SempreAvantiHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsAladdin'sCaveBillysaysanythingFloodTunnelShockedhead-turnor stareJackasks aquestionMuonCameragoes in aboreholeBoobyTrapEyesandBootsAnythingsniffedSubtitlesused foranyoneSwamp"TheOneThing"BabyBlobSomethingput in aZiploc bagDougwears anyNSCCclothingSirWilliamPhipsRick orMarty say"Carry on" or'Get to work'GardenShaftRick getsemotionalSempreAvantiHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsAladdin'sCaveBillysaysanythingFloodTunnelShockedhead-turnor stareJackasks aquestionMuonCameragoes in aboreholeBoobyTrapEyesandBootsAnythingsniffedSubtitlesused foranyoneSwamp"TheOneThing"BabyBlobSomethingput in aZiploc bagDougwears anyNSCCclothingSirWilliamPhipsRick orMarty say"Carry on" or'Get to work'GardenShaftRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
G
5
G
6
G
7
O
8
G
9
N
10
I
11
O
12
B
13
N
14
O
15
I
16
N
17
N
18
I
19
B
20
O
21
G
22
B
23
B
24
I
  1. O-Sempre Avanti
  2. B-High Trace Evidence
  3. I-Artifact described as "old", "really old", or "very old"
  4. G-Jack sifts
  5. G-Aladdin's Cave
  6. G-Billy says anything
  7. O-Flood Tunnel
  8. G-Shocked head-turn or stare
  9. N-Jack asks a question
  10. I-Muon
  11. O-Camera goes in a borehole
  12. B-Booby Trap
  13. N-Eyes and Boots
  14. O-Anything sniffed
  15. I-Subtitles used for anyone
  16. N-Swamp
  17. N-"The One Thing"
  18. I-Baby Blob
  19. B-Something put in a Ziploc bag
  20. O-Doug wears any NSCC clothing
  21. G-Sir William Phips
  22. B-Rick or Marty say "Carry on" or 'Get to work'
  23. B-Garden Shaft
  24. I-Rick gets emotional