JacksiftsSwampRick orMarty say"Carry on" or'Get to work'"TheOneThing"AnythingsniffedBabyBlobDougwears anyNSCCclothingGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionCameragoes in aboreholeAladdin'sCaveEyesandBootsBoobyTrapRick getsemotionalSomethingput in aZiploc bagSempreAvantiSirWilliamPhipsFloodTunnelBillysaysanythingHighTraceEvidenceSubtitlesused foranyoneShockedhead-turnor stareMuonJacksiftsSwampRick orMarty say"Carry on" or'Get to work'"TheOneThing"AnythingsniffedBabyBlobDougwears anyNSCCclothingGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionCameragoes in aboreholeAladdin'sCaveEyesandBootsBoobyTrapRick getsemotionalSomethingput in aZiploc bagSempreAvantiSirWilliamPhipsFloodTunnelBillysaysanythingHighTraceEvidenceSubtitlesused foranyoneShockedhead-turnor stareMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
N
5
O
6
I
7
O
8
B
9
I
10
N
11
O
12
G
13
N
14
B
15
I
16
B
17
O
18
G
19
O
20
G
21
B
22
I
23
G
24
I
  1. G-Jack sifts
  2. N-Swamp
  3. B-Rick or Marty say "Carry on" or 'Get to work'
  4. N-"The One Thing"
  5. O-Anything sniffed
  6. I-Baby Blob
  7. O-Doug wears any NSCC clothing
  8. B-Garden Shaft
  9. I-Artifact described as "old", "really old", or "very old"
  10. N-Jack asks a question
  11. O-Camera goes in a borehole
  12. G-Aladdin's Cave
  13. N-Eyes and Boots
  14. B-Booby Trap
  15. I-Rick gets emotional
  16. B-Something put in a Ziploc bag
  17. O-Sempre Avanti
  18. G-Sir William Phips
  19. O-Flood Tunnel
  20. G-Billy says anything
  21. B-High Trace Evidence
  22. I-Subtitles used for anyone
  23. G-Shocked head-turn or stare
  24. I-Muon