JacksiftsJackasks aquestionSwampShockedhead-turnor stareSubtitlesused foranyoneAnythingsniffedFloodTunnelBoobyTrapSempreAvantiAladdin'sCaveRick getsemotionalCameragoes in aboreholeMuonGardenShaftSomethingput in aZiploc bagDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"Rick orMarty say"Carry on" or'Get to work'EyesandBoots"TheOneThing"SirWilliamPhipsBillysaysanythingBabyBlobHighTraceEvidenceJacksiftsJackasks aquestionSwampShockedhead-turnor stareSubtitlesused foranyoneAnythingsniffedFloodTunnelBoobyTrapSempreAvantiAladdin'sCaveRick getsemotionalCameragoes in aboreholeMuonGardenShaftSomethingput in aZiploc bagDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"Rick orMarty say"Carry on" or'Get to work'EyesandBoots"TheOneThing"SirWilliamPhipsBillysaysanythingBabyBlobHighTraceEvidence

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
N
4
G
5
I
6
O
7
O
8
B
9
O
10
G
11
I
12
O
13
I
14
B
15
B
16
O
17
I
18
B
19
N
20
N
21
G
22
G
23
I
24
B
  1. G-Jack sifts
  2. N-Jack asks a question
  3. N-Swamp
  4. G-Shocked head-turn or stare
  5. I-Subtitles used for anyone
  6. O-Anything sniffed
  7. O-Flood Tunnel
  8. B-Booby Trap
  9. O-Sempre Avanti
  10. G-Aladdin's Cave
  11. I-Rick gets emotional
  12. O-Camera goes in a borehole
  13. I-Muon
  14. B-Garden Shaft
  15. B-Something put in a Ziploc bag
  16. O-Doug wears any NSCC clothing
  17. I-Artifact described as "old", "really old", or "very old"
  18. B-Rick or Marty say "Carry on" or 'Get to work'
  19. N-Eyes and Boots
  20. N-"The One Thing"
  21. G-Sir William Phips
  22. G-Billy says anything
  23. I-Baby Blob
  24. B-High Trace Evidence