Rick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeHighTraceEvidenceAladdin'sCaveGardenShaftRick getsemotionalSomethingput in aZiploc bagFloodTunnel"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"BoobyTrapJacksiftsDougwears anyNSCCclothingJackasks aquestionBillysaysanythingMuonSempreAvantiBabyBlobSirWilliamPhipsSubtitlesused foranyoneSwampEyesandBootsAnythingsniffedShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeHighTraceEvidenceAladdin'sCaveGardenShaftRick getsemotionalSomethingput in aZiploc bagFloodTunnel"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"BoobyTrapJacksiftsDougwears anyNSCCclothingJackasks aquestionBillysaysanythingMuonSempreAvantiBabyBlobSirWilliamPhipsSubtitlesused foranyoneSwampEyesandBootsAnythingsniffedShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
G
5
B
6
I
7
B
8
O
9
N
10
I
11
B
12
G
13
O
14
N
15
G
16
I
17
O
18
I
19
G
20
I
21
N
22
N
23
O
24
G
  1. B-Rick or Marty say "Carry on" or 'Get to work'
  2. O-Camera goes in a borehole
  3. B-High Trace Evidence
  4. G-Aladdin's Cave
  5. B-Garden Shaft
  6. I-Rick gets emotional
  7. B-Something put in a Ziploc bag
  8. O-Flood Tunnel
  9. N-"The One Thing"
  10. I-Artifact described as "old", "really old", or "very old"
  11. B-Booby Trap
  12. G-Jack sifts
  13. O-Doug wears any NSCC clothing
  14. N-Jack asks a question
  15. G-Billy says anything
  16. I-Muon
  17. O-Sempre Avanti
  18. I-Baby Blob
  19. G-Sir William Phips
  20. I-Subtitles used for anyone
  21. N-Swamp
  22. N-Eyes and Boots
  23. O-Anything sniffed
  24. G-Shocked head-turn or stare