestionAnythingsniffedEyesandBootsBoobyTrapHighTraceEvidenceSempreAvantiSubtitlesused foranyoneDougwears anyNSCCclothingJacksiftsGardenShaftShockedhead-turnor stareAladdin'sCaveFloodTunnelSirWilliamPhipsSomethingput in aZiploc bagMuonArtifactdescribed as"old", "reallyold", or "veryold"BillysaysanythingRick orMarty say"Carry on" or'Get to work'"TheOneThing"Rick getsemotionalBabyBlobSwampCameragoes in aboreholeJackasks aquestionAnythingsniffedEyesandBootsBoobyTrapHighTraceEvidenceSempreAvantiSubtitlesused foranyoneDougwears anyNSCCclothingJacksiftsGardenShaftShockedhead-turnor stareAladdin'sCaveFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
I
5
G
6
B
7
N
8
I
9
I
10
N
11
O
12
N
13
O
14
N
15
B
16
B
17
O
18
I
19
O
20
G
21
B
22
G
23
G
24
O
  1. G-Sir William Phips
  2. B-Something put in a Ziploc bag
  3. I-Muon
  4. I-Artifact described as "old", "really old", or "very old"
  5. G-Billy says anything
  6. B-Rick or Marty say "Carry on" or 'Get to work'
  7. N-"The One Thing"
  8. I-Rick gets emotional
  9. I-Baby Blob
  10. N-Swamp
  11. O-Camera goes in a borehole
  12. N-Jack asks a question
  13. O-Anything sniffed
  14. N-Eyes and Boots
  15. B-Booby Trap
  16. B-High Trace Evidence
  17. O-Sempre Avanti
  18. I-Subtitles used for anyone
  19. O-Doug wears any NSCC clothing
  20. G-Jack sifts
  21. B-Garden Shaft
  22. G-Shocked head-turn or stare
  23. G-Aladdin's Cave
  24. O-Flood Tunnel