EyesandBootsAladdin'sCaveSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedShockedhead-turnor stareGardenShaftDougwears anyNSCCclothingBillysaysanything"TheOneThing"SwampFloodTunnelBoobyTrapJackasks aquestionRick orMarty say"Carry on" or'Get to work'SirWilliamPhipsRick getsemotionalBabyBlobSubtitlesused foranyoneMuonCameragoes in aboreholeHighTraceEvidenceJacksiftsSempreAvantiEyesandBootsAladdin'sCaveSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedShockedhead-turnor stareGardenShaftDougwears anyNSCCclothingBillysaysanything"TheOneThing"SwampFloodTunnelBoobyTrapJackasks aquestionRick orMarty say"Carry on" or'Get to work'SirWilliamPhipsRick getsemotionalBabyBlobSubtitlesused foranyoneMuonCameragoes in aboreholeHighTraceEvidenceJacksiftsSempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
I
5
O
6
G
7
B
8
O
9
G
10
N
11
N
12
O
13
B
14
N
15
B
16
G
17
I
18
I
19
I
20
I
21
O
22
B
23
G
24
O
  1. N-Eyes and Boots
  2. G-Aladdin's Cave
  3. B-Something put in a Ziploc bag
  4. I-Artifact described as "old", "really old", or "very old"
  5. O-Anything sniffed
  6. G-Shocked head-turn or stare
  7. B-Garden Shaft
  8. O-Doug wears any NSCC clothing
  9. G-Billy says anything
  10. N-"The One Thing"
  11. N-Swamp
  12. O-Flood Tunnel
  13. B-Booby Trap
  14. N-Jack asks a question
  15. B-Rick or Marty say "Carry on" or 'Get to work'
  16. G-Sir William Phips
  17. I-Rick gets emotional
  18. I-Baby Blob
  19. I-Subtitles used for anyone
  20. I-Muon
  21. O-Camera goes in a borehole
  22. B-High Trace Evidence
  23. G-Jack sifts
  24. O-Sempre Avanti